|gem_description = Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
|gem_description = Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
|active_skill_name = Shattering Steel
|active_skill_name = Shattering Steel
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|stat_text = (5-123) to (7-185) Added Attack Physical Damage<br>Fires 3 Projectiles<br>40% chance to Impale Enemies on Hit
|static_stat8_value = 1
|static_stat9_id = steel_ammo_consumed_per_use
|static_stat9_value = 2
|stat_text = Base duration is 5 seconds<br>(5-123) to (7-185) Added Attack Physical Damage<br>Fires 2 additional Projectiles<br>Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6<br>Each Steel Ward grants +4% Chance to Block Projectile Attack Damage<br>40% chance to Impale Enemies on Hit<br>If you have no Steel Shards, only Fires 1 Projectile<br>Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther<br>Consumes up to 2 Steel Shards
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
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|level1_damage_effectiveness = 100
|level1_damage_effectiveness = 100
|level1_damage_multiplier = 100
|level1_damage_multiplier = 100
|level1_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level1_stat_text = 5 to 7 Added Attack Physical Damage
|level2_stat_text = 6 to 9 Added Attack Physical Damage<br>Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level2_stat_text = 6 to 9 Added Attack Physical Damage
|level3_stat_text = 8 to 12 Added Attack Physical Damage<br>Projectiles deal up to 55% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level3_stat_text = 8 to 12 Added Attack Physical Damage
|level4_stat_text = 10 to 16 Added Attack Physical Damage<br>Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level4_stat_text = 10 to 16 Added Attack Physical Damage
|level5_stat_text = 13 to 20 Added Attack Physical Damage<br>Projectiles deal up to 60% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level5_stat_text = 13 to 20 Added Attack Physical Damage
|level6_stat_text = 17 to 26 Added Attack Physical Damage<br>Projectiles deal up to 65% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level6_stat_text = 17 to 26 Added Attack Physical Damage
|level7_stat_text = 21 to 32 Added Attack Physical Damage<br>Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level7_stat_text = 21 to 32 Added Attack Physical Damage
|level8_stat_text = 25 to 38 Added Attack Physical Damage<br>Projectiles deal up to 70% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level8_stat_text = 25 to 38 Added Attack Physical Damage
|level9_stat_text = 30 to 44 Added Attack Physical Damage<br>Projectiles deal up to 75% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level9_stat_text = 30 to 44 Added Attack Physical Damage
|level10_stat_text = 35 to 52 Added Attack Physical Damage<br>Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level10_stat_text = 35 to 52 Added Attack Physical Damage
|level11_stat_text = 41 to 61 Added Attack Physical Damage<br>Projectiles deal up to 80% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level11_stat_text = 41 to 61 Added Attack Physical Damage
|level12_stat_text = 47 to 71 Added Attack Physical Damage<br>Projectiles deal up to 85% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level12_stat_text = 47 to 71 Added Attack Physical Damage
|level13_stat_text = 55 to 82 Added Attack Physical Damage<br>Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level13_stat_text = 55 to 82 Added Attack Physical Damage
|level14_stat_text = 63 to 95 Added Attack Physical Damage<br>Projectiles deal up to 90% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level14_stat_text = 63 to 95 Added Attack Physical Damage
|level15_stat_text = 73 to 110 Added Attack Physical Damage<br>Projectiles deal up to 95% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level15_stat_text = 73 to 110 Added Attack Physical Damage
|level16_stat_text = 85 to 127 Added Attack Physical Damage<br>Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level16_stat_text = 85 to 127 Added Attack Physical Damage
|level17_stat_text = 93 to 140 Added Attack Physical Damage<br>Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level17_stat_text = 93 to 140 Added Attack Physical Damage
|level18_stat_text = 102 to 153 Added Attack Physical Damage<br>Projectiles deal up to 105% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level18_stat_text = 102 to 153 Added Attack Physical Damage
|level19_stat_text = 112 to 168 Added Attack Physical Damage<br>Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level19_stat_text = 112 to 168 Added Attack Physical Damage
|level20_stat_text = 123 to 185 Added Attack Physical Damage<br>Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level20_stat_text = 123 to 185 Added Attack Physical Damage
|level21_stat_text = 135 to 202 Added Attack Physical Damage<br>Projectiles deal up to 115% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level21_stat_text = 135 to 202 Added Attack Physical Damage
|level22_stat_text = 148 to 222 Added Attack Physical Damage<br>Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level22_stat_text = 148 to 222 Added Attack Physical Damage
|level23_stat_text = 162 to 243 Added Attack Physical Damage<br>Projectiles deal up to 120% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level23_stat_text = 162 to 243 Added Attack Physical Damage
|level24_stat_text = 177 to 266 Added Attack Physical Damage<br>Projectiles deal up to 125% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level24_stat_text = 177 to 266 Added Attack Physical Damage
|level25_stat_text = 194 to 290 Added Attack Physical Damage<br>Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level25_stat_text = 194 to 290 Added Attack Physical Damage
|level26_stat_text = 212 to 318 Added Attack Physical Damage<br>Projectiles deal up to 130% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level26_stat_text = 212 to 318 Added Attack Physical Damage
|level27_stat_text = 231 to 347 Added Attack Physical Damage<br>Projectiles deal up to 135% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level27_stat_text = 231 to 347 Added Attack Physical Damage
|level28_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level28_stat_text = 253 to 379 Added Attack Physical Damage
|level29_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles deal up to 140% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level29_stat_text = 276 to 414 Added Attack Physical Damage
|level30_stat_text = 301 to 451 Added Attack Physical Damage<br>Projectiles deal up to 145% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level30_stat_text = 301 to 451 Added Attack Physical Damage
|level31_stat_text = 314 to 472 Added Attack Physical Damage<br>Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level31_stat_text = 314 to 472 Added Attack Physical Damage
|level32_stat_text = 328 to 492 Added Attack Physical Damage<br>Projectiles deal up to 150% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level32_stat_text = 328 to 492 Added Attack Physical Damage
|level33_stat_text = 343 to 514 Added Attack Physical Damage<br>Projectiles deal up to 155% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level33_stat_text = 343 to 514 Added Attack Physical Damage
|level34_stat_text = 358 to 537 Added Attack Physical Damage<br>Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level34_stat_text = 358 to 537 Added Attack Physical Damage
|level35_stat_text = 374 to 561 Added Attack Physical Damage<br>Projectiles deal up to 160% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level35_stat_text = 374 to 561 Added Attack Physical Damage
|level36_stat_text = 390 to 585 Added Attack Physical Damage<br>Projectiles deal up to 165% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level36_stat_text = 390 to 585 Added Attack Physical Damage
|level37_stat_text = 407 to 611 Added Attack Physical Damage<br>Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level37_stat_text = 407 to 611 Added Attack Physical Damage
|level38_stat_text = 425 to 638 Added Attack Physical Damage<br>Projectiles deal up to 170% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level38_stat_text = 425 to 638 Added Attack Physical Damage
|level39_stat_text = 444 to 666 Added Attack Physical Damage<br>Projectiles deal up to 175% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level39_stat_text = 444 to 666 Added Attack Physical Damage
|level40_stat_text = 463 to 695 Added Attack Physical Damage<br>Projectiles deal up to 180% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|level40_stat_text = 463 to 695 Added Attack Physical Damage
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit.
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from [[Call of Steel]] to fire multiple projectiles and generate Steel Wards which grant additional attack projectile [[block]] chance.
==Skill functions and interactions==
==Skill functions and interactions==
* '''Steel Shards''': Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
* '''Steel Ward''': Each Steel Ward has a duration of 5 seconds, which are individually timed.
* '''Additional Projectiles:''' If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
* '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
* '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
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|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_header = Projectiles deal up to x% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|c2_abbr = More Damage<br>per Steel Shard<br>consumed
|c2_pattern_extract = Projectiles deal up to (%d+)%% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
|c2_pattern_value = %d%%
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats.
* No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther".
* Quality now provides 0-40% increased Impale Effect (previously 0-20%).
}}
{{Version history table row|3.21.0|
{{Version history table row|3.21.0|
* Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169).
* Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169).
Latest revision as of 05:13, 9 June 2024
Shattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit.
Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Physical Damage
Exp.
Total Exp.
1
12
21
14
7
100%
100%
5 to 7
0
0
2
15
25
17
7
103%
103.1%
6 to 9
15249
15249
3
19
30
21
7
106%
106.2%
8 to 12
41517
56766
4
23
35
24
7
109%
109.3%
10 to 16
81983
138749
5
27
41
28
7
112%
112.4%
13 to 20
147968
286717
6
31
46
32
7
116%
115.5%
17 to 26
250557
537274
7
35
51
36
7
119%
118.6%
21 to 32
405086
942360
8
38
55
38
7
122%
121.7%
25 to 38
447718
1390078
9
41
59
41
7
125%
124.8%
30 to 44
615318
2005396
10
44
63
44
7
128%
127.9%
35 to 52
834639
2840035
11
47
67
47
8
131%
131.1%
41 to 61
1570760
4410795
12
50
71
49
8
134%
134.2%
47 to 71
1633987
6044782
13
53
75
52
8
137%
137.3%
55 to 82
2151030
8195812
14
56
79
55
8
140%
140.4%
63 to 95
2812189
11008001
15
59
83
58
8
143%
143.5%
73 to 110
5099360
16107361
16
62
87
60
9
147%
146.6%
85 to 127
9400731
25508092
17
64
90
62
9
150%
149.7%
93 to 140
15273366
40781458
18
66
92
64
9
153%
152.8%
102 to 153
26286582
67068040
19
68
95
66
9
156%
155.9%
112 to 168
62890590
129958630
20
70
98
68
9
159%
159%
123 to 185
212046017
342004647
21
72
100
70
10
162%
162.1%
135 to 202
N/A
N/A
22
74
N/A
N/A
10
165%
165.2%
148 to 222
N/A
N/A
23
76
N/A
N/A
10
168%
168.3%
162 to 243
N/A
N/A
24
78
N/A
N/A
10
171%
171.4%
177 to 266
N/A
N/A
25
80
N/A
N/A
10
175%
174.5%
194 to 290
N/A
N/A
26
82
N/A
N/A
10
178%
177.6%
212 to 318
N/A
N/A
27
84
N/A
N/A
10
181%
180.7%
231 to 347
N/A
N/A
28
86
N/A
N/A
10
184%
183.8%
253 to 379
N/A
N/A
29
88
N/A
N/A
10
187%
186.9%
276 to 414
N/A
N/A
30
90
N/A
N/A
10
190%
190.1%
301 to 451
N/A
N/A
31
91
N/A
N/A
11
192%
191.6%
314 to 472
N/A
N/A
32
92
N/A
N/A
11
193%
193.2%
328 to 492
N/A
N/A
33
93
N/A
N/A
11
195%
194.7%
343 to 514
N/A
N/A
34
94
N/A
N/A
11
196%
196.3%
358 to 537
N/A
N/A
35
95
N/A
N/A
11
198%
197.8%
374 to 561
N/A
N/A
36
96
N/A
N/A
11
199%
199.4%
390 to 585
N/A
N/A
37
97
N/A
N/A
11
201%
200.9%
407 to 611
N/A
N/A
38
98
N/A
N/A
12
202%
202.5%
425 to 638
N/A
N/A
39
99
N/A
N/A
12
204%
204%
444 to 666
N/A
N/A
40
100
N/A
N/A
12
206%
205.6%
463 to 695
N/A
N/A
Item acquisition
Shattering Steel can drop anywhere.
Recipes
Shattering Steel can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats.
No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther".
Quality now provides 0-40% increased Impale Effect (previously 0-20%).
Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169).
It also now has "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering the bonus as they travel farther" at gem level 1, scaling up to 110% at gem level 20 (previously 100% at all gem levels).
Now has “Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther” (previously Hits and Ailments).
Because of base Ignite damage changes, Ignite with the skill is now 16.7% lower when consuming 2 shards.
Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.
Now has a base attack speed multiplier of 85%.
Now deals 100% of base damage at gem level 1, up to 127% at gem level 20.
Now has 8 to 12 added attack physical damage at gem level 1, up to 113 to 169 added attack physical damage at gem level 20.
Now has a 40% chance to impale enemies on hit.
Now fires 2 additional projectiles.
Projectiles now deal up to 100% more damage at close range, based on the distance they travel, per Steel Shard consumed.
Now grants 1 Steel Charge when you consume Steel Shards, granting +4% chance to block attack projectiles per steel charge. These have a base duration of 5 seconds.
Now consumes up to 2 Steel Shards.
Now fires only one projectile if no Steel Shards are consumed.