Boneshatter: Difference between revisions
Iamacyborg (talk | contribs) m (Removing UTM's) |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 85 | |static_attack_speed_multiplier = 85 | ||
|static_stat1_id = | |static_stat1_id = melee_range_+ | ||
|static_stat1_value = | |static_stat1_value = 2 | ||
|static_stat2_id = | |static_stat2_id = trauma_base_duration_ms | ||
| | |static_stat2_value = 6000 | ||
|stat_text = | |static_stat3_id = trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400% | ||
|static_stat3_value = 15 | |||
|stat_text = (11-158) to (17-238) Added Attack Physical Damage<br>+2 to Melee Strike Range<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_damage_effectiveness = 200 | |level1_damage_effectiveness = 200 | ||
|level1_damage_multiplier = 200 | |level1_damage_multiplier = 200 | ||
|level1_stat_text = | |level1_stat_text = 11 to 17 Added Attack Physical Damage<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 11 | ||
|level1_stat2_id = | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 17 | ||
|level1_stat3_id = | |level1_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level1_stat3_value = | |level1_stat3_value = 6 | ||
|level1_stat4_id = | |level1_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level1_stat4_value = | |level1_stat4_value = 2 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_damage_effectiveness = 203 | |level2_damage_effectiveness = 203 | ||
|level2_damage_multiplier = 202.6 | |level2_damage_multiplier = 202.6 | ||
|level2_stat_text = | |level2_stat_text = 14 to 21 Added Attack Physical Damage<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 14 | ||
|level2_stat2_id = | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 21 | ||
|level2_stat3_id = | |level2_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level2_stat3_value = | |level2_stat3_value = 8 | ||
|level2_stat4_id = | |level2_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level2_stat4_value = | |level2_stat4_value = 2 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_damage_effectiveness = 205 | |level3_damage_effectiveness = 205 | ||
|level3_damage_multiplier = 205.3 | |level3_damage_multiplier = 205.3 | ||
|level3_stat_text = | |level3_stat_text = 18 to 26 Added Attack Physical Damage<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 18 | ||
|level3_stat2_id = | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 26 | ||
|level3_stat3_id = | |level3_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level3_stat3_value = | |level3_stat3_value = 10 | ||
|level3_stat4_id = | |level3_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level3_stat4_value = | |level3_stat4_value = 2 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_damage_effectiveness = 208 | |level4_damage_effectiveness = 208 | ||
|level4_damage_multiplier = 207.9 | |level4_damage_multiplier = 207.9 | ||
|level4_stat_text = | |level4_stat_text = 22 to 33 Added Attack Physical Damage<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level4_stat1_id = | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 22 | ||
|level4_stat2_id = | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 33 | ||
|level4_stat3_id = | |level4_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level4_stat3_value = | |level4_stat3_value = 12 | ||
|level4_stat4_id = | |level4_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level4_stat4_value = | |level4_stat4_value = 2 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_damage_effectiveness = 211 | |level5_damage_effectiveness = 211 | ||
|level5_damage_multiplier = 210.5 | |level5_damage_multiplier = 210.5 | ||
|level5_stat_text = | |level5_stat_text = 27 to 40 Added Attack Physical Damage<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level5_stat1_id = | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 27 | ||
|level5_stat2_id = | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 40 | ||
|level5_stat3_id = | |level5_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level5_stat3_value = | |level5_stat3_value = 15 | ||
|level5_stat4_id = | |level5_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level5_stat4_value = | |level5_stat4_value = 2 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_damage_effectiveness = 213 | |level6_damage_effectiveness = 213 | ||
|level6_damage_multiplier = 213.2 | |level6_damage_multiplier = 213.2 | ||
|level6_stat_text = | |level6_stat_text = 30 to 45 Added Attack Physical Damage<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level6_stat1_id = | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 30 | ||
|level6_stat2_id = | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 45 | ||
|level6_stat3_id = | |level6_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level6_stat3_value = | |level6_stat3_value = 17 | ||
|level6_stat4_id = | |level6_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level6_stat4_value = | |level6_stat4_value = 2 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_damage_effectiveness = 216 | |level7_damage_effectiveness = 216 | ||
|level7_damage_multiplier = 215.8 | |level7_damage_multiplier = 215.8 | ||
|level7_stat_text = | |level7_stat_text = 34 to 52 Added Attack Physical Damage<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | ||
|level7_stat1_id = | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 34 | ||
|level7_stat2_id = | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 52 | ||
|level7_stat3_id = | |level7_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level7_stat3_value = | |level7_stat3_value = 20 | ||
|level7_stat4_id = | |level7_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level7_stat4_value = | |level7_stat4_value = 2 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_damage_effectiveness = 218 | |level8_damage_effectiveness = 218 | ||
|level8_damage_multiplier = 218.4 | |level8_damage_multiplier = 218.4 | ||
|level8_stat_text = | |level8_stat_text = 39 to 58 Added Attack Physical Damage<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level8_stat1_id = | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 39 | ||
|level8_stat2_id = | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 58 | ||
|level8_stat3_id = | |level8_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level8_stat3_value = | |level8_stat3_value = 31 | ||
|level8_stat4_id = | |level8_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level8_stat4_value = | |level8_stat4_value = 3 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_damage_effectiveness = 221 | |level9_damage_effectiveness = 221 | ||
|level9_damage_multiplier = 221.1 | |level9_damage_multiplier = 221.1 | ||
|level9_stat_text = | |level9_stat_text = 44 to 66 Added Attack Physical Damage<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level9_stat1_id = | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 44 | ||
|level9_stat2_id = | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 66 | ||
|level9_stat3_id = | |level9_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level9_stat3_value = | |level9_stat3_value = 36 | ||
|level9_stat4_id = | |level9_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level9_stat4_value = | |level9_stat4_value = 3 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_damage_effectiveness = 224 | |level10_damage_effectiveness = 224 | ||
|level10_damage_multiplier = 223.7 | |level10_damage_multiplier = 223.7 | ||
|level10_stat_text = | |level10_stat_text = 50 to 75 Added Attack Physical Damage<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level10_stat1_id = | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 50 | ||
|level10_stat2_id = | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 75 | ||
|level10_stat3_id = | |level10_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level10_stat3_value = | |level10_stat3_value = 41 | ||
|level10_stat4_id = | |level10_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level10_stat4_value = | |level10_stat4_value = 3 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_damage_effectiveness = 226 | |level11_damage_effectiveness = 226 | ||
|level11_damage_multiplier = 226.3 | |level11_damage_multiplier = 226.3 | ||
|level11_stat_text = | |level11_stat_text = 56 to 84 Added Attack Physical Damage<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level11_stat1_id = | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 56 | ||
|level11_stat2_id = | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 84 | ||
|level11_stat3_id = | |level11_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level11_stat3_value = | |level11_stat3_value = 47 | ||
|level11_stat4_id = | |level11_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level11_stat4_value = | |level11_stat4_value = 3 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_damage_effectiveness = 229 | |level12_damage_effectiveness = 229 | ||
|level12_damage_multiplier = 228.9 | |level12_damage_multiplier = 228.9 | ||
|level12_stat_text = | |level12_stat_text = 63 to 95 Added Attack Physical Damage<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level12_stat1_id = | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 63 | ||
|level12_stat2_id = | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 95 | ||
|level12_stat3_id = | |level12_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level12_stat3_value = | |level12_stat3_value = 54 | ||
|level12_stat4_id = | |level12_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level12_stat4_value = | |level12_stat4_value = 3 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_damage_effectiveness = 232 | |level13_damage_effectiveness = 232 | ||
|level13_damage_multiplier = 231.6 | |level13_damage_multiplier = 231.6 | ||
|level13_stat_text = | |level13_stat_text = 71 to 107 Added Attack Physical Damage<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level13_stat1_id = | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 71 | ||
|level13_stat2_id = | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 107 | ||
|level13_stat3_id = | |level13_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level13_stat3_value = | |level13_stat3_value = 62 | ||
|level13_stat4_id = | |level13_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level13_stat4_value = | |level13_stat4_value = 3 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_damage_effectiveness = 234 | |level14_damage_effectiveness = 234 | ||
|level14_damage_multiplier = 234.2 | |level14_damage_multiplier = 234.2 | ||
|level14_stat_text = | |level14_stat_text = 80 to 120 Added Attack Physical Damage<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level14_stat1_id = | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 80 | ||
|level14_stat2_id = | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 120 | ||
|level14_stat3_id = | |level14_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level14_stat3_value = | |level14_stat3_value = 70 | ||
|level14_stat4_id = | |level14_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level14_stat4_value = | |level14_stat4_value = 3 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_damage_effectiveness = 237 | |level15_damage_effectiveness = 237 | ||
|level15_damage_multiplier = 236.8 | |level15_damage_multiplier = 236.8 | ||
|level15_stat_text = | |level15_stat_text = 90 to 135 Added Attack Physical Damage<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level15_stat1_id = | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 90 | ||
|level15_stat2_id = | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 135 | ||
|level15_stat3_id = | |level15_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level15_stat3_value = | |level15_stat3_value = 80 | ||
|level15_stat4_id = | |level15_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level15_stat4_value = | |level15_stat4_value = 3 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = 239 | |level16_damage_effectiveness = 239 | ||
|level16_damage_multiplier = 239.5 | |level16_damage_multiplier = 239.5 | ||
|level16_stat_text = | |level16_stat_text = 101 to 152 Added Attack Physical Damage<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level16_stat1_id = | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 101 | ||
|level16_stat2_id = | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 152 | ||
|level16_stat3_id = | |level16_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level16_stat3_value = | |level16_stat3_value = 92 | ||
|level16_stat4_id = | |level16_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level16_stat4_value = | |level16_stat4_value = 3 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = 242 | |level17_damage_effectiveness = 242 | ||
|level17_damage_multiplier = 242.1 | |level17_damage_multiplier = 242.1 | ||
|level17_stat_text = | |level17_stat_text = 113 to 170 Added Attack Physical Damage<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level17_stat1_id = | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 113 | ||
|level17_stat2_id = | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 170 | ||
|level17_stat3_id = | |level17_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level17_stat3_value = | |level17_stat3_value = 105 | ||
|level17_stat4_id = | |level17_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level17_stat4_value = | |level17_stat4_value = 3 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = 245 | |level18_damage_effectiveness = 245 | ||
|level18_damage_multiplier = 244.7 | |level18_damage_multiplier = 244.7 | ||
|level18_stat_text = | |level18_stat_text = 127 to 190 Added Attack Physical Damage<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level18_stat1_id = | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 127 | ||
|level18_stat2_id = | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 190 | ||
|level18_stat3_id = | |level18_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level18_stat3_value = | |level18_stat3_value = 120 | ||
|level18_stat4_id = | |level18_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level18_stat4_value = | |level18_stat4_value = 3 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = 247 | |level19_damage_effectiveness = 247 | ||
|level19_damage_multiplier = 247.4 | |level19_damage_multiplier = 247.4 | ||
|level19_stat_text = | |level19_stat_text = 142 to 213 Added Attack Physical Damage<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | ||
|level19_stat1_id = | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 142 | ||
|level19_stat2_id = | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 213 | ||
|level19_stat3_id = | |level19_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level19_stat3_value = | |level19_stat3_value = 136 | ||
|level19_stat4_id = | |level19_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level19_stat4_value = | |level19_stat4_value = 3 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 250 | |level20_damage_effectiveness = 250 | ||
|level20_damage_multiplier = 250 | |level20_damage_multiplier = 250 | ||
|level20_stat_text = | |level20_stat_text = 158 to 238 Added Attack Physical Damage<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level20_stat1_id = | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 158 | ||
|level20_stat2_id = | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 238 | ||
|level20_stat3_id = | |level20_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level20_stat3_value = | |level20_stat3_value = 194 | ||
|level20_stat4_id = | |level20_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level20_stat4_value = | |level20_stat4_value = 4 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = 253 | |level21_damage_effectiveness = 253 | ||
|level21_damage_multiplier = 252.6 | |level21_damage_multiplier = 252.6 | ||
|level21_stat_text = | |level21_stat_text = 177 to 265 Added Attack Physical Damage<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level21_stat1_id = | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 177 | ||
|level21_stat2_id = | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 265 | ||
|level21_stat3_id = | |level21_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level21_stat3_value = | |level21_stat3_value = 221 | ||
|level21_stat4_id = | |level21_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level21_stat4_value = | |level21_stat4_value = 4 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = 255 | |level22_damage_effectiveness = 255 | ||
|level22_damage_multiplier = 255.3 | |level22_damage_multiplier = 255.3 | ||
|level22_stat_text = | |level22_stat_text = 197 to 295 Added Attack Physical Damage<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level22_stat1_id = | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 197 | ||
|level22_stat2_id = | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 295 | ||
|level22_stat3_id = | |level22_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level22_stat3_value = | |level22_stat3_value = 251 | ||
|level22_stat4_id = | |level22_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level22_stat4_value = | |level22_stat4_value = 4 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = 258 | |level23_damage_effectiveness = 258 | ||
|level23_damage_multiplier = 257.9 | |level23_damage_multiplier = 257.9 | ||
|level23_stat_text = | |level23_stat_text = 219 to 329 Added Attack Physical Damage<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level23_stat1_id = | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 219 | ||
|level23_stat2_id = | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 329 | ||
|level23_stat3_id = | |level23_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level23_stat3_value = | |level23_stat3_value = 286 | ||
|level23_stat4_id = | |level23_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level23_stat4_value = | |level23_stat4_value = 4 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = 261 | |level24_damage_effectiveness = 261 | ||
|level24_damage_multiplier = 260.5 | |level24_damage_multiplier = 260.5 | ||
|level24_stat_text = | |level24_stat_text = 244 to 366 Added Attack Physical Damage<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level24_stat1_id = | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 244 | ||
|level24_stat2_id = | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 366 | ||
|level24_stat3_id = | |level24_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level24_stat3_value = | |level24_stat3_value = 324 | ||
|level24_stat4_id = | |level24_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level24_stat4_value = | |level24_stat4_value = 4 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = 263 | |level25_damage_effectiveness = 263 | ||
|level25_damage_multiplier = 263.2 | |level25_damage_multiplier = 263.2 | ||
|level25_stat_text = | |level25_stat_text = 271 to 407 Added Attack Physical Damage<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level25_stat1_id = | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 271 | ||
|level25_stat2_id = | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 407 | ||
|level25_stat3_id = | |level25_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level25_stat3_value = | |level25_stat3_value = 368 | ||
|level25_stat4_id = | |level25_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level25_stat4_value = | |level25_stat4_value = 4 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = 266 | |level26_damage_effectiveness = 266 | ||
|level26_damage_multiplier = 265.8 | |level26_damage_multiplier = 265.8 | ||
|level26_stat_text = | |level26_stat_text = 301 to 452 Added Attack Physical Damage<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level26_stat1_id = | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 301 | ||
|level26_stat2_id = | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 452 | ||
|level26_stat3_id = | |level26_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level26_stat3_value = | |level26_stat3_value = 418 | ||
|level26_stat4_id = | |level26_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level26_stat4_value = | |level26_stat4_value = 4 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = 268 | |level27_damage_effectiveness = 268 | ||
|level27_damage_multiplier = 268.4 | |level27_damage_multiplier = 268.4 | ||
|level27_stat_text = | |level27_stat_text = 334 to 501 Added Attack Physical Damage<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level27_stat1_id = | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 334 | ||
|level27_stat2_id = | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 501 | ||
|level27_stat3_id = | |level27_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level27_stat3_value = | |level27_stat3_value = 474 | ||
|level27_stat4_id = | |level27_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level27_stat4_value = | |level27_stat4_value = 4 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = 271 | |level28_damage_effectiveness = 271 | ||
|level28_damage_multiplier = 271.1 | |level28_damage_multiplier = 271.1 | ||
|level28_stat_text = | |level28_stat_text = 370 to 555 Added Attack Physical Damage<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level28_stat1_id = | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 370 | ||
|level28_stat2_id = | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 555 | ||
|level28_stat3_id = | |level28_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level28_stat3_value = | |level28_stat3_value = 538 | ||
|level28_stat4_id = | |level28_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level28_stat4_value = | |level28_stat4_value = 4 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = 274 | |level29_damage_effectiveness = 274 | ||
|level29_damage_multiplier = 273.7 | |level29_damage_multiplier = 273.7 | ||
|level29_stat_text = | |level29_stat_text = 410 to 615 Added Attack Physical Damage<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level29_stat1_id = | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 410 | ||
|level29_stat2_id = | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 615 | ||
|level29_stat3_id = | |level29_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level29_stat3_value = | |level29_stat3_value = 610 | ||
|level29_stat4_id = | |level29_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level29_stat4_value = | |level29_stat4_value = 4 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = 276 | |level30_damage_effectiveness = 276 | ||
|level30_damage_multiplier = 276.3 | |level30_damage_multiplier = 276.3 | ||
|level30_stat_text = | |level30_stat_text = 453 to 680 Added Attack Physical Damage<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level30_stat1_id = | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 453 | ||
|level30_stat2_id = | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 680 | ||
|level30_stat3_id = | |level30_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level30_stat3_value = | |level30_stat3_value = 691 | ||
|level30_stat4_id = | |level30_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level30_stat4_value = | |level30_stat4_value = 4 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = 278 | |level31_damage_effectiveness = 278 | ||
|level31_damage_multiplier = 277.6 | |level31_damage_multiplier = 277.6 | ||
|level31_stat_text = | |level31_stat_text = 477 to 715 Added Attack Physical Damage<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level31_stat1_id = | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 477 | ||
|level31_stat2_id = | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 715 | ||
|level31_stat3_id = | |level31_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level31_stat3_value = | |level31_stat3_value = 735 | ||
|level31_stat4_id = | |level31_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level31_stat4_value = | |level31_stat4_value = 4 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = 279 | |level32_damage_effectiveness = 279 | ||
|level32_damage_multiplier = 278.9 | |level32_damage_multiplier = 278.9 | ||
|level32_stat_text = | |level32_stat_text = 501 to 751 Added Attack Physical Damage<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level32_stat1_id = | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 501 | ||
|level32_stat2_id = | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 751 | ||
|level32_stat3_id = | |level32_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level32_stat3_value = | |level32_stat3_value = 783 | ||
|level32_stat4_id = | |level32_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level32_stat4_value = | |level32_stat4_value = 4 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = 280 | |level33_damage_effectiveness = 280 | ||
|level33_damage_multiplier = 280.3 | |level33_damage_multiplier = 280.3 | ||
|level33_stat_text = | |level33_stat_text = 526 to 789 Added Attack Physical Damage<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level33_stat1_id = | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 526 | ||
|level33_stat2_id = | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 789 | ||
|level33_stat3_id = | |level33_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level33_stat3_value = | |level33_stat3_value = 833 | ||
|level33_stat4_id = | |level33_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level33_stat4_value = | |level33_stat4_value = 4 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = 282 | |level34_damage_effectiveness = 282 | ||
|level34_damage_multiplier = 281.6 | |level34_damage_multiplier = 281.6 | ||
|level34_stat_text = | |level34_stat_text = 553 to 829 Added Attack Physical Damage<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level34_stat1_id = | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 553 | ||
|level34_stat2_id = | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 829 | ||
|level34_stat3_id = | |level34_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level34_stat3_value = | |level34_stat3_value = 886 | ||
|level34_stat4_id = | |level34_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level34_stat4_value = | |level34_stat4_value = 4 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = 283 | |level35_damage_effectiveness = 283 | ||
|level35_damage_multiplier = 282.9 | |level35_damage_multiplier = 282.9 | ||
|level35_stat_text = | |level35_stat_text = 581 to 871 Added Attack Physical Damage<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | ||
|level35_stat1_id = | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 581 | ||
|level35_stat2_id = | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 871 | ||
|level35_stat3_id = | |level35_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level35_stat3_value = | |level35_stat3_value = 942 | ||
|level35_stat4_id = | |level35_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level35_stat4_value = | |level35_stat4_value = 4 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = 284 | |level36_damage_effectiveness = 284 | ||
|level36_damage_multiplier = 284.2 | |level36_damage_multiplier = 284.2 | ||
|level36_stat_text = | |level36_stat_text = 610 to 914 Added Attack Physical Damage<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | ||
|level36_stat1_id = | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 610 | ||
|level36_stat2_id = | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 914 | ||
|level36_stat3_id = | |level36_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level36_stat3_value = | |level36_stat3_value = 1203 | ||
|level36_stat4_id = | |level36_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level36_stat4_value = | |level36_stat4_value = 5 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = 286 | |level37_damage_effectiveness = 286 | ||
|level37_damage_multiplier = 285.5 | |level37_damage_multiplier = 285.5 | ||
|level37_stat_text = | |level37_stat_text = 640 to 960 Added Attack Physical Damage<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | ||
|level37_stat1_id = | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 640 | ||
|level37_stat2_id = | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 960 | ||
|level37_stat3_id = | |level37_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level37_stat3_value = | |level37_stat3_value = 1280 | ||
|level37_stat4_id = | |level37_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level37_stat4_value = | |level37_stat4_value = 5 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = 287 | |level38_damage_effectiveness = 287 | ||
|level38_damage_multiplier = 286.8 | |level38_damage_multiplier = 286.8 | ||
|level38_stat_text = | |level38_stat_text = 671 to 1007 Added Attack Physical Damage<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | ||
|level38_stat1_id = | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 671 | ||
|level38_stat2_id = | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 1007 | ||
|level38_stat3_id = | |level38_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level38_stat3_value = | |level38_stat3_value = 1361 | ||
|level38_stat4_id = | |level38_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level38_stat4_value = | |level38_stat4_value = 5 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = 288 | |level39_damage_effectiveness = 288 | ||
|level39_damage_multiplier = 288.2 | |level39_damage_multiplier = 288.2 | ||
|level39_stat_text = | |level39_stat_text = 704 to 1057 Added Attack Physical Damage<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | ||
|level39_stat1_id = | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 704 | ||
|level39_stat2_id = | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 1057 | ||
|level39_stat3_id = | |level39_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level39_stat3_value = | |level39_stat3_value = 1447 | ||
|level39_stat4_id = | |level39_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level39_stat4_value = | |level39_stat4_value = 5 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = 289 | |level40_damage_effectiveness = 289 | ||
|level40_damage_multiplier = 289.5 | |level40_damage_multiplier = 289.5 | ||
|level40_stat_text = | |level40_stat_text = 739 to 1108 Added Attack Physical Damage<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | ||
|level40_stat1_id = | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 739 | ||
|level40_stat2_id = | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 1108 | ||
|level40_stat3_id = | |level40_stat3_id = trauma_strike_self_damage_per_trauma | ||
|level40_stat3_value = | |level40_stat3_value = 1539 | ||
|level40_stat4_id = | |level40_stat4_id = trauma_strike_damage_+%_final_per_trauma | ||
|level40_stat4_value = | |level40_stat4_value = 5 | ||
|level1_strength_requirement = 67 | |level1_strength_requirement = 67 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 03:18, 21 August 2022
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+2 to Melee Strike Range
Take (6-194) Physical Damage per Trauma when you gain Trauma
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBoneshatter
Boneshatter is a melee attack skill that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse.
Boneshatter can be used with a Mace, Sceptre, Axe or Staff.
Skill functions and interactions
Hitting an enemy with Boneshatter will grant you a Trauma stack, giving you more damage (2% to 4%) with the skill. However, you will also take Physical Damage per Trauma stack.
Repeated attacks from Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support will not give you additional Trauma stacks.
The damage taken per Trauma stack counts as a hit, which means that skills like VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will trigger. It also allows your armour prevent some of the physical damage taken. However, the damage cannot be blocked.
Each Trauma stack counts as an individual buff, giving the skill good synergy with unique items like Mantra of FlamesMantra of Flames
Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. This most likely occurs because each Trauma stack has its own independent duration.
With a level 20 gem and N current Trauma stacks, you will take 194*(N+1) physical damage (before damage mitigation) upon your next attack.
Damage conversions do not affect self-damage type. However, modifiers like #% of Physical Damage from Hits taken as Fire Damage will convert the taken damage equal to the %. Trauma has no crit roll, and can only crit you if hits you take always crit you.[1][2]
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage Taken per Trauma | More Damage per Trauma | Added Attack Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 67 | 200% | 200% | 6 | 2% | 11 to 17 | 0 | 0 |
2 | 31 | 73 | 203% | 202.6% | 8 | 2% | 14 to 21 | 199345 | 199345 |
3 | 34 | 79 | 205% | 205.3% | 10 | 2% | 18 to 26 | 285815 | 485160 |
4 | 37 | 85 | 208% | 207.9% | 12 | 2% | 22 to 33 | 401344 | 886504 |
5 | 40 | 92 | 211% | 210.5% | 15 | 2% | 27 to 40 | 554379 | 1440883 |
6 | 42 | 96 | 213% | 213.2% | 17 | 2% | 30 to 45 | 477437 | 1918320 |
7 | 44 | 100 | 216% | 215.8% | 20 | 2% | 34 to 52 | 583786 | 2502106 |
8 | 46 | 104 | 218% | 218.4% | 31 | 3% | 39 to 58 | 710359 | 3212465 |
9 | 48 | 109 | 221% | 221.1% | 36 | 3% | 44 to 66 | 1355511 | 4567976 |
10 | 50 | 113 | 224% | 223.7% | 41 | 3% | 50 to 75 | 1138877 | 5706853 |
11 | 52 | 117 | 226% | 226.3% | 47 | 3% | 56 to 84 | 1368233 | 7075086 |
12 | 54 | 121 | 229% | 228.9% | 54 | 3% | 63 to 95 | 1638338 | 8713424 |
13 | 56 | 125 | 232% | 231.6% | 62 | 3% | 71 to 107 | 1956648 | 10670072 |
14 | 58 | 130 | 234% | 234.2% | 70 | 3% | 80 to 120 | 3655184 | 14325256 |
15 | 60 | 134 | 237% | 236.8% | 80 | 3% | 90 to 135 | 3017327 | 17342583 |
16 | 62 | 138 | 239% | 239.5% | 92 | 3% | 101 to 152 | 7759995 | 25102578 |
17 | 64 | 142 | 242% | 242.1% | 105 | 3% | 113 to 170 | 15138193 | 40240771 |
18 | 66 | 146 | 245% | 244.7% | 120 | 3% | 127 to 190 | 26083825 | 66324596 |
19 | 68 | 151 | 247% | 247.4% | 136 | 3% | 142 to 213 | 62620247 | 128944843 |
20 | 70 | 155 | 250% | 250% | 194 | 4% | 158 to 238 | 211708088 | 340652931 |
21 | 72 | 159 | 253% | 252.6% | 221 | 4% | 177 to 265 | N/A | N/A |
22 | 74 | N/A | 255% | 255.3% | 251 | 4% | 197 to 295 | N/A | N/A |
23 | 76 | N/A | 258% | 257.9% | 286 | 4% | 219 to 329 | N/A | N/A |
24 | 78 | N/A | 261% | 260.5% | 324 | 4% | 244 to 366 | N/A | N/A |
25 | 80 | N/A | 263% | 263.2% | 368 | 4% | 271 to 407 | N/A | N/A |
26 | 82 | N/A | 266% | 265.8% | 418 | 4% | 301 to 452 | N/A | N/A |
27 | 84 | N/A | 268% | 268.4% | 474 | 4% | 334 to 501 | N/A | N/A |
28 | 86 | N/A | 271% | 271.1% | 538 | 4% | 370 to 555 | N/A | N/A |
29 | 88 | N/A | 274% | 273.7% | 610 | 4% | 410 to 615 | N/A | N/A |
30 | 90 | N/A | 276% | 276.3% | 691 | 4% | 453 to 680 | N/A | N/A |
31 | 91 | N/A | 278% | 277.6% | 735 | 4% | 477 to 715 | N/A | N/A |
32 | 92 | N/A | 279% | 278.9% | 783 | 4% | 501 to 751 | N/A | N/A |
33 | 93 | N/A | 280% | 280.3% | 833 | 4% | 526 to 789 | N/A | N/A |
34 | 94 | N/A | 282% | 281.6% | 886 | 4% | 553 to 829 | N/A | N/A |
35 | 95 | N/A | 283% | 282.9% | 942 | 4% | 581 to 871 | N/A | N/A |
36 | 96 | N/A | 284% | 284.2% | 1203 | 5% | 610 to 914 | N/A | N/A |
37 | 97 | N/A | 286% | 285.5% | 1280 | 5% | 640 to 960 | N/A | N/A |
38 | 98 | N/A | 287% | 286.8% | 1361 | 5% | 671 to 1007 | N/A | N/A |
39 | 99 | N/A | 288% | 288.2% | 1447 | 5% | 704 to 1057 | N/A | N/A |
40 | 100 | N/A | 289% | 289.5% | 1539 | 5% | 739 to 1108 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(0.05-1)% more Damage per Trauma | 1 |
Item acquisition
Boneshatter can drop anywhere.
Recipes
Boneshatter can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Boneshatter.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Boneshatter Chance for Additional Trauma 1 | 66 | Merciless Labyrinth | Boneshatter has 16% chance to grant +1 Trauma | helmet 100 |
Enchantment Boneshatter Chance for Additional Trauma 2 | 75 | Eternal Labyrinth | Boneshatter has 24% chance to grant +1 Trauma | helmet 100 |
Enchantment Boneshatter Damage 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Damage | helmet 100 |
Enchantment Boneshatter Damage 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Damage | helmet 100 |
Enchantment Boneshatter Stun Duration 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Stun Duration | helmet 100 |
Enchantment Boneshatter Stun Duration 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Stun Duration | helmet 100 |
Version history
Version | Changes |
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3.16.0 |
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3.15.3 |
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3.15.0 |
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