|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|damage_effectiveness=
|strength_percent = 60
|quality=+1.5% increased Cold Damage
|intelligence_percent = 40
|mana_cost=12 - 17
|gem_tags = Attack, AoE, Cold, Slam, Melee
|required_level=28
|gem_description = Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
|description=The character slams the ground with their main hand weapon, damaging enemies in three stages in an area around the impact. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.
|active_skill_name = Ice Crash
|modifier1=Deals (160-200)% of Base Attack Damage
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Unarmed, Warstaff
|modifier2=50% of Physical Damage Converted to Cold Damage
|skill_id = IceCrash
|modifier3=25% less Attack Speed
|cast_time = 1.0
|modifier4=Second Hit Deals 15% less damage
|required_level = 28
|modifier5=
|quality_type1_weight = 1
|modifier6=
|quality_type1_stat_text = Gain (0.75-15)% of Physical Damage as Extra Cold Damage
|stat_text = 100% of Physical Damage Converted to Cold Damage<br>Second Stage deals 15% less Damage<br>Third Stage deals 30% less Damage<br>Base radius is 1.1 metres<br>Base secondary radius is 2.1 metres<br>Base tertiary radius is 3.1 metres
''Mighty warriors of the distant tundras of the Freezing North travelled across the seas and oceans and some of them landed also on Wraeclast. Their settlers have quickly dissoluted in the Wraeclastian population, their bloodline dispersed and their language was forgotten, but some bits of their culture remained. The useful bits. One of these bits is a combat technique known as Ice Crash. The warrior activates the bits of northern bloodline that remains in his veins and hits the ground with all his strength, causing ice to erupt from the ground and grievously injure those who stand close enough.''
'''Ice Crash''' attacks an area, converting some of your [[physical damage]] to [[cold damage]]. The damage is weaker further away from you. Ice Crash requires a Sword, Mace, Axe or a Staff, but can also be used while unarmed.
==Skill Functions and Interactions==
'''Ice Crash''' is an [[attack]] [[skill]] that strikes the ground, [[Damage conversion|converting]] your [[physical damage]] to [[cold damage]], and creating a wave of expanding icicles in an [[area of effect|area]] around you. The damage is weaker further away from you. Ice Crash requires a sword, mace, scepter, axe or a staff, but can also be used while unarmed.
[[Damage conversion]]: Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
[[Dual Wielding]]: When Dual Wielding, only the main hand weapon is used. Left hand can hold a weapon with other benefits than damage, such as {{il|Ungil's Gauche}}.
==Skill functions and interactions==
* '''[[Damage conversion]]:''' Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
Any enemy hit by a stage cannot be hit again by subsequent stage(s). The tooltip damage reported is for the first (central) stage.<ref name="CannotHitMultipleTimes" />
This skill can be gained as a reward for finishing quests:
*[[Sever the Right Hand]] in Act 3 (Normal), by all characters
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|3.23.0|
* Quality now causes the skill to gain 0-15% of Physical Damage as Extra Cold Damage, instead of providing 0-20% increased Damage.
}}
{{Version history table row|3.15.0|
* Now deals 350% of Base Damage, and has 350% Effectiveness of Added Damage at gem level 20 (previously 280%).
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* No longer has added Cold Damage.
* Now converts 100% of Physical Damage to Cold Damage (from 50%).
* Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).
* Second stage now deals 15% less damage (from 10%).
* Third stage now deals 30% less damage (from 20%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).
* The base area of effect is now 20% larger.
* Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
* Now has an attack speed multiplier of 70% (previously had 20% less attack speed).
* Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).
}}
{{Version history table row|3.3.0|
* Can now be supported by Multistrike.
}}
{{Version history table row|3.1.0|
* Radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.
}}
{{Version history table row|2.6.0|
*Damage increased by 13% at level 1, damage progression as the gem levels slightly improved.
*The second stage now deals 10% less damage (down from 15%).
*The third stage now deals 20% less damage (down from 30%).
}}
{{Version history table row|2.4.0|
*Attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less).
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
Ice CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary radius is 2.1 metres Base tertiary radius is 3.1 metres
Additional Effects From 1-20% Quality: Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash is an attackskill that strikes the ground, converting your physical damage to cold damage, and creating a wave of expanding icicles in an area around you. The damage is weaker further away from you. Ice Crash requires a sword, mace, scepter, axe or a staff, but can also be used while unarmed.
Damage conversion: Like all converted damage, the cold damage component of Ice Crash's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
Any enemy hit by a stage cannot be hit again by subsequent stage(s). The tooltip damage reported is for the first (central) stage.[1]
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
28
42
29
230%
230%
0
0
2
31
46
32
236%
236.3%
199345
199345
3
34
50
35
243%
242.6%
285815
485160
4
37
54
37
249%
248.9%
401344
886504
5
40
58
40
255%
255.3%
554379
1440883
6
42
60
42
262%
261.6%
477437
1918320
7
44
63
44
268%
267.9%
583786
2502106
8
46
66
46
274%
274.2%
710359
3212465
9
48
68
48
281%
280.5%
1355511
4567976
10
50
71
49
287%
286.8%
1138877
5706853
11
52
74
51
293%
293.2%
1368233
7075086
12
54
76
53
299%
299.5%
1638338
8713424
13
56
79
55
306%
305.8%
1956648
10670072
14
58
82
57
312%
312.1%
3655184
14325256
15
60
84
59
318%
318.4%
3017327
17342583
16
62
87
60
325%
324.7%
7759995
25102578
17
64
90
62
331%
331.1%
15138193
40240771
18
66
92
64
337%
337.4%
26083825
66324596
19
68
95
66
344%
343.7%
62620247
128944843
20
70
98
68
350%
350%
211708088
340652931
21
72
100
70
356%
356.3%
N/A
N/A
22
74
N/A
N/A
363%
362.6%
N/A
N/A
23
76
N/A
N/A
369%
368.9%
N/A
N/A
24
78
N/A
N/A
375%
375.3%
N/A
N/A
25
80
N/A
N/A
382%
381.6%
N/A
N/A
26
82
N/A
N/A
388%
387.9%
N/A
N/A
27
84
N/A
N/A
394%
394.2%
N/A
N/A
28
86
N/A
N/A
401%
400.5%
N/A
N/A
29
88
N/A
N/A
407%
406.8%
N/A
N/A
30
90
N/A
N/A
413%
413.2%
N/A
N/A
31
91
N/A
N/A
416%
416.3%
N/A
N/A
32
92
N/A
N/A
419%
419.5%
N/A
N/A
33
93
N/A
N/A
423%
422.6%
N/A
N/A
34
94
N/A
N/A
426%
425.8%
N/A
N/A
35
95
N/A
N/A
429%
428.9%
N/A
N/A
36
96
N/A
N/A
432%
432.1%
N/A
N/A
37
97
N/A
N/A
435%
435.3%
N/A
N/A
38
98
N/A
N/A
438%
438.4%
N/A
N/A
39
99
N/A
N/A
442%
441.6%
N/A
N/A
40
100
N/A
N/A
445%
444.7%
N/A
N/A
Item acquisition
Ice Crash can drop anywhere.
Recipes
Ice Crash can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less).