Lure

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This article describes historical game content.

No longer obtainable as of 3.19.0

A lure is a type of map fragment. It can be placed alongside a map in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations to augment it.

Lures function like Bestiary Scarabs, but offer greater specificity over which types of beasts will be encountered. Each lure adds four red beasts from their respective families into the map instance:

Lures cannot be used in conjunction with Bestiary Scarabs.

List of lures

ItemStats
Craicic LureCraicic LureArea contains Einhar
Area contains 4 additional Red Beasts from The Deep
Cannot be used alongside a Bestiary Scarab
Can be used in a personal Map Device to add modifiers to a Map.
N/A
Farric LureFarric LureArea contains Einhar
Area contains 4 additional Red Beasts from The Wilds
Cannot be used alongside a Bestiary Scarab
Can be used in a personal Map Device to add modifiers to a Map.
N/A
Fenumal LureFenumal LureArea contains Einhar
Area contains 4 additional Red Beasts from The Caverns
Cannot be used alongside a Bestiary Scarab
Can be used in a personal Map Device to add modifiers to a Map.
N/A
Saqawine LureSaqawine LureArea contains Einhar
Area contains 4 additional Red Beasts from The Sands
Cannot be used alongside a Bestiary Scarab
Can be used in a personal Map Device to add modifiers to a Map.
N/A

Item acquisition

  • Lures can be dropped from Heist reward chests.
  • Lures can be Horticrafted:
    • Primal Crushclaw - Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family

Version history

Version Changes
3.19.0
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
3.11.0
  • Introduced to the game. At that time acquire from Primal Crushclaw BulbPrimal Crushclaw BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when HarvestedShift click to unstack.
    's random crafting outcome

ru:Приманка