Endurance charge: Difference between revisions
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==Effects on Monsters and Minions== | ==Effects on Monsters and Minions== | ||
The effects of Endurance Charges are much more significant on monsters and minions. Player totems can also gain these effects from Endurance Charges, which are the only charges they can have on themselves. | The effects of Endurance Charges are much more significant on monsters and minions. Player totems can also gain these effects from Endurance Charges, which are the only charges they can have on themselves. | ||
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[[-Has subobject::Monster]] | |||
[[Has stat id::~*endurance_charge*]] | |||
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==See also== | ==See also== |
Revision as of 09:16, 28 September 2016
{{#ask:
-Has subobject::Character Has stat id::~*endurance_charge* Has stat id::!~*max* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-}}
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.
Source of Endurance Charges
Skill Gems
- Module Error: No skills found with q_where = skill.active_skill_name="Endurance Charge on Melee Stun Support" causes supported melee skill to generate an endurance charge when it stuns an enemy.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) generated endurance charges per nearby enemies. - Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page) is a curse that causes enemies a chance to grant an endurance charge when killed.
Passive Skills
- Charge on Kill and Overcharged grants a chance to generate a random type of charge on kill.
- These ascendancy class skills grant a chance to generate endurance charges:
- Ascendant's Juggernaut (when hit)
- Chieftain's Ramako, Sun's Light (when killing a burning enemy; also applies to totems)
- Gladiator's Outmatch and Outlast (on kill with off-hand weapon)
- Hierophant's Conviction of Power (when a power charge is gained)
- Juggernaut's Unflinching (when hit)
- The Juggernaut's notable skill Unrelenting causes all endurance charge gains to have a chance to set your endurance charges to maximum.
Items
- Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. generates an endurance charge if the user is hit by a critical strike. - Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King generate an endurance charge on kill. - Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes (31-36) of 36 Charges on useRequires Level 12(250-300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1-3) Power Charges on use
Gain (1-3) Frenzy Charges on use
Gain (1-3) Endurance Charges on useDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. generates an endurance charge when consumed. - SurgebindersSurgebinders
Dragonscale GauntletsArmour: (229-291)
Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! grants a chance to steal an endurance charge from an enemy on hit. - The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!" grant a chance to generate an endurance charge on block. - Voll's DevotionVoll's Devotion
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge generates an endurance charge whenever a power charge is consumed or expires.
Source of maximum Endurance Charges
- Endurance, Stamina, Vigour are passive skills that each grant +1 maximum endurance charge.
- The Juggernaut's notable skill Unflinching grants +1 maximum endurance charge.
- Aiding Oak in the quest Deal with the Bandits on the Merciless difficulty setting rewards you with a permanent +1 maximum Endurance Charge.
- Corrupting a belt with a Vaal Orb can give the item a +1 Maximum Endurance Charge as an implicit.
These unique items grant increased maximum endurance charges:
- Kaom's SignKaom's Sign
Coral Ring+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance ChargesA token from the sea
A sign for Kaom
to lead his Karui to Wraeclast. - Kaom's WayKaom's Way
Coral RingRequires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance ChargeKaom guided his Karui across the sea
and spilled their blood on foreign soil - Death's DoorDeath's Door
Crusader BootsArmour: (363-417)
Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it.
The theoretical maximum endurance charges is 12 (+3 base, +3 passives, +1 quest reward, +4 items, +1 as Juggernaut).
The unique jewel FragilityFragility
Crimson Jewel-1 to Maximum Endurance ChargesCorrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. decreases maximum endurance charges by 1.
Consume Charges
- Discharge consumes endurance charges to deal additional fire damage.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) consumes endurance charges to increase the buff duration. - Vaal Immortal Call consumes endurance charges to increase the buff duration.
- Vigilant Strike can be used to consume a charge to bypass its cooldown.
- Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King consumes all endurance charges when hit and grants 1 second of Onslaught per endurance charge consumed.
Related Effects
These passive skills and unique items have modifiers related to endurance charges:
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Passives
There are passive skill nodes that provide bonuses to endurance charges.
Ascendancy passive skills
There are Ascendancy passive skills that affect endurance charges.
Template:Ascendancy passive table
Effects on Monsters and Minions
The effects of Endurance Charges are much more significant on monsters and minions. Player totems can also gain these effects from Endurance Charges, which are the only charges they can have on themselves. {{#ask:
-Has subobject::Monster Has stat id::~*endurance_charge* |?Has stat text= |mainlabel=- |format=ul |sort=Has stat text
}}