Damage over time
Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[1]
Mechanics
All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Module Error: No results found for item using search term "item_name = Righteous Fire", ignite and burning ground).
On kill effects
In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.[2]
Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.[3]
Damage scaling
The following modifiers will directly affect the damage over time;[4][5] note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
- [Effect] Damage (e.g. Poison Damage or Ignite Damage)
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Module Error: No results found for item using search term "item_name = Contagion", Module Error: No results found for item using search term "item_name = Essence Drain" or Module Error: No results found for item using search term "item_name = Vortex".
Damage conversion does not apply to damage over time.[6] Flat damage from things like Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. does not apply to damage over time.
Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Module Error: No results found for item using search term "item_name = Righteous Fire", as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
Duration
Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Module Error: No results found for item using search term "item_name = Dyadian Dawn" and Module Error: No results found for item using search term "item_name = The Goddess Scorned"), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
Conditional modifiers
There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[7][8]
Some examples:
- more Damage against Chilled Enemies from Module Error: No results found for item using search term "item_name = Hypothermia Support"
- increased Damage against Hindered Enemies from Module Error: No results found for item using search term "item_name = Singularity"
Graphic Clarification
Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
Math
- Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".[9]
Interactions
- "% Chance to deal double damage" will not affect damage over time, because it does not hit.
- Most damage over time snapshots.
Comparison of common damage over time effects
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | Default DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 50% of Fire | 4 s | 200% | 1 | 50% | 200% | Fire |
Ignite, 1 Module Error: No results found for item using search term "item_name = Emberwake"[10] | 30.30%–33.3% of Fire | 6–6.6 s | 200% | 2 | 60.6%–66.7% | 400% | Fire |
Ignite, 2 Emberwakes[10] | 21.7%–25% of Fire | 8–9.2 s | 200% | 3 | 65.2–75% | 600% | Fire |
Ignite, 1 Module Error: No results found for item using search term "item_name = Replica Emberwake"[10][11] | 67.5%–72.5% of Fire | 2.7–2.9 s | 200% | 1 | 67.5–72.5% | 200% | Fire |
Ignite, 2 Replica Emberwakes[10][11] | 85%–95% of Fire | 2.1–2.4 s | 200% | 1 | 85%–95% | 200% | Fire |
Ignite, 1 Emberwake, 1 Replica Emberwake[10][11] | 40.9%–48.3% of Fire | 4.1–4.8 s | 200% | 2 | 81.8%–96.7% | 400% | Fire |
Poison | 20% of Physical + Chaos | 2 s | 40% | ∞ | ∞ | ∞ | Chaos |
Poison from Module Error: No results found for item using search term "item_name = Viper Strike" | 20% of Physical + Chaos | 4 s | 80% | ∞ | ∞ | ∞ | Chaos |
Active skill gems
Related base stats
The following skill gems have stats related to damage over time:
Gem | ||||
---|---|---|---|---|
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects From 1-20% Quality: Applied Curses have (1-20)% increased Effect (1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A |
Related quality stats
The following skill gems have stats from quality related to damage over time:
Gem | ||||
---|---|---|---|---|
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects From 1-20% Quality: Applied Curses have (1-20)% increased Effect (1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A |
Other skills
- Module Error: No results found for item using search term "item_name = Summon Chaos Golem" can cast an aura that deals damage over time as well.
In addition, many skills are capable of applying damage over time effects through ignite, poison and bleed:
- ignite - requires fire damage (e.x. through damage conversion or Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) as well as chance to ignite (e.x. Module Error: No results found for item using search term "item_name = Combustion Support") or a critical strike - poison - requires physical damage and/or chaos damage as well as chance to poison (e.x. Module Error: No results found for item using search term "item_name = Poison")
- bleed - requires physical damage and a chance to bleed (e.x. Module Error: No results found for item using search term "item_name = Puncture")
Attacks made with weapons crafted with an Module Error: No results found for item using search term "item_name = Essence of Delirium" will inflict decay, dealing chaos damage over time.
Support skill gems
Related base stats
The following support gems have stats related to damage over time:
Gem | ||||
---|---|---|---|---|
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A |
Related quality stats
The following support gems have stats from quality related to damage over time:
Gem | ||||
---|---|---|---|---|
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A |
Base items
The following base items are related to damage over time:
Item | Stats | |
---|---|---|
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage |
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects From 1-20% Quality: Applied Curses have (1-20)% increased Effect (1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses |
Apothecary's GlovesApothecary's GlovesArmour: (108-124) Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time | 70 | (14-18)% increased Damage over Time |
Awakened Swift Affliction SupportAwakened Swift Affliction SupportSupport, Duration Icon: r Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (40-49)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | Supported Skills deal (40-49)% more Damage over Time 25% less Duration of Supported Skills and Damaging Ailments they inflict |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed |
Unique items
Item | Base Item | Stats | |
---|---|---|---|
Amanamu's GazeAmanamu's Gaze Ghastly Eye JewelAbyssRequires Level 40+(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%The Liege of the Lightless seeks dominion over the surface dwellers.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Ghastly Eye Jewel | 40 | +(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% |
Passive skills
Damage over Time
Name | Stats |
---|---|
Damage Over Time | 10% increased Damage over Time [1] [2] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Gladiator | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds +5% to maximum Chance to Block Attack Damage 20% more Physical Damage over Time 25% chance to Blind Enemies on Hit with Attacks +10% Chance to Block Attack Damage [1] |
Assassin | Critical Strike Chance, Damage Over Time | 15% increased Critical Strike Chance 10% increased Damage over Time [1] [2] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time [1] |
Occultist | Withering Presence | 15% more Chaos Damage +60% to Chaos Resistance Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time [1] |
Trickster | Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] |
Trickster | Heartstopper | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to damage over time:
Name | Stats |
---|---|
Chaos Damage over Time | 12% increased Chaos Damage over Time [1] |
Cold Damage over Time | 12% increased Cold Damage over Time [1] |
Damage over Time | 10% increased Damage over Time [1] |
Physical Damage over Time | 12% increased Physical Damage over Time [1] |
Blood Artist | +20 to Strength +6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1] |
Brewed for Potency | 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1] |
Brush with Death | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1] |
Circling Oblivion | 25% increased Damage over Time 15% increased Duration of Ailments on Enemies [1] |
Cold-Blooded Killer | +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Deep Chill | +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Disease Vector | +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1] |
Haemorrhage | 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Phlebotomist | 20% increased Critical Strike Chance +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently [1] |
Rend | +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration [1] |
Septic Spells | 20% chance to Poison on Hit with Spell Damage Spell Skills have +5% to Damage over Time Multiplier for Poison 5% increased Cast Speed [1] |
Steady Torment | +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 15% increased Bleeding Duration 15% increased Poison Duration [1] |
Tempered Arrowheads | Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] |
Exposure Therapy | +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time [1] |
Lasting Impression | Herald Skills deal 50% increased Damage over Time 30% increased Damage over Time while affected by a Herald [1] |
Student of Decay | +13% to Chaos Resistance 25% increased Damage over Time [1] |
Vile Reinvigoration | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1] |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled [1] |
Version history
Version | Changes |
---|---|
1.0.2 |
|
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (February 18, 2014). "Multiple DoTs and IIR/IIQ gems". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.
- ↑ Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Bex_GGG (May 4, 2017). "Damage over Time changes: More Information". Official Path of Exile Forums. Retrieved April 23, 2018.
- ↑ Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved December 27, 2015.
- ↑ Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
- ↑ Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 5, 2016.
- ↑ Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.
- ↑ 10.0 10.1 10.2 10.3 10.4 The exact value for these ranges depends on the rolls of the Ignited Enemies Burn (50-65)% slower (for Module Error: No results found for item using search term "item_name = Emberwake") and Ignites you inflict deal Damage (35-45)% faster (for Module Error: No results found for item using search term "item_name = Replica Emberwake") mods.
- ↑ 11.0 11.1 11.2 The values for duration, total bonus damage, and total bonus damage from max. stats do not take the 90% reduced Ignite Duration on Enemies explicit modifier from Module Error: No results found for item using search term "item_name = Replica Emberwake" into account.