SpellslingerSpell Level: (1-20) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills have (0-38)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.
Despite the gem support another skill gem (as Spellslinger Support), the gem did not have Support gem tag.
The gem has two functions. As Spellslinger: "Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack." This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified. As Spellslinger Support: "Supports spell skills that do not reserve mana. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions." Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack, Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage and Supported Skills have (0-38)% increased Cooldown Recovery Rate. The active skill part is toggle the on/off of the mana reservation.
The active skill supported by Spellslinger can be triggered when using the basic attack with a wand equipped, or while using a wand-based skill with a wand equipped.
You link Spellslinger Support to one or more spell active skill gems like a standard support gem. Those spells become unavailable for normal use.
You have to turn on the active skill part of Spellslinger gem , which reserve mana like aura, herald and aspect skill, in order to activate the function of the Spellslinger Support part of the gem.
The default mana reserve is 0%. For each active spell linked to it you will reserve additional (30-25)% mana; if you don't have enough available the Spellslinger ability will not be available. Despite the gem claims the amount of mana reserved is not able to be further modified, it can be modified by the lab enchantment, mana multiplier from support gem as well as reduced mana reserve from passive skill and jewel implicit, etc.
With the Spellslinger is active and reserving mana, if you fire a wand projectile, every linked spell triggers simultaneously, without their standard mana-on-use cost.
The Spellslinger effect applies a 0.6 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), they instead inherit the 0.6 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.6 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers have no effect on cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.
Gem level progression
Level
Mana Reservation
Added Damage
Cooldown Recovery Rate
Exp.
Total Exp.
1
24
58
30%
60%
N/A
0
0
2
27
64
30%
66%
2%
118383
118383
3
30
71
29%
72%
4%
175816
294199
4
33
77
29%
78%
6%
254061
548260
5
36
83
29%
84%
8%
359090
907350
6
39
90
29%
90%
10%
498508
1405858
7
42
96
28%
96%
12%
682057
2087915
8
45
102
28%
102%
14%
921777
3009692
9
48
109
28%
108%
16%
1727879
4737571
10
50
113
27%
114%
18%
1138877
5876448
11
52
117
27%
120%
20%
1368233
7244681
12
54
121
27%
126%
22%
1638338
8883019
13
56
125
27%
132%
24%
1956648
10839667
14
58
130
26%
138%
26%
3655184
14494851
15
60
134
26%
144%
28%
3017327
17512178
16
62
138
26%
150%
30%
7793914
25306092
17
64
142
25%
156%
32%
15206031
40512123
18
66
146
25%
162%
34%
26185582
66697705
19
68
151
25%
168%
36%
62755923
129453628
20
70
155
25%
174%
38%
211877683
341331311
21
72
159
24%
180%
40%
N/A
N/A
22
74
N/A
24%
186%
42%
N/A
N/A
23
76
N/A
24%
192%
44%
N/A
N/A
24
78
N/A
23%
198%
46%
N/A
N/A
25
80
N/A
23%
204%
48%
N/A
N/A
26
82
N/A
23%
210%
50%
N/A
N/A
27
84
N/A
23%
216%
52%
N/A
N/A
28
86
N/A
22%
222%
54%
N/A
N/A
29
88
N/A
22%
228%
56%
N/A
N/A
30
90
N/A
22%
234%
58%
N/A
N/A
31
91
N/A
22%
237%
59%
N/A
N/A
32
92
N/A
21%
240%
60%
N/A
N/A
33
93
N/A
21%
243%
61%
N/A
N/A
34
94
N/A
21%
246%
62%
N/A
N/A
35
95
N/A
21%
249%
63%
N/A
N/A
36
96
N/A
21%
252%
64%
N/A
N/A
37
97
N/A
21%
255%
65%
N/A
N/A
38
98
N/A
21%
258%
66%
N/A
N/A
39
99
N/A
20%
261%
67%
N/A
N/A
40
100
N/A
20%
264%
68%
N/A
N/A
Item acquisition
Spellslinger can drop anywhere.
Recipes
Spellslinger can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Updated the descriptions on the VoidfletcherVoidfletcher Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with AttackSkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to Cold Resistance Gain (20-40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 secondsEven emptiness may be harnessed. unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.