|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Scroll of Wisdom
|purchase_cost_normal1_amount = 1
|strength_percent = 100
|strength_percent = 100
|gem_tags = AoE, Spell, Duration, Aura
|gem_tags = AoE, Spell, Duration, Aura, Physical
|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|active_skill_name = War Banner
|active_skill_name = War Banner
Line 18:
Line 16:
|cast_time = 0.0
|cast_time = 0.0
|required_level = 4
|required_level = 4
|static_mana_cost = 10
|quality_type1_weight = 1
|quality_type1_stat_text = (0.5-10)% increased effect of Aura
|stat_text = You and nearby allies gain (40-59)% increased Accuracy Rating<br>Nearby Enemies take (8-11)% increased Physical Damage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>+1 second to Base Placed Banner Duration per Stage<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner
|static_stat4_value = 1000
|quality_stat_text = 0.5% increased effect of Aura
|stat_text = You and nearby allies gain (15-21)% increased Accuracy Rating<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>Nearby Enemies take (8-11)% increased Physical Damage
|level1 = True
|level1 = True
|level1_level_requirement = 4
|level1_level_requirement = 4
|level1_stat_text = You and nearby allies gain 40% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat1_id = accuracy_rating_+%
|level1_stat1_id = accuracy_rating_+%
|level1_stat1_value = 40
|level1_stat1_value = 15
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_value = 8
|level1_stat2_value = 8
|level2 = True
|level2 = True
|level2_level_requirement = 6
|level2_level_requirement = 6
|level2_stat_text = You and nearby allies gain 41% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat1_id = accuracy_rating_+%
|level2_stat1_id = accuracy_rating_+%
|level2_stat1_value = 41
|level2_stat1_value = 15
|level2_stat2_id = physical_damage_taken_+%
|level2_stat2_id = physical_damage_taken_+%
|level2_stat2_value = 8
|level2_stat2_value = 8
|level3 = True
|level3 = True
|level3_level_requirement = 9
|level3_level_requirement = 9
|level3_stat_text = You and nearby allies gain 42% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat1_id = accuracy_rating_+%
|level3_stat1_id = accuracy_rating_+%
|level3_stat1_value = 42
|level3_stat1_value = 15
|level3_stat2_id = physical_damage_taken_+%
|level3_stat2_id = physical_damage_taken_+%
|level3_stat2_value = 8
|level3_stat2_value = 8
|level4 = True
|level4 = True
|level4_level_requirement = 12
|level4_level_requirement = 12
|level4_stat_text = You and nearby allies gain 43% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat1_id = accuracy_rating_+%
|level4_stat1_id = accuracy_rating_+%
|level4_stat1_value = 43
|level4_stat1_value = 16
|level4_stat2_id = physical_damage_taken_+%
|level4_stat2_id = physical_damage_taken_+%
|level4_stat2_value = 8
|level4_stat2_value = 8
|level5 = True
|level5 = True
|level5_level_requirement = 16
|level5_level_requirement = 16
|level5_stat_text = You and nearby allies gain 44% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat1_id = accuracy_rating_+%
|level5_stat1_id = accuracy_rating_+%
|level5_stat1_value = 44
|level5_stat1_value = 16
|level5_stat2_id = physical_damage_taken_+%
|level5_stat2_id = physical_damage_taken_+%
|level5_stat2_value = 8
|level5_stat2_value = 8
|level6 = True
|level6 = True
|level6_level_requirement = 20
|level6_level_requirement = 20
|level6_stat_text = You and nearby allies gain 45% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat1_id = accuracy_rating_+%
|level6_stat1_id = accuracy_rating_+%
|level6_stat1_value = 45
|level6_stat1_value = 16
|level6_stat2_id = physical_damage_taken_+%
|level6_stat2_id = physical_damage_taken_+%
|level6_stat2_value = 9
|level6_stat2_value = 9
|level7 = True
|level7 = True
|level7_level_requirement = 24
|level7_level_requirement = 24
|level7_stat_text = You and nearby allies gain 46% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat1_id = accuracy_rating_+%
|level7_stat1_id = accuracy_rating_+%
|level7_stat1_value = 46
|level7_stat1_value = 17
|level7_stat2_id = physical_damage_taken_+%
|level7_stat2_id = physical_damage_taken_+%
|level7_stat2_value = 9
|level7_stat2_value = 9
|level8 = True
|level8 = True
|level8_level_requirement = 28
|level8_level_requirement = 28
|level8_stat_text = You and nearby allies gain 47% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat1_id = accuracy_rating_+%
|level8_stat1_id = accuracy_rating_+%
|level8_stat1_value = 47
|level8_stat1_value = 17
|level8_stat2_id = physical_damage_taken_+%
|level8_stat2_id = physical_damage_taken_+%
|level8_stat2_value = 9
|level8_stat2_value = 9
|level9 = True
|level9 = True
|level9_level_requirement = 32
|level9_level_requirement = 32
|level9_stat_text = You and nearby allies gain 48% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat1_id = accuracy_rating_+%
|level9_stat1_id = accuracy_rating_+%
|level9_stat1_value = 48
|level9_stat1_value = 17
|level9_stat2_id = physical_damage_taken_+%
|level9_stat2_id = physical_damage_taken_+%
|level9_stat2_value = 9
|level9_stat2_value = 9
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_stat_text = You and nearby allies gain 49% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat1_id = accuracy_rating_+%
|level10_stat1_id = accuracy_rating_+%
|level10_stat1_value = 49
|level10_stat1_value = 18
|level10_stat2_id = physical_damage_taken_+%
|level10_stat2_id = physical_damage_taken_+%
|level10_stat2_value = 9
|level10_stat2_value = 9
|level11 = True
|level11 = True
|level11_level_requirement = 40
|level11_level_requirement = 40
|level11_stat_text = You and nearby allies gain 50% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat1_id = accuracy_rating_+%
|level11_stat1_id = accuracy_rating_+%
|level11_stat1_value = 50
|level11_stat1_value = 18
|level11_stat2_id = physical_damage_taken_+%
|level11_stat2_id = physical_damage_taken_+%
|level11_stat2_value = 10
|level11_stat2_value = 10
|level12 = True
|level12 = True
|level12_level_requirement = 44
|level12_level_requirement = 44
|level12_stat_text = You and nearby allies gain 51% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat1_id = accuracy_rating_+%
|level12_stat1_id = accuracy_rating_+%
|level12_stat1_value = 51
|level12_stat1_value = 18
|level12_stat2_id = physical_damage_taken_+%
|level12_stat2_id = physical_damage_taken_+%
|level12_stat2_value = 10
|level12_stat2_value = 10
|level13 = True
|level13 = True
|level13_level_requirement = 48
|level13_level_requirement = 48
|level13_stat_text = You and nearby allies gain 52% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat1_id = accuracy_rating_+%
|level13_stat1_id = accuracy_rating_+%
|level13_stat1_value = 52
|level13_stat1_value = 19
|level13_stat2_id = physical_damage_taken_+%
|level13_stat2_id = physical_damage_taken_+%
|level13_stat2_value = 10
|level13_stat2_value = 10
|level14 = True
|level14 = True
|level14_level_requirement = 52
|level14_level_requirement = 52
|level14_stat_text = You and nearby allies gain 53% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat1_id = accuracy_rating_+%
|level14_stat1_id = accuracy_rating_+%
|level14_stat1_value = 53
|level14_stat1_value = 19
|level14_stat2_id = physical_damage_taken_+%
|level14_stat2_id = physical_damage_taken_+%
|level14_stat2_value = 10
|level14_stat2_value = 10
|level15 = True
|level15 = True
|level15_level_requirement = 55
|level15_level_requirement = 55
|level15_stat_text = You and nearby allies gain 54% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat1_id = accuracy_rating_+%
|level15_stat1_id = accuracy_rating_+%
|level15_stat1_value = 54
|level15_stat1_value = 19
|level15_stat2_id = physical_damage_taken_+%
|level15_stat2_id = physical_damage_taken_+%
|level15_stat2_value = 10
|level15_stat2_value = 10
|level16 = True
|level16 = True
|level16_level_requirement = 58
|level16_level_requirement = 58
|level16_stat_text = You and nearby allies gain 55% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat1_id = accuracy_rating_+%
|level16_stat1_id = accuracy_rating_+%
|level16_stat1_value = 55
|level16_stat1_value = 20
|level16_stat2_id = physical_damage_taken_+%
|level16_stat2_id = physical_damage_taken_+%
|level16_stat2_value = 11
|level16_stat2_value = 11
|level17 = True
|level17 = True
|level17_level_requirement = 61
|level17_level_requirement = 61
|level17_stat_text = You and nearby allies gain 56% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat1_id = accuracy_rating_+%
|level17_stat1_id = accuracy_rating_+%
|level17_stat1_value = 56
|level17_stat1_value = 20
|level17_stat2_id = physical_damage_taken_+%
|level17_stat2_id = physical_damage_taken_+%
|level17_stat2_value = 11
|level17_stat2_value = 11
|level18 = True
|level18 = True
|level18_level_requirement = 64
|level18_level_requirement = 64
|level18_stat_text = You and nearby allies gain 57% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat1_id = accuracy_rating_+%
|level18_stat1_id = accuracy_rating_+%
|level18_stat1_value = 57
|level18_stat1_value = 20
|level18_stat2_id = physical_damage_taken_+%
|level18_stat2_id = physical_damage_taken_+%
|level18_stat2_value = 11
|level18_stat2_value = 11
|level19 = True
|level19 = True
|level19_level_requirement = 67
|level19_level_requirement = 67
|level19_stat_text = You and nearby allies gain 58% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat1_id = accuracy_rating_+%
|level19_stat1_id = accuracy_rating_+%
|level19_stat1_value = 58
|level19_stat1_value = 21
|level19_stat2_id = physical_damage_taken_+%
|level19_stat2_id = physical_damage_taken_+%
|level19_stat2_value = 11
|level19_stat2_value = 11
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_stat_text = You and nearby allies gain 59% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat1_id = accuracy_rating_+%
|level20_stat1_id = accuracy_rating_+%
|level20_stat1_value = 59
|level20_stat1_value = 21
|level20_stat2_id = physical_damage_taken_+%
|level20_stat2_id = physical_damage_taken_+%
|level20_stat2_value = 11
|level20_stat2_value = 11
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_stat_text = You and nearby allies gain 60% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat1_id = accuracy_rating_+%
|level21_stat1_id = accuracy_rating_+%
|level21_stat1_value = 60
|level21_stat1_value = 21
|level21_stat2_id = physical_damage_taken_+%
|level21_stat2_id = physical_damage_taken_+%
|level21_stat2_value = 12
|level21_stat2_value = 12
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_stat_text = You and nearby allies gain 61% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat1_id = accuracy_rating_+%
|level22_stat1_id = accuracy_rating_+%
|level22_stat1_value = 61
|level22_stat1_value = 22
|level22_stat2_id = physical_damage_taken_+%
|level22_stat2_id = physical_damage_taken_+%
|level22_stat2_value = 12
|level22_stat2_value = 12
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_stat_text = You and nearby allies gain 62% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat1_id = accuracy_rating_+%
|level23_stat1_id = accuracy_rating_+%
|level23_stat1_value = 62
|level23_stat1_value = 22
|level23_stat2_id = physical_damage_taken_+%
|level23_stat2_id = physical_damage_taken_+%
|level23_stat2_value = 12
|level23_stat2_value = 12
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_stat_text = You and nearby allies gain 63% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat1_id = accuracy_rating_+%
|level24_stat1_id = accuracy_rating_+%
|level24_stat1_value = 63
|level24_stat1_value = 22
|level24_stat2_id = physical_damage_taken_+%
|level24_stat2_id = physical_damage_taken_+%
|level24_stat2_value = 12
|level24_stat2_value = 12
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_stat_text = You and nearby allies gain 64% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat1_id = accuracy_rating_+%
|level25_stat1_id = accuracy_rating_+%
|level25_stat1_value = 64
|level25_stat1_value = 23
|level25_stat2_id = physical_damage_taken_+%
|level25_stat2_id = physical_damage_taken_+%
|level25_stat2_value = 12
|level25_stat2_value = 12
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_stat_text = You and nearby allies gain 65% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat1_id = accuracy_rating_+%
|level26_stat1_id = accuracy_rating_+%
|level26_stat1_value = 65
|level26_stat1_value = 23
|level26_stat2_id = physical_damage_taken_+%
|level26_stat2_id = physical_damage_taken_+%
|level26_stat2_value = 13
|level26_stat2_value = 13
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_stat_text = You and nearby allies gain 66% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat1_id = accuracy_rating_+%
|level27_stat1_id = accuracy_rating_+%
|level27_stat1_value = 66
|level27_stat1_value = 23
|level27_stat2_id = physical_damage_taken_+%
|level27_stat2_id = physical_damage_taken_+%
|level27_stat2_value = 13
|level27_stat2_value = 13
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_stat_text = You and nearby allies gain 67% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat1_id = accuracy_rating_+%
|level28_stat1_id = accuracy_rating_+%
|level28_stat1_value = 67
|level28_stat1_value = 24
|level28_stat2_id = physical_damage_taken_+%
|level28_stat2_id = physical_damage_taken_+%
|level28_stat2_value = 13
|level28_stat2_value = 13
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_stat_text = You and nearby allies gain 68% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat1_id = accuracy_rating_+%
|level29_stat1_id = accuracy_rating_+%
|level29_stat1_value = 68
|level29_stat1_value = 24
|level29_stat2_id = physical_damage_taken_+%
|level29_stat2_id = physical_damage_taken_+%
|level29_stat2_value = 13
|level29_stat2_value = 13
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_stat_text = You and nearby allies gain 69% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat1_id = accuracy_rating_+%
|level30_stat1_id = accuracy_rating_+%
|level30_stat1_value = 69
|level30_stat1_value = 24
|level30_stat2_id = physical_damage_taken_+%
|level30_stat2_id = physical_damage_taken_+%
|level30_stat2_value = 13
|level30_stat2_value = 13
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_stat_text = You and nearby allies gain 70% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat1_id = accuracy_rating_+%
|level31_stat1_id = accuracy_rating_+%
|level31_stat1_value = 70
|level31_stat1_value = 25
|level31_stat2_id = physical_damage_taken_+%
|level31_stat2_id = physical_damage_taken_+%
|level31_stat2_value = 14
|level31_stat2_value = 14
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_stat_text = You and nearby allies gain 71% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat1_id = accuracy_rating_+%
|level32_stat1_id = accuracy_rating_+%
|level32_stat1_value = 71
|level32_stat1_value = 25
|level32_stat2_id = physical_damage_taken_+%
|level32_stat2_id = physical_damage_taken_+%
|level32_stat2_value = 14
|level32_stat2_value = 14
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_stat_text = You and nearby allies gain 72% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat1_id = accuracy_rating_+%
|level33_stat1_id = accuracy_rating_+%
|level33_stat1_value = 72
|level33_stat1_value = 25
|level33_stat2_id = physical_damage_taken_+%
|level33_stat2_id = physical_damage_taken_+%
|level33_stat2_value = 14
|level33_stat2_value = 14
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_stat_text = You and nearby allies gain 73% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat1_id = accuracy_rating_+%
|level34_stat1_id = accuracy_rating_+%
|level34_stat1_value = 73
|level34_stat1_value = 26
|level34_stat2_id = physical_damage_taken_+%
|level34_stat2_id = physical_damage_taken_+%
|level34_stat2_value = 14
|level34_stat2_value = 14
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_stat_text = You and nearby allies gain 74% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat1_id = accuracy_rating_+%
|level35_stat1_id = accuracy_rating_+%
|level35_stat1_value = 74
|level35_stat1_value = 26
|level35_stat2_id = physical_damage_taken_+%
|level35_stat2_id = physical_damage_taken_+%
|level35_stat2_value = 14
|level35_stat2_value = 14
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_stat_text = You and nearby allies gain 75% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat1_id = accuracy_rating_+%
|level36_stat1_id = accuracy_rating_+%
|level36_stat1_value = 75
|level36_stat1_value = 26
|level36_stat2_id = physical_damage_taken_+%
|level36_stat2_id = physical_damage_taken_+%
|level36_stat2_value = 14
|level36_stat2_value = 14
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_stat_text = You and nearby allies gain 76% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat1_id = accuracy_rating_+%
|level37_stat1_id = accuracy_rating_+%
|level37_stat1_value = 76
|level37_stat1_value = 27
|level37_stat2_id = physical_damage_taken_+%
|level37_stat2_id = physical_damage_taken_+%
|level37_stat2_value = 14
|level37_stat2_value = 14
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_stat_text = You and nearby allies gain 77% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat1_id = accuracy_rating_+%
|level38_stat1_id = accuracy_rating_+%
|level38_stat1_value = 77
|level38_stat1_value = 27
|level38_stat2_id = physical_damage_taken_+%
|level38_stat2_id = physical_damage_taken_+%
|level38_stat2_value = 14
|level38_stat2_value = 14
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_stat_text = You and nearby allies gain 78% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat1_id = accuracy_rating_+%
|level39_stat1_id = accuracy_rating_+%
|level39_stat1_value = 78
|level39_stat1_value = 27
|level39_stat2_id = physical_damage_taken_+%
|level39_stat2_id = physical_damage_taken_+%
|level39_stat2_value = 14
|level39_stat2_value = 14
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_stat_text = You and nearby allies gain 79% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level40_stat_text = You and nearby allies gain 28% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
'''War Banner''' is a [[banner]] [[aura]] [[skill]]. While the banner is active, it grants the user and nearby allies increased [[accuracy]] and causes nearby enemies to take increased [[physical damage]]. When placed, the Banner provides [[Adrenaline (buff)|Adrenaline]] to nearby allies.
[[File:War Banner skill screenshot.png|thumb|right|A [[Marauder]] with a War Banner attached on his back]]
[[File:War Banner skill screenshot 2.png|thumb|right|A War Banner placed on the ground (Gem level 1, quality 20, initial stage)]]
==Skill functions and interactions==
==Skill functions and interactions==
===Aura Effects===
* {{c|mod|increased Accuracy Rating}} and {{c|mod|Nearby Enemies take % increased Physical Damage}} are both aura effects that can be modified by {{c|mod|Increased Effect of Auras}}.
* Aura effects are always active whether the banner is placed or not.
* Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
* Because war banner has an aura that affects you and allies, it can be supported by generosity support. {{il|Generosity support}} will increase all aura effects, including those that affect enemies like {{c|mod|Nearby Enemies take % increased Physical Damage}}.
===Buff effects===
*[[Adrenaline (buff)|Adrenaline]] is a [[buff]] that can be modified by {{c|mod|Increased effect of buffs on you}}.
* Buffs are temporary effects that only occur after placing the banner with stages.
* Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.
==Gem level progression==
==Gem level progression==
Line 374:
Line 421:
|c2_pattern_value = %s%%
|c2_pattern_value = %s%%
}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
==Ruthless mode==
War Banner cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]].
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list|query=
items.class_id="Microtransaction"
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
AND (
BINARY items.name LIKE "%Dread Banner%"
OR BINARY items.description LIKE "%Dread Banner%"
OR items.description LIKE "%your banner%"
OR BINARY items.name LIKE "Invisible Buff Effect"
)
}}
==Related unique items==
The following [[unique item]]s are related to War Banner:
{{Drop enabled unique item table
|where = items.stat_text LIKE "%War%Banner%"
OR items.name LIKE "%Perfidy%"
|large=1
|base_item=1
|level=1
|stat=1
}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.7.0|
* Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).
* Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).
{{VersionHistoryRow|3.5.0}}
}}
* {{PAGENAME}} has been added to the game.
{{Version history table row|3.5.0|
|}
* War Banner has been added to the game.
}}
{{Version history table end}}
==References==
==References==
Revision as of 17:33, 22 May 2024
War BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating Gain 1 Stage when you Kill an Enemy while carrying the Banner Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Nearby Enemies take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
War Banner is a bannerauraskill. While the banner is active, it grants the user and nearby allies increased accuracy and causes nearby enemies to take increased physical damage. When placed, the Banner provides Adrenaline to nearby allies.
A Marauder with a War Banner attached on his backA War Banner placed on the ground (Gem level 1, quality 20, initial stage)
increased Accuracy Rating and Nearby Enemies take % increased Physical Damage are both aura effects that can be modified by Increased Effect of Auras.
Aura effects are always active whether the banner is placed or not.
Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
Because war banner has an aura that affects you and allies, it can be supported by generosity support. Generosity SupportGenerosity SupportSupport, Aura Icon: G Level: (1-20)Requires Level 31Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supported Auras do not affect you Non-Curse Auras from Supported Skills have (20-39)% increased Effect
Additional Effects From 1-20% Quality: Supported Skills have (2-40)% increased Aura Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase all aura effects, including those that affect enemies like Nearby Enemies take % increased Physical Damage.
Buff effects
Adrenaline is a buff that can be modified by Increased effect of buffs on you.
Buffs are temporary effects that only occur after placing the banner with stages.
Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.
Gem level progression
Level
Accuracy
inc. Phys Damage taken
Exp.
Total Exp.
1
4
16
15%
8%
0
0
2
6
20
15%
8%
841
841
3
9
27
15%
8%
3099
3940
4
12
33
16%
8%
7433
11373
5
16
41
16%
8%
22895
34268
6
20
50
16%
9%
49725
83993
7
24
58
17%
9%
95714
179707
8
28
67
17%
9%
169595
349302
9
32
75
17%
9%
283759
633061
10
36
83
18%
9%
453996
1087057
11
40
92
18%
10%
703128
1790185
12
44
100
18%
10%
1061223
2851408
13
48
109
19%
10%
2065870
4917278
14
52
117
19%
10%
2507110
7424388
15
55
123
19%
10%
2573731
9998119
16
58
130
20%
11%
7611351
17609470
17
61
136
20%
11%
13437908
31047378
18
64
142
20%
11%
25052147
56099525
19
67
148
21%
11%
43869436
99968961
20
70
155
21%
11%
242081178
342050139
21
72
159
21%
12%
N/A
N/A
22
74
N/A
22%
12%
N/A
N/A
23
76
N/A
22%
12%
N/A
N/A
24
78
N/A
22%
12%
N/A
N/A
25
80
N/A
23%
12%
N/A
N/A
26
82
N/A
23%
13%
N/A
N/A
27
84
N/A
23%
13%
N/A
N/A
28
86
N/A
24%
13%
N/A
N/A
29
88
N/A
24%
13%
N/A
N/A
30
90
N/A
24%
13%
N/A
N/A
31
91
N/A
25%
14%
N/A
N/A
32
92
N/A
25%
14%
N/A
N/A
33
93
N/A
25%
14%
N/A
N/A
34
94
N/A
26%
14%
N/A
N/A
35
95
N/A
26%
14%
N/A
N/A
36
96
N/A
26%
14%
N/A
N/A
37
97
N/A
27%
14%
N/A
N/A
38
98
N/A
27%
14%
N/A
N/A
39
99
N/A
27%
14%
N/A
N/A
40
100
N/A
28%
14%
N/A
N/A
Item acquisition
War Banner can drop anywhere.
Recipes
War Banner can be created from the following recipes:
Amount
Part
Description
Meta
7
The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within.
Random corruptedlevel 21 Aura gem
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
War Banner cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Demonic Eye Banner SkinDemonic Eye Banner SkinSkill Gem EffectYour Banner now has a Demonic Eye skin.
Your Banner now has a Demonic Eye skin.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Related unique items
The following unique items are related to War Banner:
Item
Base Item
Stats
PerfidyPerfidy Glorious PlateArmour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage +(60-90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second <Two random Banner buff mods>The Trickster God turned the very Day and Night against each other. What hope have you?
(25-40)% increased Melee Damage +(60-90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>
War Banner has (100-200)% increased Adrenaline durationDread Banner grants an additional +(2-4) to maximum Fortification when placing the BannerDefiance Banner has (100-200)% increased Taunt duration