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'''Daggers''' are a specialised one-handed melee [[weapon]] class requiring [[dexterity]] and [[intelligence]] to equip. Daggers provide increased global [[critical strike chance]] as an implicit modifier, and have high base critical strike chance and [[attack speed]].
'''Daggers''' is an [[item class]] of one-handed [[melee]] [[weapons]] that require [[intelligence]] and [[dexterity]], have a high base [[critical strike chance]] and also have a {{c|mod|x% increased Global Critical Strike Chance}} [[implicit]] [[modifier]].


==List of daggers{{anchor|daggers}}==
[[Maraketh weapon]]s with this item class have a {{c|mod|x% Chance to Block}} [[implicit]] instead.
{{main|List of daggers}}
{{:List of daggers}}


==List of unique daggers{{anchor|daggers-unique}}==
Daggers are split into two categories: generic Daggers and [[Rune Daggers]]. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.
{{main|List of unique daggers}}
{{:List of unique daggers}}


==Dagger Passives==
__TOC__


=== Physical Damage with Daggers===
==List of daggers==
These [[Passive Skills|passives]] increase [[physical damage]] rating by a percentage while using [[Dagger]]s.
===Daggers (generic)===
{{main|List of generic daggers}}
{{:List of generic daggers}}


{{passive table|width=500px
===Rune Daggers===
|Dagger Damage
{{main|List of rune daggers}}
|Dagger Damage and Accuracy
{{:List of rune daggers}}
|Dagger Damage and Attack Speed
|Dagger Damage and Critical Strike Chance
|Flaying
|From the Shadows
|Nightstalker
|Stabbing Comeback
}}
 
===Accuracy Rating with Daggers===
These [[Passive Skills|passives]] increase [[accuracy]] rating by a percentage while using [[Dagger]]s.
 
{{passive table|width=500px
|Dagger Damage and Accuracy
}}
 
===Attack Speed with Daggers===
These [[Passive Skills|passives]] increase [[attack speed]] by a percentage while using [[Dagger]]s.


{{passive table|width=500px
==List of unique daggers==
|Dagger Damage and Attack Speed
===Daggers (generic)===
}}
{{main|List of unique generic daggers}}
{{:List of unique generic daggers}}


===Critical Strike Chance with Daggers===
===Rune Daggers===
These [[Passive Skills|passives]] increase [[critical strike chance]] by a percentage while using [[Dagger]]s.
{{main|List of unique rune daggers}}
{{:List of unique rune daggers}}


{{passive table|width=500px
==Passive skills==
|Dagger Damage and Critical Strike Chance
There are [[passive skill]]s that grant dagger bonuses.
|From the Shadows
{{Query base passive skills
|Nightstalker
|where=
  passive_skill_stats.id LIKE "%dagger%"
}}
}}


===Critical Strike Multiplier with Daggers===
==List of active skill gems usable with daggers==
These [[Passive Skills|passives]] increase [[critical strike multiplier]] by a percentage while using [[Dagger]]s.
{{main|List of skill gems usable with daggers}}
 
{{:List of skill gems usable with daggers}}
{{passive table|width=500px
|Adder's Touch
}}
 
=== Miscellany ===
These passives are related to Daggers.
 
{{passive table|width=500px
|Adder's Touch
}}
 
=== Other Passives Affecting Daggers ===
Other Passives affecting Daggers include [[Accuracy]] Passives, [[Attack Speed]] Passives, [[Critical Strikes]] Passives, [[Dual Wielding]] Passives, [[Damage Types#Physical Damage|Melee Physical Damage]] Passives and [[One-Handed|One Handed Melee Weapons]] Passives.
 
==Daggers Skills==
'''Single Target Skills'''
* Strength Skills : {{sl|Dominating Blow}}, {{sl|Shield Charge}} (with a shield).
*Dexterity Skills : {{sl|Double Strike}}, {{sl|Dual Strike}} (Dual wielding), {{sl|Elemental Hit}}, {{sl|Flicker Strike}}, {{sl|Frenzy}}, {{sl|Puncture}}, {{sl|Spectral Throw}}, {{sl|Viper Strike}}.
 
'''Multi-Targets skills'''
* Strength Skills : {{sl|Lightning Strike}}.
*Dexterity Skills : {{sl|Whirling Blades}}, {{sl|Reave}}.
 


{{Navbox Weapons}}
{{Navbox Weapons}}


[[Category:Daggers| ]]
[[Category:Daggers| ]]
[[Category:Item classes]]
[[ru:Кинжалы]]

Latest revision as of 22:07, 31 May 2022

Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.

Maraketh weapons with this item class have a x% Chance to Block implicit instead.

Daggers are split into two categories: generic Daggers and Rune Daggers. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.

List of daggers

Daggers (generic)

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritDPSStats
AmbusherAmbusherDagger
Physical Damage: 19-74
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance
6011311319-741.506.10%69.830% increased Global Critical Strike Chance

Rune Daggers

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritDPSStats
Carving KnifeCarving KnifeRune Dagger
Physical Damage: 3-26
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance
1018263-261.456.30%21.030% increased Global Critical Strike Chance
Boot KnifeBoot KnifeRune Dagger
Physical Damage: 8-34
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance
2031458-341.456.30%30.430% increased Global Critical Strike Chance
Copper KrisCopper KrisRune Dagger
Physical Damage: 10-41
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.0 metres
Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance
24286010-411.306.50%33.150% increased Global Critical Strike Chance
Butcher KnifeButcher KnifeRune Dagger
Physical Damage: 7-62
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance
3855797-621.406.30%48.330% increased Global Critical Strike Chance
Boot BladeBoot BladeRune Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance
44639015-591.406.30%51.830% increased Global Critical Strike Chance
Ezomyte DaggerEzomyte DaggerRune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance
629513120-791.406.30%69.330% increased Global Critical Strike Chance
Demon DaggerDemon DaggerRune Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance
687614924-971.206.50%72.640% increased Global Critical Strike Chance

List of unique daggers

Daggers (generic)

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritpDPSeDPSDPSStats

Rune Daggers

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritpDPSeDPSDPSStats
Arakaali's FangArakaali's Fang
Fiend Dagger
Rune Dagger
Physical Damage: (81-105) to (288.9-351)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
5358123(81-105) to (288.9-351)
1-59
1.206.50%(221.9-273.6)N/A(257.9-309.6)40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit

Passive skills

There are passive skills that grant dagger bonuses.

NameStats
Dagger Ailment Damage
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Critical Strike Chance
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Leech
0.8% of Attack Damage Leeched as Life
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Daggers
+14% to Critical Strike Multiplier with Daggers [1] [2] [3]
Dagger Critical Strike Multiplier
+15% to Critical Strike Multiplier with Daggers [1]
Dagger Critical Strike Multiplier and Poison Duration
+15% to Critical Strike Multiplier with Daggers
5% increased Poison Duration [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Adder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]
Backstabbing
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies that are on Full Life [1]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
From the Shadows
12% increased Attack Speed with Daggers
40% increased Elusive Effect [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]

List of active skill gems usable with daggers

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AyesN/A
Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/Ayesyes
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range

Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes

ru:Кинжалы