Savant's Robe

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Savant's RobeEnergy Shield: (115-132)
Movement Speed: -3%
Requires Level 56, 152 Int
Acquisition
Drop level: 56
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyInt13

Savant's Robe is a body armour base type.

Modifiers

Savant's Robe is one of the three basetypes that share the same 2D art. The other two are Scholar's RobeScholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%
Requires Level 18, 55 Int
and Sage's RobeSage's RobeEnergy Shield: (79-90)
Movement Speed: -3%
Requires Level 37, 104 Int
.

Unique versions

The following unique items are derived from this base type.

ItemRequired levelDrop
level
Drop
enabled
Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's Robe
Energy Shield: (287-396)
Movement Speed: -3%
Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
56Yes
Garb of the EphemeralGarb of the Ephemeral
Savant's Robe
Energy Shield: (115-132)
Movement Speed: -3%
Requires Level 56, 600 Str, 752 Int(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
56No
Garb of the EphemeralGarb of the Ephemeral
Savant's Robe
Energy Shield: (322-435)
Movement Speed: -3%
Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames.
56Yes

Item acquisition

Savant's Robe can drop anywhere.

Recipes

Savant's Robe can be created from the following recipes:

AmountPartDescriptionMeta
6The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armourA
11The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.Random 6-link body armourA
1Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armourA
5Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
Random item level 100 body armourA
2DualityDuality2Body Armour
Item Level: 100
Double-Influenced Item
Good and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armourA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
4The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.Random Seraphim'sSeraphim's
Prefix
(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
armour
A
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Gallery

Version history

Version Changes
3.0.0
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • Now has 109 energy shield (down from 117). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Before 0.10.0
  • Introduced to the game.