|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Orb of Transmutation
|dexterity_percent = 60
|purchase_cost_normal1_amount = 1
|intelligence_percent = 40
|dexterity_percent = 60
|gem_tags = Spell, Projectile, AoE, Physical
|intelligence_percent = 40
|gem_description = Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
|gem_tags = Projectile, Spell
|active_skill_name = Unearth
|cast_time = 0.6
|skill_id = BoneLance
|gem_description = Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
|cast_time = 0.3
|active_skill_name = Unearth
|required_level = 10
|skill_id = BoneLance
|quality_type1_weight = 1
|is_support_gem = False
|quality_type1_stat_text = Corpses Spawned have (1-20)% increased Maximum Life
|stat_text = Deals (13-540) to (19-810) Physical Damage<br>Creates Corpses with Level (12-80)<br>Maximum of 10 Corpses allowed<br>Projectiles Pierce all Targets
|stat_text = Deals (15-607) to (22-911) Physical Damage<br>Projectiles Pierce all Targets<br>Spawns corpses with Level (12-80)<br>Maximum of 10 corpses allowed
|level1 = True
|level1 = True
|level1_level_requirement = 10
|level1_level_requirement = 10
|level1_dexterity_requirement = 18
|level1_cost_amounts = 4
|level1_intelligence_requirement = 0
|level1_stat_text = Deals 15 to 22 Physical Damage<br>Spawns corpses with Level 12
'''Unearth''' is a [[spell]] [[active skill|skill]] that fires multiple [[corpse]]s in a [[projectile]] that [[pierce]]s and lands to deal [[Physical damage|physical]] [[area of effect]] damage.
==Skill Functions and Interactions==
==Skill functions and interactions==
'''Projectile Behaviours:''' By default, the projectiles created by this skill travel to the targeted location before creating a corpse and dealing area damage. Projectiles that [[split]], [[fork]], [[chain]] or [[return]] have a maximum travel distance equal to the original distance between the caster and the targeted location - this includes the distance already traveled, thus if the enemy is near to the targeted location corpses will be created close to the enemy, while if the targeted location is far behind the enemy those projectiles will travel further. Projectiles can only [[fork]] or [[chain]] if [[pierce]] is disabled by an effect such as {{il|Snakepit}}. Due to the ground targeting effect, projectiles will not [[return]] after reaching the targeted location, but will return after hitting an impassable obstacle.
* Forking projectiles each create a corpse.
* When [[pierce]] is disabled and the projectile is unable to chain, the projectile sometimes has targeting issues and is unable to hit a name-locked target, instead creating a corpse directly in front of the target without hitting it.
'''Corpse creation:''' Corpses are only created once a projectile hits the ground at the end of flight, not when it hits a target. Corpses created by Unearth are specifically those of [[Bone Archer]]s. These monsters can be reanimated with {{il|Raise Spectre}}.
'''Shotgunning:''' An enemy that has been hit by a projectile from Unearth cannot be hit by any other projectile created at the same time, including the AoE damage from those projectiles impacting the ground. If no projectile hits a target, the AoE damage from all projectiles ground impacts can hit the same target. {{il|The Fledgling}} can prevent projectiles from hitting a target, allowing this skill to shotgun against nearby targets.<ref>https://www.reddit.com/r/PathOfExileBuilds/comments/16xf6k3/comment/k4n4xwa/</ref>
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_header = Deals x to y Physical Damage
|c1_abbr = Physical<br>Damage
| c1_abbr = Phys.<br>Damage
|c1_header = Deals x to y Physical Damage
| c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
| c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_header = Creates Corpses with Level x
|c2_abbr = Corpse<br>Level
| c2_abbr = Corpse<br>Level
|c2_header = Spawns corpses with Level x
| c2_pattern_extract = Creates Corpses with Level (%d+)
|c2_pattern_extract = Spawns corpses with Level (%d+)
| c2_pattern_value = %d
|c2_pattern_value = %d
}}
}}
==Quest reward==
{{Item acquisition}}
{{QuestReward
|display_type=skill
{{Skill enchantment modifier list}}
|filter_by_reward={{PAGENAME}}
==Related passive skills==
The following [[passive skill]]s are related to Unearth:
{{Query base passive skills
|where=passive_skills.stat_text LIKE "%Unearth%"
}}
}}
==Vendor reward==
==Version history==
{{VendorQuestReward
{{Version history table header}}
|display_type=skill
{{Version history table row|3.24.0|
|filter_by_reward={{PAGENAME}}
* Quality now provides "Corpses Spawned have 0-20% increased Maximum Life" (previously 0-30%).
}}
{{Version history table row|3.23.0|
* Quality now causes Corpses Spawned to have 0-30% increased Maximum Life, instead of providing 0-10% increased Cast Speed.
}}
{{Version history table row|3.19.0|
* Phantasmal Unearth: Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
}}
{{Version history table row|3.17.0|
* Unearth now deals 15 to 22 Physical Damage at gem level 1 (unchanged), up to 607 to 911 Physical Damage at gem level 20 (previously 407 to 611).
* Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
}}
}}
{{Skill enchantment modifier list}}
{{Version history table row|3.13.0|
==Version history==
* Now has a cast time of 0.3 seconds (from 0.6) and uses a different casting animation.
{{VersionHistoryTable}}
* Now has a mana cost of 4 at gem level 1 (from 7), up to 10 at gem level 20 (from 20).
{{VersionHistoryRow|3.1.0}}
* Now deals 15 to 22 physical damage at gem level 1 (from 25 to 37), up to 407 to 611 at gem level 20 (from 682 to 1023)
* {{PAGENAME}} has been added to the game.
* Now has an added damage effectiveness of 90% (from 125%).
|}
* Bone Archer corpses created by Unearth now have approximately 30% more life (well, technically, maximum life, since they're, you know, corpses).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 7 (was 8).
* Mana Cost at gem level 20 is now 20 (was 23).
* Now deals damage in a small area around where the projectiles land. As a result, Unearth is now considered an Area spell.
* Now deals 25 to 37 Physical damage at gem level 1 (from 13 to 19) and 682 to 1023 Physical damage at gem level 20 (from 540 to 810).
* Now has an added damage effectiveness of 125% (from 120%).
}}
{{Version history table row|3.3.0|
* The Unearth skill gem now correctly drops at or above level 10.
}}
{{Version history table row|3.1.0|
* Unearth has been added to the game.
}}
{{Version history table end}}
==References==
==References==
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{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Эксгумация]]
Latest revision as of 20:45, 29 May 2024
UnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality: Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Projectile Behaviours: By default, the projectiles created by this skill travel to the targeted location before creating a corpse and dealing area damage. Projectiles that split, fork, chain or return have a maximum travel distance equal to the original distance between the caster and the targeted location - this includes the distance already traveled, thus if the enemy is near to the targeted location corpses will be created close to the enemy, while if the targeted location is far behind the enemy those projectiles will travel further. Projectiles can only fork or chain if pierce is disabled by an effect such as SnakepitSnakepit Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs.. Due to the ground targeting effect, projectiles will not return after reaching the targeted location, but will return after hitting an impassable obstacle.
Forking projectiles each create a corpse.
When pierce is disabled and the projectile is unable to chain, the projectile sometimes has targeting issues and is unable to hit a name-locked target, instead creating a corpse directly in front of the target without hitting it.
Corpse creation: Corpses are only created once a projectile hits the ground at the end of flight, not when it hits a target. Corpses created by Unearth are specifically those of Bone Archers. These monsters can be reanimated with Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres Minions have +30% to all Elemental Resistances 55% more Minion Movement Speed Minion Movement Speed is Capped Minions have (105-776) additional Accuracy Rating Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality: Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Shotgunning: An enemy that has been hit by a projectile from Unearth cannot be hit by any other projectile created at the same time, including the AoE damage from those projectiles impacting the ground. If no projectile hits a target, the AoE damage from all projectiles ground impacts can hit the same target. The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. can prevent projectiles from hitting a target, allowing this skill to shotgun against nearby targets.[1]
Gem level progression
Level
Mana Cost
Physical Damage
Corpse Level
Exp.
Total Exp.
1
10
18
0
4
15 to 22
12
0
0
2
13
22
15
4
19 to 29
15
9569
9569
3
17
27
19
4
26 to 39
19
28189
37758
4
21
33
23
5
35 to 53
24
59146
96904
5
25
38
26
5
46 to 69
28
111192
208096
6
29
43
30
6
60 to 90
32
193800
401896
7
33
49
34
6
78 to 117
37
320280
722176
8
36
52
36
6
93 to 140
40
359090
1081266
9
39
56
39
7
112 to 168
43
498508
1579774
10
42
60
42
7
133 to 200
47
682057
2261831
11
45
64
45
7
158 to 237
50
921777
3183608
12
48
68
48
8
188 to 281
53
1727879
4911487
13
51
72
50
8
222 to 332
57
1791769
6703256
14
54
76
53
8
261 to 392
60
2353679
9056935
15
57
80
56
9
307 to 461
64
3070912
12127847
16
60
84
59
9
361 to 541
67
9095466
21223313
17
63
88
61
9
422 to 634
71
16039890
37263203
18
66
92
64
10
494 to 741
74
29817117
67080320
19
68
95
66
10
548 to 822
77
62895056
129975376
20
70
98
68
10
607 to 911
80
212051599
342026975
21
72
100
70
10
673 to 1009
81
N/A
N/A
22
74
N/A
N/A
11
745 to 1117
82
N/A
N/A
23
76
N/A
N/A
11
824 to 1236
83
N/A
N/A
24
78
N/A
N/A
11
911 to 1366
84
N/A
N/A
25
80
N/A
N/A
11
1007 to 1510
85
N/A
N/A
26
82
N/A
N/A
11
1112 to 1668
86
N/A
N/A
27
84
N/A
N/A
12
1228 to 1842
87
N/A
N/A
28
86
N/A
N/A
12
1355 to 2033
88
N/A
N/A
29
88
N/A
N/A
12
1495 to 2242
89
N/A
N/A
30
90
N/A
N/A
12
1648 to 2472
90
N/A
N/A
31
91
N/A
N/A
12
1730 to 2596
90
N/A
N/A
32
92
N/A
N/A
13
1817 to 2725
91
N/A
N/A
33
93
N/A
N/A
13
1907 to 2861
91
N/A
N/A
34
94
N/A
N/A
13
2002 to 3002
92
N/A
N/A
35
95
N/A
N/A
13
2101 to 3151
92
N/A
N/A
36
96
N/A
N/A
13
2205 to 3307
93
N/A
N/A
37
97
N/A
N/A
13
2313 to 3470
93
N/A
N/A
38
98
N/A
N/A
13
2427 to 3641
94
N/A
N/A
39
99
N/A
N/A
13
2546 to 3820
94
N/A
N/A
40
100
N/A
N/A
13
2671 to 4007
95
N/A
N/A
Item acquisition
Unearth can drop anywhere.
Recipes
Unearth can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
30% increased Damage if you have Consumed a corpse Recently Regenerate 2% of Life per second if you've Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed [1]