Expedition: Difference between revisions

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===General Mechanic===
===General Mechanic===
[[File:ExpeditionGameplay ExplosivesReady.png|thumb]]
[[File:ExpeditionGameplay ExplosivesReady.png|thumb]]
The player will encounter one of the four Expedition NPCs amidst heaps of dirt, skulls, various small flags and so-called remnants. These remnants apply certain modifiers on explosion, which come in two  different varieties. The first modifier — or a set thereof — applies to the monsters the player unearths with an explosion, the last modifier describes loot bonuses or extra experience. Both, locations of chests and difficulty of monsters, are indicated with markers. Whereas the skulls show monsters and more difficult ones are marked with bigger skulls on higher stakes, the flags are coloured according to the value of chest contents. White flags yield lesser, yellow flags middling and red flags yield loot of greater value.
The player will encounter one of the four Expedition NPCs amidst heaps of dirt, skulls, various small flags and unearthed remnants. The player can place up to four explosives in the area marked by dirt heaps, which detonate one after the other with a short delay. Each remnant affected by explosives will apply its modifiers to the monsters and chests unearthed around it '''and''' those of each subsequent explosion. After any explosion the player can loot the chests (unearthed monsters do not have to be killed for the chests to be accessible) and will find normal loot, special [[Expedition#Currencies|Expedition currencies]] and occasionally [[Expedition Logbook]]s.  


The player can place up to four explosives in the area marked by dirt heaps, which detonate one after the other with a short delay. Each remnant affected by explosives will apply its modifiers to the monsters and chests unearthed around it '''and''' those of each subsequent explosion.
Logbooks can be taken to [[Dannig, Warrior Skald|Dannig]], to open portals to larger Expedition areas with more remnants, flags and more placeable explosives. These areas also contain loot in caves hidden behind rock walls, that have to be affected by an explosive to become accessible. Logbook encounters can spawn one of the Expedition bosses: [[Medved, Feller of Heroes|Medved]], [[Vorana, Last to Fall|Vorana]], [[Uhtred, Covetous Traitor|Uhtred]] and [[Olroth, Origin of the Fall|Olroth]].
After any explosion the player can loot the chests (unearthed monsters do not have to be killed for the chests to be accessible) and will find normal loot, special [[Expedition#Currencies|Expedition currencies]] and occasionally [[Expedition Logbook]]s. These logbooks can be taken to [[Dannig, Warrior Skald|Dannig]], open portals to larger Expedition areas with more remnants, flags and more placeable explosives. These areas also contain loot in caves hidden behind rock walls, that have to be affected by an explosive to become accessible. Logbook encounters can spawn one of the Expedition bosses: [[Medved, Feller of Heroes|Medved]], [[Vorana, Last to Fall|Vorana]], [[Uhtred, Covetous Traitor|Uhtred]] and [[Olroth, Origin of the Fall|Olroth]].


After completing an encounter the player can trade their currency on site with the respective NPC or in town.
After completing an encounter the player can trade their currency on site with the respective NPC or in town.
There are three kinds of markers which can be excavated with explosions:
* Remnants - These are marked and apply certain modifiers on explosion, which come in two  different varieties. The first modifier — or a set thereof — applies to the monsters the player unearths with an explosion, the last modifier describes loot bonuses or extra experience.
* Skulls - These "skulls on sticks" spawn monsters for the encounter.  They come in two varieties, the small skulls and the larger ones.  The larger skulls spawn [[Runic]] Monsters which drop Artifacts, Refresh Currency and Logbooks.
* Chests - The chests are marked with flags which are coloured according to the value of chest contents. White flags yield lesser, yellow flags middling and red flags yield loot of greater value.


===Trading===
===Trading===

Revision as of 13:27, 6 January 2024

Expedition is the league mechanic of Expedition league, released in version 3.15.0 which the player can first encounter in Act 6. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.

Overview

General Mechanic

The player will encounter one of the four Expedition NPCs amidst heaps of dirt, skulls, various small flags and unearthed remnants. The player can place up to four explosives in the area marked by dirt heaps, which detonate one after the other with a short delay. Each remnant affected by explosives will apply its modifiers to the monsters and chests unearthed around it and those of each subsequent explosion. After any explosion the player can loot the chests (unearthed monsters do not have to be killed for the chests to be accessible) and will find normal loot, special Expedition currencies and occasionally Expedition Logbooks.

Logbooks can be taken to Dannig, to open portals to larger Expedition areas with more remnants, flags and more placeable explosives. These areas also contain loot in caves hidden behind rock walls, that have to be affected by an explosive to become accessible. Logbook encounters can spawn one of the Expedition bosses: Medved, Vorana, Uhtred and Olroth.

After completing an encounter the player can trade their currency on site with the respective NPC or in town.

There are three kinds of markers which can be excavated with explosions:

  • Remnants - These are marked and apply certain modifiers on explosion, which come in two different varieties. The first modifier — or a set thereof — applies to the monsters the player unearths with an explosion, the last modifier describes loot bonuses or extra experience.
  • Skulls - These "skulls on sticks" spawn monsters for the encounter. They come in two varieties, the small skulls and the larger ones. The larger skulls spawn Runic Monsters which drop Artifacts, Refresh Currency and Logbooks.
  • Chests - The chests are marked with flags which are coloured according to the value of chest contents. White flags yield lesser, yellow flags middling and red flags yield loot of greater value.

Trading

Trading currency found in unearthed chests introduces a second layer of complexity to the Expedition mechanic. The list below shows which member of the Kalguuran expedition the player can trade their currency with. Each NPC offers a different set of items and while Gwennen reveals unidentified items upon buying (item class is visible, rarity is not), Rog lets the player reroll outcomes of several crafting options. Tujen sells currency and other items like fragments and gems, and Dannig offers his associates' currency.


Items

Expedition chests and monsters drop Expedition currencies as well as Expedition Logbooks. Modifiers to increased item quantity of the area will affect the drop rate of both.

Expedition Map Symbol Quick-Reference

Map Symbol Meaning Map Symbol Meaning Map Symbol Meaning
Expedition Boss Expedition Cavern Entrance Expedition Stash
Abyss Expedition Chest Armour Expedition Chest Blight Expedition Chest
Breach Expedition Chest Currency Expedition Chest Delirium Expedition Chest
Divination Expedition Chest Essence Expedition Chest Expedition Expedition Chest
Fossil Expedition Chest Fragment Expedition Chest Gems Expedition Chest
Generic Expedition Chest Harbinger Expedition Chest Heist Expedition Chest
Labyrinth Expedition Chest Legion Expedition Chest Atlas/Maps Expedition Chest
Ultimatum Expedition Chest Ritual Expedition Chest Talisman Expedition Chest
Jewellery Expedition Chest Unique Expedition Chest Weapon Expedition Chest

Related items

ItemRequired levelStats
Altered PerceptionAltered Perception3SimulacrumYou mustn't forget: you won't be leaving this place.1N/A
Blazing FragmentBlazing FragmentThe Absence of Patience and Wisdom is level 85
The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom
Constellations are systematically incinerated
in the wake of an ever-expanding archive of minds.
Use five of these in a personal Map Device to open Portals to The Absence of Patience and Wisdom. Can only be used once.
1N/A
Cosmic FragmentCosmic FragmentThe Shaper's Realm is level 85
The Shaper's full power is unleashed in The Shaper's Realm
A single act of love and defiance
may cascade destruction across the cosmos.
Use five of these in a personal Map Device to open Portals to The Shaper's Realm. Can only be used once.
1N/A
Decaying FragmentDecaying FragmentThe Shaper's Realm is level 85
The Shaper's and The Elder's full power are unleashed in The Shaper's Realm
A void where only terror and emptiness exists;
those who attempt to struggle only hasten the assimilation
Use five of these in a personal Map Device to open Portals to The Shaper's Realm. Can only be used once.
1N/A
Devouring FragmentDevouring FragmentThe Absence of Symmetry and Harmony is level 85
The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony
At the core of the mass, a fierce hunger seethes,
as the Tangle's champion devours a myriad of worlds...
Use five of these in a personal Map Device to open Portals to The Absence of Symmetry and Harmony. Can only be used once.
1N/A
Expedition LogbookExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition.1N/A
Expedition ScarabExpedition ScarabStack Size: 20Area contains an Expedition EncounterThey come from across the sea in search of ancient truth.Can be used in a personal Map Device to add modifiers to a Map.1N/A
Expedition Scarab of ArchaeologyExpedition Scarab of ArchaeologyStack Size: 20Remnants in Expedition Encounters in Area have 2 additional Suffixes and PrefixesCuriosity leads to wisdom. Wisdom leads to power.Can be used in a personal Map Device to add modifiers to a Map.1N/A
Expedition Scarab of RunefindingExpedition Scarab of RunefindingStack Size: 20Expedition Encounters in Area have 100% increased
number of Runic Monster Markers
That which came from the stars longs to return.Can be used in a personal Map Device to add modifiers to a Map.
1N/A
Expedition Scarab of the SkaldExpedition Scarab of the SkaldStack Size: 20Expedition Encounters in Area are lead by DannigLead from the front, and your men will follow you anywhere.Can be used in a personal Map Device to add modifiers to a Map.1N/A
Expedition Scarab of Verisium PowderExpedition Scarab of Verisium PowderStack Size: 20Expedition Encounters in Area have 20% increased number of Explosives
80% increased Explosive Radius
A properly refined pinch makes all the difference.Can be used in a personal Map Device to add modifiers to a Map.
1N/A
Flaring Allflame Ember of KalguuransFlaring Allflame Ember of KalguuransPack Size: 3-5 MonstersPack monsters can drop Expedition Artifacts
Pack monsters have a chance to leave corpses with a Special Craft
Click and drag this item over a Monster Pack in the Lantern of Arimor to have those packs in the area replaced with this pack.
1N/A
Kalguuran Delirium OrbKalguuran Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Expedition Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.1N/A
Kalguuran Forgemaster Station Hideout DecorationKalguuran Forgemaster Station Hideout DecorationHideout ItemCreates an object in your hideout1N/A
Kalguuran IncubatorKalguuran IncubatorStack Size: 10Adds an incubated Expedition item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
1N/A
Kalguuran Runesmith Body ArmourKalguuran Runesmith Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Kalguuran Runesmith Body Armour. Crafting items causes a Kalguuran Priest to materialise, infusing your item with Runic brilliance.1N/A
Kalguuran Runesmith BootsKalguuran Runesmith BootsBoots SkinChanges the appearance of any equipped boots to the Kalguuran Runesmith Boots.1N/A
Kalguuran Runesmith CloakKalguuran Runesmith CloakArmour AttachmentAdds the Kalguuran Runesmith Cloak back attachment to any equipped body armour. It becomes energised when you reach maximum frenzy, endurance or power charges.1N/A
Kalguuran Runesmith GlovesKalguuran Runesmith GlovesGloves SkinChanges the appearance of any equipped gloves to the Kalguuran Runesmith Gloves.1N/A
Kalguuran Runesmith HelmetKalguuran Runesmith HelmetHelmet SkinChanges the appearance of any equipped helmet to the Kalguuran Runesmith Helmet.1N/A
Kalguuran Runesmith Portrait FrameKalguuran Runesmith Portrait FramePortraitAdds the Kalguuran Runesmith Portrait Frame to this character.1N/A
Reality FragmentReality FragmentThe Absence of Mercy and Empathy is level 85
The Maven's full power is unleashed in The Absence of Mercy and Empathy
You must rise from mere amusement to respected equal.Use five of these in a personal Map Device to open Portals to The Absence of Mercy and Empathy. Can only be used once.
1N/A
Synthesising FragmentSynthesising FragmentThe Cortex is level 85
Venarius' full power is unleashed in the Cortex
When memories become twisted by a corrupted mind,
history is rewritten, time after time.
Use five of these in a personal Map Device to open Portals to The Cortex. Can only be used once.
1N/A
Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten.1N/A
Runic GlovesRunic GlovesWard: (24-28)Requires Level 24, 16 Str, 16 Dex, 16 Int24N/A
Runic GreavesRunic GreavesWard: (24-28)Requires Level 24, 20 Str, 20 Dex, 20 Int24N/A
FaithguardFaithguard
Runic Helm
Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The priests of the Kalguur worshipped knowledge, not gods.
25+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
Runic HelmRunic HelmWard: (41-47)Requires Level 25, 30 Str, 30 Dex, 30 Int25N/A
Elixir of the Unbroken CircleElixir of the Unbroken Circle
Iron Flask
Lasts (6.00-7.00) Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Nothing endures. All things end.
Then, they begin again.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(20-40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Iron FlaskIron FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use
Olroth's ResolveOlroth's Resolve
Iron Flask
Lasts 5.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Vorana's PreparationVorana's Preparation
Iron Flask
Lasts 5.00 Seconds
Consumes (36-44) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
Vorana trained her mercenaries
thus: strike true and survive.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
NightgripNightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
48(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Olroth's ChargeOlroth's Charge
Runic Sollerets
Ward: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Where others would retreat when vulnerable,
Olroth the Gallant fought deeper into battle.
48(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Runic GagesRunic GagesWard: (62-71)Requires Level 48, 31 Str, 31 Dex, 31 Int48N/A
Runic SolleretsRunic SolleretsWard: (62-71)Requires Level 48, 37 Str, 37 Dex, 37 Int48N/A
Runic CrestRunic CrestWard: (97-112)Requires Level 49, 55 Str, 55 Dex, 55 Int49N/A
ManastormManastorm
Lacewood Spirit Shield
Chance to Block: 24%
Energy Shield: (47-55)
Movement Speed: -3%
Requires Level 56, 134 Int(5-10)% increased Spell Damage+(1-100) to maximum Mana
(1-100)% increased Mana Regeneration Rate
Gain (1-100) Mana per Enemy Killed
(1-100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
Fear not the fury of the storm.
56(5-10)% increased Spell Damage+(1-100) to maximum Mana
(1-100)% increased Mana Regeneration Rate
Gain (1-100) Mana per Enemy Killed
(1-100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
68Never deal Critical Strikes
Battlemage
Runic CrownRunic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 Int68N/A
Medved's ChallengeMedved's Challenge
Runic Gauntlets
Ward: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
For forty-two nights, the Feller of Heroes challenged
the next greatest warrior to a one-on-one duel.
None could match his might.
69800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Runic GauntletsRunic GauntletsWard: (102-117)Requires Level 69, 38 Str, 38 Dex, 38 Int69N/A
Runic SabatonsRunic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 Int69N/A
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets

Currencies

Gwennen:


Tujen:


Rog:


Dannig:


In addition, Expedition chests sometimes yield special currencies, which reroll the stock of the NPC in whose area they dropped:

  • AstragaliAstragaliStack Size: 1000These can be brought to Gwennen to refresh her vendor inventory. (Gwennen)
  • Exotic CoinageExotic CoinageStack Size: 1000These can be brought to Tujen to refresh his vendor inventory. (Tujen)
  • Scrap MetalScrap MetalStack Size: 1000These can be brought to Rog to refresh his vendor inventory. (Rog)
  • Burial MedallionBurial MedallionStack Size: 1000These can be brought to Dannig to refresh his vendor inventory. (Dannig)

Version history

Version Changes
3.23.0
  • Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
  • Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.18.0
  • Expedition Remnants that provide a chance for Runic Monsters and Excavated chests to drop or contain an additional Influenced Item now have a chance of 20% (previously 35%) as they provided a higher number of Influenced Items relative to other sources.
3.16.0
3.15.0
  • Introduced to the game.