Flicker Strike: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>Rednintz No edit summary |
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|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Melee, Movement | |gem_tags = Attack, Melee, Strike, Movement, Duration | ||
|gem_description = Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge. | |gem_description = Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge. | ||
|active_skill_name = Flicker Strike | |active_skill_name = Flicker Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | ||
|skill_id = FlickerStrike | |skill_id = FlickerStrike | ||
|cast_time = 1 | |cast_time = 1 | ||
|required_level = 10 | |required_level = 10 | ||
|static_mana_cost = 10 | |static_mana_cost = 10 | ||
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|static_stat4_id = base_skill_show_average_damage_instead_of_dps | |static_stat4_id = base_skill_show_average_damage_instead_of_dps | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = Deals ( | |stat_text = Deals (142-168)% of Base Damage<br>20% More Attack speed<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a frenzy charge on hit<br>Buff grants 20% increased movement speed | ||
|quality_stat_text = | |quality_stat_text = .25% chance to gain a frenzy charge on hit | ||
|static_quality_stat1_id = | |static_quality_stat1_id = chance_to_gain_a_frenzy_charge_on_hit_+% | ||
|static_quality_stat1_value = | |static_quality_stat1_value = .25 | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 10 | |level1_level_requirement = 10 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 142 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 142 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 13 | |level2_level_requirement = 13 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 143.4 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 143.4 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 17 | |level3_level_requirement = 17 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 144.7 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 144.7 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 21 | |level4_level_requirement = 21 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 146.1 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 146.1 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 25 | |level5_level_requirement = 25 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 147.5 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 147.5 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 29 | |level6_level_requirement = 29 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 148.8 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 148.8 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 33 | |level7_level_requirement = 33 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 150.2 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 150.2 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 36 | |level8_level_requirement = 36 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 151.6 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 151.6 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 39 | |level9_level_requirement = 39 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 152.9 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 152.9 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 42 | |level10_level_requirement = 42 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 154.3 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 154.3 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 45 | |level11_level_requirement = 45 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 155.7 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 155.7 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 48 | |level12_level_requirement = 48 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 157.1 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 157.1 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 51 | |level13_level_requirement = 51 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 158.4 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 158.4 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 54 | |level14_level_requirement = 54 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 159.8 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 159.8 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 57 | |level15_level_requirement = 57 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 161.2 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 161.2 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 60 | |level16_level_requirement = 60 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 162.5 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 162.5 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 63 | |level17_level_requirement = 63 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 163.9 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 163.9 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 165.3 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 165.3 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 166.6 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 166.6 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 168 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 168 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 169.4 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 169.4 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 170.7 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 170.7 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 172.1 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 172.1 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 173.5 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 173.5 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 174.8 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 174.8 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 176.2 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 176.2 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 177.6 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 177.6 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 178.9 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 178.9 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 180.3 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 180.3 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 181.7 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 181.7 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 183.1 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 183.1 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 184.2 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 184.2 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 185.8 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 185.8 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 187.2 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 187.2 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 188.5 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 188.5 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 189.9 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 189.9 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 191.3 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 191.3 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 192.6 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 192.6 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 194 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 194 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 195.4 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 195.4 | ||
|level1_dexterity_requirement = 29 | |level1_dexterity_requirement = 29 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.7.0}} | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%) | |||
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels. | |||
* Now grants a buff that provides +20% increased movement speed for 3 seconds. | |||
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally identical. | |||
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality). | |||
{{VersionHistoryRow|2.4.0}} | {{VersionHistoryRow|2.4.0}} | ||
* Flicker Strike no longer causes you to drop Haku's spirit. | * Flicker Strike no longer causes you to drop Haku's spirit. |
Revision as of 06:47, 7 June 2019
Level: (1-20)
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Deals (142-168)% of Base Damage
20% More Attack speed
10% increased Attack Speed per Frenzy Charge
15% chance to gain a frenzy charge on hit
Buff grants 20% increased movement speedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 10Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFlickerStrike
Flicker Strike is an attack that teleports the character to a nearby enemy and strikes it with his weapon. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge.
Skill Functions and Interactions
Additional Increased Attack Speed from Frenzy Charges: This attack gets an additional 10% increased attack speed from each frenzy charge, on top of the +4% automatically granted to all attacks from each frenzy charge. Essentially, each frenzy charge will grant attacks made with Flicker Strike a +14% attack speed bonus.
Dual Wielding: Dual Wielding while using flicker strike will cause the player to alternate weapons each attack.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 10 | 29 | 142% | 142% | 0 | 0 |
2 | 13 | 35 | 146% | 145.6% | 9569 | 9569 |
3 | 17 | 43 | 149% | 149.2% | 28189 | 37758 |
4 | 21 | 52 | 153% | 152.7% | 59146 | 96904 |
5 | 25 | 60 | 156% | 156.3% | 111192 | 208096 |
6 | 29 | 69 | 160% | 159.9% | 193800 | 401896 |
7 | 33 | 77 | 163% | 163.5% | 320280 | 722176 |
8 | 36 | 83 | 167% | 167.1% | 359090 | 1081266 |
9 | 39 | 90 | 171% | 170.6% | 498508 | 1579774 |
10 | 42 | 96 | 174% | 174.2% | 682057 | 2261831 |
11 | 45 | 102 | 178% | 177.8% | 921777 | 3183608 |
12 | 48 | 109 | 181% | 181.4% | 1727879 | 4911487 |
13 | 51 | 115 | 185% | 184.9% | 1791769 | 6703256 |
14 | 54 | 121 | 189% | 188.5% | 2353679 | 9056935 |
15 | 57 | 127 | 192% | 192.1% | 3070912 | 12127847 |
16 | 60 | 134 | 196% | 195.7% | 9095466 | 21223313 |
17 | 63 | 140 | 199% | 199.3% | 16039890 | 37263203 |
18 | 66 | 146 | 203% | 202.8% | 29817117 | 67080320 |
19 | 68 | 151 | 206% | 206.4% | 62895056 | 129975376 |
20 | 70 | 155 | 210% | 210% | 212051599 | 342026975 |
21 | 72 | 159 | 214% | 213.6% | N/A | N/A |
22 | 74 | N/A | 217% | 217.2% | N/A | N/A |
23 | 76 | N/A | 221% | 220.7% | N/A | N/A |
24 | 78 | N/A | 224% | 224.3% | N/A | N/A |
25 | 80 | N/A | 228% | 227.9% | N/A | N/A |
26 | 82 | N/A | 231% | 231.5% | N/A | N/A |
27 | 84 | N/A | 235% | 235.1% | N/A | N/A |
28 | 86 | N/A | 239% | 238.6% | N/A | N/A |
29 | 88 | N/A | 242% | 242.2% | N/A | N/A |
30 | 90 | N/A | 246% | 245.8% | N/A | N/A |
31 | 91 | N/A | 248% | 247.6% | N/A | N/A |
32 | 92 | N/A | 249% | 249.4% | N/A | N/A |
33 | 93 | N/A | 251% | 251.2% | N/A | N/A |
34 | 94 | N/A | 253% | 252.9% | N/A | N/A |
35 | 95 | N/A | 255% | 254.7% | N/A | N/A |
36 | 96 | N/A | 257% | 256.5% | N/A | N/A |
37 | 97 | N/A | 258% | 258.3% | N/A | N/A |
38 | 98 | N/A | 260% | 260.1% | N/A | N/A |
39 | 99 | N/A | 262% | 261.9% | N/A | N/A |
40 | 100 | N/A | 264% | 263.7% | N/A | N/A |
Item acquisition
Flicker Strike can drop anywhere.
Recipes
Flicker Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Flicker Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Merciless Labyrinth | Flicker Strike has 20% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Eternal Labyrinth | Flicker Strike has 30% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Flicker Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Flicker Strike Damage | helmet 100 |
Enchantment Flicker Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Flicker Strike Damage | helmet 100 |
Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 66 | Merciless Labyrinth | 6% increased Flicker Strike Damage per Frenzy Charge | helmet 100 |
Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 75 | Eternal Labyrinth | 9% increased Flicker Strike Damage per Frenzy Charge | helmet 100 |
Alternate skill effects
Flicker Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Afterimage Flicker Strike EffectAfterimage Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes an Afterimage Effect. | Your Flicker Strike becomes an Afterimage Effect. |
Demonic Flicker Strike EffectDemonic Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a bloody mist. | Your Flicker Strike becomes a bloody mist. |
Ghost Flicker Strike EffectGhost Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a ghostly smoke. | Your Flicker Strike becomes a ghostly smoke. |
Vapour Flicker Strike EffectVapour Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a cloud of vapour. | Your Flicker Strike becomes a cloud of vapour. |
Version history
Version | Changes |
---|---|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
0.9.12qq |
|
0.9.12m |
|
0.9.12 |
|
0.9.11 |
|
0.9.3 |
|
0.9.2f |
|
0.9.1 |
|
0.8.0 |
|