War Banner: Difference between revisions
>Ruba159753 (rus) |
(Removed gem quality section) |
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(76 intermediate revisions by 19 users not shown) | |||
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{{Base item | {{Base item | ||
| | |rarity_id = normal | ||
|name = War Banner | |name = War Banner | ||
|class_id = Active Skill Gem | |class_id = Active Skill Gem | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemWarBanner | |metadata_id = Metadata/Items/Gems/SkillGemWarBanner | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = AoE, Spell, Duration, Aura | |gem_tags = AoE, Spell, Duration, Aura, Physical | ||
|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. | |gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. | ||
|active_skill_name = War Banner | |active_skill_name = War Banner | ||
Line 18: | Line 16: | ||
|cast_time = 0.0 | |cast_time = 0.0 | ||
|required_level = 4 | |required_level = 4 | ||
| | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = (0.5-10)% increased effect of Aura | |||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = aura_effect_+% | |||
|quality_type1_stat1_value = 500 | |||
|static_stored_uses = 1 | |static_stored_uses = 1 | ||
|static_cooldown = 1 | |static_cooldown = 1 | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_stat1_id = | |static_attack_speed_multiplier = 100 | ||
|static_stat1_value = | |static_duration = 10 | ||
|static_stat2_id = | |static_mana_reservation_percent = 10 | ||
|static_stat2_value = | |static_stat1_id = banner_add_stage_on_kill | ||
|static_stat3_id = | |static_stat1_value = 1 | ||
|static_stat3_value = | |static_stat2_id = bloodstained_banner_adrenaline_duration_per_stage_ms | ||
|static_stat4_id = | |static_stat2_value = 50 | ||
|static_stat4_value = | |static_stat3_id = base_skill_effect_duration | ||
|static_stat5_id = | |static_stat3_value = 10000 | ||
|static_stat5_value = 1 | |static_stat4_id = banner_additional_base_duration_per_stage_ms | ||
|stat_text = You and nearby allies gain ( | |static_stat4_value = 1000 | ||
|static_stat5_id = banner_area_of_effect_+%_per_stage | |||
|static_stat5_value = 8 | |||
|static_stat6_id = banner_buff_effect_+%_per_stage | |||
|static_stat6_value = 1 | |||
|stat_text = You and nearby allies gain (15-21)% increased Accuracy Rating<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Base Duration of 10.00 seconds after being Placed<br>+1 second to Base Placed Banner Duration per Stage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>Nearby Enemies take (8-11)% increased Physical Damage | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_stat_text = You and nearby allies gain | |level1_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level1_stat1_id = accuracy_rating_+% | |level1_stat1_id = accuracy_rating_+% | ||
|level1_stat1_value = | |level1_stat1_value = 15 | ||
|level1_stat2_id = physical_damage_taken_+% | |level1_stat2_id = physical_damage_taken_+% | ||
|level1_stat2_value = 8 | |level1_stat2_value = 8 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
|level2_stat_text = You and nearby allies gain | |level2_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level2_stat1_id = accuracy_rating_+% | |level2_stat1_id = accuracy_rating_+% | ||
|level2_stat1_value = | |level2_stat1_value = 15 | ||
|level2_stat2_id = physical_damage_taken_+% | |level2_stat2_id = physical_damage_taken_+% | ||
|level2_stat2_value = 8 | |level2_stat2_value = 8 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
|level3_stat_text = You and nearby allies gain | |level3_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level3_stat1_id = accuracy_rating_+% | |level3_stat1_id = accuracy_rating_+% | ||
|level3_stat1_value = | |level3_stat1_value = 15 | ||
|level3_stat2_id = physical_damage_taken_+% | |level3_stat2_id = physical_damage_taken_+% | ||
|level3_stat2_value = 8 | |level3_stat2_value = 8 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
|level4_stat_text = You and nearby allies gain | |level4_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level4_stat1_id = accuracy_rating_+% | |level4_stat1_id = accuracy_rating_+% | ||
|level4_stat1_value = | |level4_stat1_value = 16 | ||
|level4_stat2_id = physical_damage_taken_+% | |level4_stat2_id = physical_damage_taken_+% | ||
|level4_stat2_value = 8 | |level4_stat2_value = 8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
|level5_stat_text = You and nearby allies gain | |level5_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage | ||
|level5_stat1_id = accuracy_rating_+% | |level5_stat1_id = accuracy_rating_+% | ||
|level5_stat1_value = | |level5_stat1_value = 16 | ||
|level5_stat2_id = physical_damage_taken_+% | |level5_stat2_id = physical_damage_taken_+% | ||
|level5_stat2_value = 8 | |level5_stat2_value = 8 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
|level6_stat_text = You and nearby allies gain | |level6_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level6_stat1_id = accuracy_rating_+% | |level6_stat1_id = accuracy_rating_+% | ||
|level6_stat1_value = | |level6_stat1_value = 16 | ||
|level6_stat2_id = physical_damage_taken_+% | |level6_stat2_id = physical_damage_taken_+% | ||
|level6_stat2_value = 9 | |level6_stat2_value = 9 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
|level7_stat_text = You and nearby allies gain | |level7_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level7_stat1_id = accuracy_rating_+% | |level7_stat1_id = accuracy_rating_+% | ||
|level7_stat1_value = | |level7_stat1_value = 17 | ||
|level7_stat2_id = physical_damage_taken_+% | |level7_stat2_id = physical_damage_taken_+% | ||
|level7_stat2_value = 9 | |level7_stat2_value = 9 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_stat_text = You and nearby allies gain | |level8_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level8_stat1_id = accuracy_rating_+% | |level8_stat1_id = accuracy_rating_+% | ||
|level8_stat1_value = | |level8_stat1_value = 17 | ||
|level8_stat2_id = physical_damage_taken_+% | |level8_stat2_id = physical_damage_taken_+% | ||
|level8_stat2_value = 9 | |level8_stat2_value = 9 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
|level9_stat_text = You and nearby allies gain | |level9_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level9_stat1_id = accuracy_rating_+% | |level9_stat1_id = accuracy_rating_+% | ||
|level9_stat1_value = | |level9_stat1_value = 17 | ||
|level9_stat2_id = physical_damage_taken_+% | |level9_stat2_id = physical_damage_taken_+% | ||
|level9_stat2_value = 9 | |level9_stat2_value = 9 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = You and nearby allies gain | |level10_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage | ||
|level10_stat1_id = accuracy_rating_+% | |level10_stat1_id = accuracy_rating_+% | ||
|level10_stat1_value = | |level10_stat1_value = 18 | ||
|level10_stat2_id = physical_damage_taken_+% | |level10_stat2_id = physical_damage_taken_+% | ||
|level10_stat2_value = 9 | |level10_stat2_value = 9 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
|level11_stat_text = You and nearby allies gain | |level11_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level11_stat1_id = accuracy_rating_+% | |level11_stat1_id = accuracy_rating_+% | ||
|level11_stat1_value = | |level11_stat1_value = 18 | ||
|level11_stat2_id = physical_damage_taken_+% | |level11_stat2_id = physical_damage_taken_+% | ||
|level11_stat2_value = 10 | |level11_stat2_value = 10 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
|level12_stat_text = You and nearby allies gain | |level12_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level12_stat1_id = accuracy_rating_+% | |level12_stat1_id = accuracy_rating_+% | ||
|level12_stat1_value = | |level12_stat1_value = 18 | ||
|level12_stat2_id = physical_damage_taken_+% | |level12_stat2_id = physical_damage_taken_+% | ||
|level12_stat2_value = 10 | |level12_stat2_value = 10 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
|level13_stat_text = You and nearby allies gain | |level13_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level13_stat1_id = accuracy_rating_+% | |level13_stat1_id = accuracy_rating_+% | ||
|level13_stat1_value = | |level13_stat1_value = 19 | ||
|level13_stat2_id = physical_damage_taken_+% | |level13_stat2_id = physical_damage_taken_+% | ||
|level13_stat2_value = 10 | |level13_stat2_value = 10 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
|level14_stat_text = You and nearby allies gain | |level14_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level14_stat1_id = accuracy_rating_+% | |level14_stat1_id = accuracy_rating_+% | ||
|level14_stat1_value = | |level14_stat1_value = 19 | ||
|level14_stat2_id = physical_damage_taken_+% | |level14_stat2_id = physical_damage_taken_+% | ||
|level14_stat2_value = 10 | |level14_stat2_value = 10 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
|level15_stat_text = You and nearby allies gain | |level15_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage | ||
|level15_stat1_id = accuracy_rating_+% | |level15_stat1_id = accuracy_rating_+% | ||
|level15_stat1_value = | |level15_stat1_value = 19 | ||
|level15_stat2_id = physical_damage_taken_+% | |level15_stat2_id = physical_damage_taken_+% | ||
|level15_stat2_value = 10 | |level15_stat2_value = 10 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
|level16_stat_text = You and nearby allies gain | |level16_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level16_stat1_id = accuracy_rating_+% | |level16_stat1_id = accuracy_rating_+% | ||
|level16_stat1_value = | |level16_stat1_value = 20 | ||
|level16_stat2_id = physical_damage_taken_+% | |level16_stat2_id = physical_damage_taken_+% | ||
|level16_stat2_value = 11 | |level16_stat2_value = 11 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
|level17_stat_text = You and nearby allies gain | |level17_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level17_stat1_id = accuracy_rating_+% | |level17_stat1_id = accuracy_rating_+% | ||
|level17_stat1_value = | |level17_stat1_value = 20 | ||
|level17_stat2_id = physical_damage_taken_+% | |level17_stat2_id = physical_damage_taken_+% | ||
|level17_stat2_value = 11 | |level17_stat2_value = 11 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_stat_text = You and nearby allies gain | |level18_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level18_stat1_id = accuracy_rating_+% | |level18_stat1_id = accuracy_rating_+% | ||
|level18_stat1_value = | |level18_stat1_value = 20 | ||
|level18_stat2_id = physical_damage_taken_+% | |level18_stat2_id = physical_damage_taken_+% | ||
|level18_stat2_value = 11 | |level18_stat2_value = 11 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_stat_text = You and nearby allies gain | |level19_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level19_stat1_id = accuracy_rating_+% | |level19_stat1_id = accuracy_rating_+% | ||
|level19_stat1_value = | |level19_stat1_value = 21 | ||
|level19_stat2_id = physical_damage_taken_+% | |level19_stat2_id = physical_damage_taken_+% | ||
|level19_stat2_value = 11 | |level19_stat2_value = 11 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = You and nearby allies gain | |level20_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage | ||
|level20_stat1_id = accuracy_rating_+% | |level20_stat1_id = accuracy_rating_+% | ||
|level20_stat1_value = | |level20_stat1_value = 21 | ||
|level20_stat2_id = physical_damage_taken_+% | |level20_stat2_id = physical_damage_taken_+% | ||
|level20_stat2_value = 11 | |level20_stat2_value = 11 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = You and nearby allies gain | |level21_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level21_stat1_id = accuracy_rating_+% | |level21_stat1_id = accuracy_rating_+% | ||
|level21_stat1_value = | |level21_stat1_value = 21 | ||
|level21_stat2_id = physical_damage_taken_+% | |level21_stat2_id = physical_damage_taken_+% | ||
|level21_stat2_value = 12 | |level21_stat2_value = 12 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = You and nearby allies gain | |level22_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level22_stat1_id = accuracy_rating_+% | |level22_stat1_id = accuracy_rating_+% | ||
|level22_stat1_value = | |level22_stat1_value = 22 | ||
|level22_stat2_id = physical_damage_taken_+% | |level22_stat2_id = physical_damage_taken_+% | ||
|level22_stat2_value = 12 | |level22_stat2_value = 12 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = You and nearby allies gain | |level23_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level23_stat1_id = accuracy_rating_+% | |level23_stat1_id = accuracy_rating_+% | ||
|level23_stat1_value = | |level23_stat1_value = 22 | ||
|level23_stat2_id = physical_damage_taken_+% | |level23_stat2_id = physical_damage_taken_+% | ||
|level23_stat2_value = 12 | |level23_stat2_value = 12 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = You and nearby allies gain | |level24_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level24_stat1_id = accuracy_rating_+% | |level24_stat1_id = accuracy_rating_+% | ||
|level24_stat1_value = | |level24_stat1_value = 22 | ||
|level24_stat2_id = physical_damage_taken_+% | |level24_stat2_id = physical_damage_taken_+% | ||
|level24_stat2_value = 12 | |level24_stat2_value = 12 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = You and nearby allies gain | |level25_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage | ||
|level25_stat1_id = accuracy_rating_+% | |level25_stat1_id = accuracy_rating_+% | ||
|level25_stat1_value = | |level25_stat1_value = 23 | ||
|level25_stat2_id = physical_damage_taken_+% | |level25_stat2_id = physical_damage_taken_+% | ||
|level25_stat2_value = 12 | |level25_stat2_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = You and nearby allies gain | |level26_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level26_stat1_id = accuracy_rating_+% | |level26_stat1_id = accuracy_rating_+% | ||
|level26_stat1_value = | |level26_stat1_value = 23 | ||
|level26_stat2_id = physical_damage_taken_+% | |level26_stat2_id = physical_damage_taken_+% | ||
|level26_stat2_value = 13 | |level26_stat2_value = 13 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = You and nearby allies gain | |level27_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level27_stat1_id = accuracy_rating_+% | |level27_stat1_id = accuracy_rating_+% | ||
|level27_stat1_value = | |level27_stat1_value = 23 | ||
|level27_stat2_id = physical_damage_taken_+% | |level27_stat2_id = physical_damage_taken_+% | ||
|level27_stat2_value = 13 | |level27_stat2_value = 13 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = You and nearby allies gain | |level28_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level28_stat1_id = accuracy_rating_+% | |level28_stat1_id = accuracy_rating_+% | ||
|level28_stat1_value = | |level28_stat1_value = 24 | ||
|level28_stat2_id = physical_damage_taken_+% | |level28_stat2_id = physical_damage_taken_+% | ||
|level28_stat2_value = 13 | |level28_stat2_value = 13 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = You and nearby allies gain | |level29_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level29_stat1_id = accuracy_rating_+% | |level29_stat1_id = accuracy_rating_+% | ||
|level29_stat1_value = | |level29_stat1_value = 24 | ||
|level29_stat2_id = physical_damage_taken_+% | |level29_stat2_id = physical_damage_taken_+% | ||
|level29_stat2_value = 13 | |level29_stat2_value = 13 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = You and nearby allies gain | |level30_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage | ||
|level30_stat1_id = accuracy_rating_+% | |level30_stat1_id = accuracy_rating_+% | ||
|level30_stat1_value = | |level30_stat1_value = 24 | ||
|level30_stat2_id = physical_damage_taken_+% | |level30_stat2_id = physical_damage_taken_+% | ||
|level30_stat2_value = 13 | |level30_stat2_value = 13 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = You and nearby allies gain | |level31_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level31_stat1_id = accuracy_rating_+% | |level31_stat1_id = accuracy_rating_+% | ||
|level31_stat1_value = | |level31_stat1_value = 25 | ||
|level31_stat2_id = physical_damage_taken_+% | |level31_stat2_id = physical_damage_taken_+% | ||
|level31_stat2_value = 14 | |level31_stat2_value = 14 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = You and nearby allies gain | |level32_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level32_stat1_id = accuracy_rating_+% | |level32_stat1_id = accuracy_rating_+% | ||
|level32_stat1_value = | |level32_stat1_value = 25 | ||
|level32_stat2_id = physical_damage_taken_+% | |level32_stat2_id = physical_damage_taken_+% | ||
|level32_stat2_value = 14 | |level32_stat2_value = 14 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = You and nearby allies gain | |level33_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level33_stat1_id = accuracy_rating_+% | |level33_stat1_id = accuracy_rating_+% | ||
|level33_stat1_value = | |level33_stat1_value = 25 | ||
|level33_stat2_id = physical_damage_taken_+% | |level33_stat2_id = physical_damage_taken_+% | ||
|level33_stat2_value = 14 | |level33_stat2_value = 14 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = You and nearby allies gain | |level34_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level34_stat1_id = accuracy_rating_+% | |level34_stat1_id = accuracy_rating_+% | ||
|level34_stat1_value = | |level34_stat1_value = 26 | ||
|level34_stat2_id = physical_damage_taken_+% | |level34_stat2_id = physical_damage_taken_+% | ||
|level34_stat2_value = 14 | |level34_stat2_value = 14 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = You and nearby allies gain | |level35_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level35_stat1_id = accuracy_rating_+% | |level35_stat1_id = accuracy_rating_+% | ||
|level35_stat1_value = | |level35_stat1_value = 26 | ||
|level35_stat2_id = physical_damage_taken_+% | |level35_stat2_id = physical_damage_taken_+% | ||
|level35_stat2_value = 14 | |level35_stat2_value = 14 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = You and nearby allies gain | |level36_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level36_stat1_id = accuracy_rating_+% | |level36_stat1_id = accuracy_rating_+% | ||
|level36_stat1_value = | |level36_stat1_value = 26 | ||
|level36_stat2_id = physical_damage_taken_+% | |level36_stat2_id = physical_damage_taken_+% | ||
|level36_stat2_value = 14 | |level36_stat2_value = 14 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = You and nearby allies gain | |level37_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level37_stat1_id = accuracy_rating_+% | |level37_stat1_id = accuracy_rating_+% | ||
|level37_stat1_value = | |level37_stat1_value = 27 | ||
|level37_stat2_id = physical_damage_taken_+% | |level37_stat2_id = physical_damage_taken_+% | ||
|level37_stat2_value = 14 | |level37_stat2_value = 14 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = You and nearby allies gain | |level38_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level38_stat1_id = accuracy_rating_+% | |level38_stat1_id = accuracy_rating_+% | ||
|level38_stat1_value = | |level38_stat1_value = 27 | ||
|level38_stat2_id = physical_damage_taken_+% | |level38_stat2_id = physical_damage_taken_+% | ||
|level38_stat2_value = 14 | |level38_stat2_value = 14 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = You and nearby allies gain | |level39_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level39_stat1_id = accuracy_rating_+% | |level39_stat1_id = accuracy_rating_+% | ||
|level39_stat1_value = | |level39_stat1_value = 27 | ||
|level39_stat2_id = physical_damage_taken_+% | |level39_stat2_id = physical_damage_taken_+% | ||
|level39_stat2_value = 14 | |level39_stat2_value = 14 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = You and nearby allies gain | |level40_stat_text = You and nearby allies gain 28% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage | ||
|level40_stat1_id = accuracy_rating_+% | |level40_stat1_id = accuracy_rating_+% | ||
|level40_stat1_value = | |level40_stat1_value = 28 | ||
|level40_stat2_id = physical_damage_taken_+% | |level40_stat2_id = physical_damage_taken_+% | ||
|level40_stat2_value = 14 | |level40_stat2_value = 14 | ||
Line 359: | Line 363: | ||
|level21_strength_requirement = 159 | |level21_strength_requirement = 159 | ||
|release_version = 3.5.0 | |release_version = 3.5.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Breaking Some Eggs | |||
|quest_reward1_quest_id = a1q4 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Breaking Some Eggs | |||
|quest_reward2_quest_id = a1q4 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''War Banner''' is a [[banner]] [[aura]] [[skill]]. While the banner is active, it grants the user and nearby allies increased [[accuracy]] and causes nearby enemies to take increased [[physical damage]]. When placed, the Banner provides [[Adrenaline (buff)|Adrenaline]] to nearby allies. | |||
[[File:War Banner skill screenshot.png|thumb|right|A [[Marauder]] with a War Banner attached on his back]] | |||
[[File:War Banner skill screenshot 2.png|thumb|right|A War Banner placed on the ground (Gem level 1, quality 20, initial stage)]] | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
===Aura Effects=== | |||
* {{c|mod|increased Accuracy Rating}} and {{c|mod|Nearby Enemies take % increased Physical Damage}} are both aura effects that can be modified by {{c|mod|Increased Effect of Auras}}. | |||
* Aura effects are always active whether the banner is placed or not. | |||
* Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground. | |||
* Because war banner has an aura that affects you and allies, it can be supported by generosity support. {{il|Generosity support}} will increase all aura effects, including those that affect enemies like {{c|mod|Nearby Enemies take % increased Physical Damage}}. | |||
===Buff effects=== | |||
*[[Adrenaline (buff)|Adrenaline]] is a [[buff]] that can be modified by {{c|mod|Increased effect of buffs on you}}. | |||
* Buffs are temporary effects that only occur after placing the banner with stages. | |||
* Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 374: | Line 421: | ||
|c2_pattern_value = %s%% | |c2_pattern_value = %s%% | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{ | |||
==Ruthless mode== | |||
War Banner cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]]. | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list|query= | |||
items.class_id="Microtransaction" | |||
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect" | |||
AND ( | |||
BINARY items.name LIKE "%Dread Banner%" | |||
OR BINARY items.description LIKE "%Dread Banner%" | |||
OR items.description LIKE "%your banner%" | |||
OR BINARY items.name LIKE "Invisible Buff Effect" | |||
) | |||
}} | |||
==Related unique items== | |||
The following [[unique item]]s are related to War Banner: | |||
{{Drop enabled unique item table | |||
|where = items.stat_text LIKE "%War%Banner%" | |||
OR items.name LIKE "%Perfidy%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.7.0| | ||
* Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%). | |||
}} | |||
{{Version history table row|3.5.0| | |||
* War Banner has been added to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 17:33, 22 May 2024
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
Nearby Enemies take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWarBanner
War Banner is a banner aura skill. While the banner is active, it grants the user and nearby allies increased accuracy and causes nearby enemies to take increased physical damage. When placed, the Banner provides Adrenaline to nearby allies.
Skill functions and interactions
Aura Effects
- increased Accuracy Rating and Nearby Enemies take % increased Physical Damage are both aura effects that can be modified by Increased Effect of Auras.
- Aura effects are always active whether the banner is placed or not.
- Players and monsters must be inside the banners radius to receive the aura effects when the banner is placed on the ground.
- Because war banner has an aura that affects you and allies, it can be supported by generosity support. Generosity SupportGenerosity SupportSupport, Aura
Icon: G
Level: (1-20)Requires Level 31Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supported Auras do not affect you
Non-Curse Auras from Supported Skills have (20-39)% increased Effect
Additional Effects From 1-20% Quality:
Supported Skills have (2-40)% increased Aura Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase all aura effects, including those that affect enemies like Nearby Enemies take % increased Physical Damage.
Buff effects
- Adrenaline is a buff that can be modified by Increased effect of buffs on you.
- Buffs are temporary effects that only occur after placing the banner with stages.
- Destroying the placed banner by creating a new carried banner will also end the granted buff if it still has duration remaining.
Gem level progression
Level | Accuracy | inc. Phys Damage taken | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 4 | 16 | 15% | 8% | 0 | 0 |
2 | 6 | 20 | 15% | 8% | 841 | 841 |
3 | 9 | 27 | 15% | 8% | 3099 | 3940 |
4 | 12 | 33 | 16% | 8% | 7433 | 11373 |
5 | 16 | 41 | 16% | 8% | 22895 | 34268 |
6 | 20 | 50 | 16% | 9% | 49725 | 83993 |
7 | 24 | 58 | 17% | 9% | 95714 | 179707 |
8 | 28 | 67 | 17% | 9% | 169595 | 349302 |
9 | 32 | 75 | 17% | 9% | 283759 | 633061 |
10 | 36 | 83 | 18% | 9% | 453996 | 1087057 |
11 | 40 | 92 | 18% | 10% | 703128 | 1790185 |
12 | 44 | 100 | 18% | 10% | 1061223 | 2851408 |
13 | 48 | 109 | 19% | 10% | 2065870 | 4917278 |
14 | 52 | 117 | 19% | 10% | 2507110 | 7424388 |
15 | 55 | 123 | 19% | 10% | 2573731 | 9998119 |
16 | 58 | 130 | 20% | 11% | 7611351 | 17609470 |
17 | 61 | 136 | 20% | 11% | 13437908 | 31047378 |
18 | 64 | 142 | 20% | 11% | 25052147 | 56099525 |
19 | 67 | 148 | 21% | 11% | 43869436 | 99968961 |
20 | 70 | 155 | 21% | 11% | 242081178 | 342050139 |
21 | 72 | 159 | 21% | 12% | N/A | N/A |
22 | 74 | N/A | 22% | 12% | N/A | N/A |
23 | 76 | N/A | 22% | 12% | N/A | N/A |
24 | 78 | N/A | 22% | 12% | N/A | N/A |
25 | 80 | N/A | 23% | 12% | N/A | N/A |
26 | 82 | N/A | 23% | 13% | N/A | N/A |
27 | 84 | N/A | 23% | 13% | N/A | N/A |
28 | 86 | N/A | 24% | 13% | N/A | N/A |
29 | 88 | N/A | 24% | 13% | N/A | N/A |
30 | 90 | N/A | 24% | 13% | N/A | N/A |
31 | 91 | N/A | 25% | 14% | N/A | N/A |
32 | 92 | N/A | 25% | 14% | N/A | N/A |
33 | 93 | N/A | 25% | 14% | N/A | N/A |
34 | 94 | N/A | 26% | 14% | N/A | N/A |
35 | 95 | N/A | 26% | 14% | N/A | N/A |
36 | 96 | N/A | 26% | 14% | N/A | N/A |
37 | 97 | N/A | 27% | 14% | N/A | N/A |
38 | 98 | N/A | 27% | 14% | N/A | N/A |
39 | 99 | N/A | 27% | 14% | N/A | N/A |
40 | 100 | N/A | 28% | 14% | N/A | N/A |
Item acquisition
War Banner can drop anywhere.
Recipes
War Banner can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
7 | The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within. | Random corrupted level 21 Aura gem | A |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Ruthless mode
War Banner cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Related helmet enchantments
The following helmet enchantments affect War Banner.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment War Banner Effect 1 | 66 | Merciless Labyrinth | War Banner has 25% increased Aura Effect | helmet 100 |
Enchantment War Banner Effect 2 | 75 | Eternal Labyrinth | War Banner has 40% increased Aura Effect | helmet 100 |
Alternate skill effects
War Banner has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Eye Banner SkinDemonic Eye Banner SkinSkill Gem EffectYour Banner now has a Demonic Eye skin. | Your Banner now has a Demonic Eye skin. |
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. |
Related unique items
The following unique items are related to War Banner:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
PerfidyPerfidy Glorious PlateArmour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage +(60-90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second <Two random Banner buff mods>The Trickster God turned the very Day and Night against each other. What hope have you? | Glorious Plate | 68 | (25-40)% increased Melee Damage +(60-90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
|
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.5.0 |
|