Deadeye: Difference between revisions

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==Overview==
==Overview==
The Deadeye is a offense-oriented class that focuses on [[projectile]] damage, [[accuracy]] rating and utility, gaining access to passive projectile modifiers like extra projectiles, [[pierce]], [[chain]], and [[area of effect]]. She masters the art of high range with [[Far Shot (Ascendancy passive)|Far Shot]] and great speed with [[Gathering Winds]]. This class is obviously suited for [[bow]]s attacks but most of its modifiers apply to any sort of projectile, meaning most projectile [[attack]]s (such as those fired from [[wand]]s) and some [[spell]] projectiles also benefit from them.
The Deadeye is a offense-oriented class focused around [[projectile]] skills and modifying them to enhance their power. While [[bow]] builds have obvious synergies with the Deadeye, [[wand]] and projectile [[spell]] builds can also easily benefit from the utility the class provides.  [[Ricochet]] and [[Endless Munitions]] gives the class convenient access to [[chain]] and additional projectiles, [[Occupying Force]] modifies [[Mirage Archer Support]] to give more damage potential, and [[Far Shot (Ascendancy passive)|Far Shot]] enhances long-range combat and makes [[Barrage]] shots effective at long range. They can also gain [[Tailwind]] to hasten themselves and their allies. They also have access to bonuses related to [[Mark]]s and [[bleed]] damage for crit builds.


==Passive skills==
==Passive skills==

Revision as of 15:42, 12 January 2021

Deadeye
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]

Notable skills

The class has the following notable passive skills:

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Skill Modifiers Prerequisite Preceding Passive
Projectile Damage, Critical Strike Chance
Focal Point 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Projectile Damage, Attack Speed
Far Shot Far Shot
Projectile Barrages have no spread
Projectile Damage, Accuracy
Endless Munitions Skills fire 2 additional Projectiles Far Shot Projectile Damage, Accuracy
Ricochet Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Far Shot Projectile Damage, Attack Speed
Rupturing Critical Strikes which inflict Bleeding also inflict Rupture Projectile Damage, Critical Strike Chance
Gathering Winds Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Attack Speed

Version history

Version Changes
3.2.0
2.3.0