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  • Hit (redirect from Self-damage) (section Self-damage)
    Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance...
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  • Attack (category Damage sources) (section Physical Attack Damage)
    player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses...
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  • from existing impales. Damage dealt by impale is considered reflected physical damage. The source of the reflected damage is the impale debuff; there is...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • evasion when determining if an attack hits or misses according to: Uncapped Chance to Hit = 1.25 ∗ Attacker's Accuracy Attacker's Accuracy + ( Defender's Evasion...
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  • Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Chance to block spell damage)
    spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression. Main...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second. All...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • weapon range of 1.4 metre. Maraketh weapons with this item class have a x% chance to cause Bleeding on Hit implicit instead. Main page: List of thrusting...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • Certain modifiers apply directly to the Chance to Hit and Chance to Evade stats, such as +(5-8)% chance to Evade Attack Hits while affected by Grace from Watcher's...
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  • minions they summon. For example, Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base...
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  • (5-10)% increased Attack Speed (60-100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as ManaA...
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  • weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical Strike Chance implicit. Main page: List of...
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  • Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and...
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  • deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • class have a x% chance to Maim on Hit implicit instead. Experimented base type items with this item class have a 100% of Physical Damage from Hits with...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction...
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  • Crude BowBow Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.54100% increased Physical Damage 10% increased Attack Speed +30 to...
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  • Melee Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life...
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  • Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes...
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  • to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • on the Passive Skill Tree. Right click to remove from the Socket. - Melee attack modifiers Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1...
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  • increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • of Sarn and Voltaxic RiftVoltaxic Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second:...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on...
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  • size cluster jewels have a chance to roll. Megalomaniac has restrictions on where or how it can drop. It cannot be chanced. This item can only drop in...
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  • Dex(100-150)% increased Armour and Evasion +(30-50) to maximum Mana +(10-16)% to all Elemental Resistances (5-10)% increased Attack and Cast Speed Create a Blighted...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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