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'''Daggers''' | '''Daggers''' is an [[item class]] of one-handed [[melee]] [[weapons]] that require [[intelligence]] and [[dexterity]], have a high base [[critical strike chance]] and also have a {{c|mod|x% increased Global Critical Strike Chance}} [[implicit]] [[modifier]]. | ||
[[Maraketh weapon]]s with this item class have a {{c|mod|x% Chance to Block}} [[implicit]] instead. | |||
Daggers are split into two categories: generic Daggers and [[Rune Daggers]]. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes. | |||
__TOC__ | |||
=== | ==List of daggers== | ||
===Daggers (generic)=== | |||
{{main|List of generic daggers}} | |||
{{:List of generic daggers}} | |||
===Rune Daggers=== | |||
{{main|List of rune daggers}} | |||
{{:List of rune daggers}} | |||
=== | |||
{{ | |||
}} | |||
{{ | ==List of unique daggers== | ||
| | ===Daggers (generic)=== | ||
}} | {{main|List of unique generic daggers}} | ||
{{:List of unique generic daggers}} | |||
=== | ===Rune Daggers=== | ||
{{main|List of unique rune daggers}} | |||
{{:List of unique rune daggers}} | |||
{{passive | ==Passive skills== | ||
There are [[passive skill]]s that grant dagger bonuses. | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%dagger%" | |||
}} | }} | ||
== | ==List of active skill gems usable with daggers== | ||
{{main|List of skill gems usable with daggers}} | |||
{{:List of skill gems usable with daggers}} | |||
{{ | |||
}} | |||
{{ | |||
{{Navbox Weapons}} | {{Navbox Weapons}} | ||
[[Category:Daggers| ]] | [[Category:Daggers| ]] | ||
[[Category:Item classes]] | |||
[[ru:Кинжалы]] |
Latest revision as of 22:07, 31 May 2022
Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.
Maraketh weapons with this item class have a x% Chance to Block implicit instead.
Daggers are split into two categories: generic Daggers and Rune Daggers. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.
List of daggers
Daggers (generic)
Main page: List of generic daggers
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
AmbusherAmbusherDagger Physical Damage: 19-74 Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance | 60 | 113 | 113 | 19-74 | 1.50 | 6.10% | 69.8 | 30% increased Global Critical Strike Chance |
Rune Daggers
Main page: List of rune daggers
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Carving KnifeCarving KnifeRune Dagger Physical Damage: 3-26 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance | 10 | 18 | 26 | 3-26 | 1.45 | 6.30% | 21.0 | 30% increased Global Critical Strike Chance |
Boot KnifeBoot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance | 20 | 31 | 45 | 8-34 | 1.45 | 6.30% | 30.4 | 30% increased Global Critical Strike Chance |
Copper KrisCopper KrisRune Dagger Physical Damage: 10-41 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.0 metresRequires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance | 24 | 28 | 60 | 10-41 | 1.30 | 6.50% | 33.1 | 50% increased Global Critical Strike Chance |
Butcher KnifeButcher KnifeRune Dagger Physical Damage: 7-62 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance | 38 | 55 | 79 | 7-62 | 1.40 | 6.30% | 48.3 | 30% increased Global Critical Strike Chance |
Boot BladeBoot BladeRune Dagger Physical Damage: 15-59 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance | 44 | 63 | 90 | 15-59 | 1.40 | 6.30% | 51.8 | 30% increased Global Critical Strike Chance |
Ezomyte DaggerEzomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance | 62 | 95 | 131 | 20-79 | 1.40 | 6.30% | 69.3 | 30% increased Global Critical Strike Chance |
Demon DaggerDemon DaggerRune Dagger Physical Damage: 24-97 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance | 68 | 76 | 149 | 24-97 | 1.20 | 6.50% | 72.6 | 40% increased Global Critical Strike Chance |
List of unique daggers
Daggers (generic)
Main page: List of unique generic daggers
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|
Rune Daggers
Main page: List of unique rune daggers
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Arakaali's FangArakaali's Fang Fiend DaggerRune Dagger Physical Damage: (81-105) to (288.9-351) Chaos Damage: 1-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat. | 53 | 58 | 123 | (81-105) to (288.9-351) 1-59 | 1.20 | 6.50% | (221.9-273.6) | N/A | (257.9-309.6) | 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit |
Passive skills
There are passive skills that grant dagger bonuses.
Name | Stats |
---|---|
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Critical Strike Chance | 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier | +15% to Critical Strike Multiplier with Daggers [1] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 5% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Adder's Touch | Critical Strikes with Daggers Poison the Enemy +25% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Backstabbing | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
List of active skill gems usable with daggers
Main page: List of skill gems usable with daggers
Gem | ||||
---|---|---|---|---|
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Blade TrapBlade TrapTrap, Attack, AoE Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Base radius is (1.6-2.2) metres Additional Effects From 1-20% Quality: Trap lasts +(0.05-1) seconds Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(1.6-1.8) metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +1 metre to Melee Strike Range Additional Effects From 1-20% Quality: (1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A |