Vaal Animate Weapon: Difference between revisions
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|drop_level = | |drop_level = 5 | ||
|tags = vaal_gem, gem, default | |tags = vaal_gem, up_to_level_8_gem, gem, default | ||
|metadata_id = Metadata/Items/Gems/SkillGemVaalAnimateWeapon | |metadata_id = Metadata/Items/Gems/SkillGemVaalAnimateWeapon | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|is_vaal_skill_gem = true | |||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|intelligence_percent = 40 | |intelligence_percent = 40 | ||
|gem_tags = Duration, Minion, Spell, Vaal, Physical | |gem_tags = Duration, Minion, Spell, Vaal, Physical | ||
|secondary_skill_id = AnimateWeapon | |||
|gem_description = Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. | |gem_description = Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. | ||
|active_skill_name = Vaal Animate Weapon | |active_skill_name = Vaal Animate Weapon | ||
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|cast_time = 0.6 | |cast_time = 0.6 | ||
|required_level = 4 | |required_level = 4 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = +(0.1-2) to maximum number of Animated Weapons | ||
|quality_type1_stat1_id = | |quality_type1_breakpoints = 10.0 | ||
|quality_type1_stat1_value = | |quality_type1_stat1_id = number_of_animated_weapons_allowed | ||
|quality_type1_stat1_value = 100 | |||
|static_vaal_souls_requirement = 50 | |static_vaal_souls_requirement = 50 | ||
|static_vaal_stored_uses = 1 | |static_vaal_stored_uses = 1 | ||
|static_vaal_soul_gain_prevention_time = 40 | |static_vaal_soul_gain_prevention_time = 40 | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_duration = | |static_duration = 15 | ||
|static_stat1_id = display_minion_monster_type | |static_stat1_id = cannot_cancel_skill_before_contact_point | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = display_minion_monster_type | ||
| | |static_stat2_value = 22 | ||
|stat_text = Base duration is 15 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Can use Items requiring up to Level ( | |static_stat3_id = base_skill_effect_duration | ||
|static_stat3_value = 15000 | |||
|static_stat4_id = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration | |||
|static_stat4_value = 1 | |||
|stat_text = Base duration is 15.00 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Can use Items requiring up to Level (9-100)<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between (1-40) and (9-100)<br>Minions deal (50-107)% more Damage<br>Maximum (5-10) Animated Weapons<br>Minions have (0-38)% more Attack Speed<br>Animates up to (5-10) Weapons | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_stat_text = Can use Items requiring up to Level 9<br>Minions | |level1_stat_text = Can use Items requiring up to Level 9<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 9<br>Minions deal 50% more Damage<br>Maximum 5 Animated Weapons<br>Animates up to 5 Weapons | ||
|level1_stat1_id = base_display_minion_actor_level | |||
|level1_stat1_value = 4 | |||
|level1_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level1_stat2_value = 1 | |||
|level1_stat3_id = animate_item_maximum_level_requirement | |||
|level1_stat3_value = 9 | |||
|level1_stat4_id = active_skill_minion_damage_+%_final | |||
|level1_stat4_value = 50 | |||
|level1_stat5_id = number_of_animated_weapons_allowed | |||
|level1_stat5_value = 5 | |||
|level1_stat6_id = quality_display_animate_weapon_is_gem | |||
|level1_stat6_value = 1 | |||
|level1_stat7_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level1_stat7_value = 5 | |||
|level2 = True | |||
|level2_level_requirement = 6 | |||
|level2_stat_text = Can use Items requiring up to Level 11<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 11<br>Minions deal 53% more Damage<br>Maximum 5 Animated Weapons<br>Minions have 2% more Attack Speed<br>Animates up to 5 Weapons | |||
|level2_stat1_id = base_display_minion_actor_level | |||
|level2_stat1_value = 6 | |||
|level2_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level2_stat2_value = 1 | |||
|level2_stat3_id = animate_item_maximum_level_requirement | |||
|level2_stat3_value = 11 | |||
|level2_stat4_id = active_skill_minion_damage_+%_final | |||
|level2_stat4_value = 53 | |||
|level2_stat5_id = number_of_animated_weapons_allowed | |||
|level2_stat5_value = 5 | |||
|level2_stat6_id = quality_display_animate_weapon_is_gem | |||
|level2_stat6_value = 1 | |||
|level2_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level2_stat7_value = 2 | |||
|level2_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level2_stat8_value = 5 | |||
|level3 = True | |||
|level3_level_requirement = 9 | |||
|level3_stat_text = Can use Items requiring up to Level 14<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 14<br>Minions deal 56% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 4% more Attack Speed<br>Animates up to 6 Weapons | |||
|level3_stat1_id = base_display_minion_actor_level | |||
|level3_stat1_value = 9 | |||
|level3_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level3_stat2_value = 1 | |||
|level3_stat3_id = animate_item_maximum_level_requirement | |||
|level3_stat3_value = 14 | |||
|level3_stat4_id = active_skill_minion_damage_+%_final | |||
|level3_stat4_value = 56 | |||
|level3_stat5_id = number_of_animated_weapons_allowed | |||
|level3_stat5_value = 6 | |||
|level3_stat6_id = quality_display_animate_weapon_is_gem | |||
|level3_stat6_value = 1 | |||
|level3_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level3_stat7_value = 4 | |||
|level3_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level3_stat8_value = 6 | |||
|level4 = True | |||
|level4_level_requirement = 12 | |||
|level4_stat_text = Can use Items requiring up to Level 18<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 18<br>Minions deal 59% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 6% more Attack Speed<br>Animates up to 6 Weapons | |||
|level4_stat1_id = base_display_minion_actor_level | |||
|level4_stat1_value = 12 | |||
|level4_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level4_stat2_value = 1 | |||
|level4_stat3_id = animate_item_maximum_level_requirement | |||
|level4_stat3_value = 18 | |||
|level4_stat4_id = active_skill_minion_damage_+%_final | |||
|level4_stat4_value = 59 | |||
|level4_stat5_id = number_of_animated_weapons_allowed | |||
|level4_stat5_value = 6 | |||
|level4_stat6_id = quality_display_animate_weapon_is_gem | |||
|level4_stat6_value = 1 | |||
|level4_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level4_stat7_value = 6 | |||
|level4_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level4_stat8_value = 6 | |||
|level5 = True | |||
|level5_level_requirement = 16 | |||
|level5_stat_text = Can use Items requiring up to Level 22<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 22<br>Minions deal 62% more Damage<br>Maximum 6 Animated Weapons<br>Minions have 8% more Attack Speed<br>Animates up to 6 Weapons | |||
|level5_stat1_id = base_display_minion_actor_level | |||
|level5_stat1_value = 16 | |||
|level5_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level5_stat2_value = 1 | |||
|level5_stat3_id = animate_item_maximum_level_requirement | |||
|level5_stat3_value = 22 | |||
|level5_stat4_id = active_skill_minion_damage_+%_final | |||
|level5_stat4_value = 62 | |||
|level5_stat5_id = number_of_animated_weapons_allowed | |||
|level5_stat5_value = 6 | |||
|level5_stat6_id = quality_display_animate_weapon_is_gem | |||
|level5_stat6_value = 1 | |||
|level5_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level5_stat7_value = 8 | |||
|level5_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level5_stat8_value = 6 | |||
|level6 = True | |||
|level6_level_requirement = 20 | |||
|level6_stat_text = Can use Items requiring up to Level 26<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 26<br>Minions deal 65% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 10% more Attack Speed<br>Animates up to 7 Weapons | |||
|level6_stat1_id = base_display_minion_actor_level | |||
|level6_stat1_value = 20 | |||
|level6_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level6_stat2_value = 1 | |||
|level6_stat3_id = animate_item_maximum_level_requirement | |||
|level6_stat3_value = 26 | |||
|level6_stat4_id = active_skill_minion_damage_+%_final | |||
|level6_stat4_value = 65 | |||
|level6_stat5_id = number_of_animated_weapons_allowed | |||
|level6_stat5_value = 7 | |||
|level6_stat6_id = quality_display_animate_weapon_is_gem | |||
|level6_stat6_value = 1 | |||
|level6_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level6_stat7_value = 10 | |||
|level6_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level6_stat8_value = 7 | |||
|level7 = True | |||
|level7_level_requirement = 24 | |||
|level7_stat_text = Can use Items requiring up to Level 31<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 31<br>Minions deal 68% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 12% more Attack Speed<br>Animates up to 7 Weapons | |||
|level7_stat1_id = base_display_minion_actor_level | |||
|level7_stat1_value = 24 | |||
|level7_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level7_stat2_value = 1 | |||
|level7_stat3_id = animate_item_maximum_level_requirement | |||
|level7_stat3_value = 31 | |||
|level7_stat4_id = active_skill_minion_damage_+%_final | |||
|level7_stat4_value = 68 | |||
|level7_stat5_id = number_of_animated_weapons_allowed | |||
|level7_stat5_value = 7 | |||
|level7_stat6_id = quality_display_animate_weapon_is_gem | |||
|level7_stat6_value = 1 | |||
|level7_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level7_stat7_value = 12 | |||
|level7_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level7_stat8_value = 7 | |||
|level8 = True | |||
|level8_level_requirement = 28 | |||
|level8_stat_text = Can use Items requiring up to Level 35<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 1 and 35<br>Minions deal 71% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 14% more Attack Speed<br>Animates up to 7 Weapons | |||
|level8_stat1_id = base_display_minion_actor_level | |||
|level8_stat1_value = 28 | |||
|level8_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level8_stat2_value = 1 | |||
|level8_stat3_id = animate_item_maximum_level_requirement | |||
|level8_stat3_value = 35 | |||
|level8_stat4_id = active_skill_minion_damage_+%_final | |||
|level8_stat4_value = 71 | |||
|level8_stat5_id = number_of_animated_weapons_allowed | |||
|level8_stat5_value = 7 | |||
|level8_stat6_id = quality_display_animate_weapon_is_gem | |||
|level8_stat6_value = 1 | |||
|level8_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level8_stat7_value = 14 | |||
|level8_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level8_stat8_value = 7 | |||
|level9 = True | |||
|level9_level_requirement = 32 | |||
|level9_stat_text = Can use Items requiring up to Level 40<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 2 and 40<br>Minions deal 74% more Damage<br>Maximum 7 Animated Weapons<br>Minions have 16% more Attack Speed<br>Animates up to 7 Weapons | |||
|level9_stat1_id = base_display_minion_actor_level | |||
|level9_stat1_value = 32 | |||
|level9_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level9_stat2_value = 2 | |||
|level9_stat3_id = animate_item_maximum_level_requirement | |||
|level9_stat3_value = 40 | |||
|level9_stat4_id = active_skill_minion_damage_+%_final | |||
|level9_stat4_value = 74 | |||
|level9_stat5_id = number_of_animated_weapons_allowed | |||
|level9_stat5_value = 7 | |||
|level9_stat6_id = quality_display_animate_weapon_is_gem | |||
|level9_stat6_value = 1 | |||
|level9_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level9_stat7_value = 16 | |||
|level9_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level9_stat8_value = 7 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_stat_text = Can use Items requiring up to Level 44<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 6 and 44<br>Minions deal 77% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 18% more Attack Speed<br>Animates up to 8 Weapons | |||
|level10_stat1_id = base_display_minion_actor_level | |||
|level10_stat1_value = 36 | |||
|level10_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level10_stat2_value = 6 | |||
|level10_stat3_id = animate_item_maximum_level_requirement | |||
|level10_stat3_value = 44 | |||
|level10_stat4_id = active_skill_minion_damage_+%_final | |||
|level10_stat4_value = 77 | |||
|level10_stat5_id = number_of_animated_weapons_allowed | |||
|level10_stat5_value = 8 | |||
|level10_stat6_id = quality_display_animate_weapon_is_gem | |||
|level10_stat6_value = 1 | |||
|level10_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level10_stat7_value = 18 | |||
|level10_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level10_stat8_value = 8 | |||
|level11 = True | |||
|level11_level_requirement = 40 | |||
|level11_stat_text = Can use Items requiring up to Level 49<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 10 and 49<br>Minions deal 80% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 20% more Attack Speed<br>Animates up to 8 Weapons | |||
|level11_stat1_id = base_display_minion_actor_level | |||
|level11_stat1_value = 40 | |||
|level11_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level11_stat2_value = 10 | |||
|level11_stat3_id = animate_item_maximum_level_requirement | |||
|level11_stat3_value = 49 | |||
|level11_stat4_id = active_skill_minion_damage_+%_final | |||
|level11_stat4_value = 80 | |||
|level11_stat5_id = number_of_animated_weapons_allowed | |||
|level11_stat5_value = 8 | |||
|level11_stat6_id = quality_display_animate_weapon_is_gem | |||
|level11_stat6_value = 1 | |||
|level11_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level11_stat7_value = 20 | |||
|level11_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level11_stat8_value = 8 | |||
|level12 = True | |||
|level12_level_requirement = 44 | |||
|level12_stat_text = Can use Items requiring up to Level 53<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 14 and 53<br>Minions deal 83% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 22% more Attack Speed<br>Animates up to 8 Weapons | |||
|level12_stat1_id = base_display_minion_actor_level | |||
|level12_stat1_value = 44 | |||
|level12_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level12_stat2_value = 14 | |||
|level12_stat3_id = animate_item_maximum_level_requirement | |||
|level12_stat3_value = 53 | |||
|level12_stat4_id = active_skill_minion_damage_+%_final | |||
|level12_stat4_value = 83 | |||
|level12_stat5_id = number_of_animated_weapons_allowed | |||
|level12_stat5_value = 8 | |||
|level12_stat6_id = quality_display_animate_weapon_is_gem | |||
|level12_stat6_value = 1 | |||
|level12_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level12_stat7_value = 22 | |||
|level12_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level12_stat8_value = 8 | |||
|level13 = True | |||
|level13_level_requirement = 48 | |||
|level13_stat_text = Can use Items requiring up to Level 58<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 18 and 58<br>Minions deal 86% more Damage<br>Maximum 8 Animated Weapons<br>Minions have 24% more Attack Speed<br>Animates up to 8 Weapons | |||
|level13_stat1_id = base_display_minion_actor_level | |||
|level13_stat1_value = 48 | |||
|level13_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level13_stat2_value = 18 | |||
|level13_stat3_id = animate_item_maximum_level_requirement | |||
|level13_stat3_value = 58 | |||
|level13_stat4_id = active_skill_minion_damage_+%_final | |||
|level13_stat4_value = 86 | |||
|level13_stat5_id = number_of_animated_weapons_allowed | |||
|level13_stat5_value = 8 | |||
|level13_stat6_id = quality_display_animate_weapon_is_gem | |||
|level13_stat6_value = 1 | |||
|level13_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level13_stat7_value = 24 | |||
|level13_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level13_stat8_value = 8 | |||
|level14 = True | |||
|level14_level_requirement = 52 | |||
|level14_stat_text = Can use Items requiring up to Level 62<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 22 and 62<br>Minions deal 89% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 26% more Attack Speed<br>Animates up to 9 Weapons | |||
|level14_stat1_id = base_display_minion_actor_level | |||
|level14_stat1_value = 52 | |||
|level14_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level14_stat2_value = 22 | |||
|level14_stat3_id = animate_item_maximum_level_requirement | |||
|level14_stat3_value = 62 | |||
|level14_stat4_id = active_skill_minion_damage_+%_final | |||
|level14_stat4_value = 89 | |||
|level14_stat5_id = number_of_animated_weapons_allowed | |||
|level14_stat5_value = 9 | |||
|level14_stat6_id = quality_display_animate_weapon_is_gem | |||
|level14_stat6_value = 1 | |||
|level14_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level14_stat7_value = 26 | |||
|level14_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level14_stat8_value = 9 | |||
|level15 = True | |||
|level15_level_requirement = 55 | |||
|level15_stat_text = Can use Items requiring up to Level 66<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 25 and 66<br>Minions deal 92% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 28% more Attack Speed<br>Animates up to 9 Weapons | |||
|level15_stat1_id = base_display_minion_actor_level | |||
|level15_stat1_value = 55 | |||
|level15_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level15_stat2_value = 25 | |||
|level15_stat3_id = animate_item_maximum_level_requirement | |||
|level15_stat3_value = 66 | |||
|level15_stat4_id = active_skill_minion_damage_+%_final | |||
|level15_stat4_value = 92 | |||
|level15_stat5_id = number_of_animated_weapons_allowed | |||
|level15_stat5_value = 9 | |||
|level15_stat6_id = quality_display_animate_weapon_is_gem | |||
|level15_stat6_value = 1 | |||
|level15_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level15_stat7_value = 28 | |||
|level15_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level15_stat8_value = 9 | |||
|level16 = True | |||
|level16_level_requirement = 58 | |||
|level16_stat_text = Can use Items requiring up to Level 70<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 28 and 70<br>Minions deal 95% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 30% more Attack Speed<br>Animates up to 9 Weapons | |||
|level16_stat1_id = base_display_minion_actor_level | |||
|level16_stat1_value = 58 | |||
|level16_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level16_stat2_value = 28 | |||
|level16_stat3_id = animate_item_maximum_level_requirement | |||
|level16_stat3_value = 70 | |||
|level16_stat4_id = active_skill_minion_damage_+%_final | |||
|level16_stat4_value = 95 | |||
|level16_stat5_id = number_of_animated_weapons_allowed | |||
|level16_stat5_value = 9 | |||
|level16_stat6_id = quality_display_animate_weapon_is_gem | |||
|level16_stat6_value = 1 | |||
|level16_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level16_stat7_value = 30 | |||
|level16_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level16_stat8_value = 9 | |||
|level17 = True | |||
|level17_level_requirement = 61 | |||
|level17_stat_text = Can use Items requiring up to Level 74<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 31 and 74<br>Minions deal 98% more Damage<br>Maximum 9 Animated Weapons<br>Minions have 32% more Attack Speed<br>Animates up to 9 Weapons | |||
|level17_stat1_id = base_display_minion_actor_level | |||
|level17_stat1_value = 61 | |||
|level17_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level17_stat2_value = 31 | |||
|level17_stat3_id = animate_item_maximum_level_requirement | |||
|level17_stat3_value = 74 | |||
|level17_stat4_id = active_skill_minion_damage_+%_final | |||
|level17_stat4_value = 98 | |||
|level17_stat5_id = number_of_animated_weapons_allowed | |||
|level17_stat5_value = 9 | |||
|level17_stat6_id = quality_display_animate_weapon_is_gem | |||
|level17_stat6_value = 1 | |||
|level17_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level17_stat7_value = 32 | |||
|level17_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level17_stat8_value = 9 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_stat_text = Can use Items requiring up to Level 78<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 34 and 78<br>Minions deal 101% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 34% more Attack Speed<br>Animates up to 10 Weapons | |||
|level18_stat1_id = base_display_minion_actor_level | |||
|level18_stat1_value = 64 | |||
|level18_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level18_stat2_value = 34 | |||
|level18_stat3_id = animate_item_maximum_level_requirement | |||
|level18_stat3_value = 78 | |||
|level18_stat4_id = active_skill_minion_damage_+%_final | |||
|level18_stat4_value = 101 | |||
|level18_stat5_id = number_of_animated_weapons_allowed | |||
|level18_stat5_value = 10 | |||
|level18_stat6_id = quality_display_animate_weapon_is_gem | |||
|level18_stat6_value = 1 | |||
|level18_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level18_stat7_value = 34 | |||
|level18_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level18_stat8_value = 10 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_stat_text = Can use Items requiring up to Level 82<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 37 and 82<br>Minions deal 104% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 36% more Attack Speed<br>Animates up to 10 Weapons | |||
|level19_stat1_id = base_display_minion_actor_level | |||
|level19_stat1_value = 67 | |||
|level19_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level19_stat2_value = 37 | |||
|level19_stat3_id = animate_item_maximum_level_requirement | |||
|level19_stat3_value = 82 | |||
|level19_stat4_id = active_skill_minion_damage_+%_final | |||
|level19_stat4_value = 104 | |||
|level19_stat5_id = number_of_animated_weapons_allowed | |||
|level19_stat5_value = 10 | |||
|level19_stat6_id = quality_display_animate_weapon_is_gem | |||
|level19_stat6_value = 1 | |||
|level19_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level19_stat7_value = 36 | |||
|level19_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level19_stat8_value = 10 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 40 and 100<br>Minions deal 107% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 38% more Attack Speed<br>Animates up to 10 Weapons | |||
|level20_stat1_id = base_display_minion_actor_level | |||
|level20_stat1_value = 70 | |||
|level20_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level20_stat2_value = 40 | |||
|level20_stat3_id = animate_item_maximum_level_requirement | |||
|level20_stat3_value = 100 | |||
|level20_stat4_id = active_skill_minion_damage_+%_final | |||
|level20_stat4_value = 107 | |||
|level20_stat5_id = number_of_animated_weapons_allowed | |||
|level20_stat5_value = 10 | |||
|level20_stat6_id = quality_display_animate_weapon_is_gem | |||
|level20_stat6_value = 1 | |||
|level20_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level20_stat7_value = 38 | |||
|level20_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level20_stat8_value = 10 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 42 and 100<br>Minions deal 109% more Damage<br>Maximum 10 Animated Weapons<br>Minions have 39% more Attack Speed<br>Animates up to 10 Weapons | |||
|level21_stat1_id = base_display_minion_actor_level | |||
|level21_stat1_value = 72 | |||
|level21_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level21_stat2_value = 42 | |||
|level21_stat3_id = animate_item_maximum_level_requirement | |||
|level21_stat3_value = 100 | |||
|level21_stat4_id = active_skill_minion_damage_+%_final | |||
|level21_stat4_value = 109 | |||
|level21_stat5_id = number_of_animated_weapons_allowed | |||
|level21_stat5_value = 10 | |||
|level21_stat6_id = quality_display_animate_weapon_is_gem | |||
|level21_stat6_value = 1 | |||
|level21_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level21_stat7_value = 39 | |||
|level21_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level21_stat8_value = 10 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 44 and 100<br>Minions deal 110% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 40% more Attack Speed<br>Animates up to 11 Weapons | |||
|level22_stat1_id = base_display_minion_actor_level | |||
|level22_stat1_value = 74 | |||
|level22_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level22_stat2_value = 44 | |||
|level22_stat3_id = animate_item_maximum_level_requirement | |||
|level22_stat3_value = 100 | |||
|level22_stat4_id = active_skill_minion_damage_+%_final | |||
|level22_stat4_value = 110 | |||
|level22_stat5_id = number_of_animated_weapons_allowed | |||
|level22_stat5_value = 11 | |||
|level22_stat6_id = quality_display_animate_weapon_is_gem | |||
|level22_stat6_value = 1 | |||
|level22_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level22_stat7_value = 40 | |||
|level22_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level22_stat8_value = 11 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 46 and 100<br>Minions deal 112% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 41% more Attack Speed<br>Animates up to 11 Weapons | |||
|level23_stat1_id = base_display_minion_actor_level | |||
|level23_stat1_value = 76 | |||
|level23_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level23_stat2_value = 46 | |||
|level23_stat3_id = animate_item_maximum_level_requirement | |||
|level23_stat3_value = 100 | |||
|level23_stat4_id = active_skill_minion_damage_+%_final | |||
|level23_stat4_value = 112 | |||
|level23_stat5_id = number_of_animated_weapons_allowed | |||
|level23_stat5_value = 11 | |||
|level23_stat6_id = quality_display_animate_weapon_is_gem | |||
|level23_stat6_value = 1 | |||
|level23_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level23_stat7_value = 41 | |||
|level23_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level23_stat8_value = 11 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 48 and 100<br>Minions deal 113% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 42% more Attack Speed<br>Animates up to 11 Weapons | |||
|level24_stat1_id = base_display_minion_actor_level | |||
|level24_stat1_value = 78 | |||
|level24_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level24_stat2_value = 48 | |||
|level24_stat3_id = animate_item_maximum_level_requirement | |||
|level24_stat3_value = 100 | |||
|level24_stat4_id = active_skill_minion_damage_+%_final | |||
|level24_stat4_value = 113 | |||
|level24_stat5_id = number_of_animated_weapons_allowed | |||
|level24_stat5_value = 11 | |||
|level24_stat6_id = quality_display_animate_weapon_is_gem | |||
|level24_stat6_value = 1 | |||
|level24_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level24_stat7_value = 42 | |||
|level24_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level24_stat8_value = 11 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 115% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 43% more Attack Speed<br>Animates up to 11 Weapons | |||
|level25_stat1_id = base_display_minion_actor_level | |||
|level25_stat1_value = 80 | |||
|level25_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level25_stat2_value = 50 | |||
|level25_stat3_id = animate_item_maximum_level_requirement | |||
|level25_stat3_value = 100 | |||
|level25_stat4_id = active_skill_minion_damage_+%_final | |||
|level25_stat4_value = 115 | |||
|level25_stat5_id = number_of_animated_weapons_allowed | |||
|level25_stat5_value = 11 | |||
|level25_stat6_id = quality_display_animate_weapon_is_gem | |||
|level25_stat6_value = 1 | |||
|level25_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level25_stat7_value = 43 | |||
|level25_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level25_stat8_value = 11 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 116% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 44% more Attack Speed<br>Animates up to 11 Weapons | |||
|level26_stat1_id = base_display_minion_actor_level | |||
|level26_stat1_value = 82 | |||
|level26_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level26_stat2_value = 50 | |||
|level26_stat3_id = animate_item_maximum_level_requirement | |||
|level26_stat3_value = 100 | |||
|level26_stat4_id = active_skill_minion_damage_+%_final | |||
|level26_stat4_value = 116 | |||
|level26_stat5_id = number_of_animated_weapons_allowed | |||
|level26_stat5_value = 11 | |||
|level26_stat6_id = quality_display_animate_weapon_is_gem | |||
|level26_stat6_value = 1 | |||
|level26_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level26_stat7_value = 44 | |||
|level26_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level26_stat8_value = 11 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 118% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 45% more Attack Speed<br>Animates up to 11 Weapons | |||
|level27_stat1_id = base_display_minion_actor_level | |||
|level27_stat1_value = 84 | |||
|level27_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level27_stat2_value = 50 | |||
|level27_stat3_id = animate_item_maximum_level_requirement | |||
|level27_stat3_value = 100 | |||
|level27_stat4_id = active_skill_minion_damage_+%_final | |||
|level27_stat4_value = 118 | |||
|level27_stat5_id = number_of_animated_weapons_allowed | |||
|level27_stat5_value = 11 | |||
|level27_stat6_id = quality_display_animate_weapon_is_gem | |||
|level27_stat6_value = 1 | |||
|level27_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level27_stat7_value = 45 | |||
|level27_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level27_stat8_value = 11 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 119% more Damage<br>Maximum 11 Animated Weapons<br>Minions have 46% more Attack Speed<br>Animates up to 11 Weapons | |||
|level28_stat1_id = base_display_minion_actor_level | |||
|level28_stat1_value = 86 | |||
|level28_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level28_stat2_value = 50 | |||
|level28_stat3_id = animate_item_maximum_level_requirement | |||
|level28_stat3_value = 100 | |||
|level28_stat4_id = active_skill_minion_damage_+%_final | |||
|level28_stat4_value = 119 | |||
|level28_stat5_id = number_of_animated_weapons_allowed | |||
|level28_stat5_value = 11 | |||
|level28_stat6_id = quality_display_animate_weapon_is_gem | |||
|level28_stat6_value = 1 | |||
|level28_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level28_stat7_value = 46 | |||
|level28_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level28_stat8_value = 11 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 121% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 47% more Attack Speed<br>Animates up to 12 Weapons | |||
|level29_stat1_id = base_display_minion_actor_level | |||
|level29_stat1_value = 88 | |||
|level29_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level29_stat2_value = 50 | |||
|level29_stat3_id = animate_item_maximum_level_requirement | |||
|level29_stat3_value = 100 | |||
|level29_stat4_id = active_skill_minion_damage_+%_final | |||
|level29_stat4_value = 121 | |||
|level29_stat5_id = number_of_animated_weapons_allowed | |||
|level29_stat5_value = 12 | |||
|level29_stat6_id = quality_display_animate_weapon_is_gem | |||
|level29_stat6_value = 1 | |||
|level29_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level29_stat7_value = 47 | |||
|level29_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level29_stat8_value = 12 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 122% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 48% more Attack Speed<br>Animates up to 12 Weapons | |||
|level30_stat1_id = base_display_minion_actor_level | |||
|level30_stat1_value = 90 | |||
|level30_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level30_stat2_value = 50 | |||
|level30_stat3_id = animate_item_maximum_level_requirement | |||
|level30_stat3_value = 100 | |||
|level30_stat4_id = active_skill_minion_damage_+%_final | |||
|level30_stat4_value = 122 | |||
|level30_stat5_id = number_of_animated_weapons_allowed | |||
|level30_stat5_value = 12 | |||
|level30_stat6_id = quality_display_animate_weapon_is_gem | |||
|level30_stat6_value = 1 | |||
|level30_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level30_stat7_value = 48 | |||
|level30_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level30_stat8_value = 12 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 124% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 49% more Attack Speed<br>Animates up to 12 Weapons | |||
|level31_stat1_id = base_display_minion_actor_level | |||
|level31_stat1_value = 91 | |||
|level31_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level31_stat2_value = 50 | |||
|level31_stat3_id = animate_item_maximum_level_requirement | |||
|level31_stat3_value = 100 | |||
|level31_stat4_id = active_skill_minion_damage_+%_final | |||
|level31_stat4_value = 124 | |||
|level31_stat5_id = number_of_animated_weapons_allowed | |||
|level31_stat5_value = 12 | |||
|level31_stat6_id = quality_display_animate_weapon_is_gem | |||
|level31_stat6_value = 1 | |||
|level31_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level31_stat7_value = 49 | |||
|level31_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level31_stat8_value = 12 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 125% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 50% more Attack Speed<br>Animates up to 12 Weapons | |||
|level32_stat1_id = base_display_minion_actor_level | |||
|level32_stat1_value = 92 | |||
|level32_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level32_stat2_value = 50 | |||
|level32_stat3_id = animate_item_maximum_level_requirement | |||
|level32_stat3_value = 100 | |||
|level32_stat4_id = active_skill_minion_damage_+%_final | |||
|level32_stat4_value = 125 | |||
|level32_stat5_id = number_of_animated_weapons_allowed | |||
|level32_stat5_value = 12 | |||
|level32_stat6_id = quality_display_animate_weapon_is_gem | |||
|level32_stat6_value = 1 | |||
|level32_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level32_stat7_value = 50 | |||
|level32_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level32_stat8_value = 12 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 127% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 51% more Attack Speed<br>Animates up to 12 Weapons | |||
|level33_stat1_id = base_display_minion_actor_level | |||
|level33_stat1_value = 93 | |||
|level33_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level33_stat2_value = 50 | |||
|level33_stat3_id = animate_item_maximum_level_requirement | |||
|level33_stat3_value = 100 | |||
|level33_stat4_id = active_skill_minion_damage_+%_final | |||
|level33_stat4_value = 127 | |||
|level33_stat5_id = number_of_animated_weapons_allowed | |||
|level33_stat5_value = 12 | |||
|level33_stat6_id = quality_display_animate_weapon_is_gem | |||
|level33_stat6_value = 1 | |||
|level33_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level33_stat7_value = 51 | |||
|level33_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level33_stat8_value = 12 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 128% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 52% more Attack Speed<br>Animates up to 12 Weapons | |||
|level34_stat1_id = base_display_minion_actor_level | |||
|level34_stat1_value = 94 | |||
|level34_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level34_stat2_value = 50 | |||
|level34_stat3_id = animate_item_maximum_level_requirement | |||
|level34_stat3_value = 100 | |||
|level34_stat4_id = active_skill_minion_damage_+%_final | |||
|level34_stat4_value = 128 | |||
|level34_stat5_id = number_of_animated_weapons_allowed | |||
|level34_stat5_value = 12 | |||
|level34_stat6_id = quality_display_animate_weapon_is_gem | |||
|level34_stat6_value = 1 | |||
|level34_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level34_stat7_value = 52 | |||
|level34_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level34_stat8_value = 12 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 130% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 53% more Attack Speed<br>Animates up to 12 Weapons | |||
|level35_stat1_id = base_display_minion_actor_level | |||
|level35_stat1_value = 95 | |||
|level35_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level35_stat2_value = 50 | |||
|level35_stat3_id = animate_item_maximum_level_requirement | |||
|level35_stat3_value = 100 | |||
|level35_stat4_id = active_skill_minion_damage_+%_final | |||
|level35_stat4_value = 130 | |||
|level35_stat5_id = number_of_animated_weapons_allowed | |||
|level35_stat5_value = 12 | |||
|level35_stat6_id = quality_display_animate_weapon_is_gem | |||
|level35_stat6_value = 1 | |||
|level35_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level35_stat7_value = 53 | |||
|level35_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level35_stat8_value = 12 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 131% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 54% more Attack Speed<br>Animates up to 12 Weapons | |||
|level36_stat1_id = base_display_minion_actor_level | |||
|level36_stat1_value = 96 | |||
|level36_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level36_stat2_value = 50 | |||
|level36_stat3_id = animate_item_maximum_level_requirement | |||
|level36_stat3_value = 100 | |||
|level36_stat4_id = active_skill_minion_damage_+%_final | |||
|level36_stat4_value = 131 | |||
|level36_stat5_id = number_of_animated_weapons_allowed | |||
|level36_stat5_value = 12 | |||
|level36_stat6_id = quality_display_animate_weapon_is_gem | |||
|level36_stat6_value = 1 | |||
|level36_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level36_stat7_value = 54 | |||
|level36_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level36_stat8_value = 12 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 133% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 55% more Attack Speed<br>Animates up to 12 Weapons | |||
|level37_stat1_id = base_display_minion_actor_level | |||
|level37_stat1_value = 97 | |||
|level37_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level37_stat2_value = 50 | |||
|level37_stat3_id = animate_item_maximum_level_requirement | |||
|level37_stat3_value = 100 | |||
|level37_stat4_id = active_skill_minion_damage_+%_final | |||
|level37_stat4_value = 133 | |||
|level37_stat5_id = number_of_animated_weapons_allowed | |||
|level37_stat5_value = 12 | |||
|level37_stat6_id = quality_display_animate_weapon_is_gem | |||
|level37_stat6_value = 1 | |||
|level37_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level37_stat7_value = 55 | |||
|level37_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level37_stat8_value = 12 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 134% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 56% more Attack Speed<br>Animates up to 12 Weapons | |||
|level38_stat1_id = base_display_minion_actor_level | |||
|level38_stat1_value = 98 | |||
|level38_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level38_stat2_value = 50 | |||
|level38_stat3_id = animate_item_maximum_level_requirement | |||
|level38_stat3_value = 100 | |||
|level38_stat4_id = active_skill_minion_damage_+%_final | |||
|level38_stat4_value = 134 | |||
|level38_stat5_id = number_of_animated_weapons_allowed | |||
|level38_stat5_value = 12 | |||
|level38_stat6_id = quality_display_animate_weapon_is_gem | |||
|level38_stat6_value = 1 | |||
|level38_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level38_stat7_value = 56 | |||
|level38_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level38_stat8_value = 12 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 136% more Damage<br>Maximum 12 Animated Weapons<br>Minions have 57% more Attack Speed<br>Animates up to 12 Weapons | |||
|level39_stat1_id = base_display_minion_actor_level | |||
|level39_stat1_value = 99 | |||
|level39_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level39_stat2_value = 50 | |||
|level39_stat3_id = animate_item_maximum_level_requirement | |||
|level39_stat3_value = 100 | |||
|level39_stat4_id = active_skill_minion_damage_+%_final | |||
|level39_stat4_value = 136 | |||
|level39_stat5_id = number_of_animated_weapons_allowed | |||
|level39_stat5_value = 12 | |||
|level39_stat6_id = quality_display_animate_weapon_is_gem | |||
|level39_stat6_value = 1 | |||
|level39_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level39_stat7_value = 57 | |||
|level39_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level39_stat8_value = 12 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = Can use Items requiring up to Level 100<br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between 50 and 100<br>Minions deal 137% more Damage<br>Maximum 13 Animated Weapons<br>Minions have 58% more Attack Speed<br>Animates up to 13 Weapons | |||
|level40_stat1_id = base_display_minion_actor_level | |||
|level40_stat1_value = 100 | |||
|level40_stat2_id = vaal_animate_weapon_minimum_level_requirement | |||
|level40_stat2_value = 50 | |||
|level40_stat3_id = animate_item_maximum_level_requirement | |||
|level40_stat3_value = 100 | |||
|level40_stat4_id = active_skill_minion_damage_+%_final | |||
|level40_stat4_value = 137 | |||
|level40_stat5_id = number_of_animated_weapons_allowed | |||
|level40_stat5_value = 13 | |||
|level40_stat6_id = quality_display_animate_weapon_is_gem | |||
|level40_stat6_value = 1 | |||
|level40_stat7_id = active_skill_minion_attack_speed_+%_final | |||
|level40_stat7_value = 58 | |||
|level40_stat8_id = vaal_animate_weapon_raise_up_to_X_weapons_as_uniques | |||
|level40_stat8_value = 13 | |||
|level1_dexterity_requirement = 0 | |||
|level1_intelligence_requirement = 0 | |||
|level1_experience = 0 | |level1_experience = 0 | ||
|level2_dexterity_requirement = 0 | |||
|level2_intelligence_requirement = 0 | |||
|level2_experience = 841 | |||
|level3_dexterity_requirement = 17 | |||
|level3_intelligence_requirement = 0 | |||
|level3_experience = 3940 | |||
|level4_dexterity_requirement = 21 | |||
|level4_intelligence_requirement = 14 | |||
|level4_experience = 11373 | |||
|level5_dexterity_requirement = 26 | |||
|level5_intelligence_requirement = 18 | |||
|level5_experience = 34268 | |||
|level6_dexterity_requirement = 31 | |||
|level6_intelligence_requirement = 22 | |||
|level6_experience = 83993 | |||
|level7_dexterity_requirement = 37 | |||
|level7_intelligence_requirement = 25 | |||
|level7_experience = 179707 | |||
|level8_dexterity_requirement = 42 | |||
|level8_intelligence_requirement = 29 | |||
|level8_experience = 349302 | |||
|level9_dexterity_requirement = 47 | |||
|level9_intelligence_requirement = 33 | |||
|level9_experience = 633061 | |||
|level10_dexterity_requirement = 52 | |||
|level10_intelligence_requirement = 36 | |||
|level10_experience = 1087057 | |||
|level11_dexterity_requirement = 58 | |||
|level11_intelligence_requirement = 40 | |||
|level11_experience = 1790185 | |||
|level12_dexterity_requirement = 63 | |||
|level12_intelligence_requirement = 44 | |||
|level12_experience = 2851408 | |||
|level13_dexterity_requirement = 68 | |||
|level13_intelligence_requirement = 48 | |||
|level13_experience = 4917278 | |||
|level14_dexterity_requirement = 74 | |||
|level14_intelligence_requirement = 51 | |||
|level14_experience = 7424388 | |||
|level15_dexterity_requirement = 78 | |||
|level15_intelligence_requirement = 54 | |||
|level15_experience = 9998119 | |||
|level16_dexterity_requirement = 82 | |||
|level16_intelligence_requirement = 57 | |||
|level16_experience = 17609470 | |||
|level17_dexterity_requirement = 86 | |||
|level17_intelligence_requirement = 60 | |||
|level17_experience = 31047378 | |||
|level18_dexterity_requirement = 90 | |||
|level18_intelligence_requirement = 62 | |||
|level18_experience = 56099525 | |||
|level19_dexterity_requirement = 94 | |||
|level19_intelligence_requirement = 65 | |||
|level19_experience = 99968961 | |||
|level20_dexterity_requirement = 98 | |||
|level20_intelligence_requirement = 68 | |||
|level20_experience = 342050139 | |||
|level21_dexterity_requirement = 100 | |||
|level21_intelligence_requirement = 70 | |||
|drop_text = Vaal Animate Weapon can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Animate Weapon}}. | |drop_text = Vaal Animate Weapon can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Animate Weapon}}. | ||
|is_drop_restricted = true | |is_drop_restricted = true | ||
Line 43: | Line 865: | ||
|release_version = 3.21.0 | |release_version = 3.21.0 | ||
}} | }} | ||
'''Vaal Animate Weapon''' is a [[spell]] that animates several weapons or [[Lingering Blades]] on the ground as [[flying]] allied [[minion]], transforming them into random [[List of unique weapons|attack-focused unique weapon]]s for a [[duration]]. | '''Vaal Animate Weapon''' is a [[spell]] that animates several weapons or [[Lingering Blades]] on the ground as [[flying]] allied [[minion]], transforming them into random [[List of unique weapons|attack-focused unique weapon]]s for a [[duration]]. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = | |c1_abbr = Max<br>Item<br>Level | ||
|c1_header = Can use Items requiring up to Level x | |c1_header = Can use Items requiring up to Level x | ||
|c1_pattern_extract = Can use Items requiring up to Level (%d+) | |c1_pattern_extract = Can use Items requiring up to Level (%d+) | ||
|c1_pattern_value = %d | |c1_pattern_value = %d | ||
|c2_abbr = | |c2_abbr = Transformed<br>Unique<br>Level | ||
|c2_header = | |c2_header = Animated Weapons are transformed into random Unique Weapons with Level Requirement between x and y | ||
|c2_pattern_extract = | |c2_pattern_extract = Weapons with Level Requirement between (%d+) and (%d+) | ||
|c2_pattern_value = %d% | |c2_pattern_value = %d-%d | ||
|c3_abbr = More<br> | |c3_abbr = More<br>Damage | ||
|c3_header = Minions | |c3_header = Minions deal x% more Damage | ||
|c3_pattern_extract = Minions | |c3_pattern_extract = Minions deal (%d+)%% more Damage | ||
|c3_pattern_value = %d%% | |c3_pattern_value = %d%% | ||
|c4_abbr = | |c4_abbr = Max<br>Weapons | ||
|c4_header = | |c4_header = Maximum x Animated Weapons | ||
|c4_pattern_extract = | |c4_pattern_extract = Maximum (%d+) Animated Weapons | ||
| | |c4_pattern_value = %d | ||
| | |c5_abbr = More<br>Attack<br>Speed | ||
| | |c5_header = Minions have x% more Attack Speed | ||
| | |c5_pattern_extract = Minions have (%d+)%% more Attack Speed | ||
| | |c5_pattern_value = %d%% | ||
|c6_abbr = Number<br>Animated | |||
|c6_header = Animates up to x Weapons | |||
|c6_pattern_extract = Animates up to (%d+) Weapons | |||
|c6_pattern_value = %d | |||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 80: | Line 904: | ||
==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Animate Weapon: | The following [[unique item]]s are related to Animate Weapon: | ||
{{ | {{Drop enabled unique item table | ||
|where=items.stat_text LIKE "%Animate%Weapon%" | |where=items.stat_text LIKE "%Animate%Weapon%" | ||
|large=1 | |large=1 | ||
Line 103: | Line 927: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed. | |||
}} | |||
{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Line 112: | Line 939: | ||
{{Navbox Vaal Skill Gems}} | {{Navbox Vaal Skill Gems}} | ||
Revision as of 17:36, 22 May 2024
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 0.60 secRequires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can use Items requiring up to Level (9-100)
Animated Weapons are transformed into random Unique
Weapons with Level Requirement between (1-40) and (9-100)
Minions deal (50-107)% more Damage
Maximum (5-10) Animated Weapons
Minions have (0-38)% more Attack Speed
Animates up to (5-10) Weapons
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 5
Vaal Animate Weapon can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalAnimateWeapon
Vaal Animate Weapon is a spell that animates several weapons or Lingering Blades on the ground as flying allied minion, transforming them into random attack-focused unique weapons for a duration.
Skill functions and interactions
Gem level progression
Level | Max Item Level | Transformed Unique Level | More Damage | Max Weapons | More Attack Speed | Number Animated | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 0 | 0 | 9 | 1-9 | 50% | 5 | N/A | 5 | 0 | 0 |
2 | 6 | 0 | 0 | 11 | 1-11 | 53% | 5 | 2% | 5 | 841 | 841 |
3 | 9 | 17 | 0 | 14 | 1-14 | 56% | 6 | 4% | 6 | 3099 | 3940 |
4 | 12 | 21 | 14 | 18 | 1-18 | 59% | 6 | 6% | 6 | 7433 | 11373 |
5 | 16 | 26 | 18 | 22 | 1-22 | 62% | 6 | 8% | 6 | 22895 | 34268 |
6 | 20 | 31 | 22 | 26 | 1-26 | 65% | 7 | 10% | 7 | 49725 | 83993 |
7 | 24 | 37 | 25 | 31 | 1-31 | 68% | 7 | 12% | 7 | 95714 | 179707 |
8 | 28 | 42 | 29 | 35 | 1-35 | 71% | 7 | 14% | 7 | 169595 | 349302 |
9 | 32 | 47 | 33 | 40 | 2-40 | 74% | 7 | 16% | 7 | 283759 | 633061 |
10 | 36 | 52 | 36 | 44 | 6-44 | 77% | 8 | 18% | 8 | 453996 | 1087057 |
11 | 40 | 58 | 40 | 49 | 10-49 | 80% | 8 | 20% | 8 | 703128 | 1790185 |
12 | 44 | 63 | 44 | 53 | 14-53 | 83% | 8 | 22% | 8 | 1061223 | 2851408 |
13 | 48 | 68 | 48 | 58 | 18-58 | 86% | 8 | 24% | 8 | 2065870 | 4917278 |
14 | 52 | 74 | 51 | 62 | 22-62 | 89% | 9 | 26% | 9 | 2507110 | 7424388 |
15 | 55 | 78 | 54 | 66 | 25-66 | 92% | 9 | 28% | 9 | 2573731 | 9998119 |
16 | 58 | 82 | 57 | 70 | 28-70 | 95% | 9 | 30% | 9 | 7611351 | 17609470 |
17 | 61 | 86 | 60 | 74 | 31-74 | 98% | 9 | 32% | 9 | 13437908 | 31047378 |
18 | 64 | 90 | 62 | 78 | 34-78 | 101% | 10 | 34% | 10 | 25052147 | 56099525 |
19 | 67 | 94 | 65 | 82 | 37-82 | 104% | 10 | 36% | 10 | 43869436 | 99968961 |
20 | 70 | 98 | 68 | 100 | 40-100 | 107% | 10 | 38% | 10 | 242081178 | 342050139 |
21 | 72 | 100 | 70 | 100 | 42-100 | 109% | 10 | 39% | 10 | N/A | N/A |
22 | 74 | N/A | N/A | 100 | 44-100 | 110% | 11 | 40% | 11 | N/A | N/A |
23 | 76 | N/A | N/A | 100 | 46-100 | 112% | 11 | 41% | 11 | N/A | N/A |
24 | 78 | N/A | N/A | 100 | 48-100 | 113% | 11 | 42% | 11 | N/A | N/A |
25 | 80 | N/A | N/A | 100 | 50-100 | 115% | 11 | 43% | 11 | N/A | N/A |
26 | 82 | N/A | N/A | 100 | 50-100 | 116% | 11 | 44% | 11 | N/A | N/A |
27 | 84 | N/A | N/A | 100 | 50-100 | 118% | 11 | 45% | 11 | N/A | N/A |
28 | 86 | N/A | N/A | 100 | 50-100 | 119% | 11 | 46% | 11 | N/A | N/A |
29 | 88 | N/A | N/A | 100 | 50-100 | 121% | 12 | 47% | 12 | N/A | N/A |
30 | 90 | N/A | N/A | 100 | 50-100 | 122% | 12 | 48% | 12 | N/A | N/A |
31 | 91 | N/A | N/A | 100 | 50-100 | 124% | 12 | 49% | 12 | N/A | N/A |
32 | 92 | N/A | N/A | 100 | 50-100 | 125% | 12 | 50% | 12 | N/A | N/A |
33 | 93 | N/A | N/A | 100 | 50-100 | 127% | 12 | 51% | 12 | N/A | N/A |
34 | 94 | N/A | N/A | 100 | 50-100 | 128% | 12 | 52% | 12 | N/A | N/A |
35 | 95 | N/A | N/A | 100 | 50-100 | 130% | 12 | 53% | 12 | N/A | N/A |
36 | 96 | N/A | N/A | 100 | 50-100 | 131% | 12 | 54% | 12 | N/A | N/A |
37 | 97 | N/A | N/A | 100 | 50-100 | 133% | 12 | 55% | 12 | N/A | N/A |
38 | 98 | N/A | N/A | 100 | 50-100 | 134% | 12 | 56% | 12 | N/A | N/A |
39 | 99 | N/A | N/A | 100 | 50-100 | 136% | 12 | 57% | 12 | N/A | N/A |
40 | 100 | N/A | N/A | 100 | 50-100 | 137% | 13 | 58% | 13 | N/A | N/A |
Item acquisition
Vaal Animate Weapon has restrictions on where or how it can drop.
Vaal Animate Weapon can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Recipes
Vaal Animate Weapon can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Threshold jewels
The following threshold jewels augment Vaal Animate Weapon:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Spirit GuardsSpirit Guards Viridian JewelLimited to: 1 Radius: MediumMinions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through, the whispers of those who stood their ground at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons | 0 |
Related unique items
The following unique items are related to Animate Weapon:
Item | Base Item | Stats | |
---|---|---|---|
Jorrhast's BlacksteelJorrhast's Blacksteel SteelheadTwo Hand Mace Physical Damage: (135-162) to (202.5-243) Critical Strike Chance: 5.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.3 metresRequires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copyHis flesh had long turned to dust, but his vengeance lived on in every scrap of iron he touched. | Steelhead | 44 | 45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy |
Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. | Saintly Chainmail | 70 | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated Minions |
Related helmet enchantments
The following helmet enchantments affect Vaal Animate Weapon.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Animate Weapon Chance To Create Additional Copy 1 | 66 | Merciless Labyrinth | 16% chance to create an additional Animate Weapon copy | helmet 100 |
Enchantment Animate Weapon Chance To Create Additional Copy 2 | 75 | Eternal Labyrinth | 24% chance to create an additional Animate Weapon copy | helmet 100 |
Enchantment Animate Weapon Duration 1 | 66 | Merciless Labyrinth | 20% increased Animate Weapon Duration | helmet 100 |
Enchantment Animate Weapon Duration 2 | 75 | Eternal Labyrinth | 30% increased Animate Weapon Duration | helmet 100 |
Alternate skill effects
Vaal Animate Weapon has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Animate Weapon EffectAutomaton Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Automaton Effect. | Your Animated Weapons have an Automaton Effect. |
Celestial Animated Weapon EffectCelestial Animated Weapon EffectSkill Gem EffectYour Animated Weapons become a Celestial Effect. | Your Animated Weapons become a Celestial Effect. |
Innocence Animate Weapon EffectInnocence Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Innocence Effect. | Your Animated Weapons have an Innocence Effect. |
Polar Animate Weapon EffectPolar Animate Weapon EffectSkill Gem EffectYour Animated Weapons have a Polar Effect. | Your Animated Weapons have a Polar Effect. |
Version history
Version | Changes |
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3.23.0 |
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3.21.0 |
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