Lacerate: Difference between revisions
>InsomniacViper m (→Skill functions and interactions: That's Multistrike, doofus) |
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{{Item | {{Item | ||
| | |rarity_id = normal | ||
|name | |name = Lacerate | ||
| | |class_id = Active Skill Gem | ||
|size_x | |size_x = 1 | ||
|size_y | |size_y = 1 | ||
|drop_level | |drop_level = 12 | ||
|tags | |tags = gem, default | ||
|metadata_id | |metadata_id = Metadata/Items/Gems/SkillGemLacerate | ||
|help_text | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 40 | |||
|dexterity_percent = 60 | |||
|strength_percent | |gem_tags = Attack, AoE, Physical, Melee | ||
|dexterity_percent | |gem_description = Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default. | ||
|gem_tags | |active_skill_name = Lacerate | ||
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, Thrusting One Hand Sword | |||
|gem_description | |skill_id = DoubleSlash | ||
|active_skill_name | |cast_time = 1.0 | ||
| | |required_level = 12 | ||
|skill_id | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = (1-20)% increased Attack Speed if you've changed Stance Recently | ||
|required_level | |quality_type1_stat1_id = attack_speed_+%_if_changed_stance_recently | ||
| | |quality_type1_stat1_value = 1000 | ||
| | |static_cost_amounts = 8 | ||
| | |static_cost_types = Mana | ||
| | |static_attack_speed_multiplier = 60 | ||
| | |static_stat1_id = console_skill_dont_chase | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = is_area_damage | ||
| | |static_stat2_value = 1 | ||
| | |static_stat3_id = chance_to_bleed_on_hit_%_chance_in_blood_stance | ||
| | |static_stat3_value = 25 | ||
| | |static_stat4_id = skill_angle_+%_in_sand_stance | ||
| | |static_stat4_value = 50 | ||
| | |stat_text = (5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.9) metres to radius<br>(50-88)% more Damage with Bleeding while in Blood Stance<br>25% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance | ||
| | |level1 = True | ||
|level1_level_requirement = 12 | |||
|level1_damage_effectiveness = 100 | |||
|level1_damage_multiplier = 100 | |||
| | |level1_stat_text = 5 to 8 Added Attack Physical Damage<br>50% more Damage with Bleeding while in Blood Stance | ||
| | |level1_stat1_id = attack_minimum_added_physical_damage | ||
| | |level1_stat1_value = 5 | ||
| | |level1_stat2_id = attack_maximum_added_physical_damage | ||
| | |level1_stat2_value = 8 | ||
| | |level1_stat3_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level1_stat3_value = 50 | ||
| | |level2 = True | ||
| | |level2_level_requirement = 15 | ||
| | |level2_damage_effectiveness = 103 | ||
| | |level2_damage_multiplier = 102.8 | ||
| | |level2_stat_text = 7 to 10 Added Attack Physical Damage<br>52% more Damage with Bleeding while in Blood Stance | ||
| | |level2_stat1_id = attack_minimum_added_physical_damage | ||
| | |level2_stat1_value = 7 | ||
| | |level2_stat2_id = attack_maximum_added_physical_damage | ||
| | |level2_stat2_value = 10 | ||
| | |level2_stat3_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level2_stat3_value = 52 | ||
| | |level3 = True | ||
| | |level3_level_requirement = 19 | ||
| | |level3_damage_effectiveness = 106 | ||
| | |level3_damage_multiplier = 105.7 | ||
| | |level3_stat_text = 8 to 13 Added Attack Physical Damage<br>+0.1 metres to radius<br>54% more Damage with Bleeding while in Blood Stance | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |||
| | |level3_stat1_value = 8 | ||
| | |level3_stat2_id = attack_maximum_added_physical_damage | ||
| | |level3_stat2_value = 13 | ||
| | |level3_stat3_id = active_skill_base_radius_+ | ||
|level3_stat3_value = 1 | |||
|level3_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
| | |level3_stat4_value = 54 | ||
| | |level4 = True | ||
| | |level4_level_requirement = 23 | ||
| | |level4_damage_effectiveness = 109 | ||
| | |level4_damage_multiplier = 108.5 | ||
| | |level4_stat_text = 11 to 16 Added Attack Physical Damage<br>+0.1 metres to radius<br>56% more Damage with Bleeding while in Blood Stance | ||
| | |level4_stat1_id = attack_minimum_added_physical_damage | ||
| | |level4_stat1_value = 11 | ||
| | |level4_stat2_id = attack_maximum_added_physical_damage | ||
| | |level4_stat2_value = 16 | ||
| | |level4_stat3_id = active_skill_base_radius_+ | ||
| | |level4_stat3_value = 1 | ||
|level4_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
| | |level4_stat4_value = 56 | ||
|level5 = True | |||
|level5_level_requirement = 27 | |||
| | |level5_damage_effectiveness = 111 | ||
| | |level5_damage_multiplier = 111.4 | ||
| | |level5_stat_text = 13 to 19 Added Attack Physical Damage<br>+0.2 metres to radius<br>58% more Damage with Bleeding while in Blood Stance | ||
| | |level5_stat1_id = attack_minimum_added_physical_damage | ||
| | |level5_stat1_value = 13 | ||
| | |level5_stat2_id = attack_maximum_added_physical_damage | ||
| | |level5_stat2_value = 19 | ||
| | |level5_stat3_id = active_skill_base_radius_+ | ||
| | |level5_stat3_value = 2 | ||
| | |level5_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level5_stat4_value = 58 | ||
| | |level6 = True | ||
|level6_level_requirement = 31 | |||
|level6_damage_effectiveness = 114 | |||
| | |level6_damage_multiplier = 114.2 | ||
| | |level6_stat_text = 16 to 24 Added Attack Physical Damage<br>+0.2 metres to radius<br>60% more Damage with Bleeding while in Blood Stance | ||
| | |level6_stat1_id = attack_minimum_added_physical_damage | ||
| | |level6_stat1_value = 16 | ||
| | |level6_stat2_id = attack_maximum_added_physical_damage | ||
| | |level6_stat2_value = 24 | ||
| | |level6_stat3_id = active_skill_base_radius_+ | ||
| | |level6_stat3_value = 2 | ||
| | |level6_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level6_stat4_value = 60 | ||
| | |level7 = True | ||
| | |level7_level_requirement = 35 | ||
| | |level7_damage_effectiveness = 117 | ||
| | |level7_damage_multiplier = 117.1 | ||
| | |level7_stat_text = 19 to 28 Added Attack Physical Damage<br>+0.3 metres to radius<br>62% more Damage with Bleeding while in Blood Stance | ||
| | |level7_stat1_id = attack_minimum_added_physical_damage | ||
| | |level7_stat1_value = 19 | ||
| | |level7_stat2_id = attack_maximum_added_physical_damage | ||
| | |level7_stat2_value = 28 | ||
| | |level7_stat3_id = active_skill_base_radius_+ | ||
| | |level7_stat3_value = 3 | ||
| | |level7_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level7_stat4_value = 62 | ||
| | |level8 = True | ||
| | |level8_level_requirement = 38 | ||
| | |level8_damage_effectiveness = 120 | ||
| | |level8_damage_multiplier = 119.9 | ||
| | |level8_stat_text = 22 to 32 Added Attack Physical Damage<br>+0.3 metres to radius<br>64% more Damage with Bleeding while in Blood Stance | ||
| | |level8_stat1_id = attack_minimum_added_physical_damage | ||
| | |level8_stat1_value = 22 | ||
| | |level8_stat2_id = attack_maximum_added_physical_damage | ||
| | |level8_stat2_value = 32 | ||
| | |level8_stat3_id = active_skill_base_radius_+ | ||
| | |level8_stat3_value = 3 | ||
| | |level8_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level8_stat4_value = 64 | ||
| | |level9 = True | ||
| | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = 123 | |||
| | |level9_damage_multiplier = 122.7 | ||
|level9_stat_text = 25 to 37 Added Attack Physical Damage<br>+0.4 metres to radius<br>66% more Damage with Bleeding while in Blood Stance | |||
| | |level9_stat1_id = attack_minimum_added_physical_damage | ||
| | |level9_stat1_value = 25 | ||
| | |level9_stat2_id = attack_maximum_added_physical_damage | ||
| | |level9_stat2_value = 37 | ||
| | |level9_stat3_id = active_skill_base_radius_+ | ||
| | |level9_stat3_value = 4 | ||
| | |level9_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level9_stat4_value = 66 | ||
| | |level10 = True | ||
| | |level10_level_requirement = 44 | ||
| | |level10_damage_effectiveness = 126 | ||
| | |level10_damage_multiplier = 125.6 | ||
|level10_stat_text = 28 to 42 Added Attack Physical Damage<br>+0.4 metres to radius<br>68% more Damage with Bleeding while in Blood Stance | |||
|level10_stat1_id = attack_minimum_added_physical_damage | |||
| | |level10_stat1_value = 28 | ||
| | |level10_stat2_id = attack_maximum_added_physical_damage | ||
| | |level10_stat2_value = 42 | ||
| | |level10_stat3_id = active_skill_base_radius_+ | ||
| | |level10_stat3_value = 4 | ||
| | |level10_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level10_stat4_value = 68 | ||
| | |level11 = True | ||
| | |level11_level_requirement = 47 | ||
| | |level11_damage_effectiveness = 128 | ||
| | |level11_damage_multiplier = 128.4 | ||
| | |level11_stat_text = 32 to 47 Added Attack Physical Damage<br>+0.5 metres to radius<br>70% more Damage with Bleeding while in Blood Stance | ||
| | |level11_stat1_id = attack_minimum_added_physical_damage | ||
| | |level11_stat1_value = 32 | ||
| | |level11_stat2_id = attack_maximum_added_physical_damage | ||
| | |level11_stat2_value = 47 | ||
| | |level11_stat3_id = active_skill_base_radius_+ | ||
| | |level11_stat3_value = 5 | ||
| | |level11_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level11_stat4_value = 70 | ||
| | |level12 = True | ||
| | |level12_level_requirement = 50 | ||
| | |level12_damage_effectiveness = 131 | ||
| | |level12_damage_multiplier = 131.3 | ||
|level12_stat_text = 36 to 54 Added Attack Physical Damage<br>+0.5 metres to radius<br>72% more Damage with Bleeding while in Blood Stance | |||
| | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 36 | |||
| | |level12_stat2_id = attack_maximum_added_physical_damage | ||
| | |level12_stat2_value = 54 | ||
| | |level12_stat3_id = active_skill_base_radius_+ | ||
| | |level12_stat3_value = 5 | ||
| | |level12_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level12_stat4_value = 72 | ||
| | |level13 = True | ||
| | |level13_level_requirement = 53 | ||
| | |level13_damage_effectiveness = 134 | ||
| | |level13_damage_multiplier = 134.1 | ||
| | |level13_stat_text = 40 to 60 Added Attack Physical Damage<br>+0.6 metres to radius<br>74% more Damage with Bleeding while in Blood Stance | ||
| | |level13_stat1_id = attack_minimum_added_physical_damage | ||
| | |level13_stat1_value = 40 | ||
| | |level13_stat2_id = attack_maximum_added_physical_damage | ||
| | |level13_stat2_value = 60 | ||
| | |level13_stat3_id = active_skill_base_radius_+ | ||
| | |level13_stat3_value = 6 | ||
| | |level13_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level13_stat4_value = 74 | ||
| | |level14 = True | ||
| | |level14_level_requirement = 56 | ||
| | |level14_damage_effectiveness = 137 | ||
| | |level14_damage_multiplier = 136.9 | ||
| | |level14_stat_text = 45 to 68 Added Attack Physical Damage<br>+0.6 metres to radius<br>76% more Damage with Bleeding while in Blood Stance | ||
| | |level14_stat1_id = attack_minimum_added_physical_damage | ||
| | |level14_stat1_value = 45 | ||
| | |level14_stat2_id = attack_maximum_added_physical_damage | ||
| | |level14_stat2_value = 68 | ||
| | |level14_stat3_id = active_skill_base_radius_+ | ||
| | |level14_stat3_value = 6 | ||
| | |level14_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level14_stat4_value = 76 | ||
| | |level15 = True | ||
| | |level15_level_requirement = 59 | ||
| | |level15_damage_effectiveness = 140 | ||
| | |level15_damage_multiplier = 139.8 | ||
|level15_stat_text = 51 to 76 Added Attack Physical Damage<br>+0.7 metres to radius<br>78% more Damage with Bleeding while in Blood Stance | |||
| | |level15_stat1_id = attack_minimum_added_physical_damage | ||
| | |level15_stat1_value = 51 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |||
| | |level15_stat2_value = 76 | ||
| | |level15_stat3_id = active_skill_base_radius_+ | ||
| | |level15_stat3_value = 7 | ||
| | |level15_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level15_stat4_value = 78 | ||
| | |level16 = True | ||
| | |level16_level_requirement = 62 | ||
| | |level16_damage_effectiveness = 143 | ||
| | |level16_damage_multiplier = 142.6 | ||
| | |level16_stat_text = 56 to 85 Added Attack Physical Damage<br>+0.7 metres to radius<br>80% more Damage with Bleeding while in Blood Stance | ||
| | |level16_stat1_id = attack_minimum_added_physical_damage | ||
| | |level16_stat1_value = 56 | ||
| | |level16_stat2_id = attack_maximum_added_physical_damage | ||
| | |level16_stat2_value = 85 | ||
| | |level16_stat3_id = active_skill_base_radius_+ | ||
| | |level16_stat3_value = 7 | ||
| | |level16_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level16_stat4_value = 80 | ||
| | |level17 = True | ||
| | |level17_level_requirement = 64 | ||
| | |level17_damage_effectiveness = 145 | ||
| | |level17_damage_multiplier = 145.5 | ||
| | |level17_stat_text = 61 to 91 Added Attack Physical Damage<br>+0.8 metres to radius<br>82% more Damage with Bleeding while in Blood Stance | ||
| | |level17_stat1_id = attack_minimum_added_physical_damage | ||
| | |level17_stat1_value = 61 | ||
| | |level17_stat2_id = attack_maximum_added_physical_damage | ||
| | |level17_stat2_value = 91 | ||
| | |level17_stat3_id = active_skill_base_radius_+ | ||
| | |level17_stat3_value = 8 | ||
| | |level17_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level17_stat4_value = 82 | ||
| | |level18 = True | ||
| | |level18_level_requirement = 66 | ||
| | |level18_damage_effectiveness = 148 | ||
| | |level18_damage_multiplier = 148.3 | ||
| | |level18_stat_text = 65 to 98 Added Attack Physical Damage<br>+0.8 metres to radius<br>84% more Damage with Bleeding while in Blood Stance | ||
| | |level18_stat1_id = attack_minimum_added_physical_damage | ||
| | |level18_stat1_value = 65 | ||
| | |level18_stat2_id = attack_maximum_added_physical_damage | ||
| | |level18_stat2_value = 98 | ||
| | |level18_stat3_id = active_skill_base_radius_+ | ||
| | |level18_stat3_value = 8 | ||
| | |level18_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level18_stat4_value = 84 | ||
| | |level19 = True | ||
| | |level19_level_requirement = 68 | ||
| | |level19_damage_effectiveness = 151 | ||
| | |level19_damage_multiplier = 151.2 | ||
|level19_stat_text = 70 to 105 Added Attack Physical Damage<br>+0.9 metres to radius<br>86% more Damage with Bleeding while in Blood Stance | |||
| | |level19_stat1_id = attack_minimum_added_physical_damage | ||
| | |level19_stat1_value = 70 | ||
| | |level19_stat2_id = attack_maximum_added_physical_damage | ||
| | |level19_stat2_value = 105 | ||
| | |level19_stat3_id = active_skill_base_radius_+ | ||
| | |level19_stat3_value = 9 | ||
| | |level19_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level19_stat4_value = 86 | ||
| | |level20 = True | ||
| | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 154 | |||
| | |level20_damage_multiplier = 154 | ||
| | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+0.9 metres to radius<br>88% more Damage with Bleeding while in Blood Stance | ||
| | |level20_stat1_id = attack_minimum_added_physical_damage | ||
| | |level20_stat1_value = 75 | ||
| | |level20_stat2_id = attack_maximum_added_physical_damage | ||
| | |level20_stat2_value = 113 | ||
| | |level20_stat3_id = active_skill_base_radius_+ | ||
| | |level20_stat3_value = 9 | ||
| | |level20_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
| | |level20_stat4_value = 88 | ||
| | |level21 = True | ||
| | |level21_level_requirement = 72 | ||
| | |level21_damage_effectiveness = 157 | ||
| | |level21_damage_multiplier = 156.8 | ||
| | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+1 metre to radius<br>90% more Damage with Bleeding while in Blood Stance | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |||
|level21_stat1_value = 81 | |||
|level21_stat2_id = attack_maximum_added_physical_damage | |||
|level21_stat2_value = 122 | |||
|level21_stat3_id = active_skill_base_radius_+ | |||
|level21_stat3_value = 10 | |||
|level21_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level21_stat4_value = 90 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 160 | |||
|level22_damage_multiplier = 159.7 | |||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+1 metre to radius<br>92% more Damage with Bleeding while in Blood Stance | |||
|level22_stat1_id = attack_minimum_added_physical_damage | |||
|level22_stat1_value = 87 | |||
|level22_stat2_id = attack_maximum_added_physical_damage | |||
|level22_stat2_value = 130 | |||
|level22_stat3_id = active_skill_base_radius_+ | |||
|level22_stat3_value = 10 | |||
|level22_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level22_stat4_value = 92 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 163 | |||
|level23_damage_multiplier = 162.5 | |||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+1.1 metres to radius<br>94% more Damage with Bleeding while in Blood Stance | |||
|level23_stat1_id = attack_minimum_added_physical_damage | |||
|level23_stat1_value = 93 | |||
|level23_stat2_id = attack_maximum_added_physical_damage | |||
|level23_stat2_value = 140 | |||
|level23_stat3_id = active_skill_base_radius_+ | |||
|level23_stat3_value = 11 | |||
|level23_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level23_stat4_value = 94 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 165 | |||
|level24_damage_multiplier = 165.4 | |||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+1.1 metres to radius<br>96% more Damage with Bleeding while in Blood Stance | |||
|level24_stat1_id = attack_minimum_added_physical_damage | |||
|level24_stat1_value = 100 | |||
|level24_stat2_id = attack_maximum_added_physical_damage | |||
|level24_stat2_value = 150 | |||
|level24_stat3_id = active_skill_base_radius_+ | |||
|level24_stat3_value = 11 | |||
|level24_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level24_stat4_value = 96 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 168 | |||
|level25_damage_multiplier = 168.2 | |||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+1.2 metres to radius<br>98% more Damage with Bleeding while in Blood Stance | |||
|level25_stat1_id = attack_minimum_added_physical_damage | |||
|level25_stat1_value = 107 | |||
|level25_stat2_id = attack_maximum_added_physical_damage | |||
|level25_stat2_value = 160 | |||
|level25_stat3_id = active_skill_base_radius_+ | |||
|level25_stat3_value = 12 | |||
|level25_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level25_stat4_value = 98 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 171 | |||
|level26_damage_multiplier = 171.1 | |||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+1.2 metres to radius<br>100% more Damage with Bleeding while in Blood Stance | |||
|level26_stat1_id = attack_minimum_added_physical_damage | |||
|level26_stat1_value = 114 | |||
|level26_stat2_id = attack_maximum_added_physical_damage | |||
|level26_stat2_value = 172 | |||
|level26_stat3_id = active_skill_base_radius_+ | |||
|level26_stat3_value = 12 | |||
|level26_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level26_stat4_value = 100 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 174 | |||
|level27_damage_multiplier = 173.9 | |||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+1.3 metres to radius<br>102% more Damage with Bleeding while in Blood Stance | |||
|level27_stat1_id = attack_minimum_added_physical_damage | |||
|level27_stat1_value = 123 | |||
|level27_stat2_id = attack_maximum_added_physical_damage | |||
|level27_stat2_value = 184 | |||
|level27_stat3_id = active_skill_base_radius_+ | |||
|level27_stat3_value = 13 | |||
|level27_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level27_stat4_value = 102 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 177 | |||
|level28_damage_multiplier = 176.7 | |||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+1.3 metres to radius<br>104% more Damage with Bleeding while in Blood Stance | |||
|level28_stat1_id = attack_minimum_added_physical_damage | |||
|level28_stat1_value = 131 | |||
|level28_stat2_id = attack_maximum_added_physical_damage | |||
|level28_stat2_value = 197 | |||
|level28_stat3_id = active_skill_base_radius_+ | |||
|level28_stat3_value = 13 | |||
|level28_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level28_stat4_value = 104 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 180 | |||
|level29_damage_multiplier = 179.6 | |||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+1.4 metres to radius<br>106% more Damage with Bleeding while in Blood Stance | |||
|level29_stat1_id = attack_minimum_added_physical_damage | |||
|level29_stat1_value = 140 | |||
|level29_stat2_id = attack_maximum_added_physical_damage | |||
|level29_stat2_value = 210 | |||
|level29_stat3_id = active_skill_base_radius_+ | |||
|level29_stat3_value = 14 | |||
|level29_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level29_stat4_value = 106 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 182 | |||
|level30_damage_multiplier = 182.4 | |||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+1.4 metres to radius<br>108% more Damage with Bleeding while in Blood Stance | |||
|level30_stat1_id = attack_minimum_added_physical_damage | |||
|level30_stat1_value = 150 | |||
|level30_stat2_id = attack_maximum_added_physical_damage | |||
|level30_stat2_value = 224 | |||
|level30_stat3_id = active_skill_base_radius_+ | |||
|level30_stat3_value = 14 | |||
|level30_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level30_stat4_value = 108 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 184 | |||
|level31_damage_multiplier = 183.8 | |||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+1.4 metres to radius<br>109% more Damage with Bleeding while in Blood Stance | |||
|level31_stat1_id = attack_minimum_added_physical_damage | |||
|level31_stat1_value = 155 | |||
|level31_stat2_id = attack_maximum_added_physical_damage | |||
|level31_stat2_value = 232 | |||
|level31_stat3_id = active_skill_base_radius_+ | |||
|level31_stat3_value = 14 | |||
|level31_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level31_stat4_value = 109 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 185 | |||
|level32_damage_multiplier = 185.3 | |||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+1.5 metres to radius<br>110% more Damage with Bleeding while in Blood Stance | |||
|level32_stat1_id = attack_minimum_added_physical_damage | |||
|level32_stat1_value = 160 | |||
|level32_stat2_id = attack_maximum_added_physical_damage | |||
|level32_stat2_value = 240 | |||
|level32_stat3_id = active_skill_base_radius_+ | |||
|level32_stat3_value = 15 | |||
|level32_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level32_stat4_value = 110 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 187 | |||
|level33_damage_multiplier = 186.7 | |||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+1.5 metres to radius<br>111% more Damage with Bleeding while in Blood Stance | |||
|level33_stat1_id = attack_minimum_added_physical_damage | |||
|level33_stat1_value = 165 | |||
|level33_stat2_id = attack_maximum_added_physical_damage | |||
|level33_stat2_value = 248 | |||
|level33_stat3_id = active_skill_base_radius_+ | |||
|level33_stat3_value = 15 | |||
|level33_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level33_stat4_value = 111 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 188 | |||
|level34_damage_multiplier = 188.1 | |||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+1.5 metres to radius<br>112% more Damage with Bleeding while in Blood Stance | |||
|level34_stat1_id = attack_minimum_added_physical_damage | |||
|level34_stat1_value = 171 | |||
|level34_stat2_id = attack_maximum_added_physical_damage | |||
|level34_stat2_value = 256 | |||
|level34_stat3_id = active_skill_base_radius_+ | |||
|level34_stat3_value = 15 | |||
|level34_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level34_stat4_value = 112 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 190 | |||
|level35_damage_multiplier = 189.5 | |||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+1.5 metres to radius<br>113% more Damage with Bleeding while in Blood Stance | |||
|level35_stat1_id = attack_minimum_added_physical_damage | |||
|level35_stat1_value = 176 | |||
|level35_stat2_id = attack_maximum_added_physical_damage | |||
|level35_stat2_value = 265 | |||
|level35_stat3_id = active_skill_base_radius_+ | |||
|level35_stat3_value = 15 | |||
|level35_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level35_stat4_value = 113 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 191 | |||
|level36_damage_multiplier = 190.9 | |||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+1.6 metres to radius<br>114% more Damage with Bleeding while in Blood Stance | |||
|level36_stat1_id = attack_minimum_added_physical_damage | |||
|level36_stat1_value = 182 | |||
|level36_stat2_id = attack_maximum_added_physical_damage | |||
|level36_stat2_value = 273 | |||
|level36_stat3_id = active_skill_base_radius_+ | |||
|level36_stat3_value = 16 | |||
|level36_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level36_stat4_value = 114 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 192 | |||
|level37_damage_multiplier = 192.4 | |||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+1.6 metres to radius<br>115% more Damage with Bleeding while in Blood Stance | |||
|level37_stat1_id = attack_minimum_added_physical_damage | |||
|level37_stat1_value = 188 | |||
|level37_stat2_id = attack_maximum_added_physical_damage | |||
|level37_stat2_value = 282 | |||
|level37_stat3_id = active_skill_base_radius_+ | |||
|level37_stat3_value = 16 | |||
|level37_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level37_stat4_value = 115 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 194 | |||
|level38_damage_multiplier = 193.8 | |||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+1.6 metres to radius<br>116% more Damage with Bleeding while in Blood Stance | |||
|level38_stat1_id = attack_minimum_added_physical_damage | |||
|level38_stat1_value = 194 | |||
|level38_stat2_id = attack_maximum_added_physical_damage | |||
|level38_stat2_value = 292 | |||
|level38_stat3_id = active_skill_base_radius_+ | |||
|level38_stat3_value = 16 | |||
|level38_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level38_stat4_value = 116 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 195 | |||
|level39_damage_multiplier = 195.2 | |||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+1.6 metres to radius<br>117% more Damage with Bleeding while in Blood Stance | |||
|level39_stat1_id = attack_minimum_added_physical_damage | |||
|level39_stat1_value = 201 | |||
|level39_stat2_id = attack_maximum_added_physical_damage | |||
|level39_stat2_value = 301 | |||
|level39_stat3_id = active_skill_base_radius_+ | |||
|level39_stat3_value = 16 | |||
|level39_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level39_stat4_value = 117 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 197 | |||
|level40_damage_multiplier = 196.6 | |||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+1.7 metres to radius<br>118% more Damage with Bleeding while in Blood Stance | |||
|level40_stat1_id = attack_minimum_added_physical_damage | |||
|level40_stat1_value = 207 | |||
|level40_stat2_id = attack_maximum_added_physical_damage | |||
|level40_stat2_value = 311 | |||
|level40_stat3_id = active_skill_base_radius_+ | |||
|level40_stat3_value = 17 | |||
|level40_stat4_id = active_skill_bleeding_damage_+%_final_in_blood_stance | |||
|level40_stat4_value = 118 | |||
|level1_strength_requirement = 14 | |||
|level1_dexterity_requirement = 21 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 17 | |||
|level2_dexterity_requirement = 25 | |||
|level2_experience = 15249 | |||
|level3_strength_requirement = 21 | |||
|level3_dexterity_requirement = 30 | |||
|level3_experience = 56766 | |||
|level4_strength_requirement = 24 | |||
|level4_dexterity_requirement = 35 | |||
|level4_experience = 138749 | |||
|level5_strength_requirement = 28 | |||
|level5_dexterity_requirement = 41 | |||
|level5_experience = 286717 | |||
|level6_strength_requirement = 32 | |||
|level6_dexterity_requirement = 46 | |||
|level6_experience = 537274 | |||
|level7_strength_requirement = 36 | |||
|level7_dexterity_requirement = 51 | |||
|level7_experience = 942360 | |||
|level8_strength_requirement = 38 | |||
|level8_dexterity_requirement = 55 | |||
|level8_experience = 1390078 | |||
|level9_strength_requirement = 41 | |||
|level9_dexterity_requirement = 59 | |||
|level9_experience = 2005396 | |||
|level10_strength_requirement = 44 | |||
|level10_dexterity_requirement = 63 | |||
|level10_experience = 2840035 | |||
|level11_strength_requirement = 47 | |||
|level11_dexterity_requirement = 67 | |||
|level11_experience = 4410795 | |||
|level12_strength_requirement = 49 | |||
|level12_dexterity_requirement = 71 | |||
|level12_experience = 6044782 | |||
|level13_strength_requirement = 52 | |||
|level13_dexterity_requirement = 75 | |||
|level13_experience = 8195812 | |||
|level14_strength_requirement = 55 | |||
|level14_dexterity_requirement = 79 | |||
|level14_experience = 11008001 | |||
|level15_strength_requirement = 58 | |||
|level15_dexterity_requirement = 83 | |||
|level15_experience = 16107361 | |||
|level16_strength_requirement = 60 | |||
|level16_dexterity_requirement = 87 | |||
|level16_experience = 25508092 | |||
|level17_strength_requirement = 62 | |||
|level17_dexterity_requirement = 90 | |||
|level17_experience = 40781458 | |||
|level18_strength_requirement = 64 | |||
|level18_dexterity_requirement = 92 | |||
|level18_experience = 67068040 | |||
|level19_strength_requirement = 66 | |||
|level19_dexterity_requirement = 95 | |||
|level19_experience = 129958630 | |||
|level20_strength_requirement = 68 | |||
|level20_dexterity_requirement = 98 | |||
|level20_experience = 342004647 | |||
|level21_strength_requirement = 70 | |||
|level21_dexterity_requirement = 100 | |||
|radius = 38 | |||
|inventory_icon = Lacerate | |||
|release_version = 2.3.0 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = The Siren's Cadence | |||
|quest_reward1_quest_id = a1q3 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = The Siren's Cadence | |||
|quest_reward2_quest_id = a1q3 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Shadow,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Lacerate''' is a [[melee]] [[attack]] skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from {{ | |||
'''Lacerate''' is a [[melee]] [[attack]] skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from {{il|Cleave}}, but the two slashes overlap in the middle, hitting enemies in front twice.<ref name="LacerateReveal" /> | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''[[Dual wielding]]''': Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.<ref name="DualWielding"/> | * '''[[Dual wielding]]''': Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.<ref name="DualWielding"/> In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used. | ||
* '''Base radius''' of Lacerate is 38 units.<ref name="LacerateBaseRadius" /> | * '''Base radius''' of Lacerate is 38 units.<ref name="LacerateBaseRadius" /> | ||
* Lacerate interacts with [[Blood and Sand Stance]], gaining [[bleed]] chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance. | |||
* Although Lacerate releases waves that deal damage at distance, the gem is not modified by projectile effects such as [[Iron Grip]] or [[Point Blank]]. | |||
* Lacerate can be animation cancelled after the first slash. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_header = +x to radius | |c1_header = x% more Damage with Bleeding while in Blood Stance | ||
| | |c1_abbr = Damage with Bleeding | ||
| | |c1_pattern_extract = (%d+)%% more Damage with Bleeding while in Blood Stance | ||
| | |c1_pattern_value = %d%% | ||
|c2_header = x to y Added Attack Physical Damage | |||
|c2_abbr = Physical Damage | |||
|c2_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |||
|c2_pattern_value = %d to %d | |||
|c3_header = +x metres to radius | |||
|c3_abbr = Radius | |||
|c3_pattern_extract = %+(%d+%.*%d*) metres? to radius | |||
|c3_pattern_value = +%sm | |||
}} | }} | ||
{{Item acquisition}} | |||
{{ | |||
}} | |||
{{Transfigurations}} | |||
{{ | |||
}} | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-20% increased Attack Speed if you've changed Stance Recently, instead of 0-10% increased Area of Effect. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both. | |||
* Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default. | |||
* While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20. | |||
* While in Sand Stance, now increases the width of the slash areas of effect by 50%. | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%). | |||
* Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | |||
* Now has an attack speed multiplier of 60%. | |||
}} | |||
{{Version history table row|3.3.0| | |||
* Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%). | |||
* Now gains up to +9 to area of effect radius at gem level 20 (up from +5). | |||
* Now has 25% chance to cause bleeding on hit. | |||
* Now deals 25% more damage with hits and ailments against bleeding enemies. | |||
* No longer has 25% less attack speed. | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Lacerate gains 1 additional unit of radius every 4 levels. | * Lacerate gains 1 additional unit of radius every 4 levels. | ||
* No longer gain increased area of effect radius. | * No longer gain increased area of effect radius. | ||
{{ | }} | ||
{{Version history table row|2.4.0| | |||
* 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. ''This is a buff.'' | * 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. ''This is a buff.'' | ||
{{ | }} | ||
{{Version history table row|2.3.0| | |||
* Less attack speed drawback has been reduced from 30% to 25%. | * Less attack speed drawback has been reduced from 30% to 25%. | ||
{{ | }} | ||
{{Version history table row|2.3.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
Line 346: | Line 722: | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Разрубание]] |
Latest revision as of 19:11, 29 May 2024
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemLacerate
Lacerate is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but the two slashes overlap in the middle, hitting enemies in front twice.[1]
Skill functions and interactions
- Dual wielding: Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.[2] In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.
- Base radius of Lacerate is 38 units.[3]
- Lacerate interacts with Blood and Sand Stance, gaining bleed chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.
- Although Lacerate releases waves that deal damage at distance, the gem is not modified by projectile effects such as Iron Grip or Point Blank.
- Lacerate can be animation cancelled after the first slash.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Damage with Bleeding | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 100% | 100% | 50% | 5 to 8 | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 103% | 102.8% | 52% | 7 to 10 | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 106% | 105.7% | 54% | 8 to 13 | +0.1m | 41517 | 56766 |
4 | 23 | 35 | 24 | 109% | 108.5% | 56% | 11 to 16 | +0.1m | 81983 | 138749 |
5 | 27 | 41 | 28 | 111% | 111.4% | 58% | 13 to 19 | +0.2m | 147968 | 286717 |
6 | 31 | 46 | 32 | 114% | 114.2% | 60% | 16 to 24 | +0.2m | 250557 | 537274 |
7 | 35 | 51 | 36 | 117% | 117.1% | 62% | 19 to 28 | +0.3m | 405086 | 942360 |
8 | 38 | 55 | 38 | 120% | 119.9% | 64% | 22 to 32 | +0.3m | 447718 | 1390078 |
9 | 41 | 59 | 41 | 123% | 122.7% | 66% | 25 to 37 | +0.4m | 615318 | 2005396 |
10 | 44 | 63 | 44 | 126% | 125.6% | 68% | 28 to 42 | +0.4m | 834639 | 2840035 |
11 | 47 | 67 | 47 | 128% | 128.4% | 70% | 32 to 47 | +0.5m | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 131% | 131.3% | 72% | 36 to 54 | +0.5m | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 134% | 134.1% | 74% | 40 to 60 | +0.6m | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 137% | 136.9% | 76% | 45 to 68 | +0.6m | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 140% | 139.8% | 78% | 51 to 76 | +0.7m | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 143% | 142.6% | 80% | 56 to 85 | +0.7m | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 145% | 145.5% | 82% | 61 to 91 | +0.8m | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 148% | 148.3% | 84% | 65 to 98 | +0.8m | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 151% | 151.2% | 86% | 70 to 105 | +0.9m | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 154% | 154% | 88% | 75 to 113 | +0.9m | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 157% | 156.8% | 90% | 81 to 122 | +1m | N/A | N/A |
22 | 74 | N/A | N/A | 160% | 159.7% | 92% | 87 to 130 | +1m | N/A | N/A |
23 | 76 | N/A | N/A | 163% | 162.5% | 94% | 93 to 140 | +1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 165% | 165.4% | 96% | 100 to 150 | +1.1m | N/A | N/A |
25 | 80 | N/A | N/A | 168% | 168.2% | 98% | 107 to 160 | +1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 171% | 171.1% | 100% | 114 to 172 | +1.2m | N/A | N/A |
27 | 84 | N/A | N/A | 174% | 173.9% | 102% | 123 to 184 | +1.3m | N/A | N/A |
28 | 86 | N/A | N/A | 177% | 176.7% | 104% | 131 to 197 | +1.3m | N/A | N/A |
29 | 88 | N/A | N/A | 180% | 179.6% | 106% | 140 to 210 | +1.4m | N/A | N/A |
30 | 90 | N/A | N/A | 182% | 182.4% | 108% | 150 to 224 | +1.4m | N/A | N/A |
31 | 91 | N/A | N/A | 184% | 183.8% | 109% | 155 to 232 | +1.4m | N/A | N/A |
32 | 92 | N/A | N/A | 185% | 185.3% | 110% | 160 to 240 | +1.5m | N/A | N/A |
33 | 93 | N/A | N/A | 187% | 186.7% | 111% | 165 to 248 | +1.5m | N/A | N/A |
34 | 94 | N/A | N/A | 188% | 188.1% | 112% | 171 to 256 | +1.5m | N/A | N/A |
35 | 95 | N/A | N/A | 190% | 189.5% | 113% | 176 to 265 | +1.5m | N/A | N/A |
36 | 96 | N/A | N/A | 191% | 190.9% | 114% | 182 to 273 | +1.6m | N/A | N/A |
37 | 97 | N/A | N/A | 192% | 192.4% | 115% | 188 to 282 | +1.6m | N/A | N/A |
38 | 98 | N/A | N/A | 194% | 193.8% | 116% | 194 to 292 | +1.6m | N/A | N/A |
39 | 99 | N/A | N/A | 195% | 195.2% | 117% | 201 to 301 | +1.6m | N/A | N/A |
40 | 100 | N/A | N/A | 197% | 196.6% | 118% | 207 to 311 | +1.7m | N/A | N/A |
Item acquisition
Lacerate can drop anywhere.
Recipes
Lacerate can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Transfigured versions
The following gems are transfigured versions of LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
- Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee
Level: (1-20)
Cost: 12 Mana
Attack Speed: 40% of base
Attack Damage: (200-310)% of base
Effectiveness of Added Damage: (200-310)%Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius
50% increased angle
Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version has no interaction with stances, using the Sand Stance version by default, and requires a two-handed axe or sword. It has no additional physical damage, slower attack speed, and higher mana cost, but has higher damage effectiveness and more radius. - Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (80-120)% of base
Effectiveness of Added Damage: (80-120)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding
Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
+(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version has no interaction with stances, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage.
Related helmet enchantments
The following helmet enchantments affect Lacerate.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Merciless Labyrinth | Lacerate deals (4-8) to (10-15) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Eternal Labyrinth | Lacerate deals (14-18) to (20-25) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Critical Strikes 1 | 66 | Merciless Labyrinth | 40% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Double Slash Critical Strikes 2 | 75 | Eternal Labyrinth | 60% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Lacerate Damage 1 | 66 | Merciless Labyrinth | 25% increased Lacerate Damage | helmet 100 |
Enchantment Lacerate Damage 2 | 75 | Eternal Labyrinth | 40% increased Lacerate Damage | helmet 100 |
Enchantment Double Slash Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Lacerate Area of Effect | helmet 100 |
Enchantment Double Slash Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Lacerate Area of Effect | helmet 100 |
Alternate skill effects
Lacerate has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Lacerate EffectCelestial Lacerate EffectSkill Gem EffectYour Lacerate becomes a Celestial Effect. | Your Lacerate becomes a Celestial Effect. |
Void Emperor Lacerate EffectVoid Emperor Lacerate EffectSkill Gem EffectYour Lacerate becomes a Void Emperor Effect. | Your Lacerate becomes a Void Emperor Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.7.0 |
|
3.3.0 |
|
2.6.0 |
|
2.4.0 |
|
2.3.0 |
|
2.3.0 |
|
References
- ↑ Rory (May 19, 2016). "Skill Reveal - Lacerate". Official Path of Exile Forums. Retrieved May 19, 2016.
- ↑ Mark_GGG (June 10, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 10, 2016.
- ↑ Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 18, 2017.