Monster
Walking, running, slithering or crawling. If it moves on Wraeclast, it's almost certainly dangerous.
Monsters are hostile creatures that reside in almost all areas, except for towns and hideouts. Slaying monsters is the primary source of gaining experience.
Mechanics
Monsters have life and energy shield, and associated regeneration rates, just like player characters. These can be seen by the monsters health bar. Monsters also have armour and evasion ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
Monsters do not have mana and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.
Monster rarity
Monsters come in four rarities:
- Normal: The most common, and spawn in large groups.
- Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
- Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
- Unique: Custom monsters that appear in certain areas. This includes bosses.
The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monsters of higher rarity drop items of higher item level. Magic and Rare mobs drop items one ilevel higher than the area's monster level, and Unique mobs drop items two ilevels higher[1].
References
- ↑ Posted by Mark_GGG in Summon Spectre: A point to summoning Blue/Yellow mobs?
The following stats are shared by monsters. Please take note that individual monsters may have different stats.
Base Stats
- 33.3% of Energy Shield Recharged per second
- Base Critical Strike Multiplier: 130
- Regenerate 1.7% of Mana per second
- Movement Speed is capped at 128
Charges
- +3 to Maximum Endurance Charges
- +3 to Maximum Frenzy Charges
- +3 to Maximum Power Charges
- +4% to all Elemental Resistances per Endurance Charge
- 1% increased Movement Speed per 20 Rampage Stacks
- 10 additional maximum Blade Flurry stages
- 2% increased Damage per 20 Rampage Stacks
- 4% additional Physical Damage Reduction per Endurance Charge
- 4% increased Attack Speed per Frenzy Charge
- 4% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
- 50% increased Critical Strike Chance per Power Charge
- Can have up to 1000 Rampage Stacks
Maximums
- +1 to maximum number of Summoned Totems
- +10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
- +10% of Maximum Life to maximum Recovery per Life Leech
- +10% of Maximum Mana to maximum Recovery per Mana Leech
- +10% to Maximum total Energy Shield Recovery per second from Leech
- +20 to maximum Fortification
- +20% Maximum total Mana Recovery per second from Leech
- +20% to Maximum total Life Recovery per second from Leech
- +200 to maximum Mana
- +75% to maximum Chance to Block Attack Damage
- +75% to maximum Chance to Block Spell Damage
- 75% to maximum Physical Damage Reduction
- Can have up to 10 Azurite Stacks
- Can have up to 3 Traps placed at a time
- Can have up to 4 Viper Strike Orbs
- Can have up to 5 Remote Mines placed at a time
- Can have up to 5 Explosive Arrow Stacks
- Can have up to 8 Fire Beam Stacks
- Maximum 45 Eaten Souls
Bosses
There are certain categories of monsters that only spawn in specific locations or situations:
Monster types
Monsters in Wraeclast are divided into types which generally have a common appearance, behaviour and abilities.
Type | Category | Found |
---|---|---|
Ape | Animal | Outdoors in act 2 |
Bandit | Humanoid | Outdoors in act 2 |
Beast | Animal | Act 2 |
Birdman | Outdoors in all acts | |
Blackguard | Humanoid | Act 3 |
Cannibal | Humanoid | Outdoors in act 1 |
Carrion | Animal | All acts |
Chimeral | Animal | Indoors in act 3 |
Construct | Indoors in act 2 | |
Devourer | Animal | Outdoors in acts 2 and 3 |
Elemental | ||
Experimenter | Humanoid | Act 3 |
Goatman | Humanoid | Outdoors in act 1 |
Ghost | Act 1 | |
Hellion | Animal | Outdoors in act 1 |
Maw | Animal | Indoors in act 3 |
Miscreation | Demon | Act 3 |
Necromancer | Humanoid | Indoors in act 2 |
Plummeting Ursa | Animal | Outdoors in act 2 |
Rhoa | Animal | Outdoors in act 1 |
Ribbon | Construct | Act 3 |
Rock Golem | Construct | Act 2 |
Shield Crab | Animal | Act 1 |
Siren's Daughter | Demon | Indoors in act 1 |
Skeleton | Undead | All acts |
Snake | Animal | Acts 2 and 3 |
Spider | Animal | Indoors in all acts |
Spiker | Animal | Outdoors in act 3 |
Spitter | Animal | Act 1 |
Statue | Construct | Act 3 |
Totem | Construct | Indoors in acts 2 and 3 |
Undying | Demon | Act 3 |
Voidbearer | Animal | Act 3 |
Watcher | Demon | Indoors in acts 1 and 3 |
Zombie | Undead | Acts 1 and 2 |
Bestiary
Beasts are the capturable wildlife of Wraeclast. They can be hunted down with the help of Einhar Frey. The hunting and collecting progress is kept in the Bestiary.