Lightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy
Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Conduit is a spell that hits all shocked enemies within radius of where you targeted to deal lightning damage, then removes shock from them. The damage dealt by this spell scales with the effect magnitude of each target's shock.
Area of Effect: Lightning Conduit targets enemies in a radius around the player dependent on AoE. The hit itself is not considered AoE and does not scale with Area Damage modifiers. Concentrated Effect SupportConcentrated Effect SupportSupport, AoE Icon: o Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills have 30% less Area of Effect
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will reduce the targeting range but does not affect damage.
Casting: The spell will always attempt to cast when used; however, if no shocked enemies are in range, it will not hit any enemies. It will still count as a skill use however, and trigger effects such as Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb Beam Splits towards 3 additional targets Orb disappears after (10-29) Strikes
Additional Effects From 1-20% Quality: Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.' additional bolts (allowing it to re-shock an enemy right away). It will also trigger "on skill use" effects and consume the cost of the spell.
Cooldown: The skill's tooltip cast time will be added onto any cooldowns triggering this skill, including any modifiers to cast speed. Attaching Faster Casting SupportFaster Casting SupportSupport, Spell Icon: f Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will reduce the overall cooldown, unlike typical triggers. Action Speed modifiers are disregarded for this interaction. Cooldown Recovery Rate modifiers will affect the sum of the original trigger's cooldown and Lightning Conduit's additional cooldown.
Cast While Channelling: Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality: Supported Channelling Skills deal (0.5-10)% increased Damage Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. (and Awakened Cast While Channelling SupportAwakened Cast While Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level: (1-5) Cost & Reservation Multiplier: 120%Requires Level 72Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills Ignore Stuns while Using Supported Skills Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality: Supported Channelling Skills deal (0.5-10)% increased Damage Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) function differently from typical triggers due to the line Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills. This trigger interval is not considered a Cooldown (therefore not affected by Cooldown Recovery Rate). Because of this, Lightning Conduit will add its additional CD to a base of 0 CD. The skill will then depend on both the trigger interval and the CD. By reducing the CD below the trigger interval (account for server ticks of 0.033 sec) it is possible to not lose any casts.
Shock Removal: Lightning Conduit removes the Shock from targets after hitting it. Effects dependant on Shock will apply to the hit, such as #% of Damage Leeched as Life against Shocked Enemies. Effects such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Corpse Pact with DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that make nearby enemies Shocked will not reapply the Shock after removal unless the enemy (or the Skitterbots) move out of range of the Shocking radius and re-enter. This can be partially bypassed with a trigger loop setup to cast corpses, or continuously moving with CorpsewalkerCorpsewalker Carnal BootsEvasion: (178-257) Energy Shield: (36-52)Requires Level 55, 52 Dex, 52 IntTriggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, 1% increased Movement Speed For each nearby corpse, Regenerate 8.00 Life per secondEvery glorious conquest stands astride innocent bones..
Hydrosphere: Lightning Conduit will target and remove Shock from a HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. This will cause the Hydrosphere to stop pulsing, even if it was previously simultaneously Frozen, Sapped, or Brittle. Skills like Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb Beam Splits towards 3 additional targets Orb disappears after (10-29) Strikes
Additional Effects From 1-20% Quality: Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will chain to the Hydrosphere to re-shock it, making it an effective ailment loop, especially in a trigger setup.
Gem level progression
Level
Mana Cost
Lightning Damage
More Damage
Exp.
Total Exp.
1
28
67
6
33 to 98
+10%
0
0
2
31
73
6
40 to 119
+10%
199345
199345
3
34
79
7
48 to 145
+11%
285815
485160
4
37
85
8
58 to 175
+11%
401344
886504
5
40
92
9
70 to 211
+12%
554379
1440883
6
42
96
9
79 to 238
+12%
477437
1918320
7
44
100
10
89 to 268
+13%
583786
2502106
8
46
104
11
101 to 302
+13%
710359
3212465
9
48
109
11
113 to 340
+14%
1355511
4567976
10
50
113
12
127 to 382
+15%
1138877
5706853
11
52
117
12
143 to 429
+15%
1368233
7075086
12
54
121
13
160 to 480
+16%
1638338
8713424
13
56
125
13
179 to 538
+16%
1956648
10670072
14
58
130
14
201 to 602
+17%
3655184
14325256
15
60
134
14
224 to 673
+17%
3017327
17342583
16
62
138
15
250 to 751
+18%
7759995
25102578
17
64
142
15
280 to 839
+18%
15138193
40240771
18
66
146
16
312 to 935
+19%
26083825
66324596
19
68
151
16
347 to 1042
+19%
62620247
128944843
20
70
155
16
387 to 1161
+20%
211708088
340652931
21
72
159
17
431 to 1292
+20%
N/A
N/A
22
74
N/A
17
479 to 1437
+20%
N/A
N/A
23
76
N/A
18
532 to 1597
+20%
N/A
N/A
24
78
N/A
18
592 to 1775
+20%
N/A
N/A
25
80
N/A
18
657 to 1971
+20%
N/A
N/A
26
82
N/A
19
729 to 2188
+20%
N/A
N/A
27
84
N/A
19
809 to 2427
+21%
N/A
N/A
28
86
N/A
19
897 to 2692
+21%
N/A
N/A
29
88
N/A
20
994 to 2983
+21%
N/A
N/A
30
90
N/A
20
1102 to 3305
+21%
N/A
N/A
31
91
N/A
20
1160 to 3479
+21%
N/A
N/A
32
92
N/A
20
1220 to 3661
+21%
N/A
N/A
33
93
N/A
21
1284 to 3852
+21%
N/A
N/A
34
94
N/A
21
1351 to 4053
+21%
N/A
N/A
35
95
N/A
21
1421 to 4264
+21%
N/A
N/A
36
96
N/A
21
1495 to 4485
+21%
N/A
N/A
37
97
N/A
21
1573 to 4718
+22%
N/A
N/A
38
98
N/A
22
1654 to 4962
+22%
N/A
N/A
39
99
N/A
22
1740 to 5219
+22%
N/A
N/A
40
100
N/A
22
1829 to 5488
+22%
N/A
N/A
Item acquisition
Lightning Conduit can drop anywhere.
Recipes
Lightning Conduit can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Lightning Conduit now deals 33 to 98 Lightning Damage at gem level 1 (previously 43 to 130), up to 387 to 1161 at gem level 20 (previously 516 to 1548). It now has 140% Effectiveness of Added Damage (previously 190%).
Fixed a bug where Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Buff Grants 20% chance to Shock enemies Maximum 1 Field
Additional Effects From 1-20% Quality: Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could be purchased from Clarissa by the Templar instead of Lightning ConduitLightning ConduitSpell, AoE, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 6 metres (10-20)% more Damage with Hits per 5% Shock Effect on Enemy
Additional Effects From 1-20% Quality: +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where Lightning Conduit would hit the same shocked target multiple times when combined with Chain Reaction and Trap SupportTrap SupportSupport, Trap Icon: T Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Trap lasts 4 seconds Supported Skills deal (20-6)% less Trap Damage Supported Skills have (0-19)% increased Trap Throwing Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.