Sin Lord: Difference between revisions
Jump to navigation
Jump to search
>BotK2 (Replacing sl with il) |
mNo edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
| skill = [[Conductivity]] | | skill = [[Conductivity]] | ||
}} | }} | ||
'''Sin Lord''' is a | '''Sin Lord''' is a [[Necromancer (monster type)|necromancer]] type monster that appears in [[Act 2]]. | ||
==Abilities== | ==Abilities== |
Latest revision as of 16:54, 9 July 2023
Sin Lord | |||
Location(s) | The Chamber of Sins Level 2 (Act 2) The Caverns The Ancient Pyramid | ||
Resistance(s) | Lightning | ||
Modifier(s) | Raises Undead | ||
Skill(s) | Conductivity |
Sin Lord is a necromancer type monster that appears in Act 2.
Abilities
- Raises Undead
- Resists Lightning
- Casts ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
Additional Effects From 1-20% Quality:
Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Areas
Other Areas