Incursion room: Difference between revisions
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The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms.<ref name="starting_rooms" /> Within [[temporal incursion]]s the rooms can be connected by opening doors with {{il|Stone of Passage}} dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two [[Architect]]s present in the incursion. The layout of the temporal incursion will depend on the current room. | The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms.<ref name="starting_rooms" /> Within [[temporal incursion]]s the rooms can be connected by opening doors with {{il|Stone of Passage}} dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two [[Architect]]s present in the incursion. The layout of the temporal incursion will depend on the current room. | ||
'''Incursions per map''' - You can encounter at most | '''Incursions per map''' - You can encounter at most one incursion for a specific location in the temple per zone. For example if you upgrade an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. For players who want to maximize their chances to upgrade a certain room type, not speaking to Alva again after she spawns the desired room increase the odds of encountering that type of room again in later incursions. This is a trade-off as it will require more Alva encounters to complete a temple. It is not necessarily efficient from the perspective of average Alva encounters per temple with a specific tier 3 room.<ref name="mission_efficiency" /> | ||
'''Maximum tier''' - All incursion rooms have a maximum of tier 3. | '''Maximum tier''' - All incursion rooms have a maximum of tier 3. |
Revision as of 09:45, 9 April 2022
Incursion rooms are small zones that can be explored in temporal incursions. After 12 incursions, the rooms are combined into one large dungeon, the Temple of Atzoatl.
Mechanics
The temple will be spawned with a random selection of tier 0 and tier 1 incursion rooms.[1] Within temporal incursions the rooms can be connected by opening doors with Stone of PassageStone of PassageThis item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. This item will drop on the ground when leaving an Incursion. dropped by monsters. Incursion rooms can be either changed or upgraded by killing one of the two Architects present in the incursion. The layout of the temporal incursion will depend on the current room.
Incursions per map - You can encounter at most one incursion for a specific location in the temple per zone. For example if you upgrade an Antechamber to a Corruption Chamber, Alva will not spawn an incursion for the Corruption Chamber in the same zone. For players who want to maximize their chances to upgrade a certain room type, not speaking to Alva again after she spawns the desired room increase the odds of encountering that type of room again in later incursions. This is a trade-off as it will require more Alva encounters to complete a temple. It is not necessarily efficient from the perspective of average Alva encounters per temple with a specific tier 3 room.[2]
Maximum tier - All incursion rooms have a maximum of tier 3.
- When an incursion room reaches tier 3 that type of room will no longer spawn. This makes the chance of finding other specific rooms go up slightly, because there are fewer total rooms that have a chance to spawn on the next incursion.
Time saving options -
- Holding control and left clicking on Alva in a map will show you the temple. This is a faster way to see which incursion room you will pick for players who prefer to see the room before entering.
- Another option is to enter the incursion as fast as possible without looking at the rooms and then press V (or custom keybind) to see the map temple before fighting monsters. This is because there is a grace period where you can look at the map, but not perform actions, because performing actions removes the grace period. This can save time for players who fall behind on delirium mirror maps, because the time limit counts down while talking to alva outside of incursions, but the timer pauses while inside the incursion itself.
Architects
Vaal Architects (normally just called Architects) guide the construction of the Temple.
Each Architect has a set of three possible incursion rooms that the Architect prefers: a "tier 1", "tier 2", and "tier 3" room, with tier 3 being the most powerful. Only one incursion room preferred by a given Architect can be in the Temple layout at any given time.
During an incursion, each incursion room is occupied by two Architects. Killing either one allows the other to disappear, and to rebuild the room to their liking after the incursion is complete.
Untiered incursion rooms
These are incursion rooms not preferred by any particular Architect.
During an incursion, untiered incursion rooms are occupied by two random Architects who do not currently have one of their preferred incursion rooms in the Temple layout.
- If you killing either Architect in the room during an incursion, the room will normally be rebuilt into the surviving Architect's tier 1 preferred room.
- If you do not kill either Architect, the room will remain unchanged.
During the present-day Temple run, untiered incursion rooms are not occupied by an Architect, and have no modifiers or effects on the rest of the Temple.
Antechamber, Apex of Atzoatl, Banquet Hall, Cellar, Chasm, Cloister, Entrance, Halls, Passageways, Pits, Tombs, Tunnels
Tiered incursion rooms
These are incursion rooms preferred by a particular Architect.
The Temple layout will never contain more than one incursion room preferred by a given Architect.
During an incursion, tiered incursion rooms are occupied by two Architects: the architect who prefers that room, and a random Architect who does not have one of their preferred rooms in the Temple layout.
- If you kill the Architect who prefers the room, the room will normally be rebuilt into the surviving Architect's tier 1 preferred room.
- If you kill the Architect who does not prefer the room, the room will normally be upgraded into the surviving Architect's next-highest preferred room (tier 1 into tier 2, or tier 2 into tier 3).
- If you do not kill either architect, the room will remain unchanged.
During the present-day Temple run, tiered incursion rooms are defended by the Architect who prefers them, and may have modifiers that affect the room or the entire Temple.
Ahuana, Architect of Ceremonies
During the present-day Temple run:
- The Sacrificial Chamber contains a Table of Sacrifice that allows the player to sacrifice a unique item and receive another.
- The Hall of Offerings contains a Table of Sacrifice that allows the player to sacrifice a unique item and receive another unique item of the same item class.
- The Apex of Ascension contains an Altar of Sacrifice that does the same, and also allows the player to use a vial to convert specific unique items into more powerful versions.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sacrificial Chamber | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
2 | Hall of Offerings | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
3 | Apex of Ascension | Allows you to sacrifice a unique item. Ahuana drops an additional Unique Item. |
None |
Atmohua, Architect of Iron
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Armourer's Workshop | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+20% Monster Physical Damage Reduction +20% Monster Elemental Resistances +15% Monster Chaos Resistance 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Armoury | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+30% Monster Physical Damage Reduction +30% Monster Elemental Resistances +20% Monster Chaos Resistance 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Chamber of Iron | Monsters throughout the Temple have increased resistances. Contains chests full of armour. |
+40% Monster Physical Damage Reduction +40% Monster Elemental Resistances +25% Monster Chaos Resistance 12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size |
Azcapa, Architect of the Guild
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Jeweller's Workshop | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
20% increased Rarity of Items found in this Area |
2 | Jewellery Forge | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
40% increased Rarity of Items found in this Area |
3 | Glittering Halls | Increases the rarity of items dropped in the Temple. Contains chests full of jewellery. |
60% increased Rarity of Items found in this Area |
Cholotl, Architect of the War
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Guardhouse | Increases monster pack size throughout the Temple. | 10% increased Pack size |
2 | Barracks | Increases monster pack size throughout the Temple. | 20% increased Pack size |
3 | Hall of War | Increases monster pack size throughout the Temple. | 30% increased Pack size |
Citaqualotl, Architect of the Swarm
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hatchery | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. |
10% increased Monster Damage 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Automaton Lab | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. |
15% increased Monster Damage 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Hybridisation Chamber | Increases monster damage throughout the Temple. Adds additional Minion monster packs throughout the Temple. Augments the Omnitect with minions. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 20% increased Monster Damage |
Estazunti, Architect of the Vault
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Vault | Contains chests full of currency items. | None |
2 | Treasury | Contains chests full of currency items. | None |
3 | Wealth of the Vaal | Contains chests full of currency items. | None |
Guatelitzi, Architect of Flesh
During the present-day Temple run:
- Guatelitzi's incursion rooms contain an item with a Guatelitzi modifier, or Mask of the Spirit DrinkerMask of the Spirit Drinker
Magistrate CrownArmour: (384-604)
Energy Shield: (151-316)Requires Level 58, 64 Str, 64 Int(140-220)% increased Armour and Energy Shield
+(30-60) to maximum Energy Shield
+(80-100) to maximum Life
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy ShieldOur flesh is our most sacred gift.
Taint it not with the occult.
This item can be transformed on the Altar of Sacrifice along with Vial of Summoning.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Pools of Restoration | Heals monsters in the Temple. | 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Normal Monsters in this Area Regenerate 4% of Life per second Magic Monsters in this Area Regenerate 3% of Life per second Rare Monsters in this Area Regenerate 2% of Life per second |
2 | Sanctum of Vitality | Heals monsters in the Temple. | 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Normal Monsters in this Area Regenerate 6% of Life per second Magic Monsters in this Area Regenerate 4.5% of Life per second Rare Monsters in this Area Regenerate 3% of Life per second |
3 | Sanctum of Immortality | Heals monsters in the Temple. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Normal Monsters in this Area Regenerate 8% of Life per second Magic Monsters in this Area Regenerate 6% of Life per second Rare Monsters in this Area Regenerate 4% of Life per second |
Hayoxi, Architect of Destruction
During the present-day Temple run:
- Hayoxi's incursion rooms contain one or more Explosive Kegs. Each explosive keg will allow the player to open one passage that was not previously opened during incursions, or to open a Sealed Keg containing extra loot.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Explosives Room | Contains an Explosive Charge. Contains one Sealed Coffer. |
None |
2 | Demolition Lab | Contains Explosive Charges. Contains two Sealed Coffers. |
None |
3 | Shrine of Unmaking | Contains Explosive Charges. Contains three Sealed Coffers. |
None |
Jiquani, Architect of Industry
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Workshop | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
20% increased Quantity of Items found in this Area Unique Boss has 15% increased Life 20% more Monster Life 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Engineering Department | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
40% increased Quantity of Items found in this Area Unique Boss has 25% increased Life 40% more Monster Life 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size |
3 | Factory | Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 60% increased Quantity of Items found in this Area Unique Boss has 35% increased Life 60% more Monster Life |
Juatalotli, Architect of the Hoard
During the present-day Temple run:
- Chests in the Museum of Artefacts can contain league-specific unique items.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Storage Room | Contains chests full of items. | None |
2 | Warehouses | Contains chests full of items. | None |
3 | Museum of Artefacts | Contains chests full of items. | None |
Matatl, Architect of Fortifications
During the present-day Temple run:
- Tacati's incursion rooms cause the entire Temple to contain traps normally found in the Labyrinth.
- The Defense Research Lab incursion room contains an item with a Matatl modifier, or Architect's HandArchitect's Hand
Ambush MittsEvasion: (243-318)
Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4-6)% chance to throw up to 4 additional TrapsGreat works take time.
This item can be transformed on the Altar of Sacrifice along with Vial of Dominance.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Trap Workshop | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters have 45% increased Area of Effect |
2 | Temple Defense Workshop | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters have 70% increased Area of Effect |
3 | Defense Research Lab | Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters have 100% increased Area of Effect |
Opiloti, Architect of Strife
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Hall of Mettle | Contains a Timeless Monolith. | None |
2 | Hall of Heroes | Contains a valuable Timeless Monolith. | None |
3 | Hall of Legends | Contains a Timeless Monolith that will reveal two Generals. | None |
Paquate, Architect of Corruption
During the present-day Temple run:
- The Locus of Corruption contains an Altar of Corruption, allowing the player to corrupt an item in unusual ways.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Corruption Chamber | Reduces player maximum resistances throughout the Temple. | -6% maximum Player Resistances |
2 | Catalyst of Corruption | Reduces player maximum resistances throughout the Temple. | -8% maximum Player Resistances |
3 | Locus of Corruption | Reduces player maximum resistances throughout the Temple. Contains an Altar of Corruption. |
None |
Puhuarte, Architect of the Forge
During the present-day Temple run:
- Puhuarte's incursion rooms contain an item with a Puhuarte modifier, or Story of the VaalStory of the Vaal
Gemstone SwordOne Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?
This item can be transformed on the Altar of Sacrifice along with Vial of Fate.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Flame Workshop | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters deal 50% extra Physical Damage as Fire |
2 | Omnitect Forge | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters deal 70% extra Physical Damage as Fire |
3 | Crucible of Flame | Monsters throughout the Temple have additional fire damage. Adds additional Fire monster packs throughout the Temple. Augments the Omnitect with fire. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters deal 90% extra Physical Damage as Fire |
Quipolatl, Architect of the Nexus
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Shrine of Empowerment | Increases the speed of monsters throughout the Temple. Upgrades one random adjacent and connected room by one Tier. |
10% increased Monster Cast Speed 10% increased Monster Attack Speed 4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size |
2 | Sanctum of Unity | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one. Upgrades two random adjacent and connected rooms by one Tier. |
15% increased Monster Cast Speed 15% increased Monster Attack Speed 8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters drop items 1 Level higher |
3 | Temple Nexus | Increases the speed of monsters throughout the Temple. Increases level of items dropped by one. Upgrades all adjacent rooms by one Tier, regardless of connections. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size 20% increased Monster Cast Speed 20% increased Monster Attack Speed Monsters drop items 1 Level higher |
Tacati, Architect of Toxins
During the present-day Temple run:
- Tacati's incursion rooms cause the entire Temple to contain caustic plants. When walked over by a character, these plants will release a caustic cloud, but may also drop loot.
- Tacati's incursion rooms contain items with a Tacati modifier.
- Tacati's incursion rooms may contain Apep's SlumberApep's Slumber
Vaal Spirit ShieldChance to Block: 24%
Energy Shield: (136-164)
Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slowerThe heart grows slow,
the spirit grows strong.
This item can be transformed on the Altar of Sacrifice along with Vial of Awakening.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Poison Garden | Spreads poisonous plants throughout the Temple. | None |
2 | Cultivar Chamber | Spreads poisonous and parasitic plants throughout the Temple. | None |
3 | Toxic Grove | Spreads poisonous and parasitic plants throughout the Temple. Contains a valuable item. |
None |
Ticaba, Architect of the Arena
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Sparring Room | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters have 200% increased Critical Strike Chance +35% to Monster Critical Strike Multiplier |
2 | Arena of Valour | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters have 300% increased Critical Strike Chance +40% to Monster Critical Strike Multiplier |
3 | Hall of Champions | Increases monster criticals throughout the Temple. Contains chests full of weapons. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters have 400% increased Critical Strike Chance +45% to Monster Critical Strike Multiplier |
Topotante, Architect of Storms
During the present-day Temple run:
- Topotante's incursion rooms cause Tempests to appear in the Temple.
- Topotante's incursion rooms contain items with a Topotante modifier.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Tempest Generator | Adds certain Tempests to the Temple. Buffs from Tempests have 50% increased duration. |
None |
2 | Hurricane Engine | Adds certain Tempests to the Temple. Buffs from Tempests have 100% increased duration. |
None |
3 | Storm of Corruption | Adds Corrupting or Radiating Tempests to the Temple. Buffs from Tempests have 200% increased duration. Contains a valuable item. |
None |
Tzamoto, Architect of Torments
During the present-day Temple run:
- If the Torture Cages or Sadist's Den is present, Architects and the Omnitect are possessed by a Tormented Spirit.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Torment Cells | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. |
None |
2 | Torture Cages | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. Architects and the Omnitect are possessed by a Tormented Spirit. |
None |
3 | Sadist's Den | Contains Tormented Spirits. Contains additional roaming Tormented Spirits. Architects and the Omnitect are possessed by Tormented Spirits. |
None |
Uromoti, Architect of Expansion
During the present-day Temple run:
- The maps found in Uromoti's incursion rooms have a chance to drop with the VaalVaal
Prefix
20% increased Quantity of Items found in this Area
20% increased Rarity of Items found in this Area
10% increased Pack size
Found Items have 10% chance to drop Corrupted in Area
Area is inhabited by the Vaal prefix. - If the Atlas of Worlds incursion room is present, all Architects will drop extra map-related currency.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Surveyor's Study | Contains chests full of maps. | None |
2 | Office of Cartography | Contains chests full of maps. | None |
3 | Atlas of Worlds | Contains chests full of maps. Architects drop Map-related Currency. |
None |
Xipocado, Royal Architect
During the present-day Temple run:
- Throne of Atziri contains Atziri, Queen of the Vaal.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Royal Meeting Room | Increases the number of magic monsters throughout the Temple. | 10% more Magic Monsters |
2 | Hall of Lords | Increases the number of magic monsters throughout the Temple. | 20% more Magic Monsters |
3 | Throne of Atziri | Increases the number of magic monsters throughout the Temple. Contains Queen Atziri. |
30% more Magic Monsters |
Xopec, Architect of Power
During the present-day Temple run:
- Xopec's incursion rooms contain an item with a Xopec modifier, or Dance of the OfferedDance of the Offered
Carnal BootsEvasion: (99-117)
Energy Shield: (20-24)Requires Level 55, 52 Dex, 52 Int+(50-60) to maximum Mana
+(25-30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The AgnosticFacing their death,
the mind of a sacrifice
retreats into instinct and madness.
This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Lightning Workshop | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. |
4% increased Rarity of Items found in this Area 2% increased Quantity of Items found in this Area 1% increased Pack size Monsters deal 50% extra Physical Damage as Lightning |
2 | Omnitect Reactor Plant | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. |
8% increased Rarity of Items found in this Area 4% increased Quantity of Items found in this Area 2% increased Pack size Monsters deal 70% extra Physical Damage as Lightning |
3 | Conduit of Lightning | Monsters throughout the Temple have additional lightning damage. Adds additional Lightning monster packs throughout the Temple. Augments the Omnitect with lightning. Contains a valuable item. |
12% increased Rarity of Items found in this Area 6% increased Quantity of Items found in this Area 3% increased Pack size Monsters deal 90% extra Physical Damage as Lightning |
Zalatl, Architect of Thaumaturgy
During the present-day Temple run:
- The Doryani's Institute contains a Lapidary Lens, allowing the player to double-corrupt a gem.
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Gemcutter's Workshop | Contains chests full of gems. | None |
2 | Department of Thaumaturgy | Contains chests full of gems. | None |
3 | Doryani's Institute | Contains chests full of gems and a device that can corrupt gems in a special way. | None |
Zantipi, Architect of Concealment
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Strongbox Chamber | Contains Strongboxes. | None |
2 | Hall of Locks | Contains Strongboxes. | None |
3 | Court of Sealed Death | Contains Strongboxes. | None |
Zilquapa, Architect of the Breach
Tier | Room | Description | Temple modifiers |
---|---|---|---|
1 | Splinter Research Lab | Contains a Breach. | None |
2 | Breach Containment Chamber | Contains two Breaches and Breach Splinters. Breaches open and close faster. |
None |
3 | House of the Others | Contains three Breaches and Breach Splinters. Breaches open and close faster. |
None |
Version history
Version | Changes |
---|---|
3.3.0 |
|
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.10.0 |
|
3.8.0 |
|
3.7.0 |
|
3.3.1 |
|
References
- ↑ chris_wilson (June 1, 2018). "List of Incursion Rooms". Reddit. Retrieved June 10, 2018.
- ↑ k0lczatka (July 14, 2021). "Alva Incursion Temple simulation stats". Reddit. Retrieved November 13, 2021.