Iron Reflexes: Difference between revisions
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{{Passive skill box|Iron Reflexes}} | {{Passive skill box|Iron Reflexes}} | ||
'''Iron Reflexes''' is a [[keystone passive skill]] that removes all [[evasion]] rating and converts it to [[armour]] | '''Iron Reflexes''' is a [[keystone passive skill]] that removes all [[evasion]] rating and converts it to [[armour]]. It removes the bonus to evasion rating that [[dexterity]] inherently grants. | ||
==Mechanics== | ==Mechanics== | ||
===Conversion Formulae=== | ===Conversion Formulae=== | ||
The final | The final Armour value is calculated with the following formula: | ||
<ref>Mark_GGG (March 1, 2013). [https://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff "Need Iron reflexes/leather and steel clarification"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref><ref>Mark_GGG (February 5, 2013). [https://www.pathofexile.com/forum/view-thread/76318/page/4 "Iron Reflexes + Leather and Steel"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref> | <ref>Mark_GGG (March 1, 2013). [https://www.pathofexile.com/forum/view-thread/199679/filter-account-type/staff "Need Iron reflexes/leather and steel clarification"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref><ref>Mark_GGG (February 5, 2013). [https://www.pathofexile.com/forum/view-thread/76318/page/4 "Iron Reflexes + Leather and Steel"]. ''Path of Exile Forums''. Retrieved March 6, 2013.</ref> | ||
Final Armour = | |||
Flat AR * (1 + [total #% increased/reduced AR]) * (More/Less AR modifiers) | |||
'''+''' Flat EV * (1 + [total #% increased/reduced AR or EV]) * (More/Less AR modifiers) * (More/Less EV modifiers) | |||
where: | |||
* EV = "Evasion Rating" | |||
* AR = "Armour" | |||
* Flat EV = Sum of Evasion Rating from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Grace) | |||
* Flat AR = Sum of Armour from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Determination) | |||
* More/Less modifiers from different sources (e.g. Determination vs Basalt Flask) are multiplicative with each other. | |||
{{c|mod|% increased Armour}} | Modifiers which grant {{c|mod|#% increased Evasion Rating and Armour}} (e.g. [[Bravery]]) or {{c|mod|#% increased Global Defences}} (e.g. {{il|Skin of the Loyal}}) only apply to base values one time. For example, taking [[Bravery]] would increase flat ER by 24%, which would then be converted directly into the final Armour. It does not then apply 24% increased Armour, as the flat ER was already affected by that modifier. | ||
When factoring modifiers which apply to specific equipment slots such as {{ml|ArmourFromHelmetGlovesEldritchImplicitPinnaclePresence6|text=verbose}}, each source of flat AR/EV should be calculated separately, then summed at the end. These modifiers are additive with other increases and reductions. | |||
===Example=== | ===Example=== | ||
1000 Armour<br> | 1000 Armour from Equipped Items<br> | ||
1000 Evasion Rating<br> | 1000 Evasion Rating from Equipped Items<br> | ||
{{c|mod|80% increased Armour}} from | {{c|mod|+1500 Armour}} from {{il|Granite Flask}}<br> | ||
{{c|mod|40% increased Evasion Rating}} from | {{c|mod|+1500 Evasion Rating}} from {{il|Jade Flask}}<br> | ||
{{c|mod| | {{c|mod|+2051 Armour}} from {{il|Determination}}<br> | ||
{{c|mod|+2575 Evasion Rating}} from {{il|Grace}}<br> | |||
{{c|mod|80% increased Armour}} from passive skills<br> | |||
{{c|mod|40% increased Evasion Rating}} from passive skills<br> | |||
{{c|mod|36% increased Evasion Rating and Armour}} from passive skills<br> | |||
{{c|mod|49% more Armour}} from {{il|Determination}}<br> | |||
{{c|mod|29% more Evasion Rating}} from {{il|Grace}} | |||
Final Armour = 1000 * ( 1 + 80 | Final Armour = (1000 + 1500 + 2051) * (1 + 0.80 + 0.36) * 1.49 | ||
+ (1000 + 1500 + 2575) * (1 + 0.80 + 0.40 + 0.36) * 1.49 * 1.29 | |||
Final Armour = | Final Armour = 4551 * 2.16 * 1.49 | ||
Final Armour = | + 5075 * 2.56 * 1.49 * 1.29 | ||
Final Armour = | Final Armour = 14646.9 + 24972.9 | ||
Final Armour = 39620 | |||
===Summary=== | ===Summary=== | ||
With Iron Reflexes: | With Iron Reflexes: | ||
* {{c|mod|% | * {{c|mod|#% increased Evasion Rating}} mods are applied to flat Evasion Rating ''only''. | ||
* {{c|mod|% | * {{c|mod|#% increased Armour}} mods are applied to flat Armour ''and'' flat Evasion Rating. | ||
* {{c|mod|% | * {{c|mod|#% increased Evasion Rating and Armour}} mods get applied to flat Armour ''and'' flat Evasion Rating. | ||
Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour. | Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour. | ||
==Location== | ==Location== | ||
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone. | Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand-alone keystone. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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==Related unique items== | ==Related unique items== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|0.11.2| | ||
* Iron Reflexes now no longer includes your [[Dexterity]] bonus to Evasion from your Evasion before it is converted to Armour. | * Iron Reflexes now no longer includes your [[Dexterity]] bonus to Evasion from your Evasion before it is converted to Armour. | ||
{{ | }} | ||
{{Version history table row|0.10.0b| | |||
* Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive. | * Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive. | ||
{{ | }} | ||
{{Version history table row|0.9.13| | |||
* Moved Iron Reflexes closer to the [[Ranger]] area and further from the [[Marauder]] | * Moved Iron Reflexes closer to the [[Ranger]] area and further from the [[Marauder]] | ||
{{ | }} | ||
{{Version history table row|0.9.12| | |||
* Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone. | * Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone. | ||
{{ | }} | ||
{{Version history table row|0.9.5| | |||
* Fixed a bug where "Increased Evasion" did not apply to converted evasion for Iron Reflexes. | * Fixed a bug where "Increased Evasion" did not apply to converted evasion for Iron Reflexes. | ||
{{ | }} | ||
{{Version history table row|0.9.4| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |
Latest revision as of 23:29, 11 May 2024
Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour. It removes the bonus to evasion rating that dexterity inherently grants.
Mechanics
Conversion Formulae
The final Armour value is calculated with the following formula: [1][2]
Final Armour = Flat AR * (1 + [total #% increased/reduced AR]) * (More/Less AR modifiers) + Flat EV * (1 + [total #% increased/reduced AR or EV]) * (More/Less AR modifiers) * (More/Less EV modifiers)
where:
- EV = "Evasion Rating"
- AR = "Armour"
- Flat EV = Sum of Evasion Rating from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Grace)
- Flat AR = Sum of Armour from Equipped Items (e.g. Body Armour, Shield) and other sources of additional Evasion Rating (e.g. Determination)
- More/Less modifiers from different sources (e.g. Determination vs Basalt Flask) are multiplicative with each other.
Modifiers which grant #% increased Evasion Rating and Armour (e.g. Bravery) or #% increased Global Defences (e.g. Skin of the LoyalSkin of the Loyal
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula) only apply to base values one time. For example, taking Bravery would increase flat ER by 24%, which would then be converted directly into the final Armour. It does not then apply 24% increased Armour, as the flat ER was already affected by that modifier.
When factoring modifiers which apply to specific equipment slots such as While a Pinnacle Atlas Boss is in your Presence, (67-70)% increased Armour from Equipped Helmet and GlovesArmourFromHelmetGlovesEldritchImplicitPinnaclePresence6
Eater of Worlds
While a Pinnacle Atlas Boss is in your Presence, (67-70)% increased Armour from Equipped Helmet and Gloves, each source of flat AR/EV should be calculated separately, then summed at the end. These modifiers are additive with other increases and reductions.
Example
1000 Armour from Equipped Items
1000 Evasion Rating from Equipped Items
+1500 Armour from Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
+1500 Evasion Rating from Jade FlaskJade FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
+2051 Armour from DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
+2575 Evasion Rating from GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
80% increased Armour from passive skills
40% increased Evasion Rating from passive skills
36% increased Evasion Rating and Armour from passive skills
49% more Armour from DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
29% more Evasion Rating from GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Final Armour = (1000 + 1500 + 2051) * (1 + 0.80 + 0.36) * 1.49 + (1000 + 1500 + 2575) * (1 + 0.80 + 0.40 + 0.36) * 1.49 * 1.29 Final Armour = 4551 * 2.16 * 1.49 + 5075 * 2.56 * 1.49 * 1.29 Final Armour = 14646.9 + 24972.9 Final Armour = 39620
Summary
With Iron Reflexes:
- #% increased Evasion Rating mods are applied to flat Evasion Rating only.
- #% increased Armour mods are applied to flat Armour and flat Evasion Rating.
- #% increased Evasion Rating and Armour mods get applied to flat Armour and flat Evasion Rating.
Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.
Location
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand-alone keystone.
Class | Distance from start |
---|---|
Duelist | 12 |
Ranger | 11 |
Scion | 16 |
Marauder | 16 |
Shadow | 18 |
Templar | 22 |
Witch | 26 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
| ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | Prismatic Ring | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
| ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. | Two-Stone Ring | 49 | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence
| ||
Precursor's EmblemPrecursor's Emblem Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life
| ||
ArborixArborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | Assassin Bow | 62 | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | Eternal Sword | 66 | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
Version history
Version | Changes |
---|---|
0.11.2 |
|
0.10.0b |
|
0.9.13 | |
0.9.12 |
|
0.9.5 |
|
0.9.4 |
|
References
- ↑ Mark_GGG (March 1, 2013). "Need Iron reflexes/leather and steel clarification". Path of Exile Forums. Retrieved March 6, 2013.
- ↑ Mark_GGG (February 5, 2013). "Iron Reflexes + Leather and Steel". Path of Exile Forums. Retrieved March 6, 2013.