Lacerate: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 20: | Line 20: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 0.5% increased Area of Effect | |quality_type1_stat_text = 0.5% increased Area of Effect | ||
Line 33: | Line 32: | ||
|quality_type3_stat1_id = base_bleed_duration_+% | |quality_type3_stat1_id = base_bleed_duration_+% | ||
|quality_type3_stat1_value = 1000 | |quality_type3_stat1_value = 1000 | ||
| | |static_cost_amounts = 8 | ||
| | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 60 | |static_attack_speed_multiplier = 60 | ||
|static_stat1_id = chance_to_bleed_on_hit_%_chance_in_blood_stance | |static_stat1_id = chance_to_bleed_on_hit_%_chance_in_blood_stance | ||
Line 44: | Line 43: | ||
|static_stat4_id = console_skill_dont_chase | |static_stat4_id = console_skill_dont_chase | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = | |stat_text = (50-88)% more Damage with Bleeding while in Blood Stance<br>25% chance to cause Bleeding while in Blood Stance<br>(5-75) to (8-113) Added Attack Physical Damage<br>50% increased angle while in Sand Stance<br>+(0-9) to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
Line 50: | Line 49: | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
|level1_stat_text = 50% more Damage with Bleeding while in Blood Stance<br>5 to 8 Added Attack Physical Damage | |level1_stat_text = 50% more Damage with Bleeding while in Blood Stance<br>5 to 8 Added Attack Physical Damage | ||
|level1_stat1_id = | |level1_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level1_stat1_value = 50 | |level1_stat1_value = 50 | ||
|level1_stat2_id = attack_minimum_added_physical_damage | |level1_stat2_id = attack_minimum_added_physical_damage | ||
Line 58: | Line 57: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 103 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 102.8 | ||
|level2_stat_text = 52% more Damage with Bleeding while in Blood Stance<br>7 to 10 Added Attack Physical Damage | |level2_stat_text = 52% more Damage with Bleeding while in Blood Stance<br>7 to 10 Added Attack Physical Damage | ||
|level2_stat1_id = | |level2_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level2_stat1_value = 52 | |level2_stat1_value = 52 | ||
|level2_stat2_id = attack_minimum_added_physical_damage | |level2_stat2_id = attack_minimum_added_physical_damage | ||
Line 69: | Line 68: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 106 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 105.7 | ||
|level3_stat_text = 54% more Damage with Bleeding while in Blood Stance<br>8 to 13 Added Attack Physical Damage<br>+1 to radius | |level3_stat_text = 54% more Damage with Bleeding while in Blood Stance<br>8 to 13 Added Attack Physical Damage<br>+1 to radius | ||
|level3_stat1_id = | |level3_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level3_stat1_value = 54 | |level3_stat1_value = 54 | ||
|level3_stat2_id = attack_minimum_added_physical_damage | |level3_stat2_id = attack_minimum_added_physical_damage | ||
Line 82: | Line 81: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 109 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 108.5 | ||
|level4_stat_text = 56% more Damage with Bleeding while in Blood Stance<br>11 to 16 Added Attack Physical Damage<br>+1 to radius | |level4_stat_text = 56% more Damage with Bleeding while in Blood Stance<br>11 to 16 Added Attack Physical Damage<br>+1 to radius | ||
|level4_stat1_id = | |level4_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level4_stat1_value = 56 | |level4_stat1_value = 56 | ||
|level4_stat2_id = attack_minimum_added_physical_damage | |level4_stat2_id = attack_minimum_added_physical_damage | ||
Line 95: | Line 94: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 111 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 111.4 | ||
|level5_stat_text = 58% more Damage with Bleeding while in Blood Stance<br>13 to 19 Added Attack Physical Damage<br>+2 to radius | |level5_stat_text = 58% more Damage with Bleeding while in Blood Stance<br>13 to 19 Added Attack Physical Damage<br>+2 to radius | ||
|level5_stat1_id = | |level5_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level5_stat1_value = 58 | |level5_stat1_value = 58 | ||
|level5_stat2_id = attack_minimum_added_physical_damage | |level5_stat2_id = attack_minimum_added_physical_damage | ||
Line 108: | Line 107: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 114 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 114.2 | ||
|level6_stat_text = 60% more Damage with Bleeding while in Blood Stance<br>16 to 24 Added Attack Physical Damage<br>+2 to radius | |level6_stat_text = 60% more Damage with Bleeding while in Blood Stance<br>16 to 24 Added Attack Physical Damage<br>+2 to radius | ||
|level6_stat1_id = | |level6_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level6_stat1_value = 60 | |level6_stat1_value = 60 | ||
|level6_stat2_id = attack_minimum_added_physical_damage | |level6_stat2_id = attack_minimum_added_physical_damage | ||
Line 121: | Line 120: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 117 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 117.1 | ||
|level7_stat_text = 62% more Damage with Bleeding while in Blood Stance<br>19 to 28 Added Attack Physical Damage<br>+3 to radius | |level7_stat_text = 62% more Damage with Bleeding while in Blood Stance<br>19 to 28 Added Attack Physical Damage<br>+3 to radius | ||
|level7_stat1_id = | |level7_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level7_stat1_value = 62 | |level7_stat1_value = 62 | ||
|level7_stat2_id = attack_minimum_added_physical_damage | |level7_stat2_id = attack_minimum_added_physical_damage | ||
Line 134: | Line 133: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 120 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 119.9 | ||
|level8_stat_text = 64% more Damage with Bleeding while in Blood Stance<br>22 to 32 Added Attack Physical Damage<br>+3 to radius | |level8_stat_text = 64% more Damage with Bleeding while in Blood Stance<br>22 to 32 Added Attack Physical Damage<br>+3 to radius | ||
|level8_stat1_id = | |level8_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level8_stat1_value = 64 | |level8_stat1_value = 64 | ||
|level8_stat2_id = attack_minimum_added_physical_damage | |level8_stat2_id = attack_minimum_added_physical_damage | ||
Line 147: | Line 146: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 123 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 122.7 | ||
|level9_stat_text = 66% more Damage with Bleeding while in Blood Stance<br>25 to 37 Added Attack Physical Damage<br>+4 to radius | |level9_stat_text = 66% more Damage with Bleeding while in Blood Stance<br>25 to 37 Added Attack Physical Damage<br>+4 to radius | ||
|level9_stat1_id = | |level9_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level9_stat1_value = 66 | |level9_stat1_value = 66 | ||
|level9_stat2_id = attack_minimum_added_physical_damage | |level9_stat2_id = attack_minimum_added_physical_damage | ||
Line 160: | Line 159: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 126 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 125.6 | ||
|level10_stat_text = 68% more Damage with Bleeding while in Blood Stance<br>28 to 42 Added Attack Physical Damage<br>+4 to radius | |level10_stat_text = 68% more Damage with Bleeding while in Blood Stance<br>28 to 42 Added Attack Physical Damage<br>+4 to radius | ||
|level10_stat1_id = | |level10_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level10_stat1_value = 68 | |level10_stat1_value = 68 | ||
|level10_stat2_id = attack_minimum_added_physical_damage | |level10_stat2_id = attack_minimum_added_physical_damage | ||
Line 173: | Line 172: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 128 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 128.4 | ||
|level11_stat_text = 70% more Damage with Bleeding while in Blood Stance<br>32 to 47 Added Attack Physical Damage<br>+5 to radius | |level11_stat_text = 70% more Damage with Bleeding while in Blood Stance<br>32 to 47 Added Attack Physical Damage<br>+5 to radius | ||
|level11_stat1_id = | |level11_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level11_stat1_value = 70 | |level11_stat1_value = 70 | ||
|level11_stat2_id = attack_minimum_added_physical_damage | |level11_stat2_id = attack_minimum_added_physical_damage | ||
Line 186: | Line 185: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 131 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 131.3 | ||
|level12_stat_text = 72% more Damage with Bleeding while in Blood Stance<br>36 to 54 Added Attack Physical Damage<br>+5 to radius | |level12_stat_text = 72% more Damage with Bleeding while in Blood Stance<br>36 to 54 Added Attack Physical Damage<br>+5 to radius | ||
|level12_stat1_id = | |level12_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level12_stat1_value = 72 | |level12_stat1_value = 72 | ||
|level12_stat2_id = attack_minimum_added_physical_damage | |level12_stat2_id = attack_minimum_added_physical_damage | ||
Line 199: | Line 198: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 134 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 134.1 | ||
|level13_stat_text = 74% more Damage with Bleeding while in Blood Stance<br>40 to 60 Added Attack Physical Damage<br>+6 to radius | |level13_stat_text = 74% more Damage with Bleeding while in Blood Stance<br>40 to 60 Added Attack Physical Damage<br>+6 to radius | ||
|level13_stat1_id = | |level13_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level13_stat1_value = 74 | |level13_stat1_value = 74 | ||
|level13_stat2_id = attack_minimum_added_physical_damage | |level13_stat2_id = attack_minimum_added_physical_damage | ||
Line 212: | Line 211: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 137 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 136.9 | ||
|level14_stat_text = 76% more Damage with Bleeding while in Blood Stance<br>45 to 68 Added Attack Physical Damage<br>+6 to radius | |level14_stat_text = 76% more Damage with Bleeding while in Blood Stance<br>45 to 68 Added Attack Physical Damage<br>+6 to radius | ||
|level14_stat1_id = | |level14_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level14_stat1_value = 76 | |level14_stat1_value = 76 | ||
|level14_stat2_id = attack_minimum_added_physical_damage | |level14_stat2_id = attack_minimum_added_physical_damage | ||
Line 225: | Line 224: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 140 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 139.8 | ||
|level15_stat_text = 78% more Damage with Bleeding while in Blood Stance<br>51 to 76 Added Attack Physical Damage<br>+7 to radius | |level15_stat_text = 78% more Damage with Bleeding while in Blood Stance<br>51 to 76 Added Attack Physical Damage<br>+7 to radius | ||
|level15_stat1_id = | |level15_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level15_stat1_value = 78 | |level15_stat1_value = 78 | ||
|level15_stat2_id = attack_minimum_added_physical_damage | |level15_stat2_id = attack_minimum_added_physical_damage | ||
Line 238: | Line 237: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 143 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 142.6 | ||
|level16_stat_text = 80% more Damage with Bleeding while in Blood Stance<br>56 to 85 Added Attack Physical Damage<br>+7 to radius | |level16_stat_text = 80% more Damage with Bleeding while in Blood Stance<br>56 to 85 Added Attack Physical Damage<br>+7 to radius | ||
|level16_stat1_id = | |level16_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level16_stat1_value = 80 | |level16_stat1_value = 80 | ||
|level16_stat2_id = attack_minimum_added_physical_damage | |level16_stat2_id = attack_minimum_added_physical_damage | ||
Line 251: | Line 250: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 145 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 145.5 | ||
|level17_stat_text = 82% more Damage with Bleeding while in Blood Stance<br>61 to 91 Added Attack Physical Damage<br>+8 to radius | |level17_stat_text = 82% more Damage with Bleeding while in Blood Stance<br>61 to 91 Added Attack Physical Damage<br>+8 to radius | ||
|level17_stat1_id = | |level17_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level17_stat1_value = 82 | |level17_stat1_value = 82 | ||
|level17_stat2_id = attack_minimum_added_physical_damage | |level17_stat2_id = attack_minimum_added_physical_damage | ||
Line 264: | Line 263: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 148 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 148.3 | ||
|level18_stat_text = 84% more Damage with Bleeding while in Blood Stance<br>65 to 98 Added Attack Physical Damage<br>+8 to radius | |level18_stat_text = 84% more Damage with Bleeding while in Blood Stance<br>65 to 98 Added Attack Physical Damage<br>+8 to radius | ||
|level18_stat1_id = | |level18_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level18_stat1_value = 84 | |level18_stat1_value = 84 | ||
|level18_stat2_id = attack_minimum_added_physical_damage | |level18_stat2_id = attack_minimum_added_physical_damage | ||
Line 277: | Line 276: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 151 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 151.2 | ||
|level19_stat_text = 86% more Damage with Bleeding while in Blood Stance<br>70 to 105 Added Attack Physical Damage<br>+9 to radius | |level19_stat_text = 86% more Damage with Bleeding while in Blood Stance<br>70 to 105 Added Attack Physical Damage<br>+9 to radius | ||
|level19_stat1_id = | |level19_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level19_stat1_value = 86 | |level19_stat1_value = 86 | ||
|level19_stat2_id = attack_minimum_added_physical_damage | |level19_stat2_id = attack_minimum_added_physical_damage | ||
Line 290: | Line 289: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 154 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 154 | ||
|level20_stat_text = 88% more Damage with Bleeding while in Blood Stance<br>75 to 113 Added Attack Physical Damage<br>+9 to radius | |level20_stat_text = 88% more Damage with Bleeding while in Blood Stance<br>75 to 113 Added Attack Physical Damage<br>+9 to radius | ||
|level20_stat1_id = | |level20_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level20_stat1_value = 88 | |level20_stat1_value = 88 | ||
|level20_stat2_id = attack_minimum_added_physical_damage | |level20_stat2_id = attack_minimum_added_physical_damage | ||
Line 303: | Line 302: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 157 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 156.8 | ||
|level21_stat_text = 90% more Damage with Bleeding while in Blood Stance<br>81 to 122 Added Attack Physical Damage<br>+10 to radius | |level21_stat_text = 90% more Damage with Bleeding while in Blood Stance<br>81 to 122 Added Attack Physical Damage<br>+10 to radius | ||
|level21_stat1_id = | |level21_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level21_stat1_value = 90 | |level21_stat1_value = 90 | ||
|level21_stat2_id = attack_minimum_added_physical_damage | |level21_stat2_id = attack_minimum_added_physical_damage | ||
Line 316: | Line 315: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 160 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 159.7 | ||
|level22_stat_text = 92% more Damage with Bleeding while in Blood Stance<br>87 to 130 Added Attack Physical Damage<br>+10 to radius | |level22_stat_text = 92% more Damage with Bleeding while in Blood Stance<br>87 to 130 Added Attack Physical Damage<br>+10 to radius | ||
|level22_stat1_id = | |level22_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level22_stat1_value = 92 | |level22_stat1_value = 92 | ||
|level22_stat2_id = attack_minimum_added_physical_damage | |level22_stat2_id = attack_minimum_added_physical_damage | ||
Line 329: | Line 328: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 163 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 162.5 | ||
|level23_stat_text = 94% more Damage with Bleeding while in Blood Stance<br>93 to 140 Added Attack Physical Damage<br>+11 to radius | |level23_stat_text = 94% more Damage with Bleeding while in Blood Stance<br>93 to 140 Added Attack Physical Damage<br>+11 to radius | ||
|level23_stat1_id = | |level23_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level23_stat1_value = 94 | |level23_stat1_value = 94 | ||
|level23_stat2_id = attack_minimum_added_physical_damage | |level23_stat2_id = attack_minimum_added_physical_damage | ||
Line 342: | Line 341: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 165 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 165.4 | ||
|level24_stat_text = 96% more Damage with Bleeding while in Blood Stance<br>100 to 150 Added Attack Physical Damage<br>+11 to radius | |level24_stat_text = 96% more Damage with Bleeding while in Blood Stance<br>100 to 150 Added Attack Physical Damage<br>+11 to radius | ||
|level24_stat1_id = | |level24_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level24_stat1_value = 96 | |level24_stat1_value = 96 | ||
|level24_stat2_id = attack_minimum_added_physical_damage | |level24_stat2_id = attack_minimum_added_physical_damage | ||
Line 355: | Line 354: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 168 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 168.2 | ||
|level25_stat_text = 98% more Damage with Bleeding while in Blood Stance<br>107 to 160 Added Attack Physical Damage<br>+12 to radius | |level25_stat_text = 98% more Damage with Bleeding while in Blood Stance<br>107 to 160 Added Attack Physical Damage<br>+12 to radius | ||
|level25_stat1_id = | |level25_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level25_stat1_value = 98 | |level25_stat1_value = 98 | ||
|level25_stat2_id = attack_minimum_added_physical_damage | |level25_stat2_id = attack_minimum_added_physical_damage | ||
Line 368: | Line 367: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 171 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 171.1 | ||
|level26_stat_text = 100% more Damage with Bleeding while in Blood Stance<br>114 to 172 Added Attack Physical Damage<br>+12 to radius | |level26_stat_text = 100% more Damage with Bleeding while in Blood Stance<br>114 to 172 Added Attack Physical Damage<br>+12 to radius | ||
|level26_stat1_id = | |level26_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level26_stat1_value = 100 | |level26_stat1_value = 100 | ||
|level26_stat2_id = attack_minimum_added_physical_damage | |level26_stat2_id = attack_minimum_added_physical_damage | ||
Line 381: | Line 380: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 174 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 173.9 | ||
|level27_stat_text = 102% more Damage with Bleeding while in Blood Stance<br>123 to 184 Added Attack Physical Damage<br>+13 to radius | |level27_stat_text = 102% more Damage with Bleeding while in Blood Stance<br>123 to 184 Added Attack Physical Damage<br>+13 to radius | ||
|level27_stat1_id = | |level27_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level27_stat1_value = 102 | |level27_stat1_value = 102 | ||
|level27_stat2_id = attack_minimum_added_physical_damage | |level27_stat2_id = attack_minimum_added_physical_damage | ||
Line 394: | Line 393: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 177 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 176.7 | ||
|level28_stat_text = 104% more Damage with Bleeding while in Blood Stance<br>131 to 197 Added Attack Physical Damage<br>+13 to radius | |level28_stat_text = 104% more Damage with Bleeding while in Blood Stance<br>131 to 197 Added Attack Physical Damage<br>+13 to radius | ||
|level28_stat1_id = | |level28_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level28_stat1_value = 104 | |level28_stat1_value = 104 | ||
|level28_stat2_id = attack_minimum_added_physical_damage | |level28_stat2_id = attack_minimum_added_physical_damage | ||
Line 407: | Line 406: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 180 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 179.6 | ||
|level29_stat_text = 106% more Damage with Bleeding while in Blood Stance<br>140 to 210 Added Attack Physical Damage<br>+14 to radius | |level29_stat_text = 106% more Damage with Bleeding while in Blood Stance<br>140 to 210 Added Attack Physical Damage<br>+14 to radius | ||
|level29_stat1_id = | |level29_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level29_stat1_value = 106 | |level29_stat1_value = 106 | ||
|level29_stat2_id = attack_minimum_added_physical_damage | |level29_stat2_id = attack_minimum_added_physical_damage | ||
Line 420: | Line 419: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 182 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 182.4 | ||
|level30_stat_text = 108% more Damage with Bleeding while in Blood Stance<br>150 to 224 Added Attack Physical Damage<br>+14 to radius | |level30_stat_text = 108% more Damage with Bleeding while in Blood Stance<br>150 to 224 Added Attack Physical Damage<br>+14 to radius | ||
|level30_stat1_id = | |level30_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level30_stat1_value = 108 | |level30_stat1_value = 108 | ||
|level30_stat2_id = attack_minimum_added_physical_damage | |level30_stat2_id = attack_minimum_added_physical_damage | ||
Line 433: | Line 432: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 184 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 183.8 | ||
|level31_stat_text = 109% more Damage with Bleeding while in Blood Stance<br>155 to 232 Added Attack Physical Damage<br>+14 to radius | |level31_stat_text = 109% more Damage with Bleeding while in Blood Stance<br>155 to 232 Added Attack Physical Damage<br>+14 to radius | ||
|level31_stat1_id = | |level31_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level31_stat1_value = 109 | |level31_stat1_value = 109 | ||
|level31_stat2_id = attack_minimum_added_physical_damage | |level31_stat2_id = attack_minimum_added_physical_damage | ||
Line 446: | Line 445: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 185 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 185.3 | ||
|level32_stat_text = 110% more Damage with Bleeding while in Blood Stance<br>160 to 240 Added Attack Physical Damage<br>+15 to radius | |level32_stat_text = 110% more Damage with Bleeding while in Blood Stance<br>160 to 240 Added Attack Physical Damage<br>+15 to radius | ||
|level32_stat1_id = | |level32_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level32_stat1_value = 110 | |level32_stat1_value = 110 | ||
|level32_stat2_id = attack_minimum_added_physical_damage | |level32_stat2_id = attack_minimum_added_physical_damage | ||
Line 459: | Line 458: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 187 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 186.7 | ||
|level33_stat_text = 111% more Damage with Bleeding while in Blood Stance<br>165 to 248 Added Attack Physical Damage<br>+15 to radius | |level33_stat_text = 111% more Damage with Bleeding while in Blood Stance<br>165 to 248 Added Attack Physical Damage<br>+15 to radius | ||
|level33_stat1_id = | |level33_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level33_stat1_value = 111 | |level33_stat1_value = 111 | ||
|level33_stat2_id = attack_minimum_added_physical_damage | |level33_stat2_id = attack_minimum_added_physical_damage | ||
Line 472: | Line 471: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 188 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 188.1 | ||
|level34_stat_text = 112% more Damage with Bleeding while in Blood Stance<br>171 to 256 Added Attack Physical Damage<br>+15 to radius | |level34_stat_text = 112% more Damage with Bleeding while in Blood Stance<br>171 to 256 Added Attack Physical Damage<br>+15 to radius | ||
|level34_stat1_id = | |level34_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level34_stat1_value = 112 | |level34_stat1_value = 112 | ||
|level34_stat2_id = attack_minimum_added_physical_damage | |level34_stat2_id = attack_minimum_added_physical_damage | ||
Line 485: | Line 484: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 190 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 189.5 | ||
|level35_stat_text = 113% more Damage with Bleeding while in Blood Stance<br>176 to 265 Added Attack Physical Damage<br>+15 to radius | |level35_stat_text = 113% more Damage with Bleeding while in Blood Stance<br>176 to 265 Added Attack Physical Damage<br>+15 to radius | ||
|level35_stat1_id = | |level35_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level35_stat1_value = 113 | |level35_stat1_value = 113 | ||
|level35_stat2_id = attack_minimum_added_physical_damage | |level35_stat2_id = attack_minimum_added_physical_damage | ||
Line 498: | Line 497: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 191 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 190.9 | ||
|level36_stat_text = 114% more Damage with Bleeding while in Blood Stance<br>182 to 273 Added Attack Physical Damage<br>+16 to radius | |level36_stat_text = 114% more Damage with Bleeding while in Blood Stance<br>182 to 273 Added Attack Physical Damage<br>+16 to radius | ||
|level36_stat1_id = | |level36_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level36_stat1_value = 114 | |level36_stat1_value = 114 | ||
|level36_stat2_id = attack_minimum_added_physical_damage | |level36_stat2_id = attack_minimum_added_physical_damage | ||
Line 511: | Line 510: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 192 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 192.4 | ||
|level37_stat_text = 115% more Damage with Bleeding while in Blood Stance<br>188 to 282 Added Attack Physical Damage<br>+16 to radius | |level37_stat_text = 115% more Damage with Bleeding while in Blood Stance<br>188 to 282 Added Attack Physical Damage<br>+16 to radius | ||
|level37_stat1_id = | |level37_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level37_stat1_value = 115 | |level37_stat1_value = 115 | ||
|level37_stat2_id = attack_minimum_added_physical_damage | |level37_stat2_id = attack_minimum_added_physical_damage | ||
Line 524: | Line 523: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 194 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 193.8 | ||
|level38_stat_text = 116% more Damage with Bleeding while in Blood Stance<br>194 to 292 Added Attack Physical Damage<br>+16 to radius | |level38_stat_text = 116% more Damage with Bleeding while in Blood Stance<br>194 to 292 Added Attack Physical Damage<br>+16 to radius | ||
|level38_stat1_id = | |level38_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level38_stat1_value = 116 | |level38_stat1_value = 116 | ||
|level38_stat2_id = attack_minimum_added_physical_damage | |level38_stat2_id = attack_minimum_added_physical_damage | ||
Line 537: | Line 536: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 195 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 195.2 | ||
|level39_stat_text = 117% more Damage with Bleeding while in Blood Stance<br>201 to 301 Added Attack Physical Damage<br>+16 to radius | |level39_stat_text = 117% more Damage with Bleeding while in Blood Stance<br>201 to 301 Added Attack Physical Damage<br>+16 to radius | ||
|level39_stat1_id = | |level39_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level39_stat1_value = 117 | |level39_stat1_value = 117 | ||
|level39_stat2_id = attack_minimum_added_physical_damage | |level39_stat2_id = attack_minimum_added_physical_damage | ||
Line 550: | Line 549: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 197 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 196.6 | ||
|level40_stat_text = 118% more Damage with Bleeding while in Blood Stance<br>207 to 311 Added Attack Physical Damage<br>+17 to radius | |level40_stat_text = 118% more Damage with Bleeding while in Blood Stance<br>207 to 311 Added Attack Physical Damage<br>+17 to radius | ||
|level40_stat1_id = | |level40_stat1_id = active_skill_bleeding_damage_+%_final_in_blood_stance | ||
|level40_stat1_value = 118 | |level40_stat1_value = 118 | ||
|level40_stat2_id = attack_minimum_added_physical_damage | |level40_stat2_id = attack_minimum_added_physical_damage | ||
Line 623: | Line 622: | ||
|level21_strength_requirement = 70 | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|inventory_icon = Lacerate | |||
|radius = 38 | |radius = 38 | ||
|release_version = 2.3.0 | |release_version = 2.3.0 |
Revision as of 04:46, 16 October 2021
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemLacerate
Lacerate is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but the two slashes overlap in the middle, hitting enemies in front twice.[1]
Skill functions and interactions
- Dual wielding: Lacerate when dual wielding always does a main-hand hit followed by an off-hand hit.[2] In the case of having an off-hand weapon other than a sword or axe, the skill cannot be used.
- Base radius of Lacerate is 38 units.[3]
- Lacerate interacts with Blood and Sand Stance, gaining bleed chance and more bleed damage in Blood Stance, and gaining a wider wave in Sand Stance.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Damage with Bleeding | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 100% | 100% | 50% | 5 to 8 | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 103% | 102.8% | 52% | 7 to 10 | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 106% | 105.7% | 54% | 8 to 13 | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 109% | 108.5% | 56% | 11 to 16 | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 111% | 111.4% | 58% | 13 to 19 | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 114% | 114.2% | 60% | 16 to 24 | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 117% | 117.1% | 62% | 19 to 28 | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 120% | 119.9% | 64% | 22 to 32 | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 123% | 122.7% | 66% | 25 to 37 | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 126% | 125.6% | 68% | 28 to 42 | N/A | 834639 | 2840035 |
11 | 47 | 67 | 47 | 128% | 128.4% | 70% | 32 to 47 | N/A | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 131% | 131.3% | 72% | 36 to 54 | N/A | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 134% | 134.1% | 74% | 40 to 60 | N/A | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 137% | 136.9% | 76% | 45 to 68 | N/A | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 140% | 139.8% | 78% | 51 to 76 | N/A | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 143% | 142.6% | 80% | 56 to 85 | N/A | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 145% | 145.5% | 82% | 61 to 91 | N/A | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 148% | 148.3% | 84% | 65 to 98 | N/A | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 151% | 151.2% | 86% | 70 to 105 | N/A | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 154% | 154% | 88% | 75 to 113 | N/A | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 157% | 156.8% | 90% | 81 to 122 | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 160% | 159.7% | 92% | 87 to 130 | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 163% | 162.5% | 94% | 93 to 140 | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 165% | 165.4% | 96% | 100 to 150 | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 168% | 168.2% | 98% | 107 to 160 | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 171% | 171.1% | 100% | 114 to 172 | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 174% | 173.9% | 102% | 123 to 184 | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 177% | 176.7% | 104% | 131 to 197 | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 180% | 179.6% | 106% | 140 to 210 | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 182% | 182.4% | 108% | 150 to 224 | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 184% | 183.8% | 109% | 155 to 232 | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 185% | 185.3% | 110% | 160 to 240 | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 187% | 186.7% | 111% | 165 to 248 | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 188% | 188.1% | 112% | 171 to 256 | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 190% | 189.5% | 113% | 176 to 265 | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 191% | 190.9% | 114% | 182 to 273 | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 192% | 192.4% | 115% | 188 to 282 | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 194% | 193.8% | 116% | 194 to 292 | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 195% | 195.2% | 117% | 201 to 301 | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 197% | 196.6% | 118% | 207 to 311 | N/A | N/A | N/A |
Item acquisition
Lacerate can drop anywhere.
Recipes
Lacerate can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Lacerate.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Merciless Labyrinth | Lacerate deals (4-8) to (10-15) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Eternal Labyrinth | Lacerate deals (14-18) to (20-25) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Critical Strikes 1 | 66 | Merciless Labyrinth | 40% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Double Slash Critical Strikes 2 | 75 | Eternal Labyrinth | 60% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Lacerate Damage 1 | 66 | Merciless Labyrinth | 25% increased Lacerate Damage | helmet 100 |
Enchantment Lacerate Damage 2 | 75 | Eternal Labyrinth | 40% increased Lacerate Damage | helmet 100 |
Enchantment Double Slash Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Lacerate Area of Effect | helmet 100 |
Enchantment Double Slash Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Lacerate Area of Effect | helmet 100 |
Alternate skill effects
Lacerate has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Lacerate EffectCelestial Lacerate EffectSkill Gem EffectYour Lacerate becomes a Celestial Effect. | Your Lacerate becomes a Celestial Effect. |
Void Emperor Lacerate EffectVoid Emperor Lacerate EffectSkill Gem EffectYour Lacerate becomes a Void Emperor Effect. | Your Lacerate becomes a Void Emperor Effect. |
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
3.3.0 |
|
2.6.0 |
|
2.4.0 |
|
2.3.0 |
|
2.3.0 |
|
References
- ↑ Rory (May 19, 2016). "Skill Reveal - Lacerate". Official Path of Exile Forums. Retrieved May 19, 2016.
- ↑ Mark_GGG (June 10, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 10, 2016.
- ↑ Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 18, 2017.