Summon Raging Spirit: Difference between revisions
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|intelligence_percent = 100 | |intelligence_percent = 100 | ||
|gem_tags = Spell, Minion, Duration, Fire | |gem_tags = Spell, Minion, Duration, Fire | ||
|gem_description = Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them. | |gem_description = Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them. | ||
|active_skill_name = Summon Raging Spirit | |active_skill_name = Summon Raging Spirit | ||
|skill_id = SummonRagingSpirit | |skill_id = SummonRagingSpirit | ||
|cast_time = 0.5 | |cast_time = 0.5 | ||
|required_level = 4 | |required_level = 4 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 1% | |quality_type1_stat_text = (1.5-30)% chance to summon an extra Minion | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = summoned_raging_spirit_chance_to_spawn_additional_minion_% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 1500 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
Line 45: | Line 33: | ||
|static_stat4_id = minions_cannot_taunt_enemies | |static_stat4_id = minions_cannot_taunt_enemies | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = Maximum 20 Summoned Raging Spirits<br>Base duration is 5 seconds | |stat_text = Maximum 20 Summoned Raging Spirits<br>Base duration is 5.00 seconds<br>Minions cannot Taunt Enemies | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_cost_amounts = 4 | |level1_cost_amounts = 4 | ||
|level1_stat1_id = | |level1_stat1_id = base_display_minion_actor_level | ||
|level1_stat1_value = 4 | |level1_stat1_value = 4 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
|level2_cost_amounts = 5 | |level2_cost_amounts = 5 | ||
|level2_stat1_id = base_display_minion_actor_level | |||
|level2_stat1_id = | |||
|level2_stat1_value = 6 | |level2_stat1_value = 6 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
|level3_cost_amounts = 5 | |level3_cost_amounts = 5 | ||
|level3_stat1_id = base_display_minion_actor_level | |||
|level3_stat1_id = | |||
|level3_stat1_value = 9 | |level3_stat1_value = 9 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
|level4_cost_amounts = 6 | |level4_cost_amounts = 6 | ||
|level4_stat1_id = base_display_minion_actor_level | |||
|level4_stat1_id = | |||
|level4_stat1_value = 12 | |level4_stat1_value = 12 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
|level5_cost_amounts = 7 | |level5_cost_amounts = 7 | ||
|level5_stat1_id = base_display_minion_actor_level | |||
|level5_stat1_id = | |||
|level5_stat1_value = 16 | |level5_stat1_value = 16 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
|level6_cost_amounts = 7 | |level6_cost_amounts = 7 | ||
|level6_stat1_id = base_display_minion_actor_level | |||
|level6_stat1_id = | |||
|level6_stat1_value = 20 | |level6_stat1_value = 20 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
|level7_cost_amounts = 8 | |level7_cost_amounts = 8 | ||
|level7_stat1_id = base_display_minion_actor_level | |||
|level7_stat1_id = | |||
|level7_stat1_value = 24 | |level7_stat1_value = 24 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_cost_amounts = 8 | |level8_cost_amounts = 8 | ||
|level8_stat1_id = base_display_minion_actor_level | |||
|level8_stat1_id = | |||
|level8_stat1_value = 28 | |level8_stat1_value = 28 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
|level9_cost_amounts = 9 | |level9_cost_amounts = 9 | ||
|level9_stat1_id = base_display_minion_actor_level | |||
|level9_stat1_id = | |||
|level9_stat1_value = 32 | |level9_stat1_value = 32 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cost_amounts = 10 | |level10_cost_amounts = 10 | ||
|level10_stat1_id = base_display_minion_actor_level | |||
|level10_stat1_id = | |||
|level10_stat1_value = 36 | |level10_stat1_value = 36 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
|level11_cost_amounts = 10 | |level11_cost_amounts = 10 | ||
|level11_stat1_id = base_display_minion_actor_level | |||
|level11_stat1_id = | |||
|level11_stat1_value = 40 | |level11_stat1_value = 40 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
|level12_cost_amounts = 11 | |level12_cost_amounts = 11 | ||
|level12_stat1_id = base_display_minion_actor_level | |||
|level12_stat1_id = | |||
|level12_stat1_value = 44 | |level12_stat1_value = 44 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
|level13_cost_amounts = 12 | |level13_cost_amounts = 12 | ||
|level13_stat1_id = base_display_minion_actor_level | |||
|level13_stat1_id = | |||
|level13_stat1_value = 48 | |level13_stat1_value = 48 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
|level14_cost_amounts = 12 | |level14_cost_amounts = 12 | ||
|level14_stat1_id = base_display_minion_actor_level | |||
|level14_stat1_id = | |||
|level14_stat1_value = 52 | |level14_stat1_value = 52 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
|level15_cost_amounts = 13 | |level15_cost_amounts = 13 | ||
|level15_stat1_id = base_display_minion_actor_level | |||
|level15_stat1_id = | |||
|level15_stat1_value = 55 | |level15_stat1_value = 55 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
|level16_cost_amounts = 13 | |level16_cost_amounts = 13 | ||
|level16_stat1_id = base_display_minion_actor_level | |||
|level16_stat1_id = | |||
|level16_stat1_value = 58 | |level16_stat1_value = 58 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
|level17_cost_amounts = 14 | |level17_cost_amounts = 14 | ||
|level17_stat1_id = base_display_minion_actor_level | |||
|level17_stat1_id = | |||
|level17_stat1_value = 61 | |level17_stat1_value = 61 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_cost_amounts = 15 | |level18_cost_amounts = 15 | ||
|level18_stat1_id = base_display_minion_actor_level | |||
|level18_stat1_id = | |||
|level18_stat1_value = 64 | |level18_stat1_value = 64 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_cost_amounts = 15 | |level19_cost_amounts = 15 | ||
|level19_stat1_id = base_display_minion_actor_level | |||
|level19_stat1_id = | |||
|level19_stat1_value = 67 | |level19_stat1_value = 67 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 16 | |level20_cost_amounts = 16 | ||
|level20_stat1_id = base_display_minion_actor_level | |||
|level20_stat1_id = | |||
|level20_stat1_value = 70 | |level20_stat1_value = 70 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_cost_amounts = 17 | |level21_cost_amounts = 17 | ||
|level21_stat1_id = base_display_minion_actor_level | |||
|level21_stat1_id = | |||
|level21_stat1_value = 72 | |level21_stat1_value = 72 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_cost_amounts = 17 | |level22_cost_amounts = 17 | ||
|level22_stat1_id = base_display_minion_actor_level | |||
|level22_stat1_id = | |||
|level22_stat1_value = 74 | |level22_stat1_value = 74 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 18 | |level23_cost_amounts = 18 | ||
|level23_stat1_id = base_display_minion_actor_level | |||
|level23_stat1_id = | |||
|level23_stat1_value = 76 | |level23_stat1_value = 76 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_cost_amounts = 19 | |level24_cost_amounts = 19 | ||
|level24_stat1_id = base_display_minion_actor_level | |||
|level24_stat1_id = | |||
|level24_stat1_value = 78 | |level24_stat1_value = 78 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_cost_amounts = 19 | |level25_cost_amounts = 19 | ||
|level25_stat1_id = base_display_minion_actor_level | |||
|level25_stat1_id = | |||
|level25_stat1_value = 80 | |level25_stat1_value = 80 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_cost_amounts = 20 | |level26_cost_amounts = 20 | ||
|level26_stat1_id = base_display_minion_actor_level | |||
|level26_stat1_id = | |||
|level26_stat1_value = 82 | |level26_stat1_value = 82 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_cost_amounts = 20 | |level27_cost_amounts = 20 | ||
|level27_stat1_id = base_display_minion_actor_level | |||
|level27_stat1_id = | |||
|level27_stat1_value = 84 | |level27_stat1_value = 84 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_cost_amounts = 21 | |level28_cost_amounts = 21 | ||
|level28_stat1_id = base_display_minion_actor_level | |||
|level28_stat1_id = | |||
|level28_stat1_value = 86 | |level28_stat1_value = 86 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_cost_amounts = 22 | |level29_cost_amounts = 22 | ||
|level29_stat1_id = base_display_minion_actor_level | |||
|level29_stat1_id = | |||
|level29_stat1_value = 88 | |level29_stat1_value = 88 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_cost_amounts = 22 | |level30_cost_amounts = 22 | ||
|level30_stat1_id = base_display_minion_actor_level | |||
|level30_stat1_id = | |||
|level30_stat1_value = 90 | |level30_stat1_value = 90 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_cost_amounts = 23 | |level31_cost_amounts = 23 | ||
|level31_stat1_id = base_display_minion_actor_level | |||
|level31_stat1_id = | |||
|level31_stat1_value = 91 | |level31_stat1_value = 91 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_cost_amounts = 23 | |level32_cost_amounts = 23 | ||
|level32_stat1_id = base_display_minion_actor_level | |||
|level32_stat1_id = | |||
|level32_stat1_value = 92 | |level32_stat1_value = 92 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_cost_amounts = 23 | |level33_cost_amounts = 23 | ||
|level33_stat1_id = base_display_minion_actor_level | |||
|level33_stat1_id = | |||
|level33_stat1_value = 93 | |level33_stat1_value = 93 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 24 | |level34_cost_amounts = 24 | ||
|level34_stat1_id = base_display_minion_actor_level | |||
|level34_stat1_id = | |||
|level34_stat1_value = 94 | |level34_stat1_value = 94 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_cost_amounts = 24 | |level35_cost_amounts = 24 | ||
|level35_stat1_id = base_display_minion_actor_level | |||
|level35_stat1_id = | |||
|level35_stat1_value = 95 | |level35_stat1_value = 95 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_cost_amounts = 24 | |level36_cost_amounts = 24 | ||
|level36_stat1_id = base_display_minion_actor_level | |||
|level36_stat1_id = | |||
|level36_stat1_value = 96 | |level36_stat1_value = 96 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_cost_amounts = 25 | |level37_cost_amounts = 25 | ||
|level37_stat1_id = base_display_minion_actor_level | |||
|level37_stat1_id = | |||
|level37_stat1_value = 97 | |level37_stat1_value = 97 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_cost_amounts = 25 | |level38_cost_amounts = 25 | ||
|level38_stat1_id = base_display_minion_actor_level | |||
|level38_stat1_id = | |||
|level38_stat1_value = 98 | |level38_stat1_value = 98 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_cost_amounts = 25 | |level39_cost_amounts = 25 | ||
|level39_stat1_id = base_display_minion_actor_level | |||
|level39_stat1_id = | |||
|level39_stat1_value = 99 | |level39_stat1_value = 99 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_cost_amounts = 25 | |level40_cost_amounts = 25 | ||
|level40_stat1_id = base_display_minion_actor_level | |||
|level40_stat1_id = | |||
|level40_stat1_value = 100 | |level40_stat1_value = 100 | ||
|level1_intelligence_requirement = 16 | |level1_intelligence_requirement = 16 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
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|recipe1_description = {{c|augmented|+20%}} quality {{c|gem|Summon Raging Spirit}} | |recipe1_description = {{c|augmented|+20%}} quality {{c|gem|Summon Raging Spirit}} | ||
}} | }} | ||
'''Summon Raging Spirit''' (commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a [[flying]] flaming skull that charges at enemies and [[attacks]] them. | '''Summon Raging Spirit''' (commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a [[flying]] flaming skull that charges at enemies and [[attacks]] them. | ||
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* '''Behaviour:''' Raging Spirits do not follow the character like other [[minions]] do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the {{il|Melee Splash Support}}. | * '''Behaviour:''' Raging Spirits do not follow the character like other [[minions]] do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the {{il|Melee Splash Support}}. | ||
* '''Duration:''' Each Raging Spirit has a base [[duration]] of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, {{il|Unleash Support}} | * '''Duration:''' Each Raging Spirit has a base [[duration]] of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, {{il|Unleash Support}}, {{il|Spell Echo Support}}, and added gem quality can be used to maximize their number and duration. | ||
* '''Damage conversion:''' Raging Spirits deal [[physical]] damage | * '''[[Damage conversion]]:''' Raging Spirits deal base [[physical]] damage. Their {{c|mod|100% of their Physical Damage is converted into Fire Damage}} stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like {{il|Triad Grip}}, {{il|Sidhebreath}}, and [[Unholy Might]]. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion. | ||
* '''Cannot Be Targeted:''' Raging Spirits cannot be targeted directly | * '''Cannot Be Targeted:''' Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an [[area of effect]]. {{il|Summon Reaper}} cannot target them for consumption. Due to being invalid targets, they also cannot apply [[Taunt]]. | ||
* '''Flying:''' Raging Spirits are [[flying]] minions, which means they can move freely over terrain that characters would have to use a movement skill like {{il|Flame Dash}} to cross, such as cliffs, gaps, bodies of water etc. | * '''Flying:''' Raging Spirits are [[flying]] minions, which means they can move freely over terrain that characters would have to use a movement skill like {{il|Flame Dash}} to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some [[ground effects]], and do not block the movement of non-flying entities.<ref>https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821</ref> | ||
* '''Aggression:''' Raging Spirits | * '''Aggression:''' Raging Spirits have a naturally large aggro range. Making them [[Minion#Aggressive_and_Defensive|Aggressive]] (such as with the {{il|Feeding Frenzy Support}}) does nothing,<ref>https://www.reddit.com/r/pathofexile/comments/cu8vsc/what_minions_are_now_a_consideration_with_the_new/exwrafz/?context=4</ref> except cancel out '''Defensive''' if also supported by {{il|Meat Shield Support}}. | ||
* '''Convocation:''' Since Raging Spirits do not follow the character, they cannot be recalled using {{il|Convocation}}. | * '''Convocation:''' Since Raging Spirits do not follow the character, they cannot be recalled using {{il|Convocation}}. | ||
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==Strategy== | ==Strategy== | ||
=== | ===Sustaining Maximum Spirits=== | ||
The attributes that will improve max spirit count are [[Cast Speed]] and [[Skill Duration]]. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem. | |||
{{il|Unleash Support}}, In conjunction with some improvements to Skill Duration from the tree, notably [[Enduring Bond]], will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support. | |||
Between {{il|Unleash Support}}} and {{il|Spell Echo Support}}} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits. | |||
If we assume: | |||
{{math|formula= | {{math|formula= | ||
\begin{align} | \begin{align} | ||
Line 505: | Line 348: | ||
}} | }} | ||
And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be: | |||
{{math|formula= | {{math|formula= | ||
5.0 * ( 1 + {D \over 100} ) \over { 0.5 \over { ( 1 + {C \over 100} ) * ( 1 + {E \over 100} ) } } | 5.0 * ( 1 + {D \over 100} ) \over { 0.5 \over { ( 1 + {C \over 100} ) * ( 1 + {E \over 100} ) } } | ||
}} | }} which simplifies to: {{math|formula= | ||
which simplifies to: | |||
{{math|formula= | |||
10.0 * ( 1 + {D \over 100} ) * ( 1 + {C \over 100} ) * ( 1 + {E \over 100} ) | 10.0 * ( 1 + {D \over 100} ) * ( 1 + {C \over 100} ) * ( 1 + {E \over 100} ) | ||
}} | }} | ||
And then round up to get the maximum number of spirits reached (with a maximum of 20). | |||
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have {{math|formula=10 * 1.45 * 1.76 * 1.70 = 43.384 > 20}}, which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings. | Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have {{math|formula=10 * 1.45 * 1.76 * 1.70 = 43.384 > 20}}, which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings. | ||
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}} | }} | ||
== | ===Scaling Damage=== | ||
{{ | Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage. | ||
|level | Notable sources of flat added elemental damage include: {{il|Added Cold Damage Support}}, {{il|Added Lightning Damage Support}}, {{il|Immolate Support}}, {{il|Wrath}} and {{il|Anger}} | ||
| | |||
}} | |||
{{ | Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type. | ||
A popular strategy using these two points above is to add a huge amount of flat added [[Chaos]] damage to the Raging Spirits and then have them inflict [[Poison]] which allows for extremely efficient scaling of their damage per second through effects like [[Wither]] and the {{il|Temporal Chains}} curse. | |||
Notable sources of flat added Chaos damage include: {{il|Added Chaos Damage Support}} especially from {{il|The Covenant}}, {{il|Chance to Poison Support}} and the special [[Envy]] aura, which can be found at its highest level from either {{il|Severed in Sleep}} or {{il|United In Dream}}. | |||
When not using {{il|Severed in Sleep}}, [[Wither]] chance for the spirits can also found with the {{il|Withering Touch Support}} which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage. | |||
[[Ghastly Eye Jewel]]s also include mods for flat added damage of each type, as well as chance to poison. | |||
==Unique items== | ==Unique items== | ||
The following [[unique item]]s are related to Raging Spirits: | The following [[unique item]]s are related to Raging Spirits: | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
Line 560: | Line 413: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels. | |||
}} | |||
{{Version history table row|3.23.0| | |||
* No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level. | |||
* Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed. | |||
}} | |||
{{Version history table row|3.22.1| | |||
* Added text to the {{il|Summon Raging Spirit}} Skill description to clarify that the Minions convert all [[physical]] damage to [[fire]]. | |||
}} | |||
{{Version history table row|3.19.0| | {{Version history table row|3.19.0| | ||
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill. | * The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill. | ||
Line 603: | Line 466: | ||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="RecentlyAdded">{{cite web|author=Bex|date=March 6, 2019|title=3.6.0 Patch Notes, section Recently Added|url=https://www.pathofexile.com/forum/view-thread/2333648#bugfixes|publisher=Official Path of Exile Forums|accessdate=March 6, 2019}}</ref> | <ref name="RecentlyAdded">{{cite web|author=Bex|date=March 6, 2019|title=3.6.0 Patch Notes, section Recently Added|url=https://www.pathofexile.com/forum/view-thread/2333648#bugfixes|publisher=Official Path of Exile Forums|accessdate=March 6, 2019}}</ref> | ||
}} | }} |
Revision as of 23:36, 11 May 2024
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSummonRagingSpirit
Summon Raging Spirit (commonly referred to as SRS) is a minion spell that temporarily summons a flying flaming skull that charges at enemies and attacks them.
Skill functions and interactions
- Behaviour: Raging Spirits do not follow the character like other minions do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the Module Error: No results found for item using search term "item_name = Melee Splash Support".
- Duration: Each Raging Spirit has a base duration of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, Module Error: No results found for item using search term "item_name = Unleash Support", Module Error: No results found for item using search term "item_name = Spell Echo Support", and added gem quality can be used to maximize their number and duration.
- Damage conversion: Raging Spirits deal base physical damage. Their 100% of their Physical Damage is converted into Fire Damage stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like Module Error: No results found for item using search term "item_name = Triad Grip", Module Error: No results found for item using search term "item_name = Sidhebreath", and Unholy Might. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion.
- Cannot Be Targeted: Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an area of effect. Module Error: No results found for item using search term "item_name = Summon Reaper" cannot target them for consumption. Due to being invalid targets, they also cannot apply Taunt.
- Flying: Raging Spirits are flying minions, which means they can move freely over terrain that characters would have to use a movement skill like Module Error: No results found for item using search term "item_name = Flame Dash" to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some ground effects, and do not block the movement of non-flying entities.[1]
- Aggression: Raging Spirits have a naturally large aggro range. Making them Aggressive (such as with the Module Error: No results found for item using search term "item_name = Feeding Frenzy Support") does nothing,[2] except cancel out Defensive if also supported by Module Error: No results found for item using search term "item_name = Meat Shield Support".
- Convocation: Since Raging Spirits do not follow the character, they cannot be recalled using Module Error: No results found for item using search term "item_name = Convocation".
Gem level progression
Level | Mana Cost | Exp. | Total Exp. | ||
---|---|---|---|---|---|
1 | 4 | 16 | 4 | 0 | 0 |
2 | 6 | 20 | 5 | 841 | 841 |
3 | 9 | 27 | 5 | 3099 | 3940 |
4 | 12 | 33 | 6 | 7433 | 11373 |
5 | 16 | 41 | 7 | 22895 | 34268 |
6 | 20 | 50 | 7 | 49725 | 83993 |
7 | 24 | 58 | 8 | 95714 | 179707 |
8 | 28 | 67 | 8 | 169595 | 349302 |
9 | 32 | 75 | 9 | 283759 | 633061 |
10 | 36 | 83 | 10 | 453996 | 1087057 |
11 | 40 | 92 | 10 | 703128 | 1790185 |
12 | 44 | 100 | 11 | 1061223 | 2851408 |
13 | 48 | 109 | 12 | 2065870 | 4917278 |
14 | 52 | 117 | 12 | 2507110 | 7424388 |
15 | 55 | 123 | 13 | 2573731 | 9998119 |
16 | 58 | 130 | 13 | 7611351 | 17609470 |
17 | 61 | 136 | 14 | 13437908 | 31047378 |
18 | 64 | 142 | 15 | 25052147 | 56099525 |
19 | 67 | 148 | 15 | 43869436 | 99968961 |
20 | 70 | 155 | 16 | 242081178 | 342050139 |
21 | 72 | 159 | 17 | N/A | N/A |
22 | 74 | N/A | 17 | N/A | N/A |
23 | 76 | N/A | 18 | N/A | N/A |
24 | 78 | N/A | 19 | N/A | N/A |
25 | 80 | N/A | 19 | N/A | N/A |
26 | 82 | N/A | 20 | N/A | N/A |
27 | 84 | N/A | 20 | N/A | N/A |
28 | 86 | N/A | 21 | N/A | N/A |
29 | 88 | N/A | 22 | N/A | N/A |
30 | 90 | N/A | 22 | N/A | N/A |
31 | 91 | N/A | 23 | N/A | N/A |
32 | 92 | N/A | 23 | N/A | N/A |
33 | 93 | N/A | 23 | N/A | N/A |
34 | 94 | N/A | 24 | N/A | N/A |
35 | 95 | N/A | 24 | N/A | N/A |
36 | 96 | N/A | 24 | N/A | N/A |
37 | 97 | N/A | 25 | N/A | N/A |
38 | 98 | N/A | 25 | N/A | N/A |
39 | 99 | N/A | 25 | N/A | N/A |
40 | 100 | N/A | 25 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (1.5-30)% chance to summon an extra Minion | 1 |
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Strategy
Sustaining Maximum Spirits
The attributes that will improve max spirit count are Cast Speed and Skill Duration. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem.
Module Error: No results found for item using search term "item_name = Unleash Support", In conjunction with some improvements to Skill Duration from the tree, notably Enduring Bond, will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support.
Between Module Error: No results found for item using search term "item_name = Unleash Support"} and Module Error: No results found for item using search term "item_name = Spell Echo Support"} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits.
If we assume:
And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be:
which simplifies to:
And then round up to get the maximum number of spirits reached (with a maximum of 20).
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have , which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.
Formula for Module Error: No results found for item using search term "item_name = Spell Totem Support" (30% reduced cast speed, Spell Echo's More Cast Speed doesn't apply):
Scaling Damage
Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage.
Notable sources of flat added elemental damage include: Added Cold Damage SupportAdded Cold Damage SupportCold, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Module Error: No results found for item using search term "item_name = Immolate Support", Module Error: No results found for item using search term "item_name = Wrath" and AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type.
A popular strategy using these two points above is to add a huge amount of flat added Chaos damage to the Raging Spirits and then have them inflict Poison which allows for extremely efficient scaling of their damage per second through effects like Wither and the Module Error: No results found for item using search term "item_name = Temporal Chains" curse.
Notable sources of flat added Chaos damage include: Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. especially from Module Error: No results found for item using search term "item_name = The Covenant", Module Error: No results found for item using search term "item_name = Chance to Poison Support" and the special Envy aura, which can be found at its highest level from either Module Error: No results found for item using search term "item_name = Severed in Sleep" or Module Error: No results found for item using search term "item_name = United In Dream".
When not using Module Error: No results found for item using search term "item_name = Severed in Sleep", Wither chance for the spirits can also found with the Module Error: No results found for item using search term "item_name = Withering Touch Support" which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage.
Ghastly Eye Jewels also include mods for flat added damage of each type, as well as chance to poison.
Unique items
The following unique items are related to Raging Spirits:
Item | Base Item | Stats | |
---|---|---|---|
AshcallerAshcaller Carved WandWand Physical Damage: 9-17 Elemental Damage: (20-24) to (38-46) Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit"We do not command fire. Ngamahu lends it, and Hinekora returns it." - Lavianga, advisor to Kaom | Carved Wand | 12 | (11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit |
Passive skills
The following passive skills are related to Raging Spirits: No results found for the given query.
Related helmet enchantments
The following helmet enchantments affect Summon Raging Spirit.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Summoned Raging Spirit Additional 1 | 66 | Merciless Labyrinth | Summon Raging Spirit has 16% chance to summon an extra Minion | helmet 100 |
Enchantment Summoned Raging Spirit Additional 2 | 75 | Eternal Labyrinth | Summon Raging Spirit has 24% chance to summon an extra Minion | helmet 100 |
Enchantment Summoned Raging Spirit Duration 1 | 66 | Merciless Labyrinth | Summon Raging Spirit has 20% increased Duration | helmet 100 |
Enchantment Summoned Raging Spirit Duration 2 | 75 | Eternal Labyrinth | Summon Raging Spirit has 30% increased Duration | helmet 100 |
Alternate skill effects
Summon Raging Spirit has the following alternate skill effects:
Item | Effect(s) |
---|---|
Blood Raven Raging Spirit EffectBlood Raven Raging Spirit EffectSkill Gem EffectYour Summon Raging Spirits become Blood Ravens. | Your Summon Raging Spirits become Blood Ravens. |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.0 |
|
3.22.1 | |
3.19.0 |
|
3.16.0 |
|
3.6.0 |
|
3.1.0 |
|
2.5.0 |
|
2.1.0 |
|
1.3.0 |
|
1.2.0 |
|
1.1.5 |
|
1.0.6 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821
- ↑ https://www.reddit.com/r/pathofexile/comments/cu8vsc/what_minions_are_now_a_consideration_with_the_new/exwrafz/?context=4
- ↑ Bex (March 6, 2019). "3.6.0 Patch Notes, section Recently Added". Official Path of Exile Forums. Retrieved March 6, 2019.