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[[File:Path of Exile 2 logo.png|right|350px]]
[[File:Path of Exile 2 logo.png|right|350px]]
'''Path of Exile 2''' (initially referred to as '''Path of Exile 4.0''') is an upcoming new game by [[Grinding Gear Games]]<ref name="Path of Exile 2"></ref>. It was officially announced on November 15, 2019, during ExileCon<ref name="Announcement" />. Initially announced as an expansion to the first game as a major update with a shared game client, it has since changed into a separate game that will be supported alongside the first ''[[Path of Exile]]''. GGG has not currently confirmed an official launch date. Further details are to ere revealed at ExileCon 2023 on July 29, 2023 where the Closed Beta date was announced as June 7, 2024.  
'''Path of Exile 2''' (also known as '''POE2''') is an upcoming "new game" by [[Grinding Gear Games]] that shares the same game client as [[Path of Exile]] 1.<ref name="Path of Exile 2"></ref>. It was officially announced on November 15, 2019, during ExileCon as the future "Version 4.0" update.<ref name="Announcement" />. Initially announced as an expansion to the first game as a major update with a shared endgame, it has since been changed into a completely separate game that will be supported alongside POE1. During ExileCon 2023, the Closed Beta date was announced as starting on June 7, 2024 and will last the duration of a full league (approximately 3 months). There is no current official launch date.


Path of Exile 2 will introduce a completely new game, although already owned [[microtransaction]]s will be shared between both games. There will be six acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions and changes include include a major visual rework with physics-based rendering, an overhaul to combat and itemization, new base classes and [[Ascendancy class]]es, and unannounced rework of the [[passive skill tree]] and endgame.
Path of Exile 2 will introduce a completely new game, although already owned [[microtransaction]]s will be shared between both games. There will be six acts, and an overhaul of many of the game's core systems. The [[skill gem]] system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions and changes include a major visual rework with physics-based rendering, an overhaul to combat and itemization, new base classes and [[Ascendancy class]]es, and an unannounced rework of the [[passive skill tree]] and endgame.


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====Classes====
====Classes====
Path of Exile 2 will have twelve base classes, with two classes representing each base and hybrid attributes (the [[Scion]] will not be present). Each base class has three [[Ascendancy classes]] to choose from, resulting in 36 Ascendancy classes.
Path of Exile 2 has twelve base classes, with each of the six attribute combinations being represented by two base classes. The [[Scion]] is not playable in POE2.  


The new base classes are as follows:
The available classes are as follows:
* Strength: [[Warrior]]
* Strength: [[Marauder]] - axes
* Dexterity: [[Huntress]]
* Strength: [[Warrior]] - maces
* Intelligence: [[Sorceress]]
* Dexterity: [[Ranger]] - bows
* Str/Dex: [[Mercenary]]
* Dexterity: [[Huntress]] - spears
* Int/Dex: [[Monk]]
* Intelligence: [[Witch]] - minions and occult spells
* Str/Int: [[Druid]]
* Intelligence: [[Sorceress]] - elemental spells
* Str/Dex: [[Duelist]] - swords
* Str/Dex: [[Mercenary]] - crossbows
* Int/Dex: [[Shadow]] - daggers and traps
* Int/Dex: [[Monk]] - unarmed and quarterstaves
* Str/Int: [[Templar]] - flails
* Str/Int: [[Druid]] - shapeshift spells


The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign.
====Ascendancies====
{{update|section|reason=Ascendancies may have changed following the Exilecon 2023 character rework}}


Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.<ref name="level_scaling_timestamp" />
Each base class has three [[Ascendancy classes]] to choose from, resulting in 36 Ascendancy classes. The new ascendancy classes will not be available through the [[labyrinth]]s, but through other means in the new campaign. Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.<ref name="level_scaling_timestamp" />
 
The following Ascendancies were teased in Exilecon 2019, though they may not be relevant in the current iteration:


* [[Survivalist]] (Ranger) - [[Projectile]] effects, [[Spell Avoidance]]
* [[Survivalist]] (Ranger) - [[Projectile]] effects, [[Spell Avoidance]]
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* [[Reaver]] - Melee and ally buffer
* [[Reaver]] - Melee and ally buffer


===New gameplay===
===Gameplay===
Players will have access to a dodge roll at all times. It has no cooldown or limitations to use, and can be used to cancel animations. It can be used to avoid most projectiles and attacks.
Players will have access to a dodge roll at all times, using the spacebar button by default. It has no cooldown or other limitations and can be further modified via the passive tree. The start of the roll animation avoids projectiles and attacks, and can be used to cancel skill animations. Rolls cannot be cancelled, however. Rolling covers more initial distance but overall travels the same distance as walking. Roll speed is affected by movement speed. You can roll while transformed.
 
A new resource called [[Spirit]] is added in addition to Life and Mana. Spirit is used to [[reservation|reserve]] skills with persistent effects like buffs and auras, upkeep permanent minions, and enable [[trigger]] meta gems.


A new resource called [[Spirit]] is added. Spirit is used to [[reservation|reserve]] skills with persistent effects, upkeep permanent minions, and enable [[trigger]] meta gems.
Crowd control effects like [[freeze]], [[stun]], and immobilise now "build up" if not immediately applied, allowing them to affect bosses at a certain threshold. Bosses become resistant to crowd control for a period after it wears off.


Crowd control effects like [[freeze]] and [[stun]] are now "built up" as they're applied. These effects now build up as it is applied and trigger when it reaches a threshold, but each time it triggers, the threshold required to trigger it again increases, although this resistance wears off over time. This allows for tougher monsters and bosses to receive these effects during fights regularly.
'''Traps and Mines''': [[Trap]]s have been completely overhauled and are no longer considered attacks or spells, dealing a separate damage type - "trap damage". Additionally, traps now require a "trap" weapon type, which determines Trap Trigger Delay and Detonation Type (e.g. Proximity (trap playstyle) or Manual (mine playstyle)).


[[Trap]]s and [[mine]]s have been completely overhauled. They are no longer considered attacks or spells and deal trap damage and have their own weapon class. Both types have been consolidated into one weapon class, with the weapon determining the trigger delay time and detonation effect type.
Skills now have independently selectable advanced settings, such as Attack in Place and targeting options like minion/totem aggression.


Certain skills like [[totem]]s will have the option to select specific AI, like aggressive vs defensive.
Killing normal rarity monsters no longer recover [[flask]] charges.


[[Flask]]s no longer gain charges from killing normal monsters.
===Skills===
Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other inherent mobility.


===Skill gems & sockets===
Most attack skills are now weapon specific, sometimes with added distinction between one and two-handed versions.
[[File:4.0.0 skill screen.png|right|thumb|New skill screen as seen on ExileCon.]]


Sockets will be reworked; skill gems will receive a variable amount of sockets and can have up to 5 sockets like items did previously. They start out with 2 sockets, which can be upgraded with special {{il|Jeweller's Orb}}s. Socket colors come randomized, but each socket color can be deterministically chosen using a {{il|Chromatic Orb}}. Unlike previously, those sockets are always linked, so {{il|Orb of Fusing}} will become obsolete.
Skills can also be assigned to use a specific or any weapon set, dynamically weapon swapping based on your Dual Specialization settings. Weapon swapping has a slight delay based on the weapon's size.


[[Support gems]] can be socketed into active skill gems. In addition to accounting for single support gems supporting multiple active skill gems, meta gems will also be introduced where the reverse is true: these are gems that go into the primary sockets and can have skill and support gems socketed into them. For example, the Proficiency meta gem allows socketing auras into them as well as support gems. It will reduce the mana cost of any socketed gems and since it is a skill gem itself, it can also be cast to toggle all socketed auras at the same time. <ref name="metagem_timestamp" />
Wand skills like {{il|Kinetic Blast}} are spells.


Skill gems are no longer socketed into equipment. Your skill gems are socketed into its own menu. There are a total of 9 sockets for primary skill gems available.<!-- as seen in the skill overlay. -->
====Skill gems & sockets====
[[File:4.0.0 skill screen.png|right|thumb|New skill screen as seen on ExileCon.]]


It is currently unknown how items that grant additional sockets or add a support skill to socketed gems will function.<!--
Items no longer contain sockets. Instead, the gem menu contains 9 slots for skill gems or meta gems.  
[[Abyss socket]]s will remain unaffected by those changes and remain on the gear. <ref name="abyss_socket_timestamp" />-->


Support gems now add to the active gem's base attribute requirements.
* '''Socket number''': Skill gems now drop with a variable amount of sockets, up to 5 (for a 6-linked skill). Skill gems have at minimum 2 sockets, and can be upgraded to 3, 4, or 5 sockets deterministically with three tiers of Jeweller's Orbs.
* '''Socket colour''': Socket colours are randomized, by can be deterministically chosen using a {{il|Chromatic Orb}}.
* '''Links''': Sockets are always linked, which is why {{il|Orb of Fusing}} is not available POE2.  


Players can find uncut skill gems, which can be crafted into a new gem in the Gemcutting menu. The resulting gem's level will be relative to its item level. Skills are categorized by character classes, but any class can craft gems from any other class's category.
'''Meta gems''': Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems. Meta gems can [[trigger]] skills or provide more complex effects.<ref name="metagem_timestamp" />


In general, active skills can only be used by one specific weapon type (with added distinction between one and two-handed weapons).
'''Support gems''': [[Support gems]] can be socketed into skill and meta gems. Support gems now no longer provide raw more damage modifiers, and instead are purely focused on utility. Support gems now add stat requirements to the skill gem's base attribute requirements.
 
Players can find "{{c|normal|Uncut Skill Gems}}" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.  


===Itemization===
===Itemization===
Weapons and armour have a stronger stat and visual identity within their archetypes. For example, daggers have triple the usual base critical strike chance, while maces hit harder but are even slower. The base items you can find randomly are based on the act's location and are visually themed appropriately.
Weapons and armour have stronger stat and visual identity within their archetypes. Base items are now consistently visually themed around their drop locations in the Acts, and can only be purchased from related themed vendors. Additionally, the name of base-type items are consistent between each attribute combination. Most weapon categories that generic implicits on all base types no longer do, making room for more interesting implicit modifiers.


There are four new weapon types: spears, crossbows, traps, and flails.
* Daggers are purely attack themed, and can roll around 15% base crit.
* Sceptres grant base Spirit and roll aura-like modifiers.
* Quarterstaves replace Warstaves and are completely separate from Staves.
* Staves provide a spell skill as an implicit, have no attack stats, and are 4x1 in size.
* Wands have no attack stats.


{{il|Orb of Alteration}} and {{il|Orb of Scouring}} have been removed from the game. In addition, {{il|Chaos Orb}} now removes one random modifier and adds a new one.
Introduced four new weapon types:


The [[Crafting Bench]] has also been removed.
* Spears - hybrid melee/ranged attack weapons
* Crossbows - grant a skill that dynamically changes effects based on socketed Bolt skills
* Traps - determines throw speed and detonation type for trap skills
* Flails - new melee str/int weapon


Equipment no longer have sockets.
Each base type will have a Unique version at release that closely ties with the base item's visual identity. Iconic POE1 uniques such as {{il|Shavronne's Wrappings}} or {{il|Headhunter}} will be adapted for POE2 with new modifiers or base types.  


Most attack-based weapons don't have implicit modifiers except for certain standout item bases. Many spell-oriented weapons grant an active skill as an implicit modifier, replacing the weapon's default attacks. These skills don't have any skill cost.
'''Currency"": {{il|Orb of Fusing}}, {{il|Orb of Alteration}}, and {{il|Orb of Scouring}} have been removed from the game. {{il|Chaos Orb}} now removes one random modifier and then adds a new random modifier, similar to Harvest Craft behaviour.


[[Gold]] has been introduced to the game. They are used for buying items from vendors and gambling. They are not expected to be the new currency standard for trading due to their low value.
The [[Crafting Bench]] has also been removed. To compensate, vendors now sell significantly more magic and rare items, and the modifier pools on items have been updated to make relevant stats more common.
 
{{il|Gold}} drops throughout the game and can be used for buying or gambling items at vendors.


===Skill tree===
===Skill tree===
Path of Exile 2 will allow you to have Specialisations, or multiple skill tree setups, for each of your [[weapon swap]] slots and shapeshift forms. Your passive tree allocation will change when you have the set weapon slot or transformation active. Only a certain amount of points gained from Books of Skill can be used for these alternate configurations.
Path of Exile 2 has a Dual Specialization system which enables two different passive skill tree setups that update dynamically when you [[weapon swap]]. Shapeshift forms also have a separate specialization. Only a limited amount of passive points can be allocated this way, earned by using quest Skill Books.
 
You can set skills to only be used in specific weapon sets or form. When you use a skill assigned to another configuration, your character will swap to that weapon and skill tree allocation dynamically, with an added delay.


[[Passive Mastery|Masteries]] are confirmed to not be in the new skill tree. Passives are more generic and less weapon-specific.
[[Passive Mastery|Masteries]] are not found on the new skill tree, but passive skills are numerous than the base game. Passives tend to be less weapon-specific and are more likely to grant generic modifiers.


==Videos/Overview==
==Videos/Overview==

Revision as of 10:25, 31 July 2023

Path of Exile 2 (also known as POE2) is an upcoming "new game" by Grinding Gear Games that shares the same game client as Path of Exile 1.[1]. It was officially announced on November 15, 2019, during ExileCon as the future "Version 4.0" update.[2]. Initially announced as an expansion to the first game as a major update with a shared endgame, it has since been changed into a completely separate game that will be supported alongside POE1. During ExileCon 2023, the Closed Beta date was announced as starting on June 7, 2024 and will last the duration of a full league (approximately 3 months). There is no current official launch date.

Path of Exile 2 will introduce a completely new game, although already owned microtransactions will be shared between both games. There will be six acts, and an overhaul of many of the game's core systems. The skill gem system will be drastically changed, removing gem sockets from equipment and moving them to active skill gems instead. Other additions and changes include a major visual rework with physics-based rendering, an overhaul to combat and itemization, new base classes and Ascendancy classes, and an unannounced rework of the passive skill tree and endgame.

System overhaul

Characters

Character selection screen

The character models have been reworked for higher resolution and dynamic movement. Character models also have a new rigging system that improves the physics of equipment and MTX. Characters now have new dynamic walking/running/sprinting animation based on movement speed.

Classes

Path of Exile 2 has twelve base classes, with each of the six attribute combinations being represented by two base classes. The Scion is not playable in POE2.

The available classes are as follows:

Ascendancies

This section needs to be updated.

Reason: Ascendancies may have changed following the Exilecon 2023 character rework

Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.

Each base class has three Ascendancy classes to choose from, resulting in 36 Ascendancy classes. The new ascendancy classes will not be available through the labyrinths, but through other means in the new campaign. Skills granted by ascendancy classes will now scale with skill levels based on the character's progression rather than be granted at an arbitrary specific level.[3]

The following Ascendancies were teased in Exilecon 2019, though they may not be relevant in the current iteration:

Gameplay

Players will have access to a dodge roll at all times, using the spacebar button by default. It has no cooldown or other limitations and can be further modified via the passive tree. The start of the roll animation avoids projectiles and attacks, and can be used to cancel skill animations. Rolls cannot be cancelled, however. Rolling covers more initial distance but overall travels the same distance as walking. Roll speed is affected by movement speed. You can roll while transformed.

A new resource called Spirit is added in addition to Life and Mana. Spirit is used to reserve skills with persistent effects like buffs and auras, upkeep permanent minions, and enable trigger meta gems.

Crowd control effects like freeze, stun, and immobilise now "build up" if not immediately applied, allowing them to affect bosses at a certain threshold. Bosses become resistant to crowd control for a period after it wears off.

Traps and Mines: Traps have been completely overhauled and are no longer considered attacks or spells, dealing a separate damage type - "trap damage". Additionally, traps now require a "trap" weapon type, which determines Trap Trigger Delay and Detonation Type (e.g. Proximity (trap playstyle) or Manual (mine playstyle)).

Skills now have independently selectable advanced settings, such as Attack in Place and targeting options like minion/totem aggression.

Killing normal rarity monsters no longer recover flask charges.

Skills

Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other inherent mobility.

Most attack skills are now weapon specific, sometimes with added distinction between one and two-handed versions.

Skills can also be assigned to use a specific or any weapon set, dynamically weapon swapping based on your Dual Specialization settings. Weapon swapping has a slight delay based on the weapon's size.

Wand skills like Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
are spells.

Skill gems & sockets

New skill screen as seen on ExileCon.

Items no longer contain sockets. Instead, the gem menu contains 9 slots for skill gems or meta gems.

  • Socket number: Skill gems now drop with a variable amount of sockets, up to 5 (for a 6-linked skill). Skill gems have at minimum 2 sockets, and can be upgraded to 3, 4, or 5 sockets deterministically with three tiers of Jeweller's Orbs.
  • Socket colour: Socket colours are randomized, by can be deterministically chosen using a Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it..
  • Links: Sockets are always linked, which is why Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. is not available POE2.

Meta gems: Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems. Meta gems can trigger skills or provide more complex effects.[4]

Support gems: Support gems can be socketed into skill and meta gems. Support gems now no longer provide raw more damage modifiers, and instead are purely focused on utility. Support gems now add stat requirements to the skill gem's base attribute requirements.

Players can find "Uncut Skill Gems" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Itemization

Weapons and armour have stronger stat and visual identity within their archetypes. Base items are now consistently visually themed around their drop locations in the Acts, and can only be purchased from related themed vendors. Additionally, the name of base-type items are consistent between each attribute combination. Most weapon categories that generic implicits on all base types no longer do, making room for more interesting implicit modifiers.

  • Daggers are purely attack themed, and can roll around 15% base crit.
  • Sceptres grant base Spirit and roll aura-like modifiers.
  • Quarterstaves replace Warstaves and are completely separate from Staves.
  • Staves provide a spell skill as an implicit, have no attack stats, and are 4x1 in size.
  • Wands have no attack stats.

Introduced four new weapon types:

  • Spears - hybrid melee/ranged attack weapons
  • Crossbows - grant a skill that dynamically changes effects based on socketed Bolt skills
  • Traps - determines throw speed and detonation type for trap skills
  • Flails - new melee str/int weapon

Each base type will have a Unique version at release that closely ties with the base item's visual identity. Iconic POE1 uniques such as Shavronne's WrappingsShavronne's Wrappings
Occultist's Vestment
Energy Shield: (274-377)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Shavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.
or HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
will be adapted for POE2 with new modifiers or base types.

Currency"": Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links., Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it., and Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. have been removed from the game. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. now removes one random modifier and then adds a new random modifier, similar to Harvest Craft behaviour.

The Crafting Bench has also been removed. To compensate, vendors now sell significantly more magic and rare items, and the modifier pools on items have been updated to make relevant stats more common.

GoldGoldStack Size: 5000Can be spent at Vendors drops throughout the game and can be used for buying or gambling items at vendors.

Skill tree

Path of Exile 2 has a Dual Specialization system which enables two different passive skill tree setups that update dynamically when you weapon swap. Shapeshift forms also have a separate specialization. Only a limited amount of passive points can be allocated this way, earned by using quest Skill Books.

Masteries are not found on the new skill tree, but passive skills are numerous than the base game. Passives tend to be less weapon-specific and are more likely to grant generic modifiers.

Videos/Overview

Lore

20 years have gone since the death of Kitava. Since his death, society has been slowly rebuilding, but Corruption has once again started to spread throughout Wraeclast. The people whisper of a ghastly living Seed that drives those around it to madness...

References

  1. "https://www.pathofexile2.com/". Official Path of Exile Website. Retrieved July 28, 2023.
  2. "https://www.pathofexile.com/exilecon/one". Official Path of Exile Website. Retrieved November 16, 2019.
  3. https://www.youtube.com/watch?v=tVdpOCxRwj4&t=21084
  4. https://www.youtube.com/watch?v=tVdpOCxRwj4&t=19925

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