Dying Exile: Difference between revisions
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Revision as of 23:32, 14 October 2018
Dying Exile is an NPC found in The Twilight Strand in Act 1.
Function
Dying Exile is the first character the player comes across. At the end of his dialog, the nearby Hungry Corpse will awaken and kill him. Slaying the corpse will produce a skill gem. It is not possible to save him from the zombie.
Templar | Shadow | Marauder | Ranger | Duelist | Witch | Scion |
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Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Dialog
Exiled
Bastards dumped near two dozen of us off that ship. You and me, we're all that survived the swim. Never was much difference between Exile and the death sentence.
Once I catch my breath here we'll take a look around. See what Wraeclast has on offer. Thought I saw smoke at those ruins up the beach. Could be worth checking if there's-
The Dying Exile's voice was originally provided by Simon Crook. As of 3.0.0 the Dying Exile is now voiced by Damien Caine (the Marauder/Brutus).
Version History
Version | Changes |
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3.0.0 |
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