Reave: Difference between revisions

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|metadata_id                            = Metadata/Items/Gems/SkillGemReave
|metadata_id                            = Metadata/Items/Gems/SkillGemReave
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Orb of Transmutation
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalReave
|purchase_cost_normal1_amount            = 1
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|intelligence_percent                    = 40
|intelligence_percent                    = 40
|gem_tags                                = Attack, AoE, Melee
|gem_tags                                = Attack, AoE, Melee
|gem_description                        = Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
|gem_description                        = Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
|active_skill_name                      = Reave
|active_skill_name                      = Reave
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Rune Dagger
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Rune Dagger
Line 20: Line 19:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = +(0.1-2) to maximum Stages
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_breakpoints               = 10.0
|quality_type1_stat1_value              = 500
|quality_type1_stat1_id                 = reave_additional_max_stacks
|quality_type2_weight                    = 20
|quality_type1_stat1_value               = 100
|quality_type2_stat_text                = 5% of Physical Damage converted to a random Element
|static_cost_amounts                    = 6
|quality_type2_stat1_id                  = skill_convert_%_physical_damage_to_random_element
|static_cost_types                      = Mana
|quality_type2_stat1_value              = 5000
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% chance to cause Bleeding
|quality_type3_stat1_id                  = bleed_on_hit_with_attacks_%
|quality_type3_stat1_value               = 1000
|quality_type4_weight                    = 10
|quality_type4_stat_text                = +0.1 to maximum Stages
|quality_type4_stat1_id                 = reave_additional_max_stacks
|quality_type4_stat1_value               = 100
|static_mana_cost                        = 6
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = reave_area_of_effect_+%_final_per_stage
|static_stat1_id                        = console_skill_dont_chase
|static_stat1_value                      = 50
|static_stat1_value                      = 1
|static_stat2_id                        = is_area_damage
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = display_reave_base_maximum_stacks
|static_stat3_value                      = 1
|static_stat3_value                      = 4
|stat_text                              = Deals (135-155)% of Base Attack Damage<br>50% more Area of Effect for each stage<br>+(0-2) to radius
|static_stat4_id                        = reave_area_of_effect_+%_final_per_stage
|static_stat4_value                      = 50
|stat_text                              = 4 Maximum Stages<br>+(0-0.2) metres to radius<br>50% more Area of Effect for each stage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
|level1_damage_effectiveness            = 135
|level1_damage_effectiveness            = 170
|level1_damage_multiplier                = 135
|level1_damage_multiplier                = 170
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
|level2_damage_effectiveness            = 136
|level2_damage_effectiveness            = 174.2
|level2_damage_multiplier                = 136.1
|level2_damage_multiplier                = 174.2
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
|level3_damage_effectiveness            = 137
|level3_damage_effectiveness            = 178.4
|level3_damage_multiplier                = 137.1
|level3_damage_multiplier                = 178.4
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
|level4_damage_effectiveness            = 138
|level4_damage_effectiveness            = 182.6
|level4_damage_multiplier                = 138.2
|level4_damage_multiplier                = 182.6
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
|level5_damage_effectiveness            = 139
|level5_damage_effectiveness            = 186.8
|level5_damage_multiplier                = 139.2
|level5_damage_multiplier                = 186.8
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
|level6_damage_effectiveness            = 140
|level6_damage_effectiveness            = 191.1
|level6_damage_multiplier                = 140.3
|level6_damage_multiplier                = 191.1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
|level7_damage_effectiveness            = 141
|level7_damage_effectiveness            = 195.3
|level7_damage_multiplier                = 141.3
|level7_damage_multiplier                = 195.3
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
|level8_damage_effectiveness            = 142
|level8_damage_effectiveness            = 199.5
|level8_damage_multiplier                = 142.4
|level8_damage_multiplier                = 199.5
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
|level9_damage_effectiveness            = 143
|level9_damage_effectiveness            = 203.7
|level9_damage_multiplier                = 143.4
|level9_damage_multiplier                = 203.7
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
|level10_damage_effectiveness            = 144
|level10_damage_effectiveness            = 207.9
|level10_damage_multiplier              = 144.5
|level10_damage_multiplier              = 207.9
|level10_stat_text                      = +1 to radius
|level10_stat_text                      = +0.1 metres to radius
|level10_stat1_id                        = active_skill_base_radius_+
|level10_stat1_id                        = active_skill_base_radius_+
|level10_stat1_value                    = 1
|level10_stat1_value                    = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
|level11_damage_effectiveness            = 146
|level11_damage_effectiveness            = 212.1
|level11_damage_multiplier              = 145.5
|level11_damage_multiplier              = 212.1
|level11_stat_text                      = +1 to radius
|level11_stat_text                      = +0.1 metres to radius
|level11_stat1_id                        = active_skill_base_radius_+
|level11_stat1_id                        = active_skill_base_radius_+
|level11_stat1_value                    = 1
|level11_stat1_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
|level12_damage_effectiveness            = 147
|level12_damage_effectiveness            = 216.3
|level12_damage_multiplier              = 146.6
|level12_damage_multiplier              = 216.3
|level12_stat_text                      = +1 to radius
|level12_stat_text                      = +0.1 metres to radius
|level12_stat1_id                        = active_skill_base_radius_+
|level12_stat1_id                        = active_skill_base_radius_+
|level12_stat1_value                    = 1
|level12_stat1_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
|level13_damage_effectiveness            = 148
|level13_damage_effectiveness            = 220.5
|level13_damage_multiplier              = 147.6
|level13_damage_multiplier              = 220.5
|level13_stat_text                      = +1 to radius
|level13_stat_text                      = +0.1 metres to radius
|level13_stat1_id                        = active_skill_base_radius_+
|level13_stat1_id                        = active_skill_base_radius_+
|level13_stat1_value                    = 1
|level13_stat1_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_damage_effectiveness            = 149
|level14_damage_effectiveness            = 224.7
|level14_damage_multiplier              = 148.7
|level14_damage_multiplier              = 224.7
|level14_stat_text                      = +1 to radius
|level14_stat_text                      = +0.1 metres to radius
|level14_stat1_id                        = active_skill_base_radius_+
|level14_stat1_id                        = active_skill_base_radius_+
|level14_stat1_value                    = 1
|level14_stat1_value                    = 1
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
|level15_damage_effectiveness            = 150
|level15_damage_effectiveness            = 228.9
|level15_damage_multiplier              = 149.7
|level15_damage_multiplier              = 228.9
|level15_stat_text                      = +1 to radius
|level15_stat_text                      = +0.1 metres to radius
|level15_stat1_id                        = active_skill_base_radius_+
|level15_stat1_id                        = active_skill_base_radius_+
|level15_stat1_value                    = 1
|level15_stat1_value                    = 1
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 151
|level16_damage_effectiveness            = 233.2
|level16_damage_multiplier              = 150.8
|level16_damage_multiplier              = 233.2
|level16_stat_text                      = +1 to radius
|level16_stat_text                      = +0.1 metres to radius
|level16_stat1_id                        = active_skill_base_radius_+
|level16_stat1_id                        = active_skill_base_radius_+
|level16_stat1_value                    = 1
|level16_stat1_value                    = 1
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 152
|level17_damage_effectiveness            = 237.4
|level17_damage_multiplier              = 151.8
|level17_damage_multiplier              = 237.4
|level17_stat_text                      = +1 to radius
|level17_stat_text                      = +0.1 metres to radius
|level17_stat1_id                        = active_skill_base_radius_+
|level17_stat1_id                        = active_skill_base_radius_+
|level17_stat1_value                    = 1
|level17_stat1_value                    = 1
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 153
|level18_damage_effectiveness            = 241.6
|level18_damage_multiplier              = 152.9
|level18_damage_multiplier              = 241.6
|level18_stat_text                      = +1 to radius
|level18_stat_text                      = +0.1 metres to radius
|level18_stat1_id                        = active_skill_base_radius_+
|level18_stat1_id                        = active_skill_base_radius_+
|level18_stat1_value                    = 1
|level18_stat1_value                    = 1
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 154
|level19_damage_effectiveness            = 245.8
|level19_damage_multiplier              = 153.9
|level19_damage_multiplier              = 245.8
|level19_stat_text                      = +1 to radius
|level19_stat_text                      = +0.1 metres to radius
|level19_stat1_id                        = active_skill_base_radius_+
|level19_stat1_id                        = active_skill_base_radius_+
|level19_stat1_value                    = 1
|level19_stat1_value                    = 1
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 155
|level20_damage_effectiveness            = 250
|level20_damage_multiplier              = 155
|level20_damage_multiplier              = 250
|level20_stat_text                      = +2 to radius
|level20_stat_text                      = +0.2 metres to radius
|level20_stat1_id                        = active_skill_base_radius_+
|level20_stat1_id                        = active_skill_base_radius_+
|level20_stat1_value                    = 2
|level20_stat1_value                    = 2
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 156
|level21_damage_effectiveness            = 254.2
|level21_damage_multiplier              = 156.1
|level21_damage_multiplier              = 254.2
|level21_stat_text                      = +2 to radius
|level21_stat_text                      = +0.2 metres to radius
|level21_stat1_id                        = active_skill_base_radius_+
|level21_stat1_id                        = active_skill_base_radius_+
|level21_stat1_value                    = 2
|level21_stat1_value                    = 2
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 157
|level22_damage_effectiveness            = 258.4
|level22_damage_multiplier              = 157.1
|level22_damage_multiplier              = 258.4
|level22_stat_text                      = +2 to radius
|level22_stat_text                      = +0.2 metres to radius
|level22_stat1_id                        = active_skill_base_radius_+
|level22_stat1_id                        = active_skill_base_radius_+
|level22_stat1_value                    = 2
|level22_stat1_value                    = 2
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 158
|level23_damage_effectiveness            = 262.6
|level23_damage_multiplier              = 158.2
|level23_damage_multiplier              = 262.6
|level23_stat_text                      = +2 to radius
|level23_stat_text                      = +0.2 metres to radius
|level23_stat1_id                        = active_skill_base_radius_+
|level23_stat1_id                        = active_skill_base_radius_+
|level23_stat1_value                    = 2
|level23_stat1_value                    = 2
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 159
|level24_damage_effectiveness            = 266.8
|level24_damage_multiplier              = 159.2
|level24_damage_multiplier              = 266.8
|level24_stat_text                      = +2 to radius
|level24_stat_text                      = +0.2 metres to radius
|level24_stat1_id                        = active_skill_base_radius_+
|level24_stat1_id                        = active_skill_base_radius_+
|level24_stat1_value                    = 2
|level24_stat1_value                    = 2
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 160
|level25_damage_effectiveness            = 271.1
|level25_damage_multiplier              = 160.3
|level25_damage_multiplier              = 271.1
|level25_stat_text                      = +2 to radius
|level25_stat_text                      = +0.2 metres to radius
|level25_stat1_id                        = active_skill_base_radius_+
|level25_stat1_id                        = active_skill_base_radius_+
|level25_stat1_value                    = 2
|level25_stat1_value                    = 2
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 161
|level26_damage_effectiveness            = 275.3
|level26_damage_multiplier              = 161.3
|level26_damage_multiplier              = 275.3
|level26_stat_text                      = +2 to radius
|level26_stat_text                      = +0.2 metres to radius
|level26_stat1_id                        = active_skill_base_radius_+
|level26_stat1_id                        = active_skill_base_radius_+
|level26_stat1_value                    = 2
|level26_stat1_value                    = 2
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 162
|level27_damage_effectiveness            = 279.5
|level27_damage_multiplier              = 162.4
|level27_damage_multiplier              = 279.5
|level27_stat_text                      = +2 to radius
|level27_stat_text                      = +0.2 metres to radius
|level27_stat1_id                        = active_skill_base_radius_+
|level27_stat1_id                        = active_skill_base_radius_+
|level27_stat1_value                    = 2
|level27_stat1_value                    = 2
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 163
|level28_damage_effectiveness            = 283.7
|level28_damage_multiplier              = 163.4
|level28_damage_multiplier              = 283.7
|level28_stat_text                      = +2 to radius
|level28_stat_text                      = +0.2 metres to radius
|level28_stat1_id                        = active_skill_base_radius_+
|level28_stat1_id                        = active_skill_base_radius_+
|level28_stat1_value                    = 2
|level28_stat1_value                    = 2
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 164
|level29_damage_effectiveness            = 287.9
|level29_damage_multiplier              = 164.5
|level29_damage_multiplier              = 287.9
|level29_stat_text                      = +2 to radius
|level29_stat_text                      = +0.2 metres to radius
|level29_stat1_id                        = active_skill_base_radius_+
|level29_stat1_id                        = active_skill_base_radius_+
|level29_stat1_value                    = 2
|level29_stat1_value                    = 2
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 166
|level30_damage_effectiveness            = 292.1
|level30_damage_multiplier              = 165.5
|level30_damage_multiplier              = 292.1
|level30_stat_text                      = +3 to radius
|level30_stat_text                      = +0.3 metres to radius
|level30_stat1_id                        = active_skill_base_radius_+
|level30_stat1_id                        = active_skill_base_radius_+
|level30_stat1_value                    = 3
|level30_stat1_value                    = 3
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 166
|level31_damage_effectiveness            = 294.2
|level31_damage_multiplier              = 166.1
|level31_damage_multiplier              = 294.2
|level31_stat_text                      = +3 to radius
|level31_stat_text                      = +0.3 metres to radius
|level31_stat1_id                        = active_skill_base_radius_+
|level31_stat1_id                        = active_skill_base_radius_+
|level31_stat1_value                    = 3
|level31_stat1_value                    = 3
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 167
|level32_damage_effectiveness            = 296.3
|level32_damage_multiplier              = 166.6
|level32_damage_multiplier              = 296.3
|level32_stat_text                      = +3 to radius
|level32_stat_text                      = +0.3 metres to radius
|level32_stat1_id                        = active_skill_base_radius_+
|level32_stat1_id                        = active_skill_base_radius_+
|level32_stat1_value                    = 3
|level32_stat1_value                    = 3
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 167
|level33_damage_effectiveness            = 298.4
|level33_damage_multiplier              = 167.1
|level33_damage_multiplier              = 298.4
|level33_stat_text                      = +3 to radius
|level33_stat_text                      = +0.3 metres to radius
|level33_stat1_id                        = active_skill_base_radius_+
|level33_stat1_id                        = active_skill_base_radius_+
|level33_stat1_value                    = 3
|level33_stat1_value                    = 3
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 168
|level34_damage_effectiveness            = 300.5
|level34_damage_multiplier              = 167.6
|level34_damage_multiplier              = 300.5
|level34_stat_text                      = +3 to radius
|level34_stat_text                      = +0.3 metres to radius
|level34_stat1_id                        = active_skill_base_radius_+
|level34_stat1_id                        = active_skill_base_radius_+
|level34_stat1_value                    = 3
|level34_stat1_value                    = 3
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 168
|level35_damage_effectiveness            = 302.6
|level35_damage_multiplier              = 168.2
|level35_damage_multiplier              = 302.6
|level35_stat_text                      = +3 to radius
|level35_stat_text                      = +0.3 metres to radius
|level35_stat1_id                        = active_skill_base_radius_+
|level35_stat1_id                        = active_skill_base_radius_+
|level35_stat1_value                    = 3
|level35_stat1_value                    = 3
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 169
|level36_damage_effectiveness            = 304.7
|level36_damage_multiplier              = 168.7
|level36_damage_multiplier              = 304.7
|level36_stat_text                      = +3 to radius
|level36_stat_text                      = +0.3 metres to radius
|level36_stat1_id                        = active_skill_base_radius_+
|level36_stat1_id                        = active_skill_base_radius_+
|level36_stat1_value                    = 3
|level36_stat1_value                    = 3
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 169
|level37_damage_effectiveness            = 306.8
|level37_damage_multiplier              = 169.2
|level37_damage_multiplier              = 306.8
|level37_stat_text                      = +3 to radius
|level37_stat_text                      = +0.3 metres to radius
|level37_stat1_id                        = active_skill_base_radius_+
|level37_stat1_id                        = active_skill_base_radius_+
|level37_stat1_value                    = 3
|level37_stat1_value                    = 3
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 170
|level38_damage_effectiveness            = 308.9
|level38_damage_multiplier              = 169.7
|level38_damage_multiplier              = 308.9
|level38_stat_text                      = +3 to radius
|level38_stat_text                      = +0.3 metres to radius
|level38_stat1_id                        = active_skill_base_radius_+
|level38_stat1_id                        = active_skill_base_radius_+
|level38_stat1_value                    = 3
|level38_stat1_value                    = 3
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 170
|level39_damage_effectiveness            = 311.1
|level39_damage_multiplier              = 170.3
|level39_damage_multiplier              = 311.1
|level39_stat_text                      = +3 to radius
|level39_stat_text                      = +0.3 metres to radius
|level39_stat1_id                        = active_skill_base_radius_+
|level39_stat1_id                        = active_skill_base_radius_+
|level39_stat1_value                    = 3
|level39_stat1_value                    = 3
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 171
|level40_damage_effectiveness            = 313.2
|level40_damage_multiplier              = 170.8
|level40_damage_multiplier              = 313.2
|level40_stat_text                      = +3 to radius
|level40_stat_text                      = +0.3 metres to radius
|level40_stat1_id                        = active_skill_base_radius_+
|level40_stat1_id                        = active_skill_base_radius_+
|level40_stat1_value                    = 3
|level40_stat1_value                    = 3
Line 384: Line 375:
|quest_reward4_npc                      = Lilly Roth
|quest_reward4_npc                      = Lilly Roth
}}
}}
{{for|the Vaal-themed counterpart|Vaal Reave}}
 
'''Reave''' is a [[melee]] [[attack]] [[active skill|skill]] that deals damage in a small area in front of you, gaining more [[area of effect]] with each continuous hit. The bonus AoE is gradually lost while not hitting anything.
'''Reave''' is a [[melee]] [[attack]] [[active skill|skill]] that deals damage in a small area in front of you, gaining more [[area of effect]] with each continuous hit. The bonus AoE is gradually lost while not hitting anything.


Line 390: Line 381:
* '''[[Dual Wielding]]''': Using Reave while dual wielding will alternate the weapon used for attacking.
* '''[[Dual Wielding]]''': Using Reave while dual wielding will alternate the weapon used for attacking.


* '''More [[area of effect]]''': this is a local multiplicative bonus and applies only to Reave and {{il|Vaal Reave}}. At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.  
* '''More [[area of effect]]''': This is a local multiplicative bonus and applies only to Reave and {{il|Vaal Reave}}. At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.  


* '''Stacks''': if no enemy is hit with Reave or Vaal Reave for three seconds, all stacks are lost. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave. Phantasmal quality only increases the stacks of normal Reave, Vaal Reave will still only generate up to 8 stacks.
* '''Stacks''': If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave.


* '''[[Duration]]''': currently there is no way to increase its duration.
* '''[[Duration]]''': Currently there is no way to increase its duration.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_header          = +x to radius
|c1_abbr          = Radius
|c1_abbr            = Radius
  |c1_header          = +x metres to radius
|c1_pattern_extract = %+(%d+) to radius
  |c1_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c1_pattern_value  = %d
  |c1_pattern_value  = +%sm
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 408: Line 402:
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


{{Skill microtransaction list}}
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.19.0|
* Reave now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%).
}}
{{Version history table row|3.15.0|
* Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
}}
{{Version history table row|3.13.0|
* Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
* Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Now has alternative gem [[quality]].
* Now has alternative gem [[quality]].
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
* Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
* The base skill radius is now 2 units larger.
* The base skill radius is now 2 units larger.
* Now gains up to +2 radius at gem level 20 (from +4).
* Now gains up to +2 radius at gem level 20 (from +4).
* Now loses stages incrementally after a short period without hitting anything, rather than all at once.
* Now loses stages incrementally after a short period without hitting anything, rather than all at once.
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
* Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Reave gains 1 additional unit of radius every 5 levels.
* Reave gains 1 additional unit of radius every 5 levels.
* No longer gain increased area of effect radius.
* No longer gain increased area of effect radius.
* Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
* Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
* 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Duration on Reave increased to 3 seconds from 2.
* Duration on Reave increased to 3 seconds from 2.
* The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
* The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
* Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
* Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
* The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
{{Version history table row|1.1.5}}
}}
{{Version history table row|1.1.5|
* Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
* Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
{{Version history table row|1.1.3}}
}}
{{Version history table row|1.1.3|
* Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
* Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
{{Version history table row|0.11.6c}}
}}
{{Version history table row|0.11.6c|
* Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
* Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
{{Version history table row|0.11.6}}
}}
{{Version history table row|0.11.6|
* Reave is now not replaced with a Default attack when you are out of mana. <br> This is to prevent losing Area of Effect stacks when using the skill.
* Reave is now not replaced with a Default attack when you are out of mana. <br> This is to prevent losing Area of Effect stacks when using the skill.
{{Version history table row|0.11.5c}}
}}
{{Version history table row|0.11.5c|
* Fixed a bug where Reave would not hit all the targets within its range.
* Fixed a bug where Reave would not hit all the targets within its range.
{{Version history table row|0.11.4b}}
}}
{{Version history table row|0.11.4b|
* Reave stacks no longer reset when interacting with game objects <br> (for example, picking up items or opening doors).
* Reave stacks no longer reset when interacting with game objects <br> (for example, picking up items or opening doors).
{{Version history table row|0.11.4}}
}}
{{Version history table row|0.11.4|
* Reave has been added to the game.
* Reave has been added to the game.
|}
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}


[[ru:Опустошение]]
[[ru:Опустошение]]

Latest revision as of 15:06, 22 December 2023

ReaveReave of RefractionVaal Reave
ReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemReave

Reave is a melee attack skill that deals damage in a small area in front of you, gaining more area of effect with each continuous hit. The bonus AoE is gradually lost while not hitting anything.

Skill functions and interactions

  • Dual Wielding: Using Reave while dual wielding will alternate the weapon used for attacking.
  • More area of effect: This is a local multiplicative bonus and applies only to Reave and Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (250-350)% of base
    Effectiveness of Added Damage: (250-350)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . At 4 stacks, Reave has a total of 200% more area of effect which ends up at 41 radius for level 20 gem. Area of effect spreads out in a 135 degree arc.
  • Stacks: If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally. The maximum number of stacks that can be applied is 4, but any number of stacks can be maintained. This allows it to be possible to maintain 8 stacks by first using Vaal Reave.
  • Duration: Currently there is no way to increase its duration.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
RadiusExp.Total Exp.
1122114170%170%N/A00
2152517174.2%174.2%N/A1524915249
3193021178.4%178.4%N/A4151756766
4233524182.6%182.6%N/A81983138749
5274128186.8%186.8%N/A147968286717
6314632191.1%191.1%N/A250557537274
7355136195.3%195.3%N/A405086942360
8385538199.5%199.5%N/A4477181390078
9415941203.7%203.7%N/A6153182005396
10446344207.9%207.9%+0.1m8346392840035
11476747212.1%212.1%+0.1m15707604410795
12507149216.3%216.3%+0.1m16339876044782
13537552220.5%220.5%+0.1m21510308195812
14567955224.7%224.7%+0.1m281218911008001
15598358228.9%228.9%+0.1m509936016107361
16628760233.2%233.2%+0.1m940073125508092
17649062237.4%237.4%+0.1m1527336640781458
18669264241.6%241.6%+0.1m2628658267068040
19689566245.8%245.8%+0.1m62890590129958630
20709868250%250%+0.2m212046017342004647
217210070254.2%254.2%+0.2mN/AN/A
2274N/AN/A258.4%258.4%+0.2mN/AN/A
2376N/AN/A262.6%262.6%+0.2mN/AN/A
2478N/AN/A266.8%266.8%+0.2mN/AN/A
2580N/AN/A271.1%271.1%+0.2mN/AN/A
2682N/AN/A275.3%275.3%+0.2mN/AN/A
2784N/AN/A279.5%279.5%+0.2mN/AN/A
2886N/AN/A283.7%283.7%+0.2mN/AN/A
2988N/AN/A287.9%287.9%+0.2mN/AN/A
3090N/AN/A292.1%292.1%+0.3mN/AN/A
3191N/AN/A294.2%294.2%+0.3mN/AN/A
3292N/AN/A296.3%296.3%+0.3mN/AN/A
3393N/AN/A298.4%298.4%+0.3mN/AN/A
3494N/AN/A300.5%300.5%+0.3mN/AN/A
3595N/AN/A302.6%302.6%+0.3mN/AN/A
3696N/AN/A304.7%304.7%+0.3mN/AN/A
3797N/AN/A306.8%306.8%+0.3mN/AN/A
3898N/AN/A308.9%308.9%+0.3mN/AN/A
3999N/AN/A311.1%311.1%+0.3mN/AN/A
40100N/AN/A313.2%313.2%+0.3mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2) to maximum Stages1

Item acquisition

Reave can drop anywhere.

Recipes

Reave can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Reave.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Reave Damage 166Merciless Labyrinth25% increased Reave Damagehelmet 100
Enchantment Reave Damage 275Eternal Labyrinth40% increased Reave Damagehelmet 100
Enchantment Reave Area Of Effect 166Merciless Labyrinth16% increased Reave Radiushelmet 100
Enchantment Reave Area Of Effect 275Eternal Labyrinth24% increased Reave Radiushelmet 100

Alternate skill effects

Reave has the following alternate skill effects:

ItemEffect(s)
Demonic Reave EffectDemonic Reave EffectSkill Gem EffectYour Reave becomes a wave of demonic energy.Your Reave becomes a wave of demonic energy.

Version history

Version Changes
3.23.0
  • Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.
3.19.0
  • Reave now has 170% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 250% at gem level 20 (previously 225%).
3.15.0
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
3.13.0
  • Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
3.12.0
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +2 radius at gem level 20 (from +4).
  • Now loses stages incrementally after a short period without hitting anything, rather than all at once.
3.1.0
  • Radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
2.6.0
  • Reave gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
  • Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
2.4.0
  • 16% more damage at gem level 20. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Duration on Reave increased to 3 seconds from 2.
  • The maximum number of stacks you can obtain is now 4. The area of effect per stack has been doubled to compensate for the reduced maximum stack count.
  • Now defaults to your auto-attack if you don't have enough mana to use Reave. Stacks of Reave are not removed if you use other actions.
1.2.0
  • The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
1.1.5
  • Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
1.1.3
  • Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
0.11.6c
  • Changed Reave so you no longer lose stacks when moving to initiate a new skill. You only lose stacks when that skill starts to occur.
0.11.6
  • Reave is now not replaced with a Default attack when you are out of mana.
    This is to prevent losing Area of Effect stacks when using the skill.
0.11.5c
  • Fixed a bug where Reave would not hit all the targets within its range.
0.11.4b
  • Reave stacks no longer reset when interacting with game objects
    (for example, picking up items or opening doors).
0.11.4
  • Reave has been added to the game.

ru:Опустошение