Explosive Arrow: Difference between revisions

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>Vinibot
m (→‎top: Switched to new skill cost parameters)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(40 intermediate revisions by 13 users not shown)
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemExplosiveArrow
|metadata_id                            = Metadata/Items/Gems/SkillGemExplosiveArrow
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Orb of Chance
|purchase_cost_normal1_amount            = 1
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, AoE, Duration, Fire, Bow
|gem_tags                                = Attack, Projectile, AoE, Duration, Fire, Bow
Line 20: Line 18:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 28
|required_level                          = 28
|skill_cost1_type                        = mana
|quality_type1_weight                    = 1
|quality_type1_weight                    = 50
|quality_type1_stat_text                = +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
|quality_type1_stat_text                = 1% chance to Ignite enemies<br>1% increased Skill Effect Duration
|quality_type1_breakpoints              = 10.0
|quality_type1_stat1_id                  = base_chance_to_ignite_%
|quality_type1_stat1_id                 = explosive_arrow_stack_limit
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value               = 100
|quality_type1_stat2_id                  = skill_effect_duration_+%
|static_cost_types                      = Mana
|quality_type1_stat2_value              = 1000
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 3% increased Critical Strike Chance
|quality_type2_stat1_id                  = critical_strike_chance_+%
|quality_type2_stat1_value              = 3000
|quality_type3_weight                    = 20
|quality_type3_stat_text                = Maximum 0.2 Explosive Arrows stuck in an Enemy<br>2% less Skill Effect Duration
|quality_type3_stat1_id                 = explosive_arrow_stack_limit
|quality_type3_stat1_value               = 200
|quality_type3_stat2_id                  = active_skill_quality_duration_+%_final
|quality_type3_stat2_value              = -2000
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 1
|static_duration                        = 1
|static_stat1_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 2
|static_stat1_value                      = 1
|static_stat2_id                        = explosive_arrow_maximum_bonus_explosion_radius
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 12
|static_stat2_value                      = 1
|static_stat3_id                        = explosive_arrow_explosion_base_damage_+permyriad
|static_stat3_id                        = base_skill_effect_duration
|static_stat3_value                      = -5000
|static_stat3_value                      = 1000
|static_stat4_id                        = explosive_arrow_hit_and_ailment_damage_+%_final_per_stack
|static_stat4_id                        = explosive_arrow_explosion_base_damage_+permyriad
|static_stat4_value                      = 3
|static_stat4_value                      = -5000
|static_stat5_id                        = explosive_arrow_stack_limit
|static_stat5_id                        = fuse_arrow_explosion_radius_+_per_fuse_arrow_orb
|static_stat5_value                      = 20
|static_stat5_value                      = 2
|static_stat6_id                        = skill_can_fire_arrows
|static_stat6_id                        = explosive_arrow_maximum_bonus_explosion_radius
|static_stat6_value                      = 1
|static_stat6_value                      = 12
|static_stat7_id                        = base_is_projectile
|static_stat7_id                        = explosive_arrow_hit_damage_+%_final_per_stack
|static_stat7_value                      = 1
|static_stat7_value                      = 6
|stat_text                              = Base duration is 1 seconds<br>+2 to Explosion Radius per Explosive Arrow on Target, up to +12<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>Explosion deals 50% less Base Damage<br>Explosion deals 3% more Damage with Hits and Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
|static_stat8_id                        = explosive_arrow_ailment_damage_+%_final_per_stack
|static_stat8_value                      = 3
|static_stat9_id                        = explosive_arrow_stack_limit
|static_stat9_value                      = 20
|static_stat10_id                        = quality_display_explosive_arrow_is_gem
|static_stat10_value                    = 1
|stat_text                              = Base duration is 1.00 seconds<br>Explosion deals 50% less Base Damage<br>Explosion will have (47-522) to (71-783) added Fire Damage<br>+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres<br>Explosion deals 6% more Damage with Hits per Explosive Arrow on Target<br>Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target<br>Maximum 20 Explosive Arrows stuck in an Enemy
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_cost1_amount                     = 8
|level1_cost_amounts                     = 8
|level1_stat_text                        = Explosion will have 47 to 71 added Fire Damage
|level1_stat_text                        = Explosion will have 47 to 71 added Fire Damage
|level1_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level1_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 66: Line 59:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_cost1_amount                     = 8
|level2_cost_amounts                     = 8
|level2_stat_text                        = Explosion will have 57 to 86 added Fire Damage
|level2_stat_text                        = Explosion will have 57 to 86 added Fire Damage
|level2_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level2_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 74: Line 67:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_cost1_amount                     = 8
|level3_cost_amounts                     = 8
|level3_stat_text                        = Explosion will have 69 to 104 added Fire Damage
|level3_stat_text                        = Explosion will have 69 to 104 added Fire Damage
|level3_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level3_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 82: Line 75:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_cost1_amount                     = 8
|level4_cost_amounts                     = 8
|level4_stat_text                        = Explosion will have 83 to 125 added Fire Damage
|level4_stat_text                        = Explosion will have 83 to 125 added Fire Damage
|level4_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level4_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 90: Line 83:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_cost1_amount                     = 9
|level5_cost_amounts                     = 9
|level5_stat_text                        = Explosion will have 100 to 149 added Fire Damage
|level5_stat_text                        = Explosion will have 100 to 149 added Fire Damage
|level5_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level5_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 98: Line 91:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_cost1_amount                     = 9
|level6_cost_amounts                     = 9
|level6_stat_text                        = Explosion will have 112 to 168 added Fire Damage
|level6_stat_text                        = Explosion will have 112 to 168 added Fire Damage
|level6_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level6_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 106: Line 99:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_cost1_amount                     = 9
|level7_cost_amounts                     = 9
|level7_stat_text                        = Explosion will have 126 to 189 added Fire Damage
|level7_stat_text                        = Explosion will have 126 to 189 added Fire Damage
|level7_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level7_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 114: Line 107:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_cost1_amount                     = 9
|level8_cost_amounts                     = 9
|level8_stat_text                        = Explosion will have 141 to 212 added Fire Damage
|level8_stat_text                        = Explosion will have 141 to 212 added Fire Damage
|level8_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level8_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 122: Line 115:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_cost1_amount                     = 9
|level9_cost_amounts                     = 9
|level9_stat_text                        = Explosion will have 158 to 238 added Fire Damage
|level9_stat_text                        = Explosion will have 158 to 238 added Fire Damage
|level9_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level9_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 130: Line 123:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_cost1_amount                   = 9
|level10_cost_amounts                   = 9
|level10_stat_text                      = Explosion will have 177 to 266 added Fire Damage
|level10_stat_text                      = Explosion will have 177 to 266 added Fire Damage
|level10_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level10_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 138: Line 131:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_cost1_amount                   = 9
|level11_cost_amounts                   = 9
|level11_stat_text                      = Explosion will have 198 to 298 added Fire Damage
|level11_stat_text                      = Explosion will have 198 to 298 added Fire Damage
|level11_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level11_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 146: Line 139:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_cost1_amount                   = 10
|level12_cost_amounts                   = 10
|level12_stat_text                      = Explosion will have 222 to 333 added Fire Damage
|level12_stat_text                      = Explosion will have 222 to 333 added Fire Damage
|level12_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level12_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 154: Line 147:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_cost1_amount                   = 10
|level13_cost_amounts                   = 10
|level13_stat_text                      = Explosion will have 247 to 371 added Fire Damage
|level13_stat_text                      = Explosion will have 247 to 371 added Fire Damage
|level13_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level13_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 162: Line 155:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_cost1_amount                   = 10
|level14_cost_amounts                   = 10
|level14_stat_text                      = Explosion will have 276 to 414 added Fire Damage
|level14_stat_text                      = Explosion will have 276 to 414 added Fire Damage
|level14_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level14_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 170: Line 163:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_cost1_amount                   = 10
|level15_cost_amounts                   = 10
|level15_stat_text                      = Explosion will have 307 to 461 added Fire Damage
|level15_stat_text                      = Explosion will have 307 to 461 added Fire Damage
|level15_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level15_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 178: Line 171:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_cost1_amount                   = 10
|level16_cost_amounts                   = 10
|level16_stat_text                      = Explosion will have 342 to 513 added Fire Damage
|level16_stat_text                      = Explosion will have 342 to 513 added Fire Damage
|level16_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level16_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 186: Line 179:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_cost1_amount                   = 10
|level17_cost_amounts                   = 10
|level17_stat_text                      = Explosion will have 381 to 571 added Fire Damage
|level17_stat_text                      = Explosion will have 381 to 571 added Fire Damage
|level17_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level17_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 194: Line 187:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_cost1_amount                   = 10
|level18_cost_amounts                   = 10
|level18_stat_text                      = Explosion will have 423 to 635 added Fire Damage
|level18_stat_text                      = Explosion will have 423 to 635 added Fire Damage
|level18_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level18_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 202: Line 195:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_cost1_amount                   = 10
|level19_cost_amounts                   = 10
|level19_stat_text                      = Explosion will have 470 to 705 added Fire Damage
|level19_stat_text                      = Explosion will have 470 to 705 added Fire Damage
|level19_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level19_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 210: Line 203:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost1_amount                   = 10
|level20_cost_amounts                   = 10
|level20_stat_text                      = Explosion will have 522 to 783 added Fire Damage
|level20_stat_text                      = Explosion will have 522 to 783 added Fire Damage
|level20_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level20_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 218: Line 211:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost1_amount                   = 10
|level21_cost_amounts                   = 10
|level21_stat_text                      = Explosion will have 579 to 868 added Fire Damage
|level21_stat_text                      = Explosion will have 579 to 868 added Fire Damage
|level21_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level21_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 226: Line 219:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost1_amount                   = 10
|level22_cost_amounts                   = 10
|level22_stat_text                      = Explosion will have 642 to 963 added Fire Damage
|level22_stat_text                      = Explosion will have 642 to 963 added Fire Damage
|level22_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level22_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 234: Line 227:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost1_amount                   = 11
|level23_cost_amounts                   = 11
|level23_stat_text                      = Explosion will have 711 to 1067 added Fire Damage
|level23_stat_text                      = Explosion will have 711 to 1067 added Fire Damage
|level23_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level23_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 242: Line 235:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost1_amount                   = 11
|level24_cost_amounts                   = 11
|level24_stat_text                      = Explosion will have 788 to 1181 added Fire Damage
|level24_stat_text                      = Explosion will have 788 to 1181 added Fire Damage
|level24_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level24_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 250: Line 243:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost1_amount                   = 11
|level25_cost_amounts                   = 11
|level25_stat_text                      = Explosion will have 872 to 1308 added Fire Damage
|level25_stat_text                      = Explosion will have 872 to 1308 added Fire Damage
|level25_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level25_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 258: Line 251:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost1_amount                   = 11
|level26_cost_amounts                   = 11
|level26_stat_text                      = Explosion will have 964 to 1447 added Fire Damage
|level26_stat_text                      = Explosion will have 964 to 1447 added Fire Damage
|level26_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level26_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 266: Line 259:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost1_amount                   = 11
|level27_cost_amounts                   = 11
|level27_stat_text                      = Explosion will have 1067 to 1600 added Fire Damage
|level27_stat_text                      = Explosion will have 1067 to 1600 added Fire Damage
|level27_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level27_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 274: Line 267:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost1_amount                   = 12
|level28_cost_amounts                   = 12
|level28_stat_text                      = Explosion will have 1179 to 1768 added Fire Damage
|level28_stat_text                      = Explosion will have 1179 to 1768 added Fire Damage
|level28_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level28_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 282: Line 275:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost1_amount                   = 12
|level29_cost_amounts                   = 12
|level29_stat_text                      = Explosion will have 1302 to 1954 added Fire Damage
|level29_stat_text                      = Explosion will have 1302 to 1954 added Fire Damage
|level29_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level29_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 290: Line 283:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost1_amount                   = 12
|level30_cost_amounts                   = 12
|level30_stat_text                      = Explosion will have 1438 to 2157 added Fire Damage
|level30_stat_text                      = Explosion will have 1438 to 2157 added Fire Damage
|level30_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level30_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 298: Line 291:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost1_amount                   = 12
|level31_cost_amounts                   = 12
|level31_stat_text                      = Explosion will have 1511 to 2267 added Fire Damage
|level31_stat_text                      = Explosion will have 1511 to 2267 added Fire Damage
|level31_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level31_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 306: Line 299:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost1_amount                   = 12
|level32_cost_amounts                   = 12
|level32_stat_text                      = Explosion will have 1588 to 2382 added Fire Damage
|level32_stat_text                      = Explosion will have 1588 to 2382 added Fire Damage
|level32_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level32_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 314: Line 307:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost1_amount                   = 12
|level33_cost_amounts                   = 12
|level33_stat_text                      = Explosion will have 1668 to 2502 added Fire Damage
|level33_stat_text                      = Explosion will have 1668 to 2502 added Fire Damage
|level33_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level33_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 322: Line 315:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost1_amount                   = 12
|level34_cost_amounts                   = 12
|level34_stat_text                      = Explosion will have 1752 to 2628 added Fire Damage
|level34_stat_text                      = Explosion will have 1752 to 2628 added Fire Damage
|level34_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level34_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 330: Line 323:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost1_amount                   = 12
|level35_cost_amounts                   = 12
|level35_stat_text                      = Explosion will have 1840 to 2760 added Fire Damage
|level35_stat_text                      = Explosion will have 1840 to 2760 added Fire Damage
|level35_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level35_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 338: Line 331:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost1_amount                   = 12
|level36_cost_amounts                   = 12
|level36_stat_text                      = Explosion will have 1933 to 2899 added Fire Damage
|level36_stat_text                      = Explosion will have 1933 to 2899 added Fire Damage
|level36_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level36_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 346: Line 339:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost1_amount                   = 13
|level37_cost_amounts                   = 13
|level37_stat_text                      = Explosion will have 2030 to 3044 added Fire Damage
|level37_stat_text                      = Explosion will have 2030 to 3044 added Fire Damage
|level37_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level37_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 354: Line 347:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost1_amount                   = 13
|level38_cost_amounts                   = 13
|level38_stat_text                      = Explosion will have 2131 to 3197 added Fire Damage
|level38_stat_text                      = Explosion will have 2131 to 3197 added Fire Damage
|level38_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level38_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 362: Line 355:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost1_amount                   = 13
|level39_cost_amounts                   = 13
|level39_stat_text                      = Explosion will have 2238 to 3356 added Fire Damage
|level39_stat_text                      = Explosion will have 2238 to 3356 added Fire Damage
|level39_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level39_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 370: Line 363:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost1_amount                   = 13
|level40_cost_amounts                   = 13
|level40_stat_text                      = Explosion will have 2349 to 3524 added Fire Damage
|level40_stat_text                      = Explosion will have 2349 to 3524 added Fire Damage
|level40_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
|level40_stat1_id                        = explosive_arrow_explosion_minimum_added_fire_damage
Line 418: Line 411:
|level21_dexterity_requirement          = 159
|level21_dexterity_requirement          = 159
|radius                                  = 15
|radius                                  = 15
|inventory_icon                          = Explosive Arrow
|release_version                        = 0.9.2
|release_version                        = 0.9.2
|quest_reward1_type                      = vendor
|quest_reward1_type                      = vendor
Line 438: Line 432:




'''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which sticks to an enemy or wall and detonates after a [[duration]], dealing [[fire]] [[area of effect]] damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, [[ignite]] damage, and area of effect of the explosion.
'''Explosive Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which sticks to terrain or enemies and explodes after a [[duration]], dealing damage in an area. Any additional arrows stuck to an enemy will add their damage to the explosion, while also granting more damage with [[hits]], damaging [[ailments]], and [[area of effect]].


==Skill functions and interactions==
==Skill functions and interactions==
{{Update|section|reason=Need to rewrite to account for the skill changes in [[version 3.9.0]]}}
Explosive Arrow has two separate damaging mechanics: arrow collisions and exploding arrows.<ref>https://www.reddit.com/r/pathofexile/comments/f8kad8/question_about_the_interaction_between_elemental/filwunk/</ref>


Explosive Arrow has two separate damaging effects: an [[attack]] and an explosion.
'''Collision:''' Attacking fires a regular arrow, colliding with enemies and dealing damage with no special mechanics. Instead of disappearing, arrows remain stuck to terrain or enemies for a duration. Sticking additional arrows in an enemy does not affect the duration of other arrows.  


'''Attack:''' The Explosive Arrow attack is an arrow which deals [[weapon]] damage based on the bow equipped. This component of the skill is affected by any [[modifier]]s to bow attacks. At the final destination of the arrow, one of three effects will occur:
'''Explosion''': When the duration of an arrow expires, the maximum number of stuck arrows is reached, or a target dies, all arrows on a target will explode for area projectile damage. Each arrow calculates its own damage, individually, including critical strike chance and chance to inflict damaging ailments. Hit damage and ailment dps from each arrow are then combined and applied as a single hit and debuff.<ref>https://www.reddit.com/r/pathofexile/comments/e9ga9c/forum_announcements_path_of_exile_conquerors_of/falwo8o/?context=1</ref>
* If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
* If the arrow gets stuck on a target that does not yet have the [[debuff]] '''Hit by Explosive Arrow''', it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
* If the arrow gets stuck on a target that already has the debuff '''Hit by Explosive Arrow''', the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.


If the arrow [[pierce]]s or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.
If any contributing arrow deals a [[critical strike]], the combined hit counts as a critical strike for relevant effects, though without further modifying damage.<ref>https://www.reddit.com/r/pathofexile/comments/f8kad8/question_about_the_interaction_between_elemental/fim2kxo/?context=3</ref>


[[Chaining]] this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.   
The {{c|mod|Explosion deals 50% less Base Damage}} stat only modifies ''base damage'', meaning flat damage contributed by local values on your bow.<ref>https://www.reddit.com/r/pathofexile/comments/e96e9d/explosive_arrow_each_arrows_explosion_will_deal_a/fahyl2h/</ref>  


'''Explosion''': When the debuff '''Hit by Explosive Arrow,''' or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.
'''Projectile Mechanics''': Arrows cannot stick in enemies if they continue due to [[Chain]], [[Pierce]], [[Fork]], [[Split]] or [[Return]].  


If the arrow that applied the ''Hit by Explosive Arrow'' debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.
'''Duration''': Modifiers to [[skill effect duration]], such as from {{il|Less Duration Support}}, will affect the duration an arrow sticks to terrain or enemies.


'''Duration''': Modifiers to [[duration]], such as from {{il|Less Duration Support}}, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.
'''Proxies:''' Arrows from different sources such as {{il|Ballista Totem Support}} or {{il|Mirage Archer Support}} may all contribute to a single explosion.  
 
'''Totem:''' [[Ranged Attack Totem Support|Ballista Totems]] will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.


==Gem level progression==
==Gem level progression==
Line 474: Line 463:
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


{{Skill microtransaction list}}
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.
}}
{{Version history table row|3.19.0|
* Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
}}
{{Version history table row|3.17.0|
* Explosive Arrow now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
}}
{{Version history table row|3.16.0|
* Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
* Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
}}
{{Version history table row|3.15.0|
* Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
}}
{{Version history table row|3.10.0|
* Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
* Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
* You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
* You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
* Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
* Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
* Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
* Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
* Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
* Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
Line 492: Line 498:
* Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
* Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
* Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
* Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
{{Version history table row|1.1.1b}}
}}
{{Version history table row|1.1.1b|
* Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
* Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
{{Version history table row|0.9.12m}}
}}
{{Version history table row|0.9.12m|
* The explosion damage is now classified as [[Projectile|projectile damage]] and is hence scaled down <br> by [[Lesser Multiple Projectiles|Lesser]] and [[Greater Multiple Projectiles]] support gems.
* The explosion damage is now classified as [[Projectile|projectile damage]] and is hence scaled down <br> by [[Lesser Multiple Projectiles|Lesser]] and [[Greater Multiple Projectiles]] support gems.
{{Version history table row|0.9.12f}}
}}
{{Version history table row|0.9.12f|
* Fixed a client crash with Explosive Arrow.
* Fixed a client crash with Explosive Arrow.
{{Version history table row|0.9.12}}
}}
{{Version history table row|0.9.12|
* Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,<br> they'll explode as normal after a short time.
* Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,<br> they'll explode as normal after a short time.
* Now does not explode each time it pierces through monsters.
* Now does not explode each time it pierces through monsters.
{{Version history table row|0.9.8}}
}}
{{Version history table row|0.9.8|
* Reduced the mana cost.
* Reduced the mana cost.
{{Version history table row|0.9.5}}
}}
{{Version history table row|0.9.5|
*  Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
*  Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
{{Version history table row|0.9.4}}
}}
{{Version history table row|0.9.4|
* Increased the damage Explosive Arrow.
* Increased the damage Explosive Arrow.
{{Version history table row|0.9.3g}}
}}
{{Version history table row|0.9.3g|
* Changed Explosive Arrow to not have the damage scaled by mods that affect [[Spell Damage]].
* Changed Explosive Arrow to not have the damage scaled by mods that affect [[Spell Damage]].
{{Version history table row|0.9.3e}}
}}
{{Version history table row|0.9.3e|
* Increased damage by 15%.
* Increased damage by 15%.
{{Version history table row|0.9.2g}}
}}
{{Version history table row|0.9.2g|
* Fixed a server crash that would occasionally occur when using Explosive Arrow.
* Fixed a server crash that would occasionally occur when using Explosive Arrow.
{{Version history table row|0.9.2f}}
}}
{{Version history table row|0.9.2f|
* Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
* Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
* Fixed a bug with Explosive Arrow interacting badly with other buffs.
* Fixed a bug with Explosive Arrow interacting badly with other buffs.
* Fixed two server crashes that occured rarely when using Explosive Arrow.
* Fixed two server crashes that occurred rarely when using Explosive Arrow.
{{Version history table row|0.9.2b}}
}}
{{Version history table row|0.9.2b|
* Updated the description to describe that the [[Area of effect]] of the explosion is proportional <br> to the number of fuse charges.
* Updated the description to describe that the [[Area of effect]] of the explosion is proportional <br> to the number of fuse charges.
{{Version history table row|0.9.2}}
* Explosive Arrow has been added to the game.
|}
==References==
{{reflist|refs=
<ref name="multipleEA">{{cite web|title=Explosive Arrow - Skill Gem Feedback|url=https://www.pathofexile.com/forum/view-thread/13706/page/57|publisher=Official Path of Exile website}}</ref>
}}
}}
{{Version history table row|0.9.2|
* Added new skill prototype - "Explosive Arrow": Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies.
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}


[[ru:Взрывная стрела]]
[[ru:Взрывная стрела]]

Latest revision as of 03:04, 7 January 2024

Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow


Explosive Arrow is a bow attack skill that fires an arrow which sticks to terrain or enemies and explodes after a duration, dealing damage in an area. Any additional arrows stuck to an enemy will add their damage to the explosion, while also granting more damage with hits, damaging ailments, and area of effect.

Skill functions and interactions

Explosive Arrow has two separate damaging mechanics: arrow collisions and exploding arrows.[1]

Collision: Attacking fires a regular arrow, colliding with enemies and dealing damage with no special mechanics. Instead of disappearing, arrows remain stuck to terrain or enemies for a duration. Sticking additional arrows in an enemy does not affect the duration of other arrows.

Explosion: When the duration of an arrow expires, the maximum number of stuck arrows is reached, or a target dies, all arrows on a target will explode for area projectile damage. Each arrow calculates its own damage, individually, including critical strike chance and chance to inflict damaging ailments. Hit damage and ailment dps from each arrow are then combined and applied as a single hit and debuff.[2]

If any contributing arrow deals a critical strike, the combined hit counts as a critical strike for relevant effects, though without further modifying damage.[3]

The Explosion deals 50% less Base Damage stat only modifies base damage, meaning flat damage contributed by local values on your bow.[4]

Projectile Mechanics: Arrows cannot stick in enemies if they continue due to Chain, Pierce, Fork, Split or Return.

Duration: Modifiers to skill effect duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, will affect the duration an arrow sticks to terrain or enemies.

Proxies: Arrows from different sources such as Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (32-24)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
may all contribute to a single explosion.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Added
Fire
Damage
to Explosion
Exp.Total Exp.
12867847 to 7100
23173857 to 86199345199345
33479869 to 104285815485160
43785883 to 125401344886504
540929100 to 1495543791440883
642969112 to 1684774371918320
7441009126 to 1895837862502106
8461049141 to 2127103593212465
9481099158 to 23813555114567976
10501139177 to 26611388775706853
11521179198 to 29813682337075086
125412110222 to 33316383388713424
135612510247 to 371195664810670072
145813010276 to 414365518414325256
156013410307 to 461301732717342583
166213810342 to 513775999525102578
176414210381 to 5711513819340240771
186614610423 to 6352608382566324596
196815110470 to 70562620247128944843
207015510522 to 783211708088340652931
217215910579 to 868N/AN/A
2274N/A10642 to 963N/AN/A
2376N/A11711 to 1067N/AN/A
2478N/A11788 to 1181N/AN/A
2580N/A11872 to 1308N/AN/A
2682N/A11964 to 1447N/AN/A
2784N/A111067 to 1600N/AN/A
2886N/A121179 to 1768N/AN/A
2988N/A121302 to 1954N/AN/A
3090N/A121438 to 2157N/AN/A
3191N/A121511 to 2267N/AN/A
3292N/A121588 to 2382N/AN/A
3393N/A121668 to 2502N/AN/A
3494N/A121752 to 2628N/AN/A
3595N/A121840 to 2760N/AN/A
3696N/A121933 to 2899N/AN/A
3797N/A132030 to 3044N/AN/A
3898N/A132131 to 3197N/AN/A
3999N/A132238 to 3356N/AN/A
40100N/A132349 to 3524N/AN/A

Item acquisition

Explosive Arrow can drop anywhere.

Recipes

Explosive Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Explosive Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Explosive Arrow Attack Speed 166Merciless LabyrinthExplosive Arrow has 10% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Attack Speed 275Eternal LabyrinthExplosive Arrow has 15% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Damage 166Merciless LabyrinthExplosive Arrow deals 25% increased Damagehelmet 75
Enchantment Explosive Arrow Damage 275Eternal LabyrinthExplosive Arrow deals 40% increased Damagehelmet 75
Enchantment Explosive Arrow Increased Duration 166Merciless LabyrinthExplosive Arrow has 25% increased Durationhelmet 50
Enchantment Explosive Arrow Increased Duration 275Eternal LabyrinthExplosive Arrow has 40% increased Durationhelmet 50
Enchantment Explosive Arrow Area Of Effect 166Merciless LabyrinthExplosive Arrow has 16% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Area Of Effect 275Eternal LabyrinthExplosive Arrow has 24% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Reduced Duration 166Merciless LabyrinthExplosive Arrow has 20% reduced Durationhelmet 50
Enchantment Explosive Arrow Reduced Duration 275Eternal LabyrinthExplosive Arrow has 30% reduced Durationhelmet 50

Alternate skill effects

Explosive Arrow has the following alternate skill effects:

ItemEffect(s)
Pandemonium Explosive Arrow EffectPandemonium Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Pandemonium Effect.Your Explosive Arrow becomes a Pandemonium Effect.
Revenant Explosive Arrow EffectRevenant Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Revenant Effect.Your Explosive Arrow becomes a Revenant Effect.
Twilight Explosive Arrow EffectTwilight Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Twilight Effect.Your Explosive Arrow becomes a Twilight Effect.

Version history

Version Changes
3.23.0
  • Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.
3.19.0
  • Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
3.17.0
  • Explosive Arrow now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
3.16.0
  • Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
  • Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
3.15.0
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
3.10.0
  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occurred rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Added new skill prototype - "Explosive Arrow": Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies.

ru:Взрывная стрела