Molten Strike: Difference between revisions

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|metadata_id                            = Metadata/Items/Gems/SkillGemMoltenStrike
|metadata_id                            = Metadata/Items/Gems/SkillGemMoltenStrike
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalMoltenStrike
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Attack, Projectile, AoE, Melee, Strike, Fire
|gem_tags                                = Attack, Projectile, AoE, Melee, Strike, Fire
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.
|gem_description                        = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
|active_skill_name                      = Molten Strike
|active_skill_name                      = Molten Strike
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
Line 20: Line 19:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|skill_cost1_type                        = mana
|quality_type1_weight                    = 1
|quality_type1_weight                    = 50
|quality_type1_stat_text                = Projectiles deal (0.5-10)% more Damage with Hits and Ailments
|quality_type1_stat_text                = 1% increased Fire Damage
|quality_type1_breakpoints               = 2.0
|quality_type1_stat1_id                  = fire_damage_+%
|quality_type1_stat1_id                 = active_skill_hit_ailment_damage_with_projectile_+%_final
|quality_type1_stat1_value               = 1000
|quality_type1_stat1_value               = 500
|quality_type2_weight                    = 100
|static_cost_amounts                    = 6
|quality_type2_stat_text                = 1% increased Projectile Speed
|static_cost_types                      = Mana
|quality_type2_stat1_id                 = base_projectile_speed_+%
|quality_type2_stat1_value               = 1000
|quality_type3_weight                    = 20
|quality_type3_stat_text                = +0.1 to Melee Strike Range
|quality_type3_stat1_id                  = melee_range_+
|quality_type3_stat1_value              = 100
|quality_type4_weight                    = 100
|quality_type4_stat_text                = 2% increased Damage over Time
|quality_type4_stat1_id                  = damage_over_time_+%
|quality_type4_stat1_value              = 2000
|static_cost1_amount                    = 6
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat1_id                        = show_number_of_projectiles
|static_stat1_value                      = 60
|static_stat1_value                      = 1
|static_stat2_id                        = number_of_additional_projectiles
|static_stat2_id                        = base_number_of_projectiles
|static_stat2_value                      = 3
|static_stat2_value                      = 4
|static_stat3_id                        = active_skill_projectile_damage_+%_final
|static_stat3_id                        = quality_display_base_number_of_projectiles_is_gem
|static_stat3_value                      = -50
|static_stat3_value                      = 1
|static_stat4_id                        = active_skill_damage_over_time_from_projectile_hits_+%_final
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat4_value                      = -50
|static_stat4_value                      = 60
|static_stat5_id                        = show_number_of_projectiles
|static_stat5_id                        = active_skill_hit_ailment_damage_with_projectile_+%_final
|static_stat5_value                      = 1
|static_stat5_value                      = -50
|stat_text                              = Deals (110-148)% of Base Attack Damage<br>60% of Physical Damage Converted to Fire Damage<br>Fires 3 additional Projectiles<br>Projectiles deal 50% less Damage<br>Damage Over Time caused by Projectiles deals 50% less Damage<br>+(2-6) to Melee Strike Range<br>(2-75) to (3-113) Added Fire Damage
|stat_text                              = (2-75) to (3-113) Added Fire Damage<br>Fires 4 Projectiles<br>60% of Physical Damage Converted to Fire Damage<br>+(0.2-0.6) metres to Melee Strike Range<br>Projectiles deal 50% less Damage with Hits and Ailments
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 110
|level1_damage_effectiveness            = 110
|level1_damage_multiplier                = 110
|level1_damage_multiplier                = 110
|level1_stat_text                        = +2 to Melee Strike Range<br>2 to 3 Added Fire Damage
|level1_stat_text                        = 2 to 3 Added Fire Damage<br>+0.2 metres to Melee Strike Range
|level1_stat1_id                        = melee_range_+
|level1_stat1_id                        = attack_minimum_added_fire_damage
|level1_stat1_value                      = 2
|level1_stat1_value                      = 2
|level1_stat2_id                        = attack_minimum_added_fire_damage
|level1_stat2_id                        = attack_maximum_added_fire_damage
|level1_stat2_value                      = 2
|level1_stat2_value                      = 3
|level1_stat3_id                        = attack_maximum_added_fire_damage
|level1_stat3_id                        = melee_range_+
|level1_stat3_value                      = 3
|level1_stat3_value                      = 2
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 112
|level2_damage_effectiveness            = 114
|level2_damage_multiplier                = 112
|level2_damage_multiplier                = 113.9
|level2_stat_text                        = +2 to Melee Strike Range<br>2 to 3 Added Fire Damage
|level2_stat_text                        = 2 to 3 Added Fire Damage<br>+0.2 metres to Melee Strike Range
|level2_stat1_id                        = melee_range_+
|level2_stat1_id                        = attack_minimum_added_fire_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_minimum_added_fire_damage
|level2_stat2_id                        = attack_maximum_added_fire_damage
|level2_stat2_value                      = 2
|level2_stat2_value                      = 3
|level2_stat3_id                        = attack_maximum_added_fire_damage
|level2_stat3_id                        = melee_range_+
|level2_stat3_value                      = 3
|level2_stat3_value                      = 2
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 114
|level3_damage_effectiveness            = 118
|level3_damage_multiplier                = 114
|level3_damage_multiplier                = 117.9
|level3_stat_text                        = +2 to Melee Strike Range<br>3 to 4 Added Fire Damage
|level3_stat_text                        = 3 to 4 Added Fire Damage<br>+0.2 metres to Melee Strike Range
|level3_stat1_id                        = melee_range_+
|level3_stat1_id                        = attack_minimum_added_fire_damage
|level3_stat1_value                      = 2
|level3_stat1_value                      = 3
|level3_stat2_id                        = attack_minimum_added_fire_damage
|level3_stat2_id                        = attack_maximum_added_fire_damage
|level3_stat2_value                      = 3
|level3_stat2_value                      = 4
|level3_stat3_id                        = attack_maximum_added_fire_damage
|level3_stat3_id                        = melee_range_+
|level3_stat3_value                      = 4
|level3_stat3_value                      = 2
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 116
|level4_damage_effectiveness            = 122
|level4_damage_multiplier                = 116
|level4_damage_multiplier                = 121.8
|level4_stat_text                        = +3 to Melee Strike Range<br>4 to 6 Added Fire Damage
|level4_stat_text                        = 4 to 6 Added Fire Damage<br>+0.3 metres to Melee Strike Range
|level4_stat1_id                        = melee_range_+
|level4_stat1_id                        = attack_minimum_added_fire_damage
|level4_stat1_value                      = 3
|level4_stat1_value                      = 4
|level4_stat2_id                        = attack_minimum_added_fire_damage
|level4_stat2_id                        = attack_maximum_added_fire_damage
|level4_stat2_value                      = 4
|level4_stat2_value                      = 6
|level4_stat3_id                        = attack_maximum_added_fire_damage
|level4_stat3_id                        = melee_range_+
|level4_stat3_value                      = 6
|level4_stat3_value                      = 3
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 118
|level5_damage_effectiveness            = 126
|level5_damage_multiplier                = 118
|level5_damage_multiplier                = 125.8
|level5_stat_text                        = +3 to Melee Strike Range<br>5 to 8 Added Fire Damage
|level5_stat_text                        = 5 to 8 Added Fire Damage<br>+0.3 metres to Melee Strike Range
|level5_stat1_id                        = melee_range_+
|level5_stat1_id                        = attack_minimum_added_fire_damage
|level5_stat1_value                      = 3
|level5_stat1_value                      = 5
|level5_stat2_id                        = attack_minimum_added_fire_damage
|level5_stat2_id                        = attack_maximum_added_fire_damage
|level5_stat2_value                      = 5
|level5_stat2_value                      = 8
|level5_stat3_id                        = attack_maximum_added_fire_damage
|level5_stat3_id                        = melee_range_+
|level5_stat3_value                      = 8
|level5_stat3_value                      = 3
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 120
|level6_damage_effectiveness            = 130
|level6_damage_multiplier                = 120
|level6_damage_multiplier                = 129.7
|level6_stat_text                        = +3 to Melee Strike Range<br>7 to 11 Added Fire Damage
|level6_stat_text                        = 7 to 11 Added Fire Damage<br>+0.3 metres to Melee Strike Range
|level6_stat1_id                        = melee_range_+
|level6_stat1_id                        = attack_minimum_added_fire_damage
|level6_stat1_value                      = 3
|level6_stat1_value                      = 7
|level6_stat2_id                        = attack_minimum_added_fire_damage
|level6_stat2_id                        = attack_maximum_added_fire_damage
|level6_stat2_value                      = 7
|level6_stat2_value                      = 11
|level6_stat3_id                        = attack_maximum_added_fire_damage
|level6_stat3_id                        = melee_range_+
|level6_stat3_value                      = 11
|level6_stat3_value                      = 3
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 122
|level7_damage_effectiveness            = 134
|level7_damage_multiplier                = 122
|level7_damage_multiplier                = 133.7
|level7_stat_text                        = +3 to Melee Strike Range<br>9 to 13 Added Fire Damage
|level7_stat_text                        = 9 to 13 Added Fire Damage<br>+0.3 metres to Melee Strike Range
|level7_stat1_id                        = melee_range_+
|level7_stat1_id                        = attack_minimum_added_fire_damage
|level7_stat1_value                      = 3
|level7_stat1_value                      = 9
|level7_stat2_id                        = attack_minimum_added_fire_damage
|level7_stat2_id                        = attack_maximum_added_fire_damage
|level7_stat2_value                      = 9
|level7_stat2_value                      = 13
|level7_stat3_id                        = attack_maximum_added_fire_damage
|level7_stat3_id                        = melee_range_+
|level7_stat3_value                      = 13
|level7_stat3_value                      = 3
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 124
|level8_damage_effectiveness            = 138
|level8_damage_multiplier                = 124
|level8_damage_multiplier                = 137.6
|level8_stat_text                        = +4 to Melee Strike Range<br>11 to 17 Added Fire Damage
|level8_stat_text                        = 11 to 17 Added Fire Damage<br>+0.4 metres to Melee Strike Range
|level8_stat1_id                        = melee_range_+
|level8_stat1_id                        = attack_minimum_added_fire_damage
|level8_stat1_value                      = 4
|level8_stat1_value                      = 11
|level8_stat2_id                        = attack_minimum_added_fire_damage
|level8_stat2_id                        = attack_maximum_added_fire_damage
|level8_stat2_value                      = 11
|level8_stat2_value                      = 17
|level8_stat3_id                        = attack_maximum_added_fire_damage
|level8_stat3_id                        = melee_range_+
|level8_stat3_value                      = 17
|level8_stat3_value                      = 4
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 126
|level9_damage_effectiveness            = 142
|level9_damage_multiplier                = 126
|level9_damage_multiplier                = 141.6
|level9_stat_text                        = +4 to Melee Strike Range<br>14 to 20 Added Fire Damage
|level9_stat_text                        = 14 to 20 Added Fire Damage<br>+0.4 metres to Melee Strike Range
|level9_stat1_id                        = melee_range_+
|level9_stat1_id                        = attack_minimum_added_fire_damage
|level9_stat1_value                      = 4
|level9_stat1_value                      = 14
|level9_stat2_id                        = attack_minimum_added_fire_damage
|level9_stat2_id                        = attack_maximum_added_fire_damage
|level9_stat2_value                      = 14
|level9_stat2_value                      = 20
|level9_stat3_id                        = attack_maximum_added_fire_damage
|level9_stat3_id                        = melee_range_+
|level9_stat3_value                      = 20
|level9_stat3_value                      = 4
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 128
|level10_damage_effectiveness            = 146
|level10_damage_multiplier              = 128
|level10_damage_multiplier              = 145.5
|level10_stat_text                      = +4 to Melee Strike Range<br>16 to 25 Added Fire Damage
|level10_stat_text                      = 16 to 25 Added Fire Damage<br>+0.4 metres to Melee Strike Range
|level10_stat1_id                        = melee_range_+
|level10_stat1_id                        = attack_minimum_added_fire_damage
|level10_stat1_value                    = 4
|level10_stat1_value                    = 16
|level10_stat2_id                        = attack_minimum_added_fire_damage
|level10_stat2_id                        = attack_maximum_added_fire_damage
|level10_stat2_value                    = 16
|level10_stat2_value                    = 25
|level10_stat3_id                        = attack_maximum_added_fire_damage
|level10_stat3_id                        = melee_range_+
|level10_stat3_value                    = 25
|level10_stat3_value                    = 4
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 130
|level11_damage_effectiveness            = 149
|level11_damage_multiplier              = 130
|level11_damage_multiplier              = 149.5
|level11_stat_text                      = +4 to Melee Strike Range<br>20 to 30 Added Fire Damage
|level11_stat_text                      = 20 to 30 Added Fire Damage<br>+0.4 metres to Melee Strike Range
|level11_stat1_id                        = melee_range_+
|level11_stat1_id                        = attack_minimum_added_fire_damage
|level11_stat1_value                    = 4
|level11_stat1_value                    = 20
|level11_stat2_id                        = attack_minimum_added_fire_damage
|level11_stat2_id                        = attack_maximum_added_fire_damage
|level11_stat2_value                    = 20
|level11_stat2_value                    = 30
|level11_stat3_id                        = attack_maximum_added_fire_damage
|level11_stat3_id                        = melee_range_+
|level11_stat3_value                    = 30
|level11_stat3_value                    = 4
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 132
|level12_damage_effectiveness            = 153
|level12_damage_multiplier              = 132
|level12_damage_multiplier              = 153.4
|level12_stat_text                      = +5 to Melee Strike Range<br>24 to 35 Added Fire Damage
|level12_stat_text                      = 24 to 35 Added Fire Damage<br>+0.5 metres to Melee Strike Range
|level12_stat1_id                        = melee_range_+
|level12_stat1_id                        = attack_minimum_added_fire_damage
|level12_stat1_value                    = 5
|level12_stat1_value                    = 24
|level12_stat2_id                        = attack_minimum_added_fire_damage
|level12_stat2_id                        = attack_maximum_added_fire_damage
|level12_stat2_value                    = 24
|level12_stat2_value                    = 35
|level12_stat3_id                        = attack_maximum_added_fire_damage
|level12_stat3_id                        = melee_range_+
|level12_stat3_value                    = 35
|level12_stat3_value                    = 5
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 134
|level13_damage_effectiveness            = 157
|level13_damage_multiplier              = 134
|level13_damage_multiplier              = 157.4
|level13_stat_text                      = +5 to Melee Strike Range<br>28 to 42 Added Fire Damage
|level13_stat_text                      = 28 to 42 Added Fire Damage<br>+0.5 metres to Melee Strike Range
|level13_stat1_id                        = melee_range_+
|level13_stat1_id                        = attack_minimum_added_fire_damage
|level13_stat1_value                    = 5
|level13_stat1_value                    = 28
|level13_stat2_id                        = attack_minimum_added_fire_damage
|level13_stat2_id                        = attack_maximum_added_fire_damage
|level13_stat2_value                    = 28
|level13_stat2_value                    = 42
|level13_stat3_id                        = attack_maximum_added_fire_damage
|level13_stat3_id                        = melee_range_+
|level13_stat3_value                    = 42
|level13_stat3_value                    = 5
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 136
|level14_damage_effectiveness            = 161
|level14_damage_multiplier              = 136
|level14_damage_multiplier              = 161.3
|level14_stat_text                      = +5 to Melee Strike Range<br>33 to 49 Added Fire Damage
|level14_stat_text                      = 33 to 49 Added Fire Damage<br>+0.5 metres to Melee Strike Range
|level14_stat1_id                        = melee_range_+
|level14_stat1_id                        = attack_minimum_added_fire_damage
|level14_stat1_value                    = 5
|level14_stat1_value                    = 33
|level14_stat2_id                        = attack_minimum_added_fire_damage
|level14_stat2_id                        = attack_maximum_added_fire_damage
|level14_stat2_value                    = 33
|level14_stat2_value                    = 49
|level14_stat3_id                        = attack_maximum_added_fire_damage
|level14_stat3_id                        = melee_range_+
|level14_stat3_value                    = 49
|level14_stat3_value                    = 5
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 138
|level15_damage_effectiveness            = 165
|level15_damage_multiplier              = 138
|level15_damage_multiplier              = 165.3
|level15_stat_text                      = +5 to Melee Strike Range<br>39 to 58 Added Fire Damage
|level15_stat_text                      = 39 to 58 Added Fire Damage<br>+0.5 metres to Melee Strike Range
|level15_stat1_id                        = melee_range_+
|level15_stat1_id                        = attack_minimum_added_fire_damage
|level15_stat1_value                    = 5
|level15_stat1_value                    = 39
|level15_stat2_id                        = attack_minimum_added_fire_damage
|level15_stat2_id                        = attack_maximum_added_fire_damage
|level15_stat2_value                    = 39
|level15_stat2_value                    = 58
|level15_stat3_id                        = attack_maximum_added_fire_damage
|level15_stat3_id                        = melee_range_+
|level15_stat3_value                    = 58
|level15_stat3_value                    = 5
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 140
|level16_damage_effectiveness            = 169
|level16_damage_multiplier              = 140
|level16_damage_multiplier              = 169.2
|level16_stat_text                      = +5 to Melee Strike Range<br>45 to 68 Added Fire Damage
|level16_stat_text                      = 45 to 68 Added Fire Damage<br>+0.5 metres to Melee Strike Range
|level16_stat1_id                        = melee_range_+
|level16_stat1_id                        = attack_minimum_added_fire_damage
|level16_stat1_value                    = 5
|level16_stat1_value                    = 45
|level16_stat2_id                        = attack_minimum_added_fire_damage
|level16_stat2_id                        = attack_maximum_added_fire_damage
|level16_stat2_value                    = 45
|level16_stat2_value                    = 68
|level16_stat3_id                        = attack_maximum_added_fire_damage
|level16_stat3_id                        = melee_range_+
|level16_stat3_value                    = 68
|level16_stat3_value                    = 5
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 142
|level17_damage_effectiveness            = 173
|level17_damage_multiplier              = 142
|level17_damage_multiplier              = 173.2
|level17_stat_text                      = +6 to Melee Strike Range<br>52 to 79 Added Fire Damage
|level17_stat_text                      = 52 to 79 Added Fire Damage<br>+0.6 metres to Melee Strike Range
|level17_stat1_id                        = melee_range_+
|level17_stat1_id                        = attack_minimum_added_fire_damage
|level17_stat1_value                    = 6
|level17_stat1_value                    = 52
|level17_stat2_id                        = attack_minimum_added_fire_damage
|level17_stat2_id                        = attack_maximum_added_fire_damage
|level17_stat2_value                    = 52
|level17_stat2_value                    = 79
|level17_stat3_id                        = attack_maximum_added_fire_damage
|level17_stat3_id                        = melee_range_+
|level17_stat3_value                    = 79
|level17_stat3_value                    = 6
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 144
|level18_damage_effectiveness            = 177
|level18_damage_multiplier              = 144
|level18_damage_multiplier              = 177.1
|level18_stat_text                      = +6 to Melee Strike Range<br>61 to 91 Added Fire Damage
|level18_stat_text                      = 61 to 91 Added Fire Damage<br>+0.6 metres to Melee Strike Range
|level18_stat1_id                        = melee_range_+
|level18_stat1_id                        = attack_minimum_added_fire_damage
|level18_stat1_value                    = 6
|level18_stat1_value                    = 61
|level18_stat2_id                        = attack_minimum_added_fire_damage
|level18_stat2_id                        = attack_maximum_added_fire_damage
|level18_stat2_value                    = 61
|level18_stat2_value                    = 91
|level18_stat3_id                        = attack_maximum_added_fire_damage
|level18_stat3_id                        = melee_range_+
|level18_stat3_value                    = 91
|level18_stat3_value                    = 6
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 146
|level19_damage_effectiveness            = 181
|level19_damage_multiplier              = 146
|level19_damage_multiplier              = 181.1
|level19_stat_text                      = +6 to Melee Strike Range<br>68 to 102 Added Fire Damage
|level19_stat_text                      = 68 to 102 Added Fire Damage<br>+0.6 metres to Melee Strike Range
|level19_stat1_id                        = melee_range_+
|level19_stat1_id                        = attack_minimum_added_fire_damage
|level19_stat1_value                    = 6
|level19_stat1_value                    = 68
|level19_stat2_id                        = attack_minimum_added_fire_damage
|level19_stat2_id                        = attack_maximum_added_fire_damage
|level19_stat2_value                    = 68
|level19_stat2_value                    = 102
|level19_stat3_id                        = attack_maximum_added_fire_damage
|level19_stat3_id                        = melee_range_+
|level19_stat3_value                    = 102
|level19_stat3_value                    = 6
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 148
|level20_damage_effectiveness            = 185
|level20_damage_multiplier              = 148
|level20_damage_multiplier              = 185
|level20_stat_text                      = +6 to Melee Strike Range<br>75 to 113 Added Fire Damage
|level20_stat_text                      = 75 to 113 Added Fire Damage<br>+0.6 metres to Melee Strike Range
|level20_stat1_id                        = melee_range_+
|level20_stat1_id                        = attack_minimum_added_fire_damage
|level20_stat1_value                    = 6
|level20_stat1_value                    = 75
|level20_stat2_id                        = attack_minimum_added_fire_damage
|level20_stat2_id                        = attack_maximum_added_fire_damage
|level20_stat2_value                    = 75
|level20_stat2_value                    = 113
|level20_stat3_id                        = attack_maximum_added_fire_damage
|level20_stat3_id                        = melee_range_+
|level20_stat3_value                    = 113
|level20_stat3_value                    = 6
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 150
|level21_damage_effectiveness            = 189
|level21_damage_multiplier              = 150
|level21_damage_multiplier              = 188.9
|level21_stat_text                      = +7 to Melee Strike Range<br>81 to 122 Added Fire Damage
|level21_stat_text                      = 81 to 122 Added Fire Damage<br>+0.7 metres to Melee Strike Range
|level21_stat1_id                        = melee_range_+
|level21_stat1_id                        = attack_minimum_added_fire_damage
|level21_stat1_value                    = 7
|level21_stat1_value                    = 81
|level21_stat2_id                        = attack_minimum_added_fire_damage
|level21_stat2_id                        = attack_maximum_added_fire_damage
|level21_stat2_value                    = 81
|level21_stat2_value                    = 122
|level21_stat3_id                        = attack_maximum_added_fire_damage
|level21_stat3_id                        = melee_range_+
|level21_stat3_value                    = 122
|level21_stat3_value                    = 7
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 152
|level22_damage_effectiveness            = 193
|level22_damage_multiplier              = 152
|level22_damage_multiplier              = 192.9
|level22_stat_text                      = +7 to Melee Strike Range<br>87 to 130 Added Fire Damage
|level22_stat_text                      = 87 to 130 Added Fire Damage<br>+0.7 metres to Melee Strike Range
|level22_stat1_id                        = melee_range_+
|level22_stat1_id                        = attack_minimum_added_fire_damage
|level22_stat1_value                    = 7
|level22_stat1_value                    = 87
|level22_stat2_id                        = attack_minimum_added_fire_damage
|level22_stat2_id                        = attack_maximum_added_fire_damage
|level22_stat2_value                    = 87
|level22_stat2_value                    = 130
|level22_stat3_id                        = attack_maximum_added_fire_damage
|level22_stat3_id                        = melee_range_+
|level22_stat3_value                    = 130
|level22_stat3_value                    = 7
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 154
|level23_damage_effectiveness            = 197
|level23_damage_multiplier              = 154
|level23_damage_multiplier              = 196.8
|level23_stat_text                      = +7 to Melee Strike Range<br>93 to 140 Added Fire Damage
|level23_stat_text                      = 93 to 140 Added Fire Damage<br>+0.7 metres to Melee Strike Range
|level23_stat1_id                        = melee_range_+
|level23_stat1_id                        = attack_minimum_added_fire_damage
|level23_stat1_value                    = 7
|level23_stat1_value                    = 93
|level23_stat2_id                        = attack_minimum_added_fire_damage
|level23_stat2_id                        = attack_maximum_added_fire_damage
|level23_stat2_value                    = 93
|level23_stat2_value                    = 140
|level23_stat3_id                        = attack_maximum_added_fire_damage
|level23_stat3_id                        = melee_range_+
|level23_stat3_value                    = 140
|level23_stat3_value                    = 7
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 156
|level24_damage_effectiveness            = 201
|level24_damage_multiplier              = 156
|level24_damage_multiplier              = 200.8
|level24_stat_text                      = +7 to Melee Strike Range<br>100 to 150 Added Fire Damage
|level24_stat_text                      = 100 to 150 Added Fire Damage<br>+0.7 metres to Melee Strike Range
|level24_stat1_id                        = melee_range_+
|level24_stat1_id                        = attack_minimum_added_fire_damage
|level24_stat1_value                    = 7
|level24_stat1_value                    = 100
|level24_stat2_id                        = attack_minimum_added_fire_damage
|level24_stat2_id                        = attack_maximum_added_fire_damage
|level24_stat2_value                    = 100
|level24_stat2_value                    = 150
|level24_stat3_id                        = attack_maximum_added_fire_damage
|level24_stat3_id                        = melee_range_+
|level24_stat3_value                    = 150
|level24_stat3_value                    = 7
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 158
|level25_damage_effectiveness            = 205
|level25_damage_multiplier              = 158
|level25_damage_multiplier              = 204.7
|level25_stat_text                      = +8 to Melee Strike Range<br>107 to 160 Added Fire Damage
|level25_stat_text                      = 107 to 160 Added Fire Damage<br>+0.8 metres to Melee Strike Range
|level25_stat1_id                        = melee_range_+
|level25_stat1_id                        = attack_minimum_added_fire_damage
|level25_stat1_value                    = 8
|level25_stat1_value                    = 107
|level25_stat2_id                        = attack_minimum_added_fire_damage
|level25_stat2_id                        = attack_maximum_added_fire_damage
|level25_stat2_value                    = 107
|level25_stat2_value                    = 160
|level25_stat3_id                        = attack_maximum_added_fire_damage
|level25_stat3_id                        = melee_range_+
|level25_stat3_value                    = 160
|level25_stat3_value                    = 8
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 160
|level26_damage_effectiveness            = 209
|level26_damage_multiplier              = 160
|level26_damage_multiplier              = 208.7
|level26_stat_text                      = +8 to Melee Strike Range<br>114 to 172 Added Fire Damage
|level26_stat_text                      = 114 to 172 Added Fire Damage<br>+0.8 metres to Melee Strike Range
|level26_stat1_id                        = melee_range_+
|level26_stat1_id                        = attack_minimum_added_fire_damage
|level26_stat1_value                    = 8
|level26_stat1_value                    = 114
|level26_stat2_id                        = attack_minimum_added_fire_damage
|level26_stat2_id                        = attack_maximum_added_fire_damage
|level26_stat2_value                    = 114
|level26_stat2_value                    = 172
|level26_stat3_id                        = attack_maximum_added_fire_damage
|level26_stat3_id                        = melee_range_+
|level26_stat3_value                    = 172
|level26_stat3_value                    = 8
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 168
|level27_damage_effectiveness            = 213
|level27_damage_multiplier              = 168
|level27_damage_multiplier              = 212.6
|level27_stat_text                      = +8 to Melee Strike Range<br>123 to 184 Added Fire Damage
|level27_stat_text                      = 123 to 184 Added Fire Damage<br>+0.8 metres to Melee Strike Range
|level27_stat1_id                        = melee_range_+
|level27_stat1_id                        = attack_minimum_added_fire_damage
|level27_stat1_value                    = 8
|level27_stat1_value                    = 123
|level27_stat2_id                        = attack_minimum_added_fire_damage
|level27_stat2_id                        = attack_maximum_added_fire_damage
|level27_stat2_value                    = 123
|level27_stat2_value                    = 184
|level27_stat3_id                        = attack_maximum_added_fire_damage
|level27_stat3_id                        = melee_range_+
|level27_stat3_value                    = 184
|level27_stat3_value                    = 8
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 170
|level28_damage_effectiveness            = 217
|level28_damage_multiplier              = 170
|level28_damage_multiplier              = 216.6
|level28_stat_text                      = +8 to Melee Strike Range<br>131 to 197 Added Fire Damage
|level28_stat_text                      = 131 to 197 Added Fire Damage<br>+0.8 metres to Melee Strike Range
|level28_stat1_id                        = melee_range_+
|level28_stat1_id                        = attack_minimum_added_fire_damage
|level28_stat1_value                    = 8
|level28_stat1_value                    = 131
|level28_stat2_id                        = attack_minimum_added_fire_damage
|level28_stat2_id                        = attack_maximum_added_fire_damage
|level28_stat2_value                    = 131
|level28_stat2_value                    = 197
|level28_stat3_id                        = attack_maximum_added_fire_damage
|level28_stat3_id                        = melee_range_+
|level28_stat3_value                    = 197
|level28_stat3_value                    = 8
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 172
|level29_damage_effectiveness            = 221
|level29_damage_multiplier              = 172
|level29_damage_multiplier              = 220.5
|level29_stat_text                      = +9 to Melee Strike Range<br>140 to 210 Added Fire Damage
|level29_stat_text                      = 140 to 210 Added Fire Damage<br>+0.9 metres to Melee Strike Range
|level29_stat1_id                        = melee_range_+
|level29_stat1_id                        = attack_minimum_added_fire_damage
|level29_stat1_value                    = 9
|level29_stat1_value                    = 140
|level29_stat2_id                        = attack_minimum_added_fire_damage
|level29_stat2_id                        = attack_maximum_added_fire_damage
|level29_stat2_value                    = 140
|level29_stat2_value                    = 210
|level29_stat3_id                        = attack_maximum_added_fire_damage
|level29_stat3_id                        = melee_range_+
|level29_stat3_value                    = 210
|level29_stat3_value                    = 9
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 174
|level30_damage_effectiveness            = 224
|level30_damage_multiplier              = 174
|level30_damage_multiplier              = 224.5
|level30_stat_text                      = +9 to Melee Strike Range<br>150 to 224 Added Fire Damage
|level30_stat_text                      = 150 to 224 Added Fire Damage<br>+0.9 metres to Melee Strike Range
|level30_stat1_id                        = melee_range_+
|level30_stat1_id                        = attack_minimum_added_fire_damage
|level30_stat1_value                    = 9
|level30_stat1_value                    = 150
|level30_stat2_id                        = attack_minimum_added_fire_damage
|level30_stat2_id                        = attack_maximum_added_fire_damage
|level30_stat2_value                    = 150
|level30_stat2_value                    = 224
|level30_stat3_id                        = attack_maximum_added_fire_damage
|level30_stat3_id                        = melee_range_+
|level30_stat3_value                    = 224
|level30_stat3_value                    = 9
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 175
|level31_damage_effectiveness            = 226
|level31_damage_multiplier              = 175
|level31_damage_multiplier              = 226.4
|level31_stat_text                      = +9 to Melee Strike Range<br>155 to 232 Added Fire Damage
|level31_stat_text                      = 155 to 232 Added Fire Damage<br>+0.9 metres to Melee Strike Range
|level31_stat1_id                        = melee_range_+
|level31_stat1_id                        = attack_minimum_added_fire_damage
|level31_stat1_value                    = 9
|level31_stat1_value                    = 155
|level31_stat2_id                        = attack_minimum_added_fire_damage
|level31_stat2_id                        = attack_maximum_added_fire_damage
|level31_stat2_value                    = 155
|level31_stat2_value                    = 232
|level31_stat3_id                        = attack_maximum_added_fire_damage
|level31_stat3_id                        = melee_range_+
|level31_stat3_value                    = 232
|level31_stat3_value                    = 9
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 176
|level32_damage_effectiveness            = 228
|level32_damage_multiplier              = 176
|level32_damage_multiplier              = 228.4
|level32_stat_text                      = +9 to Melee Strike Range<br>160 to 240 Added Fire Damage
|level32_stat_text                      = 160 to 240 Added Fire Damage<br>+0.9 metres to Melee Strike Range
|level32_stat1_id                        = melee_range_+
|level32_stat1_id                        = attack_minimum_added_fire_damage
|level32_stat1_value                    = 9
|level32_stat1_value                    = 160
|level32_stat2_id                        = attack_minimum_added_fire_damage
|level32_stat2_id                        = attack_maximum_added_fire_damage
|level32_stat2_value                    = 160
|level32_stat2_value                    = 240
|level32_stat3_id                        = attack_maximum_added_fire_damage
|level32_stat3_id                        = melee_range_+
|level32_stat3_value                    = 240
|level32_stat3_value                    = 9
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 177
|level33_damage_effectiveness            = 230
|level33_damage_multiplier              = 177
|level33_damage_multiplier              = 230.4
|level33_stat_text                      = +9 to Melee Strike Range<br>165 to 248 Added Fire Damage
|level33_stat_text                      = 165 to 248 Added Fire Damage<br>+0.9 metres to Melee Strike Range
|level33_stat1_id                        = melee_range_+
|level33_stat1_id                        = attack_minimum_added_fire_damage
|level33_stat1_value                    = 9
|level33_stat1_value                    = 165
|level33_stat2_id                        = attack_minimum_added_fire_damage
|level33_stat2_id                        = attack_maximum_added_fire_damage
|level33_stat2_value                    = 165
|level33_stat2_value                    = 248
|level33_stat3_id                        = attack_maximum_added_fire_damage
|level33_stat3_id                        = melee_range_+
|level33_stat3_value                    = 248
|level33_stat3_value                    = 9
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 178
|level34_damage_effectiveness            = 232
|level34_damage_multiplier              = 178
|level34_damage_multiplier              = 232.4
|level34_stat_text                      = +10 to Melee Strike Range<br>171 to 256 Added Fire Damage
|level34_stat_text                      = 171 to 256 Added Fire Damage<br>+1 metre to Melee Strike Range
|level34_stat1_id                        = melee_range_+
|level34_stat1_id                        = attack_minimum_added_fire_damage
|level34_stat1_value                    = 10
|level34_stat1_value                    = 171
|level34_stat2_id                        = attack_minimum_added_fire_damage
|level34_stat2_id                        = attack_maximum_added_fire_damage
|level34_stat2_value                    = 171
|level34_stat2_value                    = 256
|level34_stat3_id                        = attack_maximum_added_fire_damage
|level34_stat3_id                        = melee_range_+
|level34_stat3_value                    = 256
|level34_stat3_value                    = 10
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 179
|level35_damage_effectiveness            = 234
|level35_damage_multiplier              = 179
|level35_damage_multiplier              = 234.3
|level35_stat_text                      = +10 to Melee Strike Range<br>176 to 265 Added Fire Damage
|level35_stat_text                      = 176 to 265 Added Fire Damage<br>+1 metre to Melee Strike Range
|level35_stat1_id                        = melee_range_+
|level35_stat1_id                        = attack_minimum_added_fire_damage
|level35_stat1_value                    = 10
|level35_stat1_value                    = 176
|level35_stat2_id                        = attack_minimum_added_fire_damage
|level35_stat2_id                        = attack_maximum_added_fire_damage
|level35_stat2_value                    = 176
|level35_stat2_value                    = 265
|level35_stat3_id                        = attack_maximum_added_fire_damage
|level35_stat3_id                        = melee_range_+
|level35_stat3_value                    = 265
|level35_stat3_value                    = 10
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 180
|level36_damage_effectiveness            = 236
|level36_damage_multiplier              = 180
|level36_damage_multiplier              = 236.3
|level36_stat_text                      = +10 to Melee Strike Range<br>182 to 273 Added Fire Damage
|level36_stat_text                      = 182 to 273 Added Fire Damage<br>+1 metre to Melee Strike Range
|level36_stat1_id                        = melee_range_+
|level36_stat1_id                        = attack_minimum_added_fire_damage
|level36_stat1_value                    = 10
|level36_stat1_value                    = 182
|level36_stat2_id                        = attack_minimum_added_fire_damage
|level36_stat2_id                        = attack_maximum_added_fire_damage
|level36_stat2_value                    = 182
|level36_stat2_value                    = 273
|level36_stat3_id                        = attack_maximum_added_fire_damage
|level36_stat3_id                        = melee_range_+
|level36_stat3_value                    = 273
|level36_stat3_value                    = 10
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 181
|level37_damage_effectiveness            = 238
|level37_damage_multiplier              = 181
|level37_damage_multiplier              = 238.3
|level37_stat_text                      = +10 to Melee Strike Range<br>188 to 282 Added Fire Damage
|level37_stat_text                      = 188 to 282 Added Fire Damage<br>+1 metre to Melee Strike Range
|level37_stat1_id                        = melee_range_+
|level37_stat1_id                        = attack_minimum_added_fire_damage
|level37_stat1_value                    = 10
|level37_stat1_value                    = 188
|level37_stat2_id                        = attack_minimum_added_fire_damage
|level37_stat2_id                        = attack_maximum_added_fire_damage
|level37_stat2_value                    = 188
|level37_stat2_value                    = 282
|level37_stat3_id                        = attack_maximum_added_fire_damage
|level37_stat3_id                        = melee_range_+
|level37_stat3_value                    = 282
|level37_stat3_value                    = 10
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 182
|level38_damage_effectiveness            = 240
|level38_damage_multiplier              = 182
|level38_damage_multiplier              = 240.3
|level38_stat_text                      = +11 to Melee Strike Range<br>194 to 292 Added Fire Damage
|level38_stat_text                      = 194 to 292 Added Fire Damage<br>+1.1 metres to Melee Strike Range
|level38_stat1_id                        = melee_range_+
|level38_stat1_id                        = attack_minimum_added_fire_damage
|level38_stat1_value                    = 11
|level38_stat1_value                    = 194
|level38_stat2_id                        = attack_minimum_added_fire_damage
|level38_stat2_id                        = attack_maximum_added_fire_damage
|level38_stat2_value                    = 194
|level38_stat2_value                    = 292
|level38_stat3_id                        = attack_maximum_added_fire_damage
|level38_stat3_id                        = melee_range_+
|level38_stat3_value                    = 292
|level38_stat3_value                    = 11
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 183
|level39_damage_effectiveness            = 242
|level39_damage_multiplier              = 183
|level39_damage_multiplier              = 242.2
|level39_stat_text                      = +11 to Melee Strike Range<br>201 to 301 Added Fire Damage
|level39_stat_text                      = 201 to 301 Added Fire Damage<br>+1.1 metres to Melee Strike Range
|level39_stat1_id                        = melee_range_+
|level39_stat1_id                        = attack_minimum_added_fire_damage
|level39_stat1_value                    = 11
|level39_stat1_value                    = 201
|level39_stat2_id                        = attack_minimum_added_fire_damage
|level39_stat2_id                        = attack_maximum_added_fire_damage
|level39_stat2_value                    = 201
|level39_stat2_value                    = 301
|level39_stat3_id                        = attack_maximum_added_fire_damage
|level39_stat3_id                        = melee_range_+
|level39_stat3_value                    = 301
|level39_stat3_value                    = 11
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 184
|level40_damage_effectiveness            = 244
|level40_damage_multiplier              = 184
|level40_damage_multiplier              = 244.2
|level40_stat_text                      = +11 to Melee Strike Range<br>207 to 311 Added Fire Damage
|level40_stat_text                      = 207 to 311 Added Fire Damage<br>+1.1 metres to Melee Strike Range
|level40_stat1_id                        = melee_range_+
|level40_stat1_id                        = attack_minimum_added_fire_damage
|level40_stat1_value                    = 11
|level40_stat1_value                    = 207
|level40_stat2_id                        = attack_minimum_added_fire_damage
|level40_stat2_id                        = attack_maximum_added_fire_damage
|level40_stat2_value                    = 207
|level40_stat2_value                    = 311
|level40_stat3_id                        = attack_maximum_added_fire_damage
|level40_stat3_id                        = melee_range_+
|level40_stat3_value                    = 311
|level40_stat3_value                    = 11
|level1_strength_requirement            = 0
|level1_strength_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0
Line 531: Line 519:
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_strength_requirement            = 159
|level21_strength_requirement            = 159
|inventory_icon                          = Molten Strike
|release_version                        = 1.1.3
|release_version                        = 1.1.3
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 554: Line 543:
|quest_reward4_npc                      = Lilly Roth
|quest_reward4_npc                      = Lilly Roth
}}
}}
'''Molten Strike''' is a [[strike]] ([[attack]]) skill that strikes an enemy, with some of the physical damage [[damage conversion|converted]] to [[fire damage]]. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
'''Molten Strike''' is a [[strike]] ([[attack]]) skill that strikes an enemy, with some of the physical damage [[damage conversion|converted]] to [[fire damage]]. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.


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* An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]]
* An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]]
* A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]]
* A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]]
Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{il|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage).
Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{il|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage).


'''Magma projectiles:''' Unmodified projectiles will deal (72 to 87.96)% of full weapon damage, of which 60% of physical is converted to fire damage. Supporting Molten Strike with {{il|Lesser Multiple Projectiles}} or {{il|Greater Multiple Projectiles}} will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way. Since the projectiles are not a melee attack, Strength's melee physical damage bonus does not apply (unless the player has [[Iron Grip]]). It is possible for more than one projectile from this skill to hit a single enemy, including the one that was already hit by melee attack, although the chance to hit the initial target is considerably reduced because of deadzone around it. The projectile explosions themselves have a radius of 9.<ref>https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/</ref>
'''Magma projectiles:''' On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between [[Distance|2 and 25 units]] by default, with projectiles from the same attack traveling different distances. Modifiers to both [[projectile#Speed and duration|projectile speed]] and [[area of effect]] will alter the distance projectiles can travel.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873739#:~:text=Projectiles%20now%20have|author=Bex_GGG|title=Molten Strike projectile travel distance|publisher=Path of Exile Forum|date=June 17, 2020|accessdate=June 17, 2020}}</ref> The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/916639/page/2#p7790589|author=Mark_GGG|title=Molten Strike & Point Blank interaction|publisher=Path of Exile Forum|date=May 7, 2014|accessdate=May 7, 2014}}</ref> with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9<ref>https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/</ref> dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.


'''Travel distance:''' Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to [[projectile#Speed and duration|projectile speed]] and [[area of effect]] affect the distance projectiles can travel.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873739#:~:text=Projectiles%20now%20have|author=Bex_GGG|title=Molten Strike projectile travel distance|publisher=Path of Exile Forum|date=June 17, 2020|accessdate=June 17, 2020}}</ref>
'''Projectile overlap:''' It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.<ref>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/568ew3/simple_graphical_explanation_of_molten_strike_and/d8l8nmb/|author=Mark_GGG|title=Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.|publisher=Reddit|date=October 2016|accessdate=Sept 3, 2021}}</ref> This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.


[[Damage conversion]]: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
'''Damage conversion''': Like all [[Damage Conversion|converted damage]], the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.


'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using the calculator on the [https://drive.google.com/file/d/0B7_jqIx4zJa5Z2t6MkVnMkV5VnM/view?usp=sharing link] [''broken link]''.
'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using [https://moldydwarf.gitlab.io/MoltenStrikeDPS/moltenstrike-simple.html this calculator].


==Skill interactions==
==Skill interactions==
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[[Gain on hit]]: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
[[Gain on hit]]: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.


[[Area of effect]]: Projectiles are spread randomly over a 270 degree circular area within a radius of 5 to 20 units<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/916639/page/2#p7790589|author=Mark_GGG|title=Molten Strike & Point Blank interaction|publisher=Path of Exile Forum|date=May 7, 2014|accessdate=May 7, 2014}}</ref> around the target struck. Increased AoE bonuses affect both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger area. Increased AoE bonuses only affect the outer radius; the inner radius is always 5. Unlike other skills such as Firestorm, Molten Strike ball landing positions are sampled uniformly over the arc's angle and radius rather than over the area of the circular arc.<ref>{{cite web|url=https://redd.it/568ew3|author=Mark_GGG|title=Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.|publisher=Reddit|date=October 2016|accessdate=July 10, 2017}}</ref>
[[Iron Grip]]: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
 
[[Area of effect]]: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
 
Projectile Count: Supporting Molten Strike with {{il|Lesser Multiple Projectiles}} or {{il|Greater Multiple Projectiles}} will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.


[[Projectile#Effect types|Piercing, forking and chaining projectiles]]: '''Molten Strike''' projectiles cannot chain, pierce or fork, since they are ground-targeted.
[[Projectile#Effect types|Piercing, forking and chaining projectiles]]: '''Molten Strike''' projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel {{il|Wildfire}} allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts.


[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref> While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.
Projectile Speed: Reducing projectile speed (such as with {{il|Slower Projectiles Support}}) will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target.
 
[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref> As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created).


{{il|page=Vicious Projectiles Support|item=Vicious Projectiles Support}}: The Projectiles will receive the damage multiplier, however '''Molten Strike''' attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
{{il|page=Vicious Projectiles Support|item=Vicious Projectiles Support}}: The Projectiles will receive the damage multiplier, however '''Molten Strike''' attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Melee Range
|c1_abbr              = Melee Range
   |c1_header          = +x to Melee range
   |c1_header          = +x metres to Melee range
   |c1_pattern_extract = +(%d+) to Melee Strike Range
   |c1_pattern_extract = %+(%d+%.*%d*) metres to Melee Strike Range
   |c1_pattern_value  = %d
   |c1_pattern_value  = +%sm
|c2_abbr              = Attack Fire Damage
|c2_abbr              = Attack Fire Damage
   |c2_header          = x to y Added Fire Damage
   |c2_header          = x to y Added Fire Damage
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   |c2_pattern_value  = %d to %d
   |c2_pattern_value  = %d to %d
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
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{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


{{Skill microtransaction list}}
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.
}}
{{Version history table row|3.15.0|
* Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
* Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* The visual effects have been improved.
* Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
* Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
* Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
* Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
* Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
* Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
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* Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
* Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
* Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
* Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
* Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
* Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
* Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
* '''Molten Strike''' Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
* '''Molten Strike''' Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
* Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
{{Version history table row|1.1.3}}
}}
{{Version history table row|1.1.3|
* Molten Strike has been added to the game.
* Molten Strike has been added to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 15:05, 22 December 2023

Molten StrikeMolten Strike of the ZenithVaal Molten Strike
Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemMoltenStrike

Molten Strike is a strike (attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.

Skill functions

An attack with Molten Strike consists of two parts:

Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).

Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel.[1] The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,[2] with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9[3] dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.

Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.[4] This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.

Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.

Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using this calculator.

Skill interactions

Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.

Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.

Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.

Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.

Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
Supported Skills fire 2 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage
Supported Skills fire 4 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.

Piercing, forking and chaining projectiles: Molten Strike projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel WildfireWildfire
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
News of Kaom's victory in the south spread quickly.
Those in support of the coming rebellion bided their time.
The rest fled like rats from a fire.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts.

Projectile Speed: Reducing projectile speed (such as with Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed
Supported Skills deal (10-19)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
) will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target.

Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[5] As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created).

Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Melee RangeAttack Fire DamageExp.Total Exp.
110110%110%+0.2m2 to 300
220114%113.9%+0.2m2 to 37070
3416118%117.9%+0.2m3 to 4308378
4722122%121.8%+0.3m4 to 615541932
51131126%125.8%+0.3m5 to 866678599
61641130%129.7%+0.3m7 to 112604734646
72050134%133.7%+0.3m9 to 134972584371
82458138%137.6%+0.4m11 to 1795714180085
92867142%141.6%+0.4m14 to 20169595349680
103275146%145.5%+0.4m16 to 25283759633439
113683149%149.5%+0.4m20 to 304539961087435
124092153%153.4%+0.5m24 to 357031281790563
1344100157%157.4%+0.5m28 to 4210612232851786
1448109161%161.3%+0.5m33 to 4920658704917656
1552117165%165.3%+0.5m39 to 5825071107424766
1656125169%169.2%+0.5m45 to 68579893613223702
1760134173%173.2%+0.6m52 to 791508391928307621
1864142177%177.1%+0.6m61 to 912779273556100356
1967148181%181.1%+0.6m68 to 1024386973999970095
2070155185%185%+0.6m75 to 113242081556342051651
2172159189%188.9%+0.7m81 to 122N/AN/A
2274N/A193%192.9%+0.7m87 to 130N/AN/A
2376N/A197%196.8%+0.7m93 to 140N/AN/A
2478N/A201%200.8%+0.7m100 to 150N/AN/A
2580N/A205%204.7%+0.8m107 to 160N/AN/A
2682N/A209%208.7%+0.8m114 to 172N/AN/A
2784N/A213%212.6%+0.8m123 to 184N/AN/A
2886N/A217%216.6%+0.8m131 to 197N/AN/A
2988N/A221%220.5%+0.9m140 to 210N/AN/A
3090N/A224%224.5%+0.9m150 to 224N/AN/A
3191N/A226%226.4%+0.9m155 to 232N/AN/A
3292N/A228%228.4%+0.9m160 to 240N/AN/A
3393N/A230%230.4%+0.9m165 to 248N/AN/A
3494N/A232%232.4%N/A171 to 256N/AN/A
3595N/A234%234.3%N/A176 to 265N/AN/A
3696N/A236%236.3%N/A182 to 273N/AN/A
3797N/A238%238.3%N/A188 to 282N/AN/A
3898N/A240%240.3%+1.1m194 to 292N/AN/A
3999N/A242%242.2%+1.1m201 to 301N/AN/A
40100N/A244%244.2%+1.1m207 to 311N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorProjectiles deal (0.5-10)% more Damage with Hits and Ailments1

Item acquisition

Molten Strike can drop anywhere.

Recipes

Molten Strike can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Molten Strike:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
WildfireWildfire
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
News of Kaom's victory in the south spread quickly.
Those in support of the coming rebellion bided their time.
The rest fled like rats from a fire.
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
0

Related helmet enchantments

The following helmet enchantments affect Molten Strike.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Molten Strike Damage 166Merciless Labyrinth25% increased Molten Strike Damagehelmet 100
Enchantment Molten Strike Damage 275Eternal Labyrinth40% increased Molten Strike Damagehelmet 100
Enchantment Molten Strike Num Of Additional Projectiles 166Merciless LabyrinthMolten Strike fires an additional Projectilehelmet 100
Enchantment Molten Strike Num Of Additional Projectiles 275Eternal LabyrinthMolten Strike fires 2 additional Projectileshelmet 100
Enchantment Molten Strike Area Of Effect 166Merciless Labyrinth16% increased Molten Strike Area of Effecthelmet 100
Enchantment Molten Strike Area Of Effect 275Eternal Labyrinth24% increased Molten Strike Area of Effecthelmet 100

Alternate skill effects

Molten Strike has the following alternate skill effects:

ItemEffect(s)
Celestial Molten Strike EffectCelestial Molten Strike EffectSkill Gem EffectYour Molten Strike becomes a Celestial Effect.Your Molten Strike becomes a Celestial Effect.
Stygian Molten Strike EffectStygian Molten Strike EffectSkill Gem EffectYour Molten Strike becomes a Stygian Effect.Your Molten Strike becomes a Stygian Effect.

Version history

Version Changes
3.23.0
  • Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.
3.15.0
  • Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
3.11.0
  • The visual effects have been improved.
  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
  • Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
  • Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
  • Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
3.5.0
  • Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
  • Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
  • Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
2.0.0
  • Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
1.1.3
  • Molten Strike has been added to the game.

References

  1. Bex_GGG (June 17, 2020). "Molten Strike projectile travel distance". Path of Exile Forum. Retrieved June 17, 2020.
  2. Mark_GGG (May 7, 2014). "Molten Strike & Point Blank interaction". Path of Exile Forum. Retrieved May 7, 2014.
  3. https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/
  4. Mark_GGG (October 2016). "Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.". Reddit. Retrieved Sept 3, 2021.
  5. Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.

ru:Магмовый удар