|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|dexterity_percent = 60
|strength_percent = 40
|gem_tags = Attack, AoE, Melee
|dexterity_percent = 60
|cast_time = 1.0
|gem_tags = Attack, AoE, Physical, Melee
|gem_description = Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.
|gem_description = Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
|active_skill_name = Lacerate
|active_skill_name = Lacerate
|item_class_restriction = One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, Thrusting One Hand Swords
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, Thrusting One Hand Sword
|skill_id = DoubleSlash
|skill_id = DoubleSlash
|is_support_gem = False
|cast_time = 1.0
|required_level = 12
|required_level = 12
|static_mana_cost = 8
|quality_type1_weight = 1
|stat_text = Deals (95.0 to 117.8)% of Base Attack Damage<br>30% less Attack Speed<br>(0 to 19)% increased Area of Effect radius
|stat_text = (5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.9) metres to radius<br>(50-88)% more Damage with Bleeding while in Blood Stance<br>25% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance
|level1_experience = 0
|level1 = True
|level2 = True
|level1_level_requirement = 12
|level2_level_requirement = 15
|level1_damage_effectiveness = 100
|level2_strength_requirement = 17
|level1_damage_multiplier = 100
|level2_dexterity_requirement = 25
|level1_stat_text = 5 to 8 Added Attack Physical Damage<br>50% more Damage with Bleeding while in Blood Stance
'''Lacerate''' is a [[melee]] [[attack]] skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from {{sl|Cleave}}, but the two slashes overlap in the middle, hitting enemies in front twice.<ref name="LacerateReveal" />
'''Lacerate''' is a [[melee]] [[attack]] skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from {{il|Cleave}}, but the two slashes overlap in the middle, hitting enemies in front twice.<ref name="LacerateReveal" />
==Skill functions and interactions==
* '''[[Dual wielding]]''': Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.<ref name="DualWielding"/> In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.
* '''Base radius''' of Lacerate is 38 units.<ref name="LacerateBaseRadius" />
* Lacerate interacts with [[Blood and Sand Stance]], gaining [[bleed]] chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.
* Although Lacerate releases waves that deal damage at distance, the gem is not modified by projectile effects such as [[Iron Grip]] or [[Point Blank]].
* Lacerate can be animation cancelled after the first slash.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = AoE Radius
|c1_header = x% more Damage with Bleeding while in Blood Stance
| c1_header = x% increased Area of Effect radius
|c1_abbr = Damage with Bleeding
| c1_pattern_extract = (%d+)%% increased Area of Effect radius
|c1_pattern_extract = (%d+)%% more Damage with Bleeding while in Blood Stance
| c1_pattern_value = %d%%
|c1_pattern_value = %d%%
|c2_header = x to y Added Attack Physical Damage
|c2_abbr = Physical Damage
|c2_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c2_pattern_value = %d to %d
|c3_header = +x metres to radius
|c3_abbr = Radius
|c3_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c3_pattern_value = +%sm
}}
}}
==Gem quality==
{{Skill quality}}
==Quest reward==
{{Item acquisition}}
{{QuestReward
|display_type=skill
{{Transfigurations}}
|filter_by_reward={{PAGENAME}}
}}
{{Skill enchantment modifier list}}
==Vendor reward==
{{Alternate skill effect list}}
{{VendorQuestReward
|display_type=skill
|filter_by_reward={{PAGENAME}}
}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.3.0}}
{{Version history table row|3.23.0|
* Quality now provides 0-20% increased Attack Speed if you've changed Stance Recently, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.15.0|
* Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).
}}
{{Version history table row|3.7.0|
* As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
* Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
* While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
* While in Sand Stance, now increases the width of the slash areas of effect by 50%.
* Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
* Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now has an attack speed multiplier of 60%.
}}
{{Version history table row|3.3.0|
* Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
* Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
* Now has 25% chance to cause bleeding on hit.
* Now deals 25% more damage with hits and ailments against bleeding enemies.
* No longer has 25% less attack speed.
}}
{{Version history table row|2.6.0|
* Lacerate gains 1 additional unit of radius every 4 levels.
* No longer gain increased area of effect radius.
}}
{{Version history table row|2.4.0|
* 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. ''This is a buff.''
}}
{{Version history table row|2.3.0|
* Less attack speed drawback has been reduced from 30% to 25%.
LacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate is a meleeattack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius
Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but the two slashes overlap in the middle, hitting enemies in front twice.[1]
Dual wielding: Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.[2] In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.
Lacerate interacts with Blood and Sand Stance, gaining bleed chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.
Although Lacerate releases waves that deal damage at distance, the gem is not modified by projectile effects such as Iron Grip or Point Blank.
Lacerate can be animation cancelled after the first slash.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Damage with Bleeding
Physical Damage
Radius
Exp.
Total Exp.
1
12
21
14
100%
100%
50%
5 to 8
N/A
0
0
2
15
25
17
103%
102.8%
52%
7 to 10
N/A
15249
15249
3
19
30
21
106%
105.7%
54%
8 to 13
+0.1m
41517
56766
4
23
35
24
109%
108.5%
56%
11 to 16
+0.1m
81983
138749
5
27
41
28
111%
111.4%
58%
13 to 19
+0.2m
147968
286717
6
31
46
32
114%
114.2%
60%
16 to 24
+0.2m
250557
537274
7
35
51
36
117%
117.1%
62%
19 to 28
+0.3m
405086
942360
8
38
55
38
120%
119.9%
64%
22 to 32
+0.3m
447718
1390078
9
41
59
41
123%
122.7%
66%
25 to 37
+0.4m
615318
2005396
10
44
63
44
126%
125.6%
68%
28 to 42
+0.4m
834639
2840035
11
47
67
47
128%
128.4%
70%
32 to 47
+0.5m
1570760
4410795
12
50
71
49
131%
131.3%
72%
36 to 54
+0.5m
1633987
6044782
13
53
75
52
134%
134.1%
74%
40 to 60
+0.6m
2151030
8195812
14
56
79
55
137%
136.9%
76%
45 to 68
+0.6m
2812189
11008001
15
59
83
58
140%
139.8%
78%
51 to 76
+0.7m
5099360
16107361
16
62
87
60
143%
142.6%
80%
56 to 85
+0.7m
9400731
25508092
17
64
90
62
145%
145.5%
82%
61 to 91
+0.8m
15273366
40781458
18
66
92
64
148%
148.3%
84%
65 to 98
+0.8m
26286582
67068040
19
68
95
66
151%
151.2%
86%
70 to 105
+0.9m
62890590
129958630
20
70
98
68
154%
154%
88%
75 to 113
+0.9m
212046017
342004647
21
72
100
70
157%
156.8%
90%
81 to 122
+1m
N/A
N/A
22
74
N/A
N/A
160%
159.7%
92%
87 to 130
+1m
N/A
N/A
23
76
N/A
N/A
163%
162.5%
94%
93 to 140
+1.1m
N/A
N/A
24
78
N/A
N/A
165%
165.4%
96%
100 to 150
+1.1m
N/A
N/A
25
80
N/A
N/A
168%
168.2%
98%
107 to 160
+1.2m
N/A
N/A
26
82
N/A
N/A
171%
171.1%
100%
114 to 172
+1.2m
N/A
N/A
27
84
N/A
N/A
174%
173.9%
102%
123 to 184
+1.3m
N/A
N/A
28
86
N/A
N/A
177%
176.7%
104%
131 to 197
+1.3m
N/A
N/A
29
88
N/A
N/A
180%
179.6%
106%
140 to 210
+1.4m
N/A
N/A
30
90
N/A
N/A
182%
182.4%
108%
150 to 224
+1.4m
N/A
N/A
31
91
N/A
N/A
184%
183.8%
109%
155 to 232
+1.4m
N/A
N/A
32
92
N/A
N/A
185%
185.3%
110%
160 to 240
+1.5m
N/A
N/A
33
93
N/A
N/A
187%
186.7%
111%
165 to 248
+1.5m
N/A
N/A
34
94
N/A
N/A
188%
188.1%
112%
171 to 256
+1.5m
N/A
N/A
35
95
N/A
N/A
190%
189.5%
113%
176 to 265
+1.5m
N/A
N/A
36
96
N/A
N/A
191%
190.9%
114%
182 to 273
+1.6m
N/A
N/A
37
97
N/A
N/A
192%
192.4%
115%
188 to 282
+1.6m
N/A
N/A
38
98
N/A
N/A
194%
193.8%
116%
194 to 292
+1.6m
N/A
N/A
39
99
N/A
N/A
195%
195.2%
117%
201 to 301
+1.6m
N/A
N/A
40
100
N/A
N/A
197%
196.6%
118%
207 to 311
+1.7m
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
(1-20)% increased Attack Speed if you've changed Stance Recently
1
Item acquisition
Lacerate can drop anywhere.
Recipes
Lacerate can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The following gems are transfigured versions of LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee Level: (1-20) Cost: 12 Mana Attack Speed: 40% of base Attack Damage: (200-310)% of base Effectiveness of Added Damage: (200-310)%Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius 50% increased angle
Additional Effects From 1-20% Quality: +(0.025-0.5) metre to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version has no interaction with stances, using the Sand Stance version by default, and requires a two-handed axe or sword. It has no additional physical damage, slower attack speed, and higher mana cost, but has higher damage effectiveness and more radius.
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding 25% chance to cause Bleeding Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: +(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version has no interaction with stances, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
While in Sand Stance, now increases the width of the slash areas of effect by 50%.
Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.