Deadeye: Difference between revisions
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{{about|the Ascendancy class|the [[Ascendant]] passive|Deadeye (Ascendant passive)}} | {{about|the Ascendancy class|the [[Ascendant]] passive|Deadeye (Ascendant passive)}} | ||
{{for|the monster mods "Deadeye"|Archnemesis modifier}} | |||
The '''Deadeye''' is an [[Ascendancy class]] for [[Ranger]]s. | The '''Deadeye''' is an [[Ascendancy class]] for [[Ranger]]s. | ||
==Overview== | ==Overview== | ||
The Deadeye is | The Deadeye is a offense-oriented class focused around [[projectile]] skills and modifying them to enhance their power. While [[bow]] builds have obvious synergies with the Deadeye, [[wand]] and projectile [[spell]] builds can also easily benefit from the utility the class provides. [[Ricochet]] and [[Endless Munitions]] gives the class convenient access to [[chain]] and additional projectiles, [[Occupying Force]] modifies [[Mirage Archer Support]] to give more damage potential, and [[Far Shot (Ascendancy passive)|Far Shot]] enhances long-range combat and makes [[Barrage]] shots effective at long range. They can also gain [[Tailwind]] to hasten themselves and their allies. They also have access to bonuses related to [[Mark]]s and [[bleed]] damage for crit builds. | ||
==Passive skills== | ==Passive skills== | ||
[[Image:Ascendancy skill tree Deadeye.png|500px|thumb|right|Deadeye skill tree]] | |||
===Minor skills=== | ===Minor skills=== | ||
This class has the following minor passive skills: | This class has the following minor passive skills: | ||
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|ascendancy=0 | |ascendancy=0 | ||
|where= | |where= | ||
passive_skills.ascendancy_class = " | passive_skills.ascendancy_class = "Deadeye" | ||
AND passive_skills.is_notable=0 | AND passive_skills.is_notable=0 | ||
AND passive_skills.name NOT LIKE "%Deadeye%" | |||
}} | }} | ||
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
{{psl| | {{psl|id=AscendancyDeadeye6|format=tablerow}} | ||
| [[Far Shot (Ascendancy passive)|Far Shot]]<br>[[Occupying Force]]<br>[[Ricochet]] | |||
| [[Projectile Damage, Projectile Speed]]<br>[[Projectile Damage, Mirage Archer Duration]]<br>[[Projectile Damage, Accuracy]] | |||
|- | |||
{{psl|id=AscendancyDeadeye8|format=tablerow}} | |||
| | |||
| [[Projectile Damage, Projectile Speed]] | |||
|- | |||
{{psl|id=AscendancyDeadeye2|format=tablerow}} | |||
| | | | ||
| [[Projectile Damage, | | [[Projectile Damage, Mark Cast Speed]] | ||
|- | |- | ||
{{psl| | {{psl|id=AscendancyDeadeye14|format=tablerow}} | ||
| | | | ||
| [[Projectile Damage, Attack Speed]] | | [[Projectile Damage, Attack Speed]] | ||
|- | |- | ||
{{psl| | {{psl|id=AscendancyDeadeye16|format=tablerow}} | ||
| | | | ||
| [[Projectile Damage, | | [[Projectile Damage, Mirage Archer Duration]] | ||
|- | |- | ||
{{psl| | {{psl|id=AscendancyDeadeye4|format=tablerow}} | ||
| | | | ||
| [[Projectile Damage, Accuracy]] | | [[Projectile Damage, Accuracy]] | ||
|- | |- | ||
{{psl| | {{psl|id=AscendancyDeadeye10|format=tablerow}} | ||
| | | | ||
| [[Projectile Damage, Critical Strike Chance]] | | [[Projectile Damage, Critical Strike Chance]] | ||
|- | |- | ||
{{psl| | |{{psl|id=AscendancyDeadeye20_|format=tablerow}}|| [[Gathering Winds]] | ||
| | |||
| [[Projectile Damage, Attack Speed]] | | [[Projectile Damage, Attack Speed]] | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.13.0| | ||
* Added [[Occupying Force]]. | |||
* Added [[Wind Ward]]. | |||
* [[Rupture]] replaced with [[Rupturing]]. | |||
* [[Fast and Deadly]] replaced with [[Focal Point]]. | |||
* Removed [[Powerful Precision]]. | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Added [[Gathering Winds]]. | * Added [[Gathering Winds]]. | ||
* [[Ricochet]] now requires [[Far Shot]], instead of [[Fast and Deadly]]. | * [[Ricochet]] now requires [[Far Shot (Ascendancy passive)|Far Shot]], instead of [[Fast and Deadly]]. | ||
{{ | }} | ||
{{Version history table row|2.3.0| | |||
* [[Sharp and Venomous]] replaced with [[Rupture]]. | * [[Sharp and Venomous]] replaced with [[Rupture]]. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Characters}} | {{Navbox Characters}} |
Latest revision as of 05:09, 6 November 2022
The Deadeye is an Ascendancy class for Rangers.
Overview
The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] |
Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Endless Munitions | Skills fire 2 additional Projectiles | Far Shot Occupying Force Ricochet |
Projectile Damage, Projectile Speed Projectile Damage, Mirage Archer Duration Projectile Damage, Accuracy |
Far Shot | Far Shot Projectile Barrages have no spread |
Projectile Damage, Projectile Speed | |
Focal Point | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Projectile Damage, Mark Cast Speed | |
Gathering Winds | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind |
Projectile Damage, Attack Speed | |
Occupying Force | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Projectile Damage, Mirage Archer Duration | |
Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Projectile Damage, Accuracy | |
Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture | Projectile Damage, Critical Strike Chance | |
Wind Ward | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Gathering Winds | Projectile Damage, Attack Speed |
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.2.0 |
|
2.3.0 |
|