Holy Water: Difference between revisions
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>Qetuth m (category) |
>Qetuth (added infobox) |
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{{MonsterBox | |||
| name = Holy Water | |||
| Image = HolyWater.jpg | |||
| rarity = | |||
| type = Elemental | |||
| location = [[The Solaris Temple Level 2]] | |||
| quest = | |||
| resistance = Fire | |||
| damage = Cold | |||
| modifier = | |||
| skill = [[Ice Nova]] | |||
| aura = | |||
}} | |||
'''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water. | '''Holy Water''' monsters are a type of [[Elemental (monster type)|Elemental]] which can be found in [[The Solaris Temple Level 2]]. They emerge from areas of water. | ||
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*Deals Cold Damage | *Deals Cold Damage | ||
*Casts {{sl|Ice Nova}} | *Casts {{sl|Ice Nova}} | ||
[[Category:Act 3 monsters]] | [[Category:Act 3 monsters]] | ||
[[Category:Elementals]] | [[Category:Elementals]] | ||
{{Navbox Bestiary}} | {{Navbox Bestiary}} |
Revision as of 02:04, 8 July 2015
Holy Water | |||
Location(s) | The Solaris Temple Level 2 | ||
Damage | Cold | ||
Resistance(s) | Fire | ||
Skill(s) | Ice Nova |
Holy Water monsters are a type of Elemental which can be found in The Solaris Temple Level 2. They emerge from areas of water.
Abilities:
- Resists Fire
- Deals Cold Damage
- Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)