Mana: Difference between revisions
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Revision as of 02:18, 16 April 2017
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.
Every class starts with 40 Mana and have the following character stats {{#ask:
-Has subobject::Character Has stat id::~*mana* [[Has stat value::>>0]] |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}} Every two points of Intelligence grants +1 mana.[1]
Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page), various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]
The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]
Calculation
Total maximum Mana can be calculated with the following formula:
Flat mana bonuses are added directly to the base mana (+X to maximum Mana). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence (+X% increased maximum Mana). See modifiers.
Mana Scaling
Intelligence grants +1 Mana per 2 Intelligence.
Certain unique items grant special additional scaling for Mana based on other statistics:
- Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grants +1 Mana per 4 Strength.
Mechanics Scaled by Mana
Certain unique items and ascendancies scale based off of maximum Mana.
Unique Items
- SkyforthSkyforth
Sorcerer BootsEnergy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of LifeThe quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation. has the special modifier Stun Threshold is based on 500% of your Mana instead of Life.
Ascendancies
Spending Mana
Mana can be spent in the following ways:
- By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire.
- By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras.
- Mind Over Matter, the Divine Guidance ascendancy, a Vaal Orb helmet corruption, and The AylardexThe Aylardex
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power ChargeShackled fires dance about;
Might within from force without. allow a portion of damage taken to be applied to Mana instead of Life when hit. - Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think. has the unique mod 30% of Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. - Kitava's ThirstKitava's Thirst
Zealot HelmetArmour: (202-246)
Energy Shield: (42-52)Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70-80)% increased Armour and Energy Shield
+(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish.
Tawhoa weaved a net to catch the fish,
Tukohama built a fire to cook the fish,
and Kitava swallowed the entire lake, fish and all, with a single gulp. has the unique mod 30% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill, essentially granting another effect to spending mana. - Soul TakerSoul Taker
Siege AxeOne Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. has the unique mod Insufficient Mana doesn't prevent your Melee Attacks, essentially eliminating the need for mana restoration. - Lavianga's SpiritLavianga's Spirit
Sanctified Mana FlaskRecovers (1430-1650) Mana over 3.25 Seconds
Consumes 7 of 35 Charges on useRequires Level 50(30-50)% increased Amount Recovered
100% increased Recovery rate
Skills Cost no Mana during Effect"When the Ancestors fill your cup,
It is only good manners to drink your fill."
- Lavianga, Advisor to KaomRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. has the unique mod Your Skills have no Mana Cost during Flask effect, but also restores mana. - Zerphi's Last BreathZerphi's Last Breath
Grand Mana FlaskRecovers 170 Mana over 4.50 Seconds
Consumes 10 of 30 Charges on useRequires Level 1850% increased Charges per use
Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost"Proof that if you devote yourself to a god of death,
you may be spared from its wrath."
- Icius Perandus, Antiquities Collection, Item 408Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. has the unique mod Skills used during Flask effect grant 800% of Mana Cost as Life, causing mana expenditures to heal the player proportionally.
Restoring Mana
Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways:
- Mana and Hybrid Flasks
- Mana Regeneration
- Mana Leech
- Mana Gained on Hit
- Mana Gained on Kill
- Mana Gained on Block
- Damage taken gained as Mana when Hit
- Returning to town or logging out
Some unique items grant other ways to restore mana.
- Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think. has the unique mod Recover 3% of Maximum Mana when you Shock an Enemy
Full Mana
Being on Full Mana can unlock bonuses granted by certain unique items:
- Clear MindClear Mind
Cobalt JewelLimited to: 1(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is ReservedWhen your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. grants (40-60)% increased Spell Damage while no Mana is Reserved
Low Mana
A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 35%.
Certain unique items grant special effects based on being on Low Mana or not:
- Infernal MantleInfernal Mantle
Widowsilk RobeEnergy Shield: (345-470)
Movement Speed: -3%Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance. has the unique mod 100% increased Spell Damage taken when on Low Mana
Mana on Equipment
Mana modifiers can appear on equipment as +X to maximum Mana and/or X% increased maximum Mana. Only +X to maximum Mana can appear on magic and rare items, while unique items may also have the X% increased maximum Mana modifier. Mana can appear as a prefix on amulets, rings, specific base types associated with Intelligence, and may be crafted on non-intelligence armours, but not shields. There is also a hybrid prefix modifier, X% increased Spell Damage / +X to maximum Mana, which is separate from and additive with basic +X to maximum Mana modifiers.
Mana can also appear as an implicit modifier on the following base items: Lua error: not enough memory.
The +X to maximum Mana modifier can appear in various amounts on the following base types, with the maximum possible value determined by item level. Mana can normally only appear on base types with Intelligence requirements, rings, and amulets. The highest mod is Zaffre and is available at item level 81.
- Rings, Amulets, Wands, Sceptres, Daggers, Staves from +15 to 73 to maximum Mana
- Armour (equipment) with Intelligence requirements may have this mod also.
The X% increased Spell Damage / +X to maximum Mana hybrid modifier can appear on staves, wands, sceptres, and daggers with the range of 5 to 39% increased Spell Damage / +8 to 28 to maximum Mana.
Jewels cannot have +X to maximum Mana affixes but can have a X% increased maximum Mana prefix:
- Enlightened from 6 to 8% increased maximum Mana
In addition, +X to maximum Mana can be guaranteed on Body Armour, Helmets, Gloves, and Boots through the use of Essences of Misery with a range of +55 to 77.
Unique items
See: Mana/Unique items
Passive skills
There are passive skills that grant mana bonuses.
Mana
These passive skills grant increased maximum mana or additional base maximum mana.
Template:Ascendancy passive table
Miscellany
These passive skills are related to mana, but do not fit into any other category.
Template:Ascendancy passive table
See also
References
- ↑ Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.