Ice Shot: Difference between revisions
>ThemJohns No edit summary |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, AoE | |gem_tags = Attack, Projectile, AoE, Cold, Bow | ||
|gem_description = Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that | |gem_description = Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | ||
|active_skill_name = Ice Shot | |active_skill_name = Ice Shot | ||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
Line 23: | Line 23: | ||
|static_stat1_id = skill_physical_damage_%_to_convert_to_cold | |static_stat1_id = skill_physical_damage_%_to_convert_to_cold | ||
|static_stat1_value = 60 | |static_stat1_value = 60 | ||
|static_stat2_id = | |static_stat2_id = skill_can_fire_arrows | ||
|static_stat2_value | |static_stat2_value = 1 | ||
|stat_text = Deals (130-174)% of Base Attack Damage<br>60% of Physical Damage Converted to Cold Damage<br>(2-75) to (3-113) Added Cold Damage<br>Chills Enemies as though dealing (100-195)% more Damage<br>(0-19)% increased Effect of Chill | |||
|stat_text = Deals ( | |||
|quality_stat_text = 1% increased Cold Damage | |quality_stat_text = 1% increased Cold Damage | ||
|static_quality_stat1_id = cold_damage_+% | |static_quality_stat1_id = cold_damage_+% | ||
Line 34: | Line 32: | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_mana_cost = 6 | |level1_mana_cost = 6 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 130 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 130 | ||
|level1_stat_text = 2 to 3 Added | |level1_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 100% more Damage | ||
|level1_stat1_id = attack_minimum_added_cold_damage | |level1_stat1_id = attack_minimum_added_cold_damage | ||
|level1_stat1_value = 2 | |level1_stat1_value = 2 | ||
|level1_stat2_id = attack_maximum_added_cold_damage | |level1_stat2_id = attack_maximum_added_cold_damage | ||
|level1_stat2_value = 3 | |level1_stat2_value = 3 | ||
|level1_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level1_stat3_value = 100 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_mana_cost = 6 | |level2_mana_cost = 6 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 132 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 132.3 | ||
|level2_stat_text = 2 to 3 Added | |level2_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage<br>1% increased Effect of Chill | ||
|level2_stat1_id = attack_minimum_added_cold_damage | |level2_stat1_id = attack_minimum_added_cold_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = attack_maximum_added_cold_damage | |level2_stat2_id = attack_maximum_added_cold_damage | ||
|level2_stat2_value = 3 | |level2_stat2_value = 3 | ||
|level2_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level2_stat3_value = 105 | |||
|level2_stat4_id = chill_effect_+% | |||
|level2_stat4_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_mana_cost = 6 | |level3_mana_cost = 6 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 135 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 134.6 | ||
|level3_stat_text = 3 to 4 Added | |level3_stat_text = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage<br>2% increased Effect of Chill | ||
|level3_stat1_id = attack_minimum_added_cold_damage | |level3_stat1_id = attack_minimum_added_cold_damage | ||
|level3_stat1_value = 3 | |level3_stat1_value = 3 | ||
|level3_stat2_id = attack_maximum_added_cold_damage | |level3_stat2_id = attack_maximum_added_cold_damage | ||
|level3_stat2_value = 4 | |level3_stat2_value = 4 | ||
|level3_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level3_stat3_value = 110 | |||
|level3_stat4_id = chill_effect_+% | |||
|level3_stat4_value = 2 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_mana_cost = 7 | |level4_mana_cost = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 137 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 136.9 | ||
|level4_stat_text = 4 to 6 Added | |level4_stat_text = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage<br>3% increased Effect of Chill | ||
|level4_stat1_id = attack_minimum_added_cold_damage | |level4_stat1_id = attack_minimum_added_cold_damage | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
|level4_stat2_id = attack_maximum_added_cold_damage | |level4_stat2_id = attack_maximum_added_cold_damage | ||
|level4_stat2_value = 6 | |level4_stat2_value = 6 | ||
|level4_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level4_stat3_value = 115 | |||
|level4_stat4_id = chill_effect_+% | |||
|level4_stat4_value = 3 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_mana_cost = 7 | |level5_mana_cost = 7 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 139 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 139.3 | ||
|level5_stat_text = 5 to 8 Added | |level5_stat_text = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage<br>4% increased Effect of Chill | ||
|level5_stat1_id = attack_minimum_added_cold_damage | |level5_stat1_id = attack_minimum_added_cold_damage | ||
|level5_stat1_value = 5 | |level5_stat1_value = 5 | ||
|level5_stat2_id = attack_maximum_added_cold_damage | |level5_stat2_id = attack_maximum_added_cold_damage | ||
|level5_stat2_value = 8 | |level5_stat2_value = 8 | ||
|level5_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level5_stat3_value = 120 | |||
|level5_stat4_id = chill_effect_+% | |||
|level5_stat4_value = 4 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_mana_cost = 7 | |level6_mana_cost = 7 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 142 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 141.6 | ||
|level6_stat_text = 7 to 11 Added | |level6_stat_text = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage<br>5% increased Effect of Chill | ||
|level6_stat1_id = attack_minimum_added_cold_damage | |level6_stat1_id = attack_minimum_added_cold_damage | ||
|level6_stat1_value = 7 | |level6_stat1_value = 7 | ||
|level6_stat2_id = attack_maximum_added_cold_damage | |level6_stat2_id = attack_maximum_added_cold_damage | ||
|level6_stat2_value = 11 | |level6_stat2_value = 11 | ||
|level6_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level6_stat3_value = 125 | |||
|level6_stat4_id = chill_effect_+% | |||
|level6_stat4_value = 5 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_mana_cost = 7 | |level7_mana_cost = 7 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 144 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 143.9 | ||
|level7_stat_text = 9 to 13 Added | |level7_stat_text = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage<br>6% increased Effect of Chill | ||
|level7_stat1_id = attack_minimum_added_cold_damage | |level7_stat1_id = attack_minimum_added_cold_damage | ||
|level7_stat1_value = 9 | |level7_stat1_value = 9 | ||
|level7_stat2_id = attack_maximum_added_cold_damage | |level7_stat2_id = attack_maximum_added_cold_damage | ||
|level7_stat2_value = 13 | |level7_stat2_value = 13 | ||
|level7_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level7_stat3_value = 130 | |||
|level7_stat4_id = chill_effect_+% | |||
|level7_stat4_value = 6 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_mana_cost = 8 | |level8_mana_cost = 8 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 146 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 146.2 | ||
|level8_stat_text = 11 to 17 Added | |level8_stat_text = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage<br>7% increased Effect of Chill | ||
|level8_stat1_id = attack_minimum_added_cold_damage | |level8_stat1_id = attack_minimum_added_cold_damage | ||
|level8_stat1_value = 11 | |level8_stat1_value = 11 | ||
|level8_stat2_id = attack_maximum_added_cold_damage | |level8_stat2_id = attack_maximum_added_cold_damage | ||
|level8_stat2_value = 17 | |level8_stat2_value = 17 | ||
|level8_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level8_stat3_value = 135 | |||
|level8_stat4_id = chill_effect_+% | |||
|level8_stat4_value = 7 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_mana_cost = 8 | |level9_mana_cost = 8 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 149 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 148.5 | ||
|level9_stat_text = 14 to 20 Added | |level9_stat_text = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage<br>8% increased Effect of Chill | ||
|level9_stat1_id = attack_minimum_added_cold_damage | |level9_stat1_id = attack_minimum_added_cold_damage | ||
|level9_stat1_value = 14 | |level9_stat1_value = 14 | ||
|level9_stat2_id = attack_maximum_added_cold_damage | |level9_stat2_id = attack_maximum_added_cold_damage | ||
|level9_stat2_value = 20 | |level9_stat2_value = 20 | ||
|level9_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level9_stat3_value = 140 | |||
|level9_stat4_id = chill_effect_+% | |||
|level9_stat4_value = 8 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_mana_cost = 8 | |level10_mana_cost = 8 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 151 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 150.8 | ||
|level10_stat_text = 16 to 25 Added | |level10_stat_text = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage<br>9% increased Effect of Chill | ||
|level10_stat1_id = attack_minimum_added_cold_damage | |level10_stat1_id = attack_minimum_added_cold_damage | ||
|level10_stat1_value = 16 | |level10_stat1_value = 16 | ||
|level10_stat2_id = attack_maximum_added_cold_damage | |level10_stat2_id = attack_maximum_added_cold_damage | ||
|level10_stat2_value = 25 | |level10_stat2_value = 25 | ||
|level10_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level10_stat3_value = 145 | |||
|level10_stat4_id = chill_effect_+% | |||
|level10_stat4_value = 9 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_mana_cost = 8 | |level11_mana_cost = 8 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 153 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 153.2 | ||
|level11_stat_text = 20 to 30 Added | |level11_stat_text = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage<br>10% increased Effect of Chill | ||
|level11_stat1_id = attack_minimum_added_cold_damage | |level11_stat1_id = attack_minimum_added_cold_damage | ||
|level11_stat1_value = 20 | |level11_stat1_value = 20 | ||
|level11_stat2_id = attack_maximum_added_cold_damage | |level11_stat2_id = attack_maximum_added_cold_damage | ||
|level11_stat2_value = 30 | |level11_stat2_value = 30 | ||
|level11_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level11_stat3_value = 150 | |||
|level11_stat4_id = chill_effect_+% | |||
|level11_stat4_value = 10 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_mana_cost = 8 | |level12_mana_cost = 8 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 155 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 155.5 | ||
|level12_stat_text = 24 to 35 Added | |level12_stat_text = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage<br>11% increased Effect of Chill | ||
|level12_stat1_id = attack_minimum_added_cold_damage | |level12_stat1_id = attack_minimum_added_cold_damage | ||
|level12_stat1_value = 24 | |level12_stat1_value = 24 | ||
|level12_stat2_id = attack_maximum_added_cold_damage | |level12_stat2_id = attack_maximum_added_cold_damage | ||
|level12_stat2_value = 35 | |level12_stat2_value = 35 | ||
|level12_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level12_stat3_value = 155 | |||
|level12_stat4_id = chill_effect_+% | |||
|level12_stat4_value = 11 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_mana_cost = 9 | |level13_mana_cost = 9 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 158 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 157.8 | ||
|level13_stat_text = 28 to 42 Added | |level13_stat_text = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage<br>12% increased Effect of Chill | ||
|level13_stat1_id = attack_minimum_added_cold_damage | |level13_stat1_id = attack_minimum_added_cold_damage | ||
|level13_stat1_value = 28 | |level13_stat1_value = 28 | ||
|level13_stat2_id = attack_maximum_added_cold_damage | |level13_stat2_id = attack_maximum_added_cold_damage | ||
|level13_stat2_value = 42 | |level13_stat2_value = 42 | ||
|level13_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level13_stat3_value = 160 | |||
|level13_stat4_id = chill_effect_+% | |||
|level13_stat4_value = 12 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_mana_cost = 9 | |level14_mana_cost = 9 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 160 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 160.1 | ||
|level14_stat_text = 33 to 49 Added | |level14_stat_text = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage<br>13% increased Effect of Chill | ||
|level14_stat1_id = attack_minimum_added_cold_damage | |level14_stat1_id = attack_minimum_added_cold_damage | ||
|level14_stat1_value = 33 | |level14_stat1_value = 33 | ||
|level14_stat2_id = attack_maximum_added_cold_damage | |level14_stat2_id = attack_maximum_added_cold_damage | ||
|level14_stat2_value = 49 | |level14_stat2_value = 49 | ||
|level14_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level14_stat3_value = 165 | |||
|level14_stat4_id = chill_effect_+% | |||
|level14_stat4_value = 13 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_mana_cost = 9 | |level15_mana_cost = 9 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 162 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 162.4 | ||
|level15_stat_text = 39 to 58 Added | |level15_stat_text = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage<br>14% increased Effect of Chill | ||
|level15_stat1_id = attack_minimum_added_cold_damage | |level15_stat1_id = attack_minimum_added_cold_damage | ||
|level15_stat1_value = 39 | |level15_stat1_value = 39 | ||
|level15_stat2_id = attack_maximum_added_cold_damage | |level15_stat2_id = attack_maximum_added_cold_damage | ||
|level15_stat2_value = 58 | |level15_stat2_value = 58 | ||
|level15_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level15_stat3_value = 170 | |||
|level15_stat4_id = chill_effect_+% | |||
|level15_stat4_value = 14 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_mana_cost = 9 | |level16_mana_cost = 9 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 165 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 164.7 | ||
|level16_stat_text = 45 to 68 Added | |level16_stat_text = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage<br>15% increased Effect of Chill | ||
|level16_stat1_id = attack_minimum_added_cold_damage | |level16_stat1_id = attack_minimum_added_cold_damage | ||
|level16_stat1_value = 45 | |level16_stat1_value = 45 | ||
|level16_stat2_id = attack_maximum_added_cold_damage | |level16_stat2_id = attack_maximum_added_cold_damage | ||
|level16_stat2_value = 68 | |level16_stat2_value = 68 | ||
|level16_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level16_stat3_value = 175 | |||
|level16_stat4_id = chill_effect_+% | |||
|level16_stat4_value = 15 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_mana_cost = 9 | |level17_mana_cost = 9 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 167 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 167.1 | ||
|level17_stat_text = 52 to 79 Added | |level17_stat_text = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage<br>16% increased Effect of Chill | ||
|level17_stat1_id = attack_minimum_added_cold_damage | |level17_stat1_id = attack_minimum_added_cold_damage | ||
|level17_stat1_value = 52 | |level17_stat1_value = 52 | ||
|level17_stat2_id = attack_maximum_added_cold_damage | |level17_stat2_id = attack_maximum_added_cold_damage | ||
|level17_stat2_value = 79 | |level17_stat2_value = 79 | ||
|level17_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level17_stat3_value = 180 | |||
|level17_stat4_id = chill_effect_+% | |||
|level17_stat4_value = 16 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_mana_cost = 10 | |level18_mana_cost = 10 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 169 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 169.4 | ||
|level18_stat_text = 61 to 91 Added | |level18_stat_text = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage<br>17% increased Effect of Chill | ||
|level18_stat1_id = attack_minimum_added_cold_damage | |level18_stat1_id = attack_minimum_added_cold_damage | ||
|level18_stat1_value = 61 | |level18_stat1_value = 61 | ||
|level18_stat2_id = attack_maximum_added_cold_damage | |level18_stat2_id = attack_maximum_added_cold_damage | ||
|level18_stat2_value = 91 | |level18_stat2_value = 91 | ||
|level18_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level18_stat3_value = 185 | |||
|level18_stat4_id = chill_effect_+% | |||
|level18_stat4_value = 17 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_mana_cost = 10 | |level19_mana_cost = 10 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 172 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 171.7 | ||
|level19_stat_text = 68 to 102 Added | |level19_stat_text = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage<br>18% increased Effect of Chill | ||
|level19_stat1_id = attack_minimum_added_cold_damage | |level19_stat1_id = attack_minimum_added_cold_damage | ||
|level19_stat1_value = 68 | |level19_stat1_value = 68 | ||
|level19_stat2_id = attack_maximum_added_cold_damage | |level19_stat2_id = attack_maximum_added_cold_damage | ||
|level19_stat2_value = 102 | |level19_stat2_value = 102 | ||
|level19_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level19_stat3_value = 190 | |||
|level19_stat4_id = chill_effect_+% | |||
|level19_stat4_value = 18 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_mana_cost = 10 | |level20_mana_cost = 10 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 174 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 174 | ||
|level20_stat_text = 75 to 113 Added | |level20_stat_text = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage<br>19% increased Effect of Chill | ||
|level20_stat1_id = attack_minimum_added_cold_damage | |level20_stat1_id = attack_minimum_added_cold_damage | ||
|level20_stat1_value = 75 | |level20_stat1_value = 75 | ||
|level20_stat2_id = attack_maximum_added_cold_damage | |level20_stat2_id = attack_maximum_added_cold_damage | ||
|level20_stat2_value = 113 | |level20_stat2_value = 113 | ||
|level20_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level20_stat3_value = 195 | |||
|level20_stat4_id = chill_effect_+% | |||
|level20_stat4_value = 19 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_mana_cost = 10 | |level21_mana_cost = 10 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 176 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 176.3 | ||
|level21_stat_text = 81 to 122 Added | |level21_stat_text = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage<br>20% increased Effect of Chill | ||
|level21_stat1_id = attack_minimum_added_cold_damage | |level21_stat1_id = attack_minimum_added_cold_damage | ||
|level21_stat1_value = 81 | |level21_stat1_value = 81 | ||
|level21_stat2_id = attack_maximum_added_cold_damage | |level21_stat2_id = attack_maximum_added_cold_damage | ||
|level21_stat2_value = 122 | |level21_stat2_value = 122 | ||
|level21_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level21_stat3_value = 200 | |||
|level21_stat4_id = chill_effect_+% | |||
|level21_stat4_value = 20 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_mana_cost = 10 | |level22_mana_cost = 10 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 179 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 178.6 | ||
|level22_stat_text = 87 to 130 Added | |level22_stat_text = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage<br>21% increased Effect of Chill | ||
|level22_stat1_id = attack_minimum_added_cold_damage | |level22_stat1_id = attack_minimum_added_cold_damage | ||
|level22_stat1_value = 87 | |level22_stat1_value = 87 | ||
|level22_stat2_id = attack_maximum_added_cold_damage | |level22_stat2_id = attack_maximum_added_cold_damage | ||
|level22_stat2_value = 130 | |level22_stat2_value = 130 | ||
|level22_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level22_stat3_value = 205 | |||
|level22_stat4_id = chill_effect_+% | |||
|level22_stat4_value = 21 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_mana_cost = 11 | |level23_mana_cost = 11 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 181 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 180.9 | ||
|level23_stat_text = 93 to 140 Added | |level23_stat_text = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage<br>22% increased Effect of Chill | ||
|level23_stat1_id = attack_minimum_added_cold_damage | |level23_stat1_id = attack_minimum_added_cold_damage | ||
|level23_stat1_value = 93 | |level23_stat1_value = 93 | ||
|level23_stat2_id = attack_maximum_added_cold_damage | |level23_stat2_id = attack_maximum_added_cold_damage | ||
|level23_stat2_value = 140 | |level23_stat2_value = 140 | ||
|level23_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level23_stat3_value = 210 | |||
|level23_stat4_id = chill_effect_+% | |||
|level23_stat4_value = 22 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_mana_cost = 11 | |level24_mana_cost = 11 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 183 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 183.3 | ||
|level24_stat_text = 100 to 150 Added | |level24_stat_text = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage<br>23% increased Effect of Chill | ||
|level24_stat1_id = attack_minimum_added_cold_damage | |level24_stat1_id = attack_minimum_added_cold_damage | ||
|level24_stat1_value = 100 | |level24_stat1_value = 100 | ||
|level24_stat2_id = attack_maximum_added_cold_damage | |level24_stat2_id = attack_maximum_added_cold_damage | ||
|level24_stat2_value = 150 | |level24_stat2_value = 150 | ||
|level24_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level24_stat3_value = 215 | |||
|level24_stat4_id = chill_effect_+% | |||
|level24_stat4_value = 23 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_mana_cost = 11 | |level25_mana_cost = 11 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 186 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 185.6 | ||
|level25_stat_text = 107 to 160 Added | |level25_stat_text = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage<br>24% increased Effect of Chill | ||
|level25_stat1_id = attack_minimum_added_cold_damage | |level25_stat1_id = attack_minimum_added_cold_damage | ||
|level25_stat1_value = 107 | |level25_stat1_value = 107 | ||
|level25_stat2_id = attack_maximum_added_cold_damage | |level25_stat2_id = attack_maximum_added_cold_damage | ||
|level25_stat2_value = 160 | |level25_stat2_value = 160 | ||
|level25_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level25_stat3_value = 220 | |||
|level25_stat4_id = chill_effect_+% | |||
|level25_stat4_value = 24 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_mana_cost = 11 | |level26_mana_cost = 11 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 188 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 187.9 | ||
|level26_stat_text = 114 to 172 Added | |level26_stat_text = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage<br>25% increased Effect of Chill | ||
|level26_stat1_id = attack_minimum_added_cold_damage | |level26_stat1_id = attack_minimum_added_cold_damage | ||
|level26_stat1_value = 114 | |level26_stat1_value = 114 | ||
|level26_stat2_id = attack_maximum_added_cold_damage | |level26_stat2_id = attack_maximum_added_cold_damage | ||
|level26_stat2_value = 172 | |level26_stat2_value = 172 | ||
|level26_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level26_stat3_value = 225 | |||
|level26_stat4_id = chill_effect_+% | |||
|level26_stat4_value = 25 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_mana_cost = 11 | |level27_mana_cost = 11 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 190 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 190.2 | ||
|level27_stat_text = 123 to 184 Added | |level27_stat_text = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage<br>26% increased Effect of Chill | ||
|level27_stat1_id = attack_minimum_added_cold_damage | |level27_stat1_id = attack_minimum_added_cold_damage | ||
|level27_stat1_value = 123 | |level27_stat1_value = 123 | ||
|level27_stat2_id = attack_maximum_added_cold_damage | |level27_stat2_id = attack_maximum_added_cold_damage | ||
|level27_stat2_value = 184 | |level27_stat2_value = 184 | ||
|level27_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level27_stat3_value = 230 | |||
|level27_stat4_id = chill_effect_+% | |||
|level27_stat4_value = 26 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_mana_cost = 12 | |level28_mana_cost = 12 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 193 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 192.5 | ||
|level28_stat_text = 131 to 197 Added | |level28_stat_text = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage<br>27% increased Effect of Chill | ||
|level28_stat1_id = attack_minimum_added_cold_damage | |level28_stat1_id = attack_minimum_added_cold_damage | ||
|level28_stat1_value = 131 | |level28_stat1_value = 131 | ||
|level28_stat2_id = attack_maximum_added_cold_damage | |level28_stat2_id = attack_maximum_added_cold_damage | ||
|level28_stat2_value = 197 | |level28_stat2_value = 197 | ||
|level28_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level28_stat3_value = 235 | |||
|level28_stat4_id = chill_effect_+% | |||
|level28_stat4_value = 27 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_mana_cost = 12 | |level29_mana_cost = 12 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 195 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 194.8 | ||
|level29_stat_text = 140 to 210 Added | |level29_stat_text = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage<br>28% increased Effect of Chill | ||
|level29_stat1_id = attack_minimum_added_cold_damage | |level29_stat1_id = attack_minimum_added_cold_damage | ||
|level29_stat1_value = 140 | |level29_stat1_value = 140 | ||
|level29_stat2_id = attack_maximum_added_cold_damage | |level29_stat2_id = attack_maximum_added_cold_damage | ||
|level29_stat2_value = 210 | |level29_stat2_value = 210 | ||
|level29_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level29_stat3_value = 240 | |||
|level29_stat4_id = chill_effect_+% | |||
|level29_stat4_value = 28 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_mana_cost = 12 | |level30_mana_cost = 12 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 197 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 197.2 | ||
|level30_stat_text = 150 to 224 Added | |level30_stat_text = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage<br>29% increased Effect of Chill | ||
|level30_stat1_id = attack_minimum_added_cold_damage | |level30_stat1_id = attack_minimum_added_cold_damage | ||
|level30_stat1_value = 150 | |level30_stat1_value = 150 | ||
|level30_stat2_id = attack_maximum_added_cold_damage | |level30_stat2_id = attack_maximum_added_cold_damage | ||
|level30_stat2_value = 224 | |level30_stat2_value = 224 | ||
|level30_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level30_stat3_value = 245 | |||
|level30_stat4_id = chill_effect_+% | |||
|level30_stat4_value = 29 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_mana_cost = 12 | |level31_mana_cost = 12 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 198 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 198.3 | ||
|level31_stat_text = 155 to 232 Added | |level31_stat_text = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage<br>29% increased Effect of Chill | ||
|level31_stat1_id = attack_minimum_added_cold_damage | |level31_stat1_id = attack_minimum_added_cold_damage | ||
|level31_stat1_value = 155 | |level31_stat1_value = 155 | ||
|level31_stat2_id = attack_maximum_added_cold_damage | |level31_stat2_id = attack_maximum_added_cold_damage | ||
|level31_stat2_value = 232 | |level31_stat2_value = 232 | ||
|level31_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level31_stat3_value = 247 | |||
|level31_stat4_id = chill_effect_+% | |||
|level31_stat4_value = 29 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_mana_cost = 13 | |level32_mana_cost = 13 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 199 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 199.5 | ||
|level32_stat_text = 160 to 240 Added | |level32_stat_text = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage<br>30% increased Effect of Chill | ||
|level32_stat1_id = attack_minimum_added_cold_damage | |level32_stat1_id = attack_minimum_added_cold_damage | ||
|level32_stat1_value = 160 | |level32_stat1_value = 160 | ||
|level32_stat2_id = attack_maximum_added_cold_damage | |level32_stat2_id = attack_maximum_added_cold_damage | ||
|level32_stat2_value = 240 | |level32_stat2_value = 240 | ||
|level32_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level32_stat3_value = 250 | |||
|level32_stat4_id = chill_effect_+% | |||
|level32_stat4_value = 30 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_mana_cost = 13 | |level33_mana_cost = 13 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 201 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 200.6 | ||
|level33_stat_text = 165 to 248 Added | |level33_stat_text = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage<br>30% increased Effect of Chill | ||
|level33_stat1_id = attack_minimum_added_cold_damage | |level33_stat1_id = attack_minimum_added_cold_damage | ||
|level33_stat1_value = 165 | |level33_stat1_value = 165 | ||
|level33_stat2_id = attack_maximum_added_cold_damage | |level33_stat2_id = attack_maximum_added_cold_damage | ||
|level33_stat2_value = 248 | |level33_stat2_value = 248 | ||
|level33_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level33_stat3_value = 252 | |||
|level33_stat4_id = chill_effect_+% | |||
|level33_stat4_value = 30 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_mana_cost = 13 | |level34_mana_cost = 13 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 202 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 201.8 | ||
|level34_stat_text = 171 to 256 Added | |level34_stat_text = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage<br>31% increased Effect of Chill | ||
|level34_stat1_id = attack_minimum_added_cold_damage | |level34_stat1_id = attack_minimum_added_cold_damage | ||
|level34_stat1_value = 171 | |level34_stat1_value = 171 | ||
|level34_stat2_id = attack_maximum_added_cold_damage | |level34_stat2_id = attack_maximum_added_cold_damage | ||
|level34_stat2_value = 256 | |level34_stat2_value = 256 | ||
|level34_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level34_stat3_value = 255 | |||
|level34_stat4_id = chill_effect_+% | |||
|level34_stat4_value = 31 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_mana_cost = 13 | |level35_mana_cost = 13 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 203 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 202.9 | ||
|level35_stat_text = 176 to 265 Added | |level35_stat_text = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage<br>31% increased Effect of Chill | ||
|level35_stat1_id = attack_minimum_added_cold_damage | |level35_stat1_id = attack_minimum_added_cold_damage | ||
|level35_stat1_value = 176 | |level35_stat1_value = 176 | ||
|level35_stat2_id = attack_maximum_added_cold_damage | |level35_stat2_id = attack_maximum_added_cold_damage | ||
|level35_stat2_value = 265 | |level35_stat2_value = 265 | ||
|level35_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level35_stat3_value = 257 | |||
|level35_stat4_id = chill_effect_+% | |||
|level35_stat4_value = 31 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_mana_cost = 13 | |level36_mana_cost = 13 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 204 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 204.1 | ||
|level36_stat_text = 182 to 273 Added | |level36_stat_text = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage<br>32% increased Effect of Chill | ||
|level36_stat1_id = attack_minimum_added_cold_damage | |level36_stat1_id = attack_minimum_added_cold_damage | ||
|level36_stat1_value = 182 | |level36_stat1_value = 182 | ||
|level36_stat2_id = attack_maximum_added_cold_damage | |level36_stat2_id = attack_maximum_added_cold_damage | ||
|level36_stat2_value = 273 | |level36_stat2_value = 273 | ||
|level36_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level36_stat3_value = 260 | |||
|level36_stat4_id = chill_effect_+% | |||
|level36_stat4_value = 32 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_mana_cost = 14 | |level37_mana_cost = 14 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 205 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 205.3 | ||
|level37_stat_text = 188 to 282 Added | |level37_stat_text = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage<br>32% increased Effect of Chill | ||
|level37_stat1_id = attack_minimum_added_cold_damage | |level37_stat1_id = attack_minimum_added_cold_damage | ||
|level37_stat1_value = 188 | |level37_stat1_value = 188 | ||
|level37_stat2_id = attack_maximum_added_cold_damage | |level37_stat2_id = attack_maximum_added_cold_damage | ||
|level37_stat2_value = 282 | |level37_stat2_value = 282 | ||
|level37_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level37_stat3_value = 262 | |||
|level37_stat4_id = chill_effect_+% | |||
|level37_stat4_value = 32 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_mana_cost = 14 | |level38_mana_cost = 14 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 206 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 206.4 | ||
|level38_stat_text = 194 to 292 Added | |level38_stat_text = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage<br>33% increased Effect of Chill | ||
|level38_stat1_id = attack_minimum_added_cold_damage | |level38_stat1_id = attack_minimum_added_cold_damage | ||
|level38_stat1_value = 194 | |level38_stat1_value = 194 | ||
|level38_stat2_id = attack_maximum_added_cold_damage | |level38_stat2_id = attack_maximum_added_cold_damage | ||
|level38_stat2_value = 292 | |level38_stat2_value = 292 | ||
|level38_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level38_stat3_value = 265 | |||
|level38_stat4_id = chill_effect_+% | |||
|level38_stat4_value = 33 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_mana_cost = 14 | |level39_mana_cost = 14 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 208 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 207.6 | ||
|level39_stat_text = 201 to 301 Added | |level39_stat_text = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage<br>33% increased Effect of Chill | ||
|level39_stat1_id = attack_minimum_added_cold_damage | |level39_stat1_id = attack_minimum_added_cold_damage | ||
|level39_stat1_value = 201 | |level39_stat1_value = 201 | ||
|level39_stat2_id = attack_maximum_added_cold_damage | |level39_stat2_id = attack_maximum_added_cold_damage | ||
|level39_stat2_value = 301 | |level39_stat2_value = 301 | ||
|level39_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level39_stat3_value = 267 | |||
|level39_stat4_id = chill_effect_+% | |||
|level39_stat4_value = 33 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_mana_cost = 14 | |level40_mana_cost = 14 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 209 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 208.7 | ||
|level40_stat_text = 207 to 311 Added | |level40_stat_text = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage<br>34% increased Effect of Chill | ||
|level40_stat1_id = attack_minimum_added_cold_damage | |level40_stat1_id = attack_minimum_added_cold_damage | ||
|level40_stat1_value = 207 | |level40_stat1_value = 207 | ||
|level40_stat2_id = attack_maximum_added_cold_damage | |level40_stat2_id = attack_maximum_added_cold_damage | ||
|level40_stat2_value = 311 | |level40_stat2_value = 311 | ||
|level40_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level40_stat3_value = 270 | |||
|level40_stat4_id = chill_effect_+% | |||
|level40_stat4_value = 34 | |||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 19:01, 13 December 2019
Level: (1-20)
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Deals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
![](/images/4/48/Ice_Shot_skill_icon.png)
![](/images/0/08/Ice_Shot_inventory_icon.png)
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot
![](/images/thumb/1/1c/Ice_Shot_skill_screenshot.jpg/300px-Ice_Shot_skill_screenshot.jpg)
![](https://upload.wikimedia.org/wikipedia/commons/thumb/9/99/Question_book-new.svg/45px-Question_book-new.svg.png)
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Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has increased chill effect and has a stronger threshold to apply the chill.
Skill Functions and Interactions
Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies and creates ground ice. This triggers on every hit, so with increased pierce, fork, or chain count, multiple explosions can occur with one cast of Ice Shot. The explosions can overlap.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Damage Effectiveness | Attack Damage | Cold Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 130% | 130% | N/A | 0 | 0 |
2 | 2 | 0 | 6 | 132% | 132.3% | N/A | 70 | 70 |
3 | 4 | 16 | 6 | 135% | 134.6% | N/A | 308 | 378 |
4 | 7 | 22 | 7 | 137% | 136.9% | N/A | 1554 | 1932 |
5 | 11 | 31 | 7 | 139% | 139.3% | N/A | 6667 | 8599 |
6 | 16 | 41 | 7 | 142% | 141.6% | N/A | 26047 | 34646 |
7 | 20 | 50 | 7 | 144% | 143.9% | N/A | 49725 | 84371 |
8 | 24 | 58 | 8 | 146% | 146.2% | N/A | 95714 | 180085 |
9 | 28 | 67 | 8 | 149% | 148.5% | N/A | 169595 | 349680 |
10 | 32 | 75 | 8 | 151% | 150.8% | N/A | 283759 | 633439 |
11 | 36 | 83 | 8 | 153% | 153.2% | N/A | 453996 | 1087435 |
12 | 40 | 92 | 8 | 155% | 155.5% | N/A | 703128 | 1790563 |
13 | 44 | 100 | 9 | 158% | 157.8% | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 160% | 160.1% | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 162% | 162.4% | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 165% | 164.7% | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 167% | 167.1% | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 169% | 169.4% | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 172% | 171.7% | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 174% | 174% | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 176% | 176.3% | N/A | N/A | N/A |
22 | 74 | N/A | 10 | 179% | 178.6% | N/A | N/A | N/A |
23 | 76 | N/A | 11 | 181% | 180.9% | N/A | N/A | N/A |
24 | 78 | N/A | 11 | 183% | 183.3% | N/A | N/A | N/A |
25 | 80 | N/A | 11 | 186% | 185.6% | N/A | N/A | N/A |
26 | 82 | N/A | 11 | 188% | 187.9% | N/A | N/A | N/A |
27 | 84 | N/A | 11 | 190% | 190.2% | N/A | N/A | N/A |
28 | 86 | N/A | 12 | 193% | 192.5% | N/A | N/A | N/A |
29 | 88 | N/A | 12 | 195% | 194.8% | N/A | N/A | N/A |
30 | 90 | N/A | 12 | 197% | 197.2% | N/A | N/A | N/A |
31 | 91 | N/A | 12 | 198% | 198.3% | N/A | N/A | N/A |
32 | 92 | N/A | 13 | 199% | 199.5% | N/A | N/A | N/A |
33 | 93 | N/A | 13 | 201% | 200.6% | N/A | N/A | N/A |
34 | 94 | N/A | 13 | 202% | 201.8% | N/A | N/A | N/A |
35 | 95 | N/A | 13 | 203% | 202.9% | N/A | N/A | N/A |
36 | 96 | N/A | 13 | 204% | 204.1% | N/A | N/A | N/A |
37 | 97 | N/A | 14 | 205% | 205.3% | N/A | N/A | N/A |
38 | 98 | N/A | 14 | 206% | 206.4% | N/A | N/A | N/A |
39 | 99 | N/A | 14 | 208% | 207.6% | N/A | N/A | N/A |
40 | 100 | N/A | 14 | 209% | 208.7% | N/A | N/A | N/A |
Item acquisition![](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Questionmark.png/24px-Questionmark.png)
![](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Questionmark.png/24px-Questionmark.png)
Ice Shot can drop anywhere.
Recipes
Ice Shot can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | Random level 20 gem | A |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random gem with 20% quality | A |
1 | ![]() Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. ![]() | Random gem with 1–20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Ice Shot:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Omen on the Winds![]() Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 2 | Medium | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets | 0 |
Related helmet enchantments
The following helmet enchantments affect Ice Shot.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Ice Shot Cone Angle 1 | 66 | Merciless Labyrinth | Ice Shot has 30% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Cone Angle 2 | 75 | Eternal Labyrinth | Ice Shot has 60% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 25% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 40% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 24% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 36% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ice Shot Area of Effect | helmet 100 |
Enchantment Ice Shot Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ice Shot Area of Effect | helmet 100 |
Version history
Version | Changes |
---|---|
3.8.0 |
|
2.6.0 |
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2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.6 |
|
1.0.0b |
|
0.10.0g |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.12 |
|