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Revision as of 16:07, 14 July 2018

This page is about the Ascendancy class. For the Ascendant passive, see Saboteur (Ascendant passive).
Saboteur
The artist need not to be present to make a lasting impression.

The Saboteur is an Ascendancy class for Shadows.

Overview

The Saboteur focuses on improving his traps and mines with utility bonuses and additional traps and mines. The class also possesses other utility bonuses like blind synergy, area of effect bonuses, regeneration and ailment immunities.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Area of Effect, Area Damage
8% increased Area of Effect
10% increased Area Damage [1]
Area of Effect, Blind Effect
8% increased Area of Effect
15% increased Blind Effect [1]
Area of Effect, Elemental Resistances
8% increased Area of Effect
+6% to all Elemental Resistances [1]
Area of Effect, Mine Throwing Speed
8% increased Area of Effect
5% increased Mine Throwing Speed [1] [2]
Area of Effect, Movement Speed
8% increased Area of Effect
4% increased Movement Speed [1] [2]
Area of Effect, Trap Throwing Speed
8% increased Area of Effect
5% increased Trap Throwing Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Pyromaniac
Ascendancy Notable Passive Skill
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock [1]

Pyromaniac is a notable Ascendancy passive skill for the Saboteur. It grants ignite and shock immunity, and grants stacking life regeneration for each mine or trap that has been activated in the past 4 seconds.

Ruthless mode

Pyromaniac (Ruthless)
Ascendancy Notable Passive Skill
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second

Pyromaniac in Ruthless mode does not grant immunity to ignite and shock, and provides a smaller amount of regeneration per detonated mine.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Immune to Ignite and Shock" in Ruthless. It now provides "Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second" and "Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second" in Ruthless (both Regenerate 2% in non-Ruthless).
3.21.0
  • Pyromaniac now requires Demolitions Specialist or Chain Reaction.
  • The small passive after Demolitions Specialist provides 8% increased Area of Effect and 5% increased Mine Throwing Speed.
  • The small passive after Chain Reaction provides 8% increased Area of Effect and 5% increased Trap Throwing Speed.
3.13.0
  • No longer grants 20% reduced Mana Cost of Skills that throw Traps and 20% reduced Mana Reservation of Skills that throw Mines.
  • Now causes you to Regenerate 2% of Life per Second for each Trap Triggered Recently (from 1%) , up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.
3.8.0
  • Now causes you to regenerate 1% of Life per second for each Mine Detonated or Trap Triggered recently, up to 10% per second (from a maximum of 20%). Now grants 20% reduced mana cost of skills that throw traps (From 25%) and 20% reduced mana reservation of skills that throw mines.
3.2.0
  • Added to the game.

Elemental Damage, Movement Speed

Born in the Shadows
Ascendancy Notable Passive Skill
Cannot be Blinded
Blind Enemies on Hit
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
[1]

Born in the Shadows is a notable Ascendancy passive skill for the Saboteur. It causes you to blind enemies on hit, blinds nearby enemies, and grants blind immunity. It also grants damage reduction against blinded enemies.

Ruthless mode

Born in the Shadows (Ruthless)
Ascendancy Notable Passive Skill
Cannot be Blinded
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded

Born in the Shadows in Ruthless mode does not cause you to blind on hit and grants a lower amount of damage reduction against blinded enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Blind Enemies on Hit" in Ruthless. It also now provides "10% reduced Damage taken from Blinded Enemies" in Ruthless (15% in non-Ruthless).
3.21.0
  • The small passive prior to Born in the Shadows no longer provides 10% increased Trap and Mine Damage or 4% Movement Speed. Instead, it now provides 8% increased Area of Effect and 15% increased Blind Effect.
3.16.0
  • Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).
3.13.0
  • No longer grants 30% increased Damage with Hits and Ailments against Blinded Enemies.
  • Now causes you to Blind enemies on hit (from 25% chance to Blind enemies on Hit).
3.2.0
  • Removed 50% increased Blind duration.
  • Added Cannot be Blinded, Nearby Enemies are Blinded, and 25% chance to Blind Enemies on Hit.
  • Damage reduction from blinded enemies increased from 6% to 10%.
2.2.0
  • Added to the game.

Elemental Damage, Movement Speed

Explosives Expert
Ascendancy Notable Passive Skill
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies [1]

Explosives Expert is a notable Ascendancy passive skill for the Saboteur. It grants you increased critical strike multiplier against burning enemies, increased critical strike chance against shocked enemies, and elemental penetration against chilled enemies.

Ruthless mode

Explosives Expert (Ruthless)
Ascendancy Notable Passive Skill
Damage Penetrates 8% Elemental Resistances against Chilled Enemies
+30% to Critical Strike Multiplier against Burning Enemies
60% increased Critical Strike Chance against Shocked Enemies

Explosives Expert in Ruthless mode grants smaller bonuses against enemies affected by burning, shock, or chill.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "+30% to Critical Strike Multiplier against Burning Enemies" (+40% in non-Ruthless), "60% increased Critical Strike Chance against Shocked Enemies" (80% in non-Ruthless), and "Damage Penetrates 8% Elemental Resistances against Chilled Enemies" (10% in non-Ruthless).
3.21.0
  • The small passive prior to Explosives Expert no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
3.13.0
  • No longer grants 30% increased Area of Effect and 8% reduced Area Damage taken from Hits.
  • Now grants +40% to Critical Strike Multiplier against Burning Enemies (from +30%).
3.8.0
  • No longer grants increased area damage, reduced damage taken from trap or mine hits, or elemental resistance penetration. Now grants 30% increased area of effect (from 20%), 8% reduced area damage taken from hits, +30% to critical strike multiplier against burning enemies, 80% increased critical strike chance against shocked enemies, and causes damage against chilled enemies to penetrate 10% of elemental resistances.
3.2.0
  • Removed Gain 10% of Physical Damage as Extra Fire Damage.
  • Added 20% increased Area of Effect and 20% increased Area Damage.
2.3.0
  • Elemental penetration increased from 8% to 10%.
2.2.0
  • Added to the game.

Elemental Damage and Resistances

Bomb Specialist
Ascendancy Notable Passive Skill
Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits [1]

Bomb Specialist is a notable Ascendancy passive skill for the Saboteur. It grants a chance to deal more area of effect damage and a chance to take less damage from area of effect attacks.

Ruthless mode

Bomb Specialist (Ruthless)
Ascendancy Notable Passive Skill
Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits

Bomb Specialist in Ruthless mode is unchanged.

Version history

Version Changes
3.21.0
  • Reworked. Old mods listed below:
    • 25% increased Mine Throwing Speed if you Detonated Mines Recently
    • You gain 5% increased Area of Effect for each Mine
    • Mines have 25% increased Detonation Speed
3.13.0
  • No longer grants 40% increased Damage if you Detonated Mines Recently.
  • Now grants 25% increased Mine Throwing Speed if you Detonated Mines Recently (from 20%), 5% increased Area of Effect for each Mine (from 4%), and causes Mines to have 25% increased Detonation Speed (from 20%).
3.8.0
  • No longer allows you have up to 2 additional mines placed at a time. Now grants 4% increased area of effect for each mine, and grants your mines 20% increased detonation speed. Also grants 20% increased mine throwing speed if you detonated mines recently (was previously mine laying speed).
3.2.0
  • Removed You gain 8% increased Damage for each Trap, You gain 8% increased Area of Effect for each Mine, and 10% Chance for Traps to Trigger an additional time.
  • Added 20% increased Mine Laying Speed if you Detonated Mines Recently and 40% increased Damage if you Detonated Mines Recently
2.6.0
  • Bomb Specialist (Saboteur) now grants 8% increased area of effect for each Mine.
2.2.0
  • Added to the game.

Elemental Damage, Mine Placement Speed

Demolitions Specialist
Ascendancy Notable Passive Skill
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land [1]

Demolitions Specialist is a notable Ascendancy passive skill for the Saboteur. It grants increased aura effect of your mines and causes them to apply Hinder to nearby enemies when they are placed.

Ruthless mode

Demolitions Specialist (Ruthless)
Ascendancy Notable Passive Skill
150% increased Effect of Auras from Mines

Demolitions Specialist in Ruthless mode does not cause mines to hinder nearby enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Mines Hinder Enemies near them for 2 seconds when they Land" in Ruthless.
3.21.0
  • Demolitions Specialist now causes Mines to Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 30% (previously 40%).
  • No longer requires Like Clockwork (which replaces Bomb Specialist).
  • The small passive prior no longer provides 10% increased Trap and Mine Damage, it now provides 8% increased Area of Effect.
3.13.0
  • Now grants 150% increased Effect of Auras from Mines (from 100%).
3.8.0
  • Reworked. Old values listed below:
    • You gain 8% increased Area of Effect for each Mine
    • 100% increased Mine Arming Speed
    • 20% chance when Placing Mines to Place an additional Mine
3.2.0
  • Removed 20% increased Mine Laying Speed if you Detonated Mines Recently and 40% increased Damage if you Detonated Mines Recently.
  • Added You gain 8% increased Area of Effect for each Mine.
2.3.0
  • Increased Damage if you detonated mines recently increased from 20% to 40%.
  • Additional mine placement chance decreased from 30% to 20%.
  • Removed 20% increased Mine Damage.
  • Added 100% increased Mine Arming Speed.
2.2.0
  • Added to the game.

Bomb Specialist Elemental Damage, Mine Placement Speed

Perfect Crime
Ascendancy Notable Passive Skill
35% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated [1]

Perfect Crime is a notable Ascendancy passive skill for the Saboteur. It grants the skill Summon Triggerbots, which summons two invulnerable Triggerbot minions that follow you. Whenever you trigger a spell, the skill will be triggered from both your Triggerbots instead. However, the skill causes you to deal less damage with triggered spells. Minions which are summoned via Triggerbots are not subject to the less damage modifier.[1]

Ruthless mode

Perfect Crime (Ruthless)
Ascendancy Notable Passive Skill
40% less Damage with Triggered Spells
Triggers Level 20 Summon Triggerbots when Allocated

Perfect Crime in Ruthless mode grants a higher damage penalty for triggered spells.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
3.21.0
  • Reworked. Old mods listed below:
    • You gain 10% increased Damage for each Trap
    • 25% Chance for Traps to Trigger an additional time
    • 25% reduced Cost of Skills that throw Traps
3.14.0
  • Reduced mana cost (of skills that throw traps) changed to reduced all costs.
3.13.0
  • No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
  • Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.
3.2.0
  • Added to the game.

Elemental Damage, Trap Throwing Speed

Chain Reaction
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]

Chain Reaction is a notable Ascendancy passive skill for the Saboteur. It causes traps to trigger other nearby traps and grants area of effect for traps.

Ruthless mode

Chain Reaction (Ruthless)
Ascendancy Notable Passive Skill
When your Traps Trigger, your nearby Traps also Trigger

Chain Reaction in Ruthless mode does not grant AOE for traps.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Skills used by Traps have 50% increased Area of Effect" in Ruthless.
3.21.0
  • Removed 50% increased Cooldown Recovery Rate for throwing Traps.
  • No longer requires Perfect Crime.
  • The small passive prior no longer provides 10% increased Trap and Mine Damage. It instead now provides 8% increased Area of Effect.
3.13.0
  • No longer grants 30% increased Trap Damage.
  • Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).
3.2.0
  • Bonus trap damage increased from 20% to 30%.
  • Trap cooldown recovery speed decreased from 40% to 30%.
2.6.0
  • Chain Reaction (Saboteur) now grants 20% increased area of effect for Traps.
2.2.0
  • Added to the game.

Perfect Crime Elemental Damage, Trap Throwing Speed

Version history

Version Changes
3.2.0