|gem_description = Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.
|gem_description = Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
|stat_text = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_mana_cost = 6
|level1_cost_amounts = 6
|level1_damage_effectiveness = 120
|level1_damage_effectiveness = 130
|level1_damage_multiplier = 120
|level1_damage_multiplier = 130
|level1_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 100% more Damage
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
{{refimprove}}
==Skill Functions and Interactions==
'''Cone explosion:''' On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow<ref>https://www.pathofexile.com/forum/view-thread/1110694/page/1#p9378267</ref>. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of [[projectile behaviour]]s.
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow, [[chill|chilling]] its target and creating a patch of ground ice.
[[Area of effect]] modifiers scale the size of the cone; however, it does not scale the angle of the cone itself.
==Skill Functions and Interactions==
'''Explosion:''' On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies and creates ground ice. This triggers on every hit, so with increased [[pierce]], [[fork]], or [[chain]] count, multiple explosions can occur with one cast of Ice Shot. The explosions can overlap, but the [[chilling ground]] do not cumulatively stack.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Cold<br>Damage
|c1_header = x to y Added Cold Damage
|c1_pattern_extract = (%d+) to (%d+) Added Cold Damage
|c1_pattern_value = %d to %d
|c2_abbr = Chill<br>Amplifier
|c2_header = Chills Enemies as though dealing x% more Damage
|c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage
|c2_pattern_value = %d%%
}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list|stat_id=Ice_Shot}}
{{Skill threshold jewel list|stat_id=ice_shot}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|3.24.0|
* Added: Base radius is 2.4 metres.
* Quality now provides 0-80% increased Area of Effect angle (previously 0-60%).
}}
{{Version history table row|3.23.0|
* No longer has 0-19% increased Effect of Cold Ailments.
* Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.
}}
{{Version history table row|3.9.0|
* No longer leaves Chilled Ground on impact.
* Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
* Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
* Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
* Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
}}
{{Version history table row|3.8.0|
* Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
}}
{{Version history table row|2.6.0|
* Physical to Cold conversion increase to 60% (up from 40%).
* Physical to Cold conversion increase to 60% (up from 40%).
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
* Ice Shot's radius has been increased by 9%.
* Ice Shot's radius has been increased by 9%.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Now increases cold damage by 1% per 1% quality.
* Now increases cold damage by 1% per 1% quality.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
* The area and arc size has been increased. Additionally we have added damage effectiveness of 120%.
* Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
* Its mana progression has been changed (it starts at 9 and progresses to 13 mana).
{{VersionHistoryRow|1.0.0b}}
}}
{{Version history table row|1.0.6|
* Base duration increased by 10%.
}}
{{Version history table row|1.0.0b|
* Fixed a performance problem with {{il|Ice Shot}} and {{il|Arctic Breath}}.
* Fixed a performance problem with {{il|Ice Shot}} and {{il|Arctic Breath}}.
{{VersionHistoryRow|0.10.0g}}
}}
{{Version history table row|0.10.0g|
* Now can be modified by the [[Increased Duration]] support gem.
* Now can be modified by the [[Increased Duration]] support gem.
{{VersionHistoryRow|0.10.0}}
}}
{{Version history table row|0.10.0|
* Is now level 4 (was level 31).
* Is now level 4 (was level 31).
* Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
* Its mana progression has been changed (it starts at 10 and progresses to 16 mana).
* The duration of chilled ground that it causes has been reduced by 20%.
* The duration of chilled ground that it causes has been reduced by 20%.
{{VersionHistoryRow|0.9.12h}}
}}
{{Version history table row|0.9.12h|
* Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage.
* Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage.
{{VersionHistoryRow|0.9.12b}}
}}
{{Version history table row|0.9.12b|
* Fixed a crash with Ice Shot.
* Fixed a crash with Ice Shot.
{{VersionHistoryRow|0.9.12}}
}}
{{Version history table row|0.9.12|
* Ice Shot has been added to the game.
* Ice Shot has been added to the game.
|}
}}
{{Version history table end}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Ледяной выстрел]]
[[ru:Ледяной выстрел]]
Latest revision as of 18:59, 29 May 2024
Ice ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot is a ranged attackskill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
Cone explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow[1]. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of projectile behaviours.
Area of effect modifiers scale the size of the cone; however, it does not scale the angle of the cone itself.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Cold Damage
Chill Amplifier
Exp.
Total Exp.
1
1
0
6
130%
130%
2 to 3
100%
0
0
2
2
0
6
132%
132.3%
2 to 3
105%
70
70
3
4
16
6
135%
134.6%
3 to 4
110%
308
378
4
7
22
7
137%
136.9%
4 to 6
115%
1554
1932
5
11
31
7
139%
139.3%
5 to 8
120%
6667
8599
6
16
41
7
142%
141.6%
7 to 11
125%
26047
34646
7
20
50
7
144%
143.9%
9 to 13
130%
49725
84371
8
24
58
8
146%
146.2%
11 to 17
135%
95714
180085
9
28
67
8
149%
148.5%
14 to 20
140%
169595
349680
10
32
75
8
151%
150.8%
16 to 25
145%
283759
633439
11
36
83
8
153%
153.2%
20 to 30
150%
453996
1087435
12
40
92
8
155%
155.5%
24 to 35
155%
703128
1790563
13
44
100
9
158%
157.8%
28 to 42
160%
1061223
2851786
14
48
109
9
160%
160.1%
33 to 49
165%
2065870
4917656
15
52
117
9
162%
162.4%
39 to 58
170%
2507110
7424766
16
56
125
9
165%
164.7%
45 to 68
175%
5798936
13223702
17
60
134
9
167%
167.1%
52 to 79
180%
15083919
28307621
18
64
142
10
169%
169.4%
61 to 91
185%
27792735
56100356
19
67
148
10
172%
171.7%
68 to 102
190%
43869739
99970095
20
70
155
10
174%
174%
75 to 113
195%
242081556
342051651
21
72
159
10
176%
176.3%
81 to 122
200%
N/A
N/A
22
74
N/A
10
179%
178.6%
87 to 130
205%
N/A
N/A
23
76
N/A
11
181%
180.9%
93 to 140
210%
N/A
N/A
24
78
N/A
11
183%
183.3%
100 to 150
215%
N/A
N/A
25
80
N/A
11
186%
185.6%
107 to 160
220%
N/A
N/A
26
82
N/A
11
188%
187.9%
114 to 172
225%
N/A
N/A
27
84
N/A
11
190%
190.2%
123 to 184
230%
N/A
N/A
28
86
N/A
12
193%
192.5%
131 to 197
235%
N/A
N/A
29
88
N/A
12
195%
194.8%
140 to 210
240%
N/A
N/A
30
90
N/A
12
197%
197.2%
150 to 224
245%
N/A
N/A
31
91
N/A
12
198%
198.3%
155 to 232
247%
N/A
N/A
32
92
N/A
13
199%
199.5%
160 to 240
250%
N/A
N/A
33
93
N/A
13
201%
200.6%
165 to 248
252%
N/A
N/A
34
94
N/A
13
202%
201.8%
171 to 256
255%
N/A
N/A
35
95
N/A
13
203%
202.9%
176 to 265
257%
N/A
N/A
36
96
N/A
13
204%
204.1%
182 to 273
260%
N/A
N/A
37
97
N/A
14
205%
205.3%
188 to 282
262%
N/A
N/A
38
98
N/A
14
206%
206.4%
194 to 292
265%
N/A
N/A
39
99
N/A
14
208%
207.6%
201 to 301
267%
N/A
N/A
40
100
N/A
14
209%
208.7%
207 to 311
270%
N/A
N/A
Item acquisition
Ice Shot can drop anywhere.
Recipes
Ice Shot can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2
Medium
(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.
Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
Fixed a performance problem with Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..