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{{NPC
{{NPC
| name        = Greust
| name        = Greust
| fullname    = an Azmeri hunter
| area1        = [[The Forest Encampment]] ([[Act 2]])
| area1        = [[The Forest Encampment]] ([[Act 2]]),[[The Fortress Encampment]] ([[Act 7]])
| function    = weapon and armour [[vendor]]
| function    = weapon and armour [[vendor]]
| quest1      = Intruders in Black
| quest1      = Intruders in Black
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He is very distrustful in nature, suspecting some ulterior motives even when helped. He is also very direct and blunt in his attitude, and seems to pay no attention to words - valuing action, strength and courage above all else.
He is very distrustful in nature, suspecting some ulterior motives even when helped. He is also very direct and blunt in his attitude, and seems to pay no attention to words - valuing action, strength and courage above all else.


He returns in [[Act 7]], where he is no longer present as an ally. It is revealed that trying to protect his tribe from an unknown artifact, he was possessed by the god [[Ralakesh, Master of a Million Faces|Ralakesh]], who turned the Forest Encampment into a fortress from which he commands his bandits.
In act 7 he became a hostile enemy as [[Greust, Lord of the Forest]].
 
==Lore==
==Lore==
=== Act 2 ===
Greust has little patience for the exiles - foreigners who invade his land and cause trouble for his people. As the protector of his little tribe he regards the exiles with some suspicion and his trust is hard earned. It is not certain what is his exact role in the Encampment, but it is clear he is one of its leaders in hunting and combat, spending most time on these two matters.
Greust has little patience for the exiles - foreigners who invade his land and cause trouble for his people. As the protector of his little tribe he regards the exiles with some suspicion and his trust is hard earned. It is not certain what is his exact role in the Encampment, but it is clear he is one of its leaders in hunting and combat, spending most time on these two matters.


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Despite his hard and distrustful character, however, it is clear he cares deeply about the safety of his people, and even Eramir claims that "no man would do more to protect them".
Despite his hard and distrustful character, however, it is clear he cares deeply about the safety of his people, and even Eramir claims that "no man would do more to protect them".


=== Act 7 ===
== Dialogues - Act 2 ==
 
=== Introduction ===
I am Greust. I hunt boar, hunt to feed my people. If you are not a friend of us… you need to run faster than boar.
 
=== Eramir ===
We are Azmeri. You are not. Eramir is not. Life was good when it was just Azmeri.
 
=== Yeena ===
Yeena thinks she knows the Spirit. That it talks to her. She talks to herself.
 
=== Silk ===
Silk is no hunter. Silk scares children with stories at fire time. That Eight-Leg he wears… he did not kill it. Found it in the forest, dead of age.
I would like to see Silk face live Eight-Leg one day. See him wrapped up for lunch.
 
=== Blood Apes ===
They fall from trees, try to swarm over you like fleas. Their chieftain… stand back when he beats his chest. Bark is worse than bite.
 
=== Vipers ===
Their skin makes good boots. Their spit makes painful death.
 
=== Elementals ===
Rocks and water, they move and live like monkey and viper. They die like monkey and viper too. There is no heart to see, but there is a heart to stab, if you can find it with your spear.
 
=== Maligaro's Spike ===
Silk has the mind of a blood monkey! That ‘spear’ stinks of sickness. And you are a monkey too if you believe his story.
Stuck in Mother Eight-Leg? More like he dropped it when he ran away from Baby Eight-Leg.
 
=== Chamber of Sins ===
Unclean. Do not eat of the trees surrounding the Chamber of Sins, do not drink of the water, and do not rest. The beasts there look weak, born badly. They are faster, stronger than they seem.
 
=== Helena ===
I have no use for Helena’s kind of peace.
 
=== Bandit Lords ===
This is our home. We hunt, we grow, we build. Your kind in the forest… kill, steal, and burn.
Soon they will take it all, leave us no food. Then we must move. Leave our home.
 
=== Bandit Lords (all bandits are dead) ===
You are a hunter of man. Today you have hunted bandits. Tomorrow, when you are restless, will you hunt us? You should go, find another hunting ground. Leave us in peace.
 
=== The Darkness ===
Nothing like this happens until you are here. Bring back the light, or you will find my spear in your throat.
 
=== The Light ===
You have made peace with our land. For now, my spear is lowered.
 
==={{ql|Intruders in Black}} ===
The Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be.
 
I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace.
 
== Act 7 ==
{{see also|Greust, Lord of the Forest}}
Greust returns in [[Act 7]], where he is no longer present as an ally. It is revealed that he was possessed by the god [[Ralakesh, Master of a Million Faces|Ralakesh]], who turned the Forest Encampment into a fortress from which he commands his bandits. He needs to be killed, as part of the quest {{ql|The Master of a Million Faces}}.
 
=== Lore ===
Upon arrival to [[The Bridge Encampment]], it turns out the loss of Greust is mourned, as when an unknown artifact washed up on the shore of The Forest Encampment, he tried to protect his people from it, only to be possessed through it by the god Ralakesh, obsessed with power and domination.
Upon arrival to [[The Bridge Encampment]], it turns out the loss of Greust is mourned, as when an unknown artifact washed up on the shore of The Forest Encampment, he tried to protect his people from it, only to be possessed through it by the god Ralakesh, obsessed with power and domination.


Despite his difficult and unpleasant character, it is clear he wished to protect his people above all else and disregarding his own safety, as told by everyone across the encampment.
Despite his difficult and blunt character, it is clear he wished to protect his people above all else until the end, as told by everyone across the encampment.


Most surprisingly and despite his initial contempt for her, it turns out Greust and Helena became lovers with deep respect for each other, and she believes it is most likely her that Greust wanted to protect first and foremost. Asking for him to be killed, she believes that he already died the moment Ralakesh possessed him, and what's left of him is only his body.
Most surprisingly and despite his initial contempt for her, it turns out Greust and Helena became lovers with deep respect for each other, and she believes it is most likely her that Greust wanted to protect first and foremost. Asking for him to be killed, she believes that he already died the moment Ralakesh possessed him, and what's left of him is only his body.


After he is killed, she asks for his necklace to be brought among his ancestors as the last honour to him, in the quest [[In Memory of Greust]].
After he is killed, she asks for his necklace to be brought among his ancestors as the last honour to him, in the quest {{ql|In Memory of Greust}}.


==Behind the scenes==
==Behind the scenes==
Greust is voiced by New Zealand actor, [http://en.wikipedia.org/wiki/Barnie_Duncan Barnie Duncan].
Greust is voiced by New Zealand actor, Barnie Duncan.
==Version history==
{{Version history table header}}
{{Version history table row|3.0.0|
* Cruel and Merciless versions of Greust are removed
* Greust returns in Act 7 as [[Greust, Lord of the Forest]]. {{Undocumented}}
}}
{{Version history table row|1.0.0|
* We've added a [[Capture the Flag]] [[PvP]] mode. It's available at [[Greust]] (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
}}
{{Version history table row|0.9.13|
* To enter [[PvP]], talk to [[Greust]] and click "Join PvP". If you're in a party, then your whole party will be placed in a queue. If any member of your party cancels then the whole party is removed from the queue.
}}
{{Version history table row|0.9.0|rel=before|
* Introduced to the game.
}}
{{Version history table end}}
{{Navbox NPCs}}


{{Navbox NPCs}}


[[Category:Act 2 NPCs]]
[[Category:Act 2 NPCs]]

Latest revision as of 15:34, 9 April 2023

Greust
Greust
Area: The Forest Encampment (Act 2)
Functions: weapon and armour vendor
Quest:

Greust, the stoic warrior of the Azmeri tribe, is an NPC that can be found in The Forest Encampment in Act 2. He also functions as a vendor of weapons and armour, and some PvP match types are accessed through him.

He is very distrustful in nature, suspecting some ulterior motives even when helped. He is also very direct and blunt in his attitude, and seems to pay no attention to words - valuing action, strength and courage above all else.

In act 7 he became a hostile enemy as Greust, Lord of the Forest.

Lore

Greust has little patience for the exiles - foreigners who invade his land and cause trouble for his people. As the protector of his little tribe he regards the exiles with some suspicion and his trust is hard earned. It is not certain what is his exact role in the Encampment, but it is clear he is one of its leaders in hunting and combat, spending most time on these two matters.

There is an obvious strong rivalry and dislike between him and Silk - with each one accusing the other of cowardice and making up their stories about their hunting exploits. He does not seem to like Eramir either, mostly due to the fact that he is also a foreigner and an exile, and mocks Yeena's visions and claims of talking with the spirits, saying "she talks to herself". He is also quite hostile to Helena on her arrival in the Encampment, seeming rather willing to kill her instead of trusting her in any way.

Despite his hard and distrustful character, however, it is clear he cares deeply about the safety of his people, and even Eramir claims that "no man would do more to protect them".

Dialogues - Act 2

Introduction

I am Greust. I hunt boar, hunt to feed my people. If you are not a friend of us… you need to run faster than boar.

Eramir

We are Azmeri. You are not. Eramir is not. Life was good when it was just Azmeri.

Yeena

Yeena thinks she knows the Spirit. That it talks to her. She talks to herself.

Silk

Silk is no hunter. Silk scares children with stories at fire time. That Eight-Leg he wears… he did not kill it. Found it in the forest, dead of age. I would like to see Silk face live Eight-Leg one day. See him wrapped up for lunch.

Blood Apes

They fall from trees, try to swarm over you like fleas. Their chieftain… stand back when he beats his chest. Bark is worse than bite.

Vipers

Their skin makes good boots. Their spit makes painful death.

Elementals

Rocks and water, they move and live like monkey and viper. They die like monkey and viper too. There is no heart to see, but there is a heart to stab, if you can find it with your spear.

Maligaro's Spike

Silk has the mind of a blood monkey! That ‘spear’ stinks of sickness. And you are a monkey too if you believe his story. Stuck in Mother Eight-Leg? More like he dropped it when he ran away from Baby Eight-Leg.

Chamber of Sins

Unclean. Do not eat of the trees surrounding the Chamber of Sins, do not drink of the water, and do not rest. The beasts there look weak, born badly. They are faster, stronger than they seem.

Helena

I have no use for Helena’s kind of peace.

Bandit Lords

This is our home. We hunt, we grow, we build. Your kind in the forest… kill, steal, and burn. Soon they will take it all, leave us no food. Then we must move. Leave our home.

Bandit Lords (all bandits are dead)

You are a hunter of man. Today you have hunted bandits. Tomorrow, when you are restless, will you hunt us? You should go, find another hunting ground. Leave us in peace.

The Darkness

Nothing like this happens until you are here. Bring back the light, or you will find my spear in your throat.

The Light

You have made peace with our land. For now, my spear is lowered.

Intruders in Black

The Oriathan girl... she is alive. She wants to stay with us, not to go back to her people. I say we take her traitor's heart to their chief. Ask that the warriors in black leave us be.

I sleep less, but know more... thanks to you. Helena gave me this. Use it, or cast it away. I do not care. I have no time for Helena's breed of peace.

Act 7

Greust returns in Act 7, where he is no longer present as an ally. It is revealed that he was possessed by the god Ralakesh, who turned the Forest Encampment into a fortress from which he commands his bandits. He needs to be killed, as part of the quest The Master of a Million Faces.

Lore

Upon arrival to The Bridge Encampment, it turns out the loss of Greust is mourned, as when an unknown artifact washed up on the shore of The Forest Encampment, he tried to protect his people from it, only to be possessed through it by the god Ralakesh, obsessed with power and domination.

Despite his difficult and blunt character, it is clear he wished to protect his people above all else until the end, as told by everyone across the encampment.

Most surprisingly and despite his initial contempt for her, it turns out Greust and Helena became lovers with deep respect for each other, and she believes it is most likely her that Greust wanted to protect first and foremost. Asking for him to be killed, she believes that he already died the moment Ralakesh possessed him, and what's left of him is only his body.

After he is killed, she asks for his necklace to be brought among his ancestors as the last honour to him, in the quest In Memory of Greust.

Behind the scenes

Greust is voiced by New Zealand actor, Barnie Duncan.

Version history

Version Changes
3.0.0
  • Cruel and Merciless versions of Greust are removed
  • Greust returns in Act 7 as Greust, Lord of the Forest. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.0.0
  • We've added a Capture the Flag PvP mode. It's available at Greust (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
0.9.13
  • To enter PvP, talk to Greust and click "Join PvP". If you're in a party, then your whole party will be placed in a queue. If any member of your party cancels then the whole party is removed from the queue.
Before 0.9.0
  • Introduced to the game.