Reap: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemBloodreap | |metadata_id = Metadata/Items/Gems/SkillGemBloodreap | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalReap | |||
|strength_percent = 60 | |strength_percent = 60 | ||
|intelligence_percent = 40 | |intelligence_percent = 40 | ||
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|cast_time = 0.8 | |cast_time = 0.8 | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% | |quality_type1_stat_text = Deals +(0.25-5)% more Damage per Blood Charge | ||
| | |quality_type1_breakpoints = 4.0 | ||
|quality_type1_stat1_id = blood_scythe_damage_+%_final_per_charge | |||
|quality_type1_stat1_id = | |quality_type1_stat1_value = 250 | ||
|quality_type1_stat1_value = | |||
|static_cost_types = Life | |static_cost_types = Life | ||
|static_critical_strike_chance = 6 | |static_critical_strike_chance = 6 | ||
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|static_stat6_id = blood_scythe_damage_+%_final_per_charge | |static_stat6_id = blood_scythe_damage_+%_final_per_charge | ||
|static_stat6_value = 15 | |static_stat6_value = 15 | ||
|static_stat7_id = quality_display_reap_is_gem | |||
|static_stat7_value = 1 | |||
|stat_text = Deals (57-943) to (86-1414) Physical Damage<br>Deals (120.2-1463.3) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Gain a Blood Charge if this Skill Hits Enemies and none of them Die<br>Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff<br>Costs 20% more Life per Blood Charge<br>Deals 15% more Damage per Blood Charge | |stat_text = Deals (57-943) to (86-1414) Physical Damage<br>Deals (120.2-1463.3) Base Physical Damage per second<br>Base duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Gain a Blood Charge if this Skill Hits Enemies and none of them Die<br>Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff<br>Costs 20% more Life per Blood Charge<br>Deals 15% more Damage per Blood Charge | ||
|level1 = True | |level1 = True | ||
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| description = These charges are granted by and affect your Reap skill. | | description = These charges are granted by and affect your Reap skill. | ||
}} | }} | ||
'''Reap''' is a [[Physical damage|physical]] [[spell]] that [[hit]]s with physical damage and applies a strong physical [[damage over time]] [[debuff]] in a targeted [[Area of effect|area]]. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's [[damage]] and [[life]] cost. | '''Reap''' is a [[Physical damage|physical]] [[spell]] that [[hit]]s with physical damage and applies a strong physical [[damage over time]] [[debuff]] in a targeted [[Area of effect|area]]. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's [[damage]] and [[life]] cost. | ||
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|c2_pattern_value = %s | |c2_pattern_value = %s | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
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{{Version history table row|3.15.0| | {{Version history table row|3.15.0| | ||
* Now grants Blood Charges when triggered. | * Now grants Blood Charges when triggered. | ||
}} | |||
{{Version history table row|3.14.1| | |||
* Improved the targeting of the Reap skill. Previously, casting Reap while targeting a Monster could result in the skill failing to hit the Monster, as the skill was being cast from the point of your cursor. Now, casting Reap while targeting a Monster will cause the skill to be cast at the Monster's location. | |||
}} | }} | ||
{{Version history table row|3.14.0| | {{Version history table row|3.14.0| | ||
Line 625: | Line 615: | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Кровавая жатва]] | [[ru:Кровавая жатва]] |
Revision as of 17:26, 22 May 2024
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodreap
Reap is a physical spell that hits with physical damage and applies a strong physical damage over time debuff in a targeted area. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's damage and life cost.
Skill functions and interactions
Casting Reap costs Life instead of Mana.
Spell Cascade SupportSpell Cascade SupportAoE, Spell, Support
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of Effect
Supported Skills deal (40-31)% less Damage
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Awakened Spell Cascade SupportAwakened Spell Cascade SupportAoE, Spell, Support
Icon: p
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (30-26)% less Area of Effect
Supported Skills deal (30-28)% less Damage
Supported Area of Effect Skills also affect areas in front of, behind,
and on each side of the targeted area
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are particularly useful to scale the hit damage part of Reap.
- The additional area of effects from Spell Cascade can overlaps slightly with the original AoE, which can result in additional hits on a single target. While Spell Cascade overlaps only once, Awakened Spell Cascade has three intrinsic overlaps, even when further reductions to AoE like Concentrated Effect SupportConcentrated Effect SupportSupport, AoE
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage
Supported Skills have 30% less Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are applied. The number of overlaps can be increased to four with at least 120% increased area of effect.
Blood Charges
Blood Charges have no intrinsic effects, has a default maximum of 5, and a default duration of 10 seconds. Gaining a Blood Charge refreshes the stack duration.
Blood Charges are shared between multiple Reap skill gems, similar to how Inspiration Charges are shared between multiple Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gems. Generic charge duration such as those from Charge Mastery affect Blood Charge duration; skill duration does not affect it, however.
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be hit to generate Blood Charges, since it meets the criteria of surviving enemies. This can be used prior to engaging a boss to maximize damage output. The Hydrosphere will grant Blood Charges even while pulsing despite the hit cooldown.
Spell Damage Modifiers
The line "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect" specifically applies to DoT part of this this skill, and doesn't affect poison, other ailments, or other additional DoT effect like Decay.[1]
Gem level progression
Level | Life Cost | Physical Damage | Physical DoT | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 25 | 57 to 86 | 120.2 | 0 | 0 |
2 | 31 | 46 | 32 | 26 | 72 to 107 | 147 | 199345 | 199345 |
3 | 34 | 50 | 35 | 28 | 89 to 134 | 179 | 285815 | 485160 |
4 | 37 | 54 | 37 | 30 | 110 to 165 | 216.5 | 401344 | 886504 |
5 | 40 | 58 | 40 | 31 | 136 to 204 | 261.1 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 32 | 156 to 234 | 295.1 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 33 | 178 to 267 | 333.1 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 34 | 204 to 306 | 375.3 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 35 | 233 to 349 | 423 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 36 | 266 to 399 | 475.2 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 37 | 303 to 454 | 534.2 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 38 | 345 to 517 | 599.8 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 39 | 392 to 588 | 672.5 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 40 | 446 to 668 | 753.4 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 41 | 506 to 759 | 843 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 42 | 574 to 861 | 942.2 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 43 | 650 to 975 | 1049.9 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 44 | 736 to 1105 | 1168.6 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 45 | 834 to 1250 | 1311.1 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 46 | 943 to 1414 | 1463.3 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 47 | 1066 to 1599 | 1631.8 | N/A | N/A |
22 | 74 | N/A | N/A | 48 | 1204 to 1806 | 1814.2 | N/A | N/A |
23 | 76 | N/A | N/A | 49 | 1359 to 2039 | 2020 | N/A | N/A |
24 | 78 | N/A | N/A | 50 | 1534 to 2301 | 2247.4 | N/A | N/A |
25 | 80 | N/A | N/A | 51 | 1730 to 2595 | 2498.7 | N/A | N/A |
26 | 82 | N/A | N/A | 52 | 1950 to 2925 | 2776.1 | N/A | N/A |
27 | 84 | N/A | N/A | 53 | 2197 to 3296 | 3082.1 | N/A | N/A |
28 | 86 | N/A | N/A | 54 | 2474 to 3712 | 3428.2 | N/A | N/A |
29 | 88 | N/A | N/A | 55 | 2786 to 4178 | 3801.2 | N/A | N/A |
30 | 90 | N/A | N/A | 56 | 3135 to 4702 | 4212.1 | N/A | N/A |
31 | 91 | N/A | N/A | 57 | 3325 to 4987 | 4432.8 | N/A | N/A |
32 | 92 | N/A | N/A | 58 | 3526 to 5289 | 4676.6 | N/A | N/A |
33 | 93 | N/A | N/A | 58 | 3739 to 5608 | 4920.1 | N/A | N/A |
34 | 94 | N/A | N/A | 58 | 3964 to 5946 | 5175.6 | N/A | N/A |
35 | 95 | N/A | N/A | 60 | 4203 to 6305 | 5458.1 | N/A | N/A |
36 | 96 | N/A | N/A | 60 | 4456 to 6684 | 5739.8 | N/A | N/A |
37 | 97 | N/A | N/A | 60 | 4723 to 7085 | 6035.2 | N/A | N/A |
38 | 98 | N/A | N/A | 60 | 5006 to 7509 | 6362.1 | N/A | N/A |
39 | 99 | N/A | N/A | 61 | 5306 to 7959 | 6687.6 | N/A | N/A |
40 | 100 | N/A | N/A | 61 | 5623 to 8434 | 7028.6 | N/A | N/A |
Item acquisition
Reap can drop anywhere.
Recipes
Reap can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affects Reap:
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Reap Damage 1 | 66 | Merciless Labyrinth | Reap deals 25% increased Damage | helmet 100 |
Enchantment Reap Damage 2 | 75 | Eternal Labyrinth | Reap deals 40% increased Damage | helmet 100 |
Enchantment Reap Maximum Blood Charges 1 | 75 | Eternal Labyrinth | +1 to Maximum Blood Charges | helmet 100 |
Enchantment Reap Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Reap Area of Effect | helmet 100 |
Enchantment Reap Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Reap Area of Effect | helmet 100 |
Alternate skill effects
Reap has the following alternate skill effects:
Item | Effect(s) |
---|---|
Starfall Reap EffectStarfall Reap EffectSkill Gem EffectYour Reap becomes a Starfall Effect. | Your Reap becomes a Starfall Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.17.0 |
|
3.15.0 |
|
3.14.1 |
|
3.14.0 |
|
References
- ↑ Mark_GGG (April 12, 2021). "Reddit comment". PoE Reddit. Retrieved Sept 28, 2023.