Immortal CallSpell, Duration, Guard Level: (1-20) Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call is a guardspell that expends all endurance charges when used to apply a buff that lessens the physical damage and elemental damage the player receives for a short duration. The duration and physical damage reduction increases with the number of endurance charges used.
Guard: Immortal Call shares cooldown with other Guard skills (SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
Duration: Modifiers to Skill Duration will increase the duration of the invulnerability, as will buff/debuff duration modifiers. Gaining and expending more endurance charges will also drastically increase duration.
Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration Icon: N Level: (1-20) Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on Upfront Costs and Effects of a Supported Skill Arcane Surge grants (10-20)% increased Cast Speed Arcane Surge grants (30-58)% increased Mana Regeneration rate Arcane Surge lasts 4 seconds Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
When socketed in the weapon slots, on weapon swap the effect will end.
The Less damage taken modifiers are not additive, so the physical damage reduction per endurance charge will apply over Immortal Call's base reduction. For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.75% less physical damage taken, not 100%.
Gem level progression
Level
Mana Cost
Less Elemental Damage Taken
Less Physical Damage Taken
Exp.
Total Exp.
1
34
79
21
25%
25%
0
0
2
36
83
22
25%
26%
252595
252595
3
38
88
23
26%
26%
314394
566989
4
40
92
24
26%
27%
388734
955723
5
42
96
25
27%
27%
477437
1433160
6
44
100
25
27%
28%
583786
2016946
7
46
104
26
28%
28%
710359
2727305
8
48
109
27
28%
29%
1355511
4082816
9
50
113
28
29%
29%
1138877
5221693
10
52
117
29
29%
30%
1368233
6589926
11
54
121
30
30%
30%
1638338
8228264
12
56
125
31
30%
31%
1956648
10184912
13
58
130
31
31%
31%
3655184
13840096
14
60
134
32
31%
32%
3017327
16857423
15
62
138
33
32%
32%
3576232
20433655
16
64
142
34
32%
33%
9164731
29598386
17
66
146
35
33%
33%
17861428
47459814
18
68
151
36
33%
34%
46032386
93492200
19
69
153
36
34%
34%
87248039
180740239
20
70
155
36
34%
35%
157972052
338712291
21
72
159
37
35%
35%
N/A
N/A
22
74
N/A
38
35%
36%
N/A
N/A
23
76
N/A
39
36%
36%
N/A
N/A
24
78
N/A
40
36%
37%
N/A
N/A
25
80
N/A
41
37%
37%
N/A
N/A
26
82
N/A
41
37%
38%
N/A
N/A
27
84
N/A
42
38%
38%
N/A
N/A
28
86
N/A
43
38%
39%
N/A
N/A
29
88
N/A
44
39%
39%
N/A
N/A
30
90
N/A
45
39%
40%
N/A
N/A
31
91
N/A
45
39%
40%
N/A
N/A
32
92
N/A
46
40%
40%
N/A
N/A
33
93
N/A
46
40%
40%
N/A
N/A
34
94
N/A
46
40%
41%
N/A
N/A
35
95
N/A
46
40%
41%
N/A
N/A
36
96
N/A
47
41%
41%
N/A
N/A
37
97
N/A
47
41%
41%
N/A
N/A
38
98
N/A
48
41%
42%
N/A
N/A
39
99
N/A
48
41%
42%
N/A
N/A
40
100
N/A
49
42%
42%
N/A
N/A
Lore
The symbol that appears above the character's head when Immortal Call is used is a Descry.
Item acquisition
Immortal Call can drop anywhere.
Recipes
Immortal Call can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Conversion TrapConversion TrapTrap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds
Additional Effects From 1-20% Quality: Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their base duration increased by 25%.