|gem_description = Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.
|gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.
|active_skill_name = Wild Strike
|active_skill_name = Wild Strike
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace
Line 32:
Line 32:
|static_stat5_id = show_number_of_projectiles
|static_stat5_id = show_number_of_projectiles
|static_stat5_value = 1
|static_stat5_value = 1
|stat_text = Deals (130-175.6)% of Base Damage<br>100% of Physical Damage Converted to Fire, Cold or Lightning Damage<br>Chains +(4-7) Times<br>Fires 2 additional Projectiles<br>Projectiles Pierce all Targets<br>(0-19)% increased Area of Effect<br>+(0-2) to Melee range
|stat_text = Deals (160-185)% of Base Damage<br>100% of Physical Damage Converted to Fire, Cold or Lightning Damage<br>Chains +(4-7) Times<br>Fires 2 additional Projectiles<br>Projectiles Pierce all Targets<br>(0-19)% increased Area of Effect<br>+(0-2) to Melee range
|level2_stat_text = Chains +4 Times<br>1% increased Area of Effect
|level2_stat_text = Chains +4 Times<br>1% increased Area of Effect
|level2_stat1_id = number_of_chains
|level2_stat1_id = number_of_chains
Line 54:
Line 54:
|level3 = True
|level3 = True
|level3_level_requirement = 34
|level3_level_requirement = 34
|level3_damage_effectiveness = 135
|level3_damage_effectiveness = 163
|level3_damage_multiplier = 134.8
|level3_damage_multiplier = 162.6
|level3_stat_text = Chains +4 Times<br>2% increased Area of Effect
|level3_stat_text = Chains +4 Times<br>2% increased Area of Effect
|level3_stat1_id = number_of_chains
|level3_stat1_id = number_of_chains
Line 63:
Line 63:
|level4 = True
|level4 = True
|level4_level_requirement = 37
|level4_level_requirement = 37
|level4_damage_effectiveness = 137
|level4_damage_effectiveness = 164
|level4_damage_multiplier = 137.2
|level4_damage_multiplier = 163.9
|level4_stat_text = Chains +4 Times<br>3% increased Area of Effect
|level4_stat_text = Chains +4 Times<br>3% increased Area of Effect
|level4_stat1_id = number_of_chains
|level4_stat1_id = number_of_chains
Line 72:
Line 72:
|level5 = True
|level5 = True
|level5_level_requirement = 40
|level5_level_requirement = 40
|level5_damage_effectiveness = 140
|level5_damage_effectiveness = 165
|level5_damage_multiplier = 139.6
|level5_damage_multiplier = 165.3
|level5_stat_text = Chains +4 Times<br>4% increased Area of Effect
|level5_stat_text = Chains +4 Times<br>4% increased Area of Effect
|level5_stat1_id = number_of_chains
|level5_stat1_id = number_of_chains
Line 81:
Line 81:
|level6 = True
|level6 = True
|level6_level_requirement = 42
|level6_level_requirement = 42
|level6_damage_effectiveness = 142
|level6_damage_effectiveness = 167
|level6_damage_multiplier = 142
|level6_damage_multiplier = 166.6
|level6_stat_text = Chains +4 Times<br>5% increased Area of Effect
|level6_stat_text = Chains +4 Times<br>5% increased Area of Effect
|level6_stat1_id = number_of_chains
|level6_stat1_id = number_of_chains
Line 90:
Line 90:
|level7 = True
|level7 = True
|level7_level_requirement = 44
|level7_level_requirement = 44
|level7_damage_effectiveness = 144
|level7_damage_effectiveness = 168
|level7_damage_multiplier = 144.4
|level7_damage_multiplier = 167.9
|level7_stat_text = Chains +5 Times<br>6% increased Area of Effect<br>+1 to Melee range
|level7_stat_text = Chains +5 Times<br>6% increased Area of Effect<br>+1 to Melee range
|level7_stat1_id = number_of_chains
|level7_stat1_id = number_of_chains
Line 101:
Line 101:
|level8 = True
|level8 = True
|level8_level_requirement = 46
|level8_level_requirement = 46
|level8_damage_effectiveness = 147
|level8_damage_effectiveness = 169
|level8_damage_multiplier = 146.8
|level8_damage_multiplier = 169.2
|level8_stat_text = Chains +5 Times<br>7% increased Area of Effect<br>+1 to Melee range
|level8_stat_text = Chains +5 Times<br>7% increased Area of Effect<br>+1 to Melee range
|level8_stat1_id = number_of_chains
|level8_stat1_id = number_of_chains
Line 112:
Line 112:
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_damage_effectiveness = 149
|level9_damage_effectiveness = 171
|level9_damage_multiplier = 149.2
|level9_damage_multiplier = 170.5
|level9_stat_text = Chains +5 Times<br>8% increased Area of Effect<br>+1 to Melee range
|level9_stat_text = Chains +5 Times<br>8% increased Area of Effect<br>+1 to Melee range
|level9_stat1_id = number_of_chains
|level9_stat1_id = number_of_chains
Line 123:
Line 123:
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_damage_effectiveness = 152
|level10_damage_effectiveness = 172
|level10_damage_multiplier = 151.6
|level10_damage_multiplier = 171.8
|level10_stat_text = Chains +5 Times<br>9% increased Area of Effect<br>+1 to Melee range
|level10_stat_text = Chains +5 Times<br>9% increased Area of Effect<br>+1 to Melee range
|level10_stat1_id = number_of_chains
|level10_stat1_id = number_of_chains
Line 134:
Line 134:
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_damage_effectiveness = 154
|level11_damage_effectiveness = 173
|level11_damage_multiplier = 154
|level11_damage_multiplier = 173.2
|level11_stat_text = Chains +5 Times<br>10% increased Area of Effect<br>+1 to Melee range
|level11_stat_text = Chains +5 Times<br>10% increased Area of Effect<br>+1 to Melee range
|level11_stat1_id = number_of_chains
|level11_stat1_id = number_of_chains
Line 145:
Line 145:
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_damage_effectiveness = 156
|level12_damage_effectiveness = 174
|level12_damage_multiplier = 156.4
|level12_damage_multiplier = 174.5
|level12_stat_text = Chains +5 Times<br>11% increased Area of Effect<br>+1 to Melee range
|level12_stat_text = Chains +5 Times<br>11% increased Area of Effect<br>+1 to Melee range
|level12_stat1_id = number_of_chains
|level12_stat1_id = number_of_chains
Line 156:
Line 156:
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_damage_effectiveness = 159
|level13_damage_effectiveness = 176
|level13_damage_multiplier = 158.8
|level13_damage_multiplier = 175.8
|level13_stat_text = Chains +6 Times<br>12% increased Area of Effect<br>+1 to Melee range
|level13_stat_text = Chains +6 Times<br>12% increased Area of Effect<br>+1 to Melee range
|level13_stat1_id = number_of_chains
|level13_stat1_id = number_of_chains
Line 167:
Line 167:
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_damage_effectiveness = 161
|level14_damage_effectiveness = 177
|level14_damage_multiplier = 161.2
|level14_damage_multiplier = 177.1
|level14_stat_text = Chains +6 Times<br>13% increased Area of Effect<br>+2 to Melee range
|level14_stat_text = Chains +6 Times<br>13% increased Area of Effect<br>+2 to Melee range
|level14_stat1_id = number_of_chains
|level14_stat1_id = number_of_chains
Line 178:
Line 178:
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_damage_effectiveness = 164
|level15_damage_effectiveness = 178
|level15_damage_multiplier = 163.6
|level15_damage_multiplier = 178.4
|level15_stat_text = Chains +6 Times<br>14% increased Area of Effect<br>+2 to Melee range
|level15_stat_text = Chains +6 Times<br>14% increased Area of Effect<br>+2 to Melee range
|level15_stat1_id = number_of_chains
|level15_stat1_id = number_of_chains
Line 189:
Line 189:
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_damage_effectiveness = 166
|level16_damage_effectiveness = 180
|level16_damage_multiplier = 166
|level16_damage_multiplier = 179.7
|level16_stat_text = Chains +6 Times<br>15% increased Area of Effect<br>+2 to Melee range
|level16_stat_text = Chains +6 Times<br>15% increased Area of Effect<br>+2 to Melee range
|level16_stat1_id = number_of_chains
|level16_stat1_id = number_of_chains
Line 200:
Line 200:
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_damage_effectiveness = 168
|level17_damage_effectiveness = 181
|level17_damage_multiplier = 168.4
|level17_damage_multiplier = 181.1
|level17_stat_text = Chains +6 Times<br>16% increased Area of Effect<br>+2 to Melee range
|level17_stat_text = Chains +6 Times<br>16% increased Area of Effect<br>+2 to Melee range
|level17_stat1_id = number_of_chains
|level17_stat1_id = number_of_chains
Line 211:
Line 211:
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_damage_effectiveness = 171
|level18_damage_effectiveness = 182
|level18_damage_multiplier = 170.8
|level18_damage_multiplier = 182.4
|level18_stat_text = Chains +6 Times<br>17% increased Area of Effect<br>+2 to Melee range
|level18_stat_text = Chains +6 Times<br>17% increased Area of Effect<br>+2 to Melee range
|level18_stat1_id = number_of_chains
|level18_stat1_id = number_of_chains
Line 222:
Line 222:
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_damage_effectiveness = 173
|level19_damage_effectiveness = 184
|level19_damage_multiplier = 173.2
|level19_damage_multiplier = 183.7
|level19_stat_text = Chains +7 Times<br>18% increased Area of Effect<br>+2 to Melee range
|level19_stat_text = Chains +7 Times<br>18% increased Area of Effect<br>+2 to Melee range
|level19_stat1_id = number_of_chains
|level19_stat1_id = number_of_chains
Line 233:
Line 233:
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_damage_effectiveness = 176
|level20_damage_effectiveness = 185
|level20_damage_multiplier = 175.6
|level20_damage_multiplier = 185
|level20_stat_text = Chains +7 Times<br>19% increased Area of Effect<br>+2 to Melee range
|level20_stat_text = Chains +7 Times<br>19% increased Area of Effect<br>+2 to Melee range
|level20_stat1_id = number_of_chains
|level20_stat1_id = number_of_chains
Line 244:
Line 244:
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_damage_effectiveness = 178
|level21_damage_effectiveness = 186
|level21_damage_multiplier = 178
|level21_damage_multiplier = 186.3
|level21_stat_text = Chains +7 Times<br>20% increased Area of Effect<br>+3 to Melee range
|level21_stat_text = Chains +7 Times<br>20% increased Area of Effect<br>+3 to Melee range
|level21_stat1_id = number_of_chains
|level21_stat1_id = number_of_chains
Line 255:
Line 255:
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_damage_effectiveness = 180
|level22_damage_effectiveness = 188
|level22_damage_multiplier = 180.4
|level22_damage_multiplier = 187.6
|level22_stat_text = Chains +7 Times<br>21% increased Area of Effect<br>+3 to Melee range
|level22_stat_text = Chains +7 Times<br>21% increased Area of Effect<br>+3 to Melee range
|level22_stat1_id = number_of_chains
|level22_stat1_id = number_of_chains
Line 266:
Line 266:
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_damage_effectiveness = 183
|level23_damage_effectiveness = 189
|level23_damage_multiplier = 182.8
|level23_damage_multiplier = 188.9
|level23_stat_text = Chains +7 Times<br>22% increased Area of Effect<br>+3 to Melee range
|level23_stat_text = Chains +7 Times<br>22% increased Area of Effect<br>+3 to Melee range
|level23_stat1_id = number_of_chains
|level23_stat1_id = number_of_chains
Line 277:
Line 277:
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_damage_effectiveness = 185
|level24_damage_effectiveness = 190
|level24_damage_multiplier = 185.2
|level24_damage_multiplier = 190.3
|level24_stat_text = Chains +7 Times<br>23% increased Area of Effect<br>+3 to Melee range
|level24_stat_text = Chains +7 Times<br>23% increased Area of Effect<br>+3 to Melee range
|level24_stat1_id = number_of_chains
|level24_stat1_id = number_of_chains
Line 288:
Line 288:
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_damage_effectiveness = 188
|level25_damage_effectiveness = 192
|level25_damage_multiplier = 187.6
|level25_damage_multiplier = 191.6
|level25_stat_text = Chains +8 Times<br>24% increased Area of Effect<br>+3 to Melee range
|level25_stat_text = Chains +8 Times<br>24% increased Area of Effect<br>+3 to Melee range
|level25_stat1_id = number_of_chains
|level25_stat1_id = number_of_chains
Line 299:
Line 299:
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_damage_effectiveness = 190
|level26_damage_effectiveness = 193
|level26_damage_multiplier = 190
|level26_damage_multiplier = 192.9
|level26_stat_text = Chains +8 Times<br>25% increased Area of Effect<br>+3 to Melee range
|level26_stat_text = Chains +8 Times<br>25% increased Area of Effect<br>+3 to Melee range
|level26_stat1_id = number_of_chains
|level26_stat1_id = number_of_chains
Line 310:
Line 310:
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_damage_effectiveness = 192
|level27_damage_effectiveness = 194
|level27_damage_multiplier = 192.4
|level27_damage_multiplier = 194.2
|level27_stat_text = Chains +8 Times<br>26% increased Area of Effect<br>+3 to Melee range
|level27_stat_text = Chains +8 Times<br>26% increased Area of Effect<br>+3 to Melee range
|level27_stat1_id = number_of_chains
|level27_stat1_id = number_of_chains
Line 321:
Line 321:
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_damage_effectiveness = 195
|level28_damage_effectiveness = 196
|level28_damage_multiplier = 194.8
|level28_damage_multiplier = 195.5
|level28_stat_text = Chains +8 Times<br>27% increased Area of Effect<br>+4 to Melee range
|level28_stat_text = Chains +8 Times<br>27% increased Area of Effect<br>+4 to Melee range
|level28_stat1_id = number_of_chains
|level28_stat1_id = number_of_chains
Line 333:
Line 333:
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_damage_effectiveness = 197
|level29_damage_effectiveness = 197
|level29_damage_multiplier = 197.2
|level29_damage_multiplier = 196.8
|level29_stat_text = Chains +8 Times<br>28% increased Area of Effect<br>+4 to Melee range
|level29_stat_text = Chains +8 Times<br>28% increased Area of Effect<br>+4 to Melee range
|level29_stat1_id = number_of_chains
|level29_stat1_id = number_of_chains
Line 343:
Line 343:
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_damage_effectiveness = 200
|level30_damage_effectiveness = 198
|level30_damage_multiplier = 199.6
|level30_damage_multiplier = 198.2
|level30_stat_text = Chains +8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level30_stat_text = Chains +8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level30_stat1_id = number_of_chains
|level30_stat1_id = number_of_chains
Line 354:
Line 354:
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_damage_effectiveness = 201
|level31_damage_effectiveness = 199
|level31_damage_multiplier = 200.8
|level31_damage_multiplier = 198.8
|level31_stat_text = Chains +8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level31_stat_text = Chains +8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level31_stat1_id = number_of_chains
|level31_stat1_id = number_of_chains
Line 365:
Line 365:
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_damage_effectiveness = 202
|level32_damage_effectiveness = 199
|level32_damage_multiplier = 202
|level32_damage_multiplier = 199.5
|level32_stat_text = Chains +9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level32_stat_text = Chains +9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level32_stat1_id = number_of_chains
|level32_stat1_id = number_of_chains
Line 376:
Line 376:
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_damage_effectiveness = 203
|level33_damage_effectiveness = 200
|level33_damage_multiplier = 203.2
|level33_damage_multiplier = 200.1
|level33_stat_text = Chains +9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level33_stat_text = Chains +9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level33_stat1_id = number_of_chains
|level33_stat1_id = number_of_chains
Line 387:
Line 387:
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_damage_effectiveness = 204
|level34_damage_effectiveness = 201
|level34_damage_multiplier = 204.4
|level34_damage_multiplier = 200.8
|level34_stat_text = Chains +9 Times<br>31% increased Area of Effect<br>+4 to Melee range
|level34_stat_text = Chains +9 Times<br>31% increased Area of Effect<br>+4 to Melee range
|level34_stat1_id = number_of_chains
|level34_stat1_id = number_of_chains
Line 398:
Line 398:
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_damage_effectiveness = 206
|level35_damage_effectiveness = 201
|level35_damage_multiplier = 205.6
|level35_damage_multiplier = 201.4
|level35_stat_text = Chains +9 Times<br>31% increased Area of Effect<br>+5 to Melee range
|level35_stat_text = Chains +9 Times<br>31% increased Area of Effect<br>+5 to Melee range
|level35_stat1_id = number_of_chains
|level35_stat1_id = number_of_chains
Line 409:
Line 409:
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_damage_effectiveness = 207
|level36_damage_effectiveness = 202
|level36_damage_multiplier = 206.8
|level36_damage_multiplier = 202.1
|level36_stat_text = Chains +9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level36_stat_text = Chains +9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level36_stat1_id = number_of_chains
|level36_stat1_id = number_of_chains
Line 420:
Line 420:
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_damage_effectiveness = 208
|level37_damage_effectiveness = 203
|level37_damage_multiplier = 208
|level37_damage_multiplier = 202.8
|level37_stat_text = Chains +9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level37_stat_text = Chains +9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level37_stat1_id = number_of_chains
|level37_stat1_id = number_of_chains
Line 431:
Line 431:
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_damage_effectiveness = 209
|level38_damage_effectiveness = 203
|level38_damage_multiplier = 209.2
|level38_damage_multiplier = 203.4
|level38_stat_text = Chains +9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level38_stat_text = Chains +9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level38_stat1_id = number_of_chains
|level38_stat1_id = number_of_chains
Line 442:
Line 442:
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_damage_effectiveness = 210
|level39_damage_effectiveness = 204
|level39_damage_multiplier = 210.4
|level39_damage_multiplier = 204.1
|level39_stat_text = Chains +9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level39_stat_text = Chains +9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level39_stat1_id = number_of_chains
|level39_stat1_id = number_of_chains
Line 453:
Line 453:
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_damage_effectiveness = 212
|level40_damage_effectiveness = 205
|level40_damage_multiplier = 211.6
|level40_damage_multiplier = 204.7
|level40_stat_text = Chains +9 Times<br>34% increased Area of Effect<br>+5 to Melee range
|level40_stat_text = Chains +9 Times<br>34% increased Area of Effect<br>+5 to Melee range
|level40_stat1_id = number_of_chains
|level40_stat1_id = number_of_chains
Revision as of 17:48, 7 June 2019
Wild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining Level: (1-20) Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Deals (160-185)% of Base Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Chains +(4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike is a meleeattack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:[1]
A fiery explosion with the keywords Fire, AoE, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack. [1] For example, supporting Wild Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., HatredHatredAura, Spell, AoE, Cold Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or AngerAngerAura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Gem level progression
Level
Damage Effectiveness
Attack Damage
# Chains
incr AoE
Melee range
Exp.
Total Exp.
1
28
42
29
160%
160%
N/A
N/A
N/A
0
0
2
31
46
32
164%
163.7%
N/A
1%
N/A
199345
199345
3
34
50
35
167%
167.5%
N/A
2%
N/A
285815
485160
4
37
54
37
171%
171.2%
N/A
3%
N/A
401344
886504
5
40
58
40
175%
174.9%
N/A
4%
N/A
554379
1440883
6
42
60
42
179%
178.7%
N/A
5%
N/A
477437
1918320
7
44
63
44
182%
182.4%
N/A
6%
N/A
583786
2502106
8
46
66
46
186%
186.2%
N/A
7%
N/A
710359
3212465
9
48
68
48
190%
189.9%
N/A
8%
N/A
1355511
4567976
10
50
71
49
194%
193.6%
N/A
9%
N/A
1138877
5706853
11
52
74
51
197%
197.4%
N/A
10%
N/A
1368233
7075086
12
54
76
53
201%
201.1%
N/A
11%
N/A
1638338
8713424
13
56
79
55
205%
204.8%
N/A
12%
N/A
1956648
10670072
14
58
82
57
209%
208.6%
N/A
13%
N/A
3655184
14325256
15
60
84
59
212%
212.3%
N/A
14%
N/A
3017327
17342583
16
62
87
60
216%
216.1%
N/A
15%
N/A
7759995
25102578
17
64
90
62
220%
219.8%
N/A
16%
N/A
15138193
40240771
18
66
92
64
224%
223.5%
N/A
17%
N/A
26083825
66324596
19
68
95
66
227%
227.3%
N/A
18%
N/A
62620247
128944843
20
70
98
68
231%
231%
N/A
19%
N/A
211708088
340652931
21
72
100
70
235%
234.7%
N/A
20%
N/A
N/A
N/A
22
74
N/A
N/A
238%
238.5%
N/A
21%
N/A
N/A
N/A
23
76
N/A
N/A
242%
242.2%
N/A
22%
N/A
N/A
N/A
24
78
N/A
N/A
246%
245.9%
N/A
23%
N/A
N/A
N/A
25
80
N/A
N/A
250%
249.7%
N/A
24%
N/A
N/A
N/A
26
82
N/A
N/A
253%
253.4%
N/A
25%
N/A
N/A
N/A
27
84
N/A
N/A
257%
257.2%
N/A
26%
N/A
N/A
N/A
28
86
N/A
N/A
261%
260.9%
N/A
27%
N/A
N/A
N/A
29
88
N/A
N/A
265%
264.6%
N/A
28%
N/A
N/A
N/A
30
90
N/A
N/A
268%
268.4%
N/A
29%
N/A
N/A
N/A
31
91
N/A
N/A
270%
270.2%
N/A
29%
N/A
N/A
N/A
32
92
N/A
N/A
272%
272.1%
N/A
30%
N/A
N/A
N/A
33
93
N/A
N/A
274%
274%
N/A
30%
N/A
N/A
N/A
34
94
N/A
N/A
276%
275.8%
N/A
31%
N/A
N/A
N/A
35
95
N/A
N/A
278%
277.7%
N/A
31%
N/A
N/A
N/A
36
96
N/A
N/A
280%
279.6%
N/A
32%
N/A
N/A
N/A
37
97
N/A
N/A
281%
281.4%
N/A
32%
N/A
N/A
N/A
38
98
N/A
N/A
283%
283.3%
N/A
33%
N/A
N/A
N/A
39
99
N/A
N/A
285%
285.2%
N/A
33%
N/A
N/A
N/A
40
100
N/A
N/A
287%
287.1%
N/A
34%
N/A
N/A
N/A
Item acquisition
Wild Strike can drop anywhere.
Recipes
Wild Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Wild Strike is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).