Ice Shot: Difference between revisions
>Katakan-gpuser m (→Gem Leveling: update lvl 16) |
(Removed gem quality section) |
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(214 intermediate revisions by 47 users not shown) | |||
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{{ | {{Base item | ||
|name = Ice Shot | |rarity_id = normal | ||
| | |name = Ice Shot | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 5 | ||
|tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemIceShot | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalIceShot | |||
|dexterity_percent = 100 | |||
|gem_tags = Attack, Projectile, AoE, Cold, Bow | |||
|gem_description = Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | |||
|active_skill_name = Ice Shot | |||
|item_class_id_restriction = Bow | |||
|projectile_speed = 3260 | |||
|skill_id = IceShot | |||
|cast_time = 1.0 | |||
|required_level = 1 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = (4-80)% increased Area of Effect angle | |||
|quality_type1_stat1_id = skill_area_angle_+% | |||
|quality_type1_stat1_value = 4000 | |||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = skill_can_fire_arrows | |||
|static_stat1_value = 1 | |||
|static_stat2_id = skill_physical_damage_%_to_convert_to_cold | |||
|static_stat2_value = 60 | |||
|static_stat3_id = active_skill_base_area_of_effect_radius | |||
|static_stat3_value = 24 | |||
|stat_text = (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_cost_amounts = 6 | |||
|level1_damage_effectiveness = 130 | |||
|level1_damage_multiplier = 130 | |||
|level1_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 100% more Damage | |||
|level1_stat1_id = attack_minimum_added_cold_damage | |||
|level1_stat1_value = 2 | |||
|level1_stat2_id = attack_maximum_added_cold_damage | |||
|level1_stat2_value = 3 | |||
|level1_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level1_stat3_value = 100 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_cost_amounts = 6 | |||
|level2_damage_effectiveness = 132 | |||
|level2_damage_multiplier = 132.3 | |||
|level2_stat_text = 2 to 3 Added Cold Damage<br>Chills Enemies as though dealing 105% more Damage | |||
|level2_stat1_id = attack_minimum_added_cold_damage | |||
|level2_stat1_value = 2 | |||
|level2_stat2_id = attack_maximum_added_cold_damage | |||
|level2_stat2_value = 3 | |||
|level2_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level2_stat3_value = 105 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_cost_amounts = 6 | |||
|level3_damage_effectiveness = 135 | |||
|level3_damage_multiplier = 134.6 | |||
|level3_stat_text = 3 to 4 Added Cold Damage<br>Chills Enemies as though dealing 110% more Damage | |||
|level3_stat1_id = attack_minimum_added_cold_damage | |||
|level3_stat1_value = 3 | |||
|level3_stat2_id = attack_maximum_added_cold_damage | |||
|level3_stat2_value = 4 | |||
|level3_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level3_stat3_value = 110 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_cost_amounts = 7 | |||
|level4_damage_effectiveness = 137 | |||
|level4_damage_multiplier = 136.9 | |||
|level4_stat_text = 4 to 6 Added Cold Damage<br>Chills Enemies as though dealing 115% more Damage | |||
|level4_stat1_id = attack_minimum_added_cold_damage | |||
|level4_stat1_value = 4 | |||
|level4_stat2_id = attack_maximum_added_cold_damage | |||
|level4_stat2_value = 6 | |||
|level4_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level4_stat3_value = 115 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_cost_amounts = 7 | |||
|level5_damage_effectiveness = 139 | |||
|level5_damage_multiplier = 139.3 | |||
|level5_stat_text = 5 to 8 Added Cold Damage<br>Chills Enemies as though dealing 120% more Damage | |||
|level5_stat1_id = attack_minimum_added_cold_damage | |||
|level5_stat1_value = 5 | |||
|level5_stat2_id = attack_maximum_added_cold_damage | |||
|level5_stat2_value = 8 | |||
|level5_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level5_stat3_value = 120 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_cost_amounts = 7 | |||
|level6_damage_effectiveness = 142 | |||
|level6_damage_multiplier = 141.6 | |||
|level6_stat_text = 7 to 11 Added Cold Damage<br>Chills Enemies as though dealing 125% more Damage | |||
|level6_stat1_id = attack_minimum_added_cold_damage | |||
|level6_stat1_value = 7 | |||
|level6_stat2_id = attack_maximum_added_cold_damage | |||
|level6_stat2_value = 11 | |||
|level6_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level6_stat3_value = 125 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_cost_amounts = 7 | |||
|level7_damage_effectiveness = 144 | |||
|level7_damage_multiplier = 143.9 | |||
|level7_stat_text = 9 to 13 Added Cold Damage<br>Chills Enemies as though dealing 130% more Damage | |||
|level7_stat1_id = attack_minimum_added_cold_damage | |||
|level7_stat1_value = 9 | |||
|level7_stat2_id = attack_maximum_added_cold_damage | |||
|level7_stat2_value = 13 | |||
|level7_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level7_stat3_value = 130 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_cost_amounts = 8 | |||
|level8_damage_effectiveness = 146 | |||
|level8_damage_multiplier = 146.2 | |||
|level8_stat_text = 11 to 17 Added Cold Damage<br>Chills Enemies as though dealing 135% more Damage | |||
|level8_stat1_id = attack_minimum_added_cold_damage | |||
|level8_stat1_value = 11 | |||
|level8_stat2_id = attack_maximum_added_cold_damage | |||
|level8_stat2_value = 17 | |||
|level8_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level8_stat3_value = 135 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_cost_amounts = 8 | |||
|level9_damage_effectiveness = 149 | |||
|level9_damage_multiplier = 148.5 | |||
|level9_stat_text = 14 to 20 Added Cold Damage<br>Chills Enemies as though dealing 140% more Damage | |||
|level9_stat1_id = attack_minimum_added_cold_damage | |||
|level9_stat1_value = 14 | |||
|level9_stat2_id = attack_maximum_added_cold_damage | |||
|level9_stat2_value = 20 | |||
|level9_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level9_stat3_value = 140 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_cost_amounts = 8 | |||
|level10_damage_effectiveness = 151 | |||
|level10_damage_multiplier = 150.8 | |||
|level10_stat_text = 16 to 25 Added Cold Damage<br>Chills Enemies as though dealing 145% more Damage | |||
|level10_stat1_id = attack_minimum_added_cold_damage | |||
|level10_stat1_value = 16 | |||
|level10_stat2_id = attack_maximum_added_cold_damage | |||
|level10_stat2_value = 25 | |||
|level10_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level10_stat3_value = 145 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_cost_amounts = 8 | |||
|level11_damage_effectiveness = 153 | |||
|level11_damage_multiplier = 153.2 | |||
|level11_stat_text = 20 to 30 Added Cold Damage<br>Chills Enemies as though dealing 150% more Damage | |||
|level11_stat1_id = attack_minimum_added_cold_damage | |||
|level11_stat1_value = 20 | |||
|level11_stat2_id = attack_maximum_added_cold_damage | |||
|level11_stat2_value = 30 | |||
|level11_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level11_stat3_value = 150 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_cost_amounts = 8 | |||
|level12_damage_effectiveness = 155 | |||
|level12_damage_multiplier = 155.5 | |||
|level12_stat_text = 24 to 35 Added Cold Damage<br>Chills Enemies as though dealing 155% more Damage | |||
|level12_stat1_id = attack_minimum_added_cold_damage | |||
|level12_stat1_value = 24 | |||
|level12_stat2_id = attack_maximum_added_cold_damage | |||
|level12_stat2_value = 35 | |||
|level12_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level12_stat3_value = 155 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_cost_amounts = 9 | |||
|level13_damage_effectiveness = 158 | |||
|level13_damage_multiplier = 157.8 | |||
|level13_stat_text = 28 to 42 Added Cold Damage<br>Chills Enemies as though dealing 160% more Damage | |||
|level13_stat1_id = attack_minimum_added_cold_damage | |||
|level13_stat1_value = 28 | |||
|level13_stat2_id = attack_maximum_added_cold_damage | |||
|level13_stat2_value = 42 | |||
|level13_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level13_stat3_value = 160 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_cost_amounts = 9 | |||
|level14_damage_effectiveness = 160 | |||
|level14_damage_multiplier = 160.1 | |||
|level14_stat_text = 33 to 49 Added Cold Damage<br>Chills Enemies as though dealing 165% more Damage | |||
|level14_stat1_id = attack_minimum_added_cold_damage | |||
|level14_stat1_value = 33 | |||
|level14_stat2_id = attack_maximum_added_cold_damage | |||
|level14_stat2_value = 49 | |||
|level14_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level14_stat3_value = 165 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_cost_amounts = 9 | |||
|level15_damage_effectiveness = 162 | |||
|level15_damage_multiplier = 162.4 | |||
|level15_stat_text = 39 to 58 Added Cold Damage<br>Chills Enemies as though dealing 170% more Damage | |||
|level15_stat1_id = attack_minimum_added_cold_damage | |||
|level15_stat1_value = 39 | |||
|level15_stat2_id = attack_maximum_added_cold_damage | |||
|level15_stat2_value = 58 | |||
|level15_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level15_stat3_value = 170 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_cost_amounts = 9 | |||
|level16_damage_effectiveness = 165 | |||
|level16_damage_multiplier = 164.7 | |||
|level16_stat_text = 45 to 68 Added Cold Damage<br>Chills Enemies as though dealing 175% more Damage | |||
|level16_stat1_id = attack_minimum_added_cold_damage | |||
|level16_stat1_value = 45 | |||
|level16_stat2_id = attack_maximum_added_cold_damage | |||
|level16_stat2_value = 68 | |||
|level16_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level16_stat3_value = 175 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_cost_amounts = 9 | |||
|level17_damage_effectiveness = 167 | |||
|level17_damage_multiplier = 167.1 | |||
|level17_stat_text = 52 to 79 Added Cold Damage<br>Chills Enemies as though dealing 180% more Damage | |||
|level17_stat1_id = attack_minimum_added_cold_damage | |||
|level17_stat1_value = 52 | |||
|level17_stat2_id = attack_maximum_added_cold_damage | |||
|level17_stat2_value = 79 | |||
|level17_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level17_stat3_value = 180 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_cost_amounts = 10 | |||
|level18_damage_effectiveness = 169 | |||
|level18_damage_multiplier = 169.4 | |||
|level18_stat_text = 61 to 91 Added Cold Damage<br>Chills Enemies as though dealing 185% more Damage | |||
|level18_stat1_id = attack_minimum_added_cold_damage | |||
|level18_stat1_value = 61 | |||
|level18_stat2_id = attack_maximum_added_cold_damage | |||
|level18_stat2_value = 91 | |||
|level18_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level18_stat3_value = 185 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_cost_amounts = 10 | |||
|level19_damage_effectiveness = 172 | |||
|level19_damage_multiplier = 171.7 | |||
|level19_stat_text = 68 to 102 Added Cold Damage<br>Chills Enemies as though dealing 190% more Damage | |||
|level19_stat1_id = attack_minimum_added_cold_damage | |||
|level19_stat1_value = 68 | |||
|level19_stat2_id = attack_maximum_added_cold_damage | |||
|level19_stat2_value = 102 | |||
|level19_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level19_stat3_value = 190 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_cost_amounts = 10 | |||
|level20_damage_effectiveness = 174 | |||
|level20_damage_multiplier = 174 | |||
|level20_stat_text = 75 to 113 Added Cold Damage<br>Chills Enemies as though dealing 195% more Damage | |||
|level20_stat1_id = attack_minimum_added_cold_damage | |||
|level20_stat1_value = 75 | |||
|level20_stat2_id = attack_maximum_added_cold_damage | |||
|level20_stat2_value = 113 | |||
|level20_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level20_stat3_value = 195 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_cost_amounts = 10 | |||
|level21_damage_effectiveness = 176 | |||
|level21_damage_multiplier = 176.3 | |||
|level21_stat_text = 81 to 122 Added Cold Damage<br>Chills Enemies as though dealing 200% more Damage | |||
|level21_stat1_id = attack_minimum_added_cold_damage | |||
|level21_stat1_value = 81 | |||
|level21_stat2_id = attack_maximum_added_cold_damage | |||
|level21_stat2_value = 122 | |||
|level21_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level21_stat3_value = 200 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_cost_amounts = 10 | |||
|level22_damage_effectiveness = 179 | |||
|level22_damage_multiplier = 178.6 | |||
|level22_stat_text = 87 to 130 Added Cold Damage<br>Chills Enemies as though dealing 205% more Damage | |||
|level22_stat1_id = attack_minimum_added_cold_damage | |||
|level22_stat1_value = 87 | |||
|level22_stat2_id = attack_maximum_added_cold_damage | |||
|level22_stat2_value = 130 | |||
|level22_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level22_stat3_value = 205 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_cost_amounts = 11 | |||
|level23_damage_effectiveness = 181 | |||
|level23_damage_multiplier = 180.9 | |||
|level23_stat_text = 93 to 140 Added Cold Damage<br>Chills Enemies as though dealing 210% more Damage | |||
|level23_stat1_id = attack_minimum_added_cold_damage | |||
|level23_stat1_value = 93 | |||
|level23_stat2_id = attack_maximum_added_cold_damage | |||
|level23_stat2_value = 140 | |||
|level23_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level23_stat3_value = 210 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_cost_amounts = 11 | |||
|level24_damage_effectiveness = 183 | |||
|level24_damage_multiplier = 183.3 | |||
|level24_stat_text = 100 to 150 Added Cold Damage<br>Chills Enemies as though dealing 215% more Damage | |||
|level24_stat1_id = attack_minimum_added_cold_damage | |||
|level24_stat1_value = 100 | |||
|level24_stat2_id = attack_maximum_added_cold_damage | |||
|level24_stat2_value = 150 | |||
|level24_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level24_stat3_value = 215 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_cost_amounts = 11 | |||
|level25_damage_effectiveness = 186 | |||
|level25_damage_multiplier = 185.6 | |||
|level25_stat_text = 107 to 160 Added Cold Damage<br>Chills Enemies as though dealing 220% more Damage | |||
|level25_stat1_id = attack_minimum_added_cold_damage | |||
|level25_stat1_value = 107 | |||
|level25_stat2_id = attack_maximum_added_cold_damage | |||
|level25_stat2_value = 160 | |||
|level25_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level25_stat3_value = 220 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_cost_amounts = 11 | |||
|level26_damage_effectiveness = 188 | |||
|level26_damage_multiplier = 187.9 | |||
|level26_stat_text = 114 to 172 Added Cold Damage<br>Chills Enemies as though dealing 225% more Damage | |||
|level26_stat1_id = attack_minimum_added_cold_damage | |||
|level26_stat1_value = 114 | |||
|level26_stat2_id = attack_maximum_added_cold_damage | |||
|level26_stat2_value = 172 | |||
|level26_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level26_stat3_value = 225 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_cost_amounts = 11 | |||
|level27_damage_effectiveness = 190 | |||
|level27_damage_multiplier = 190.2 | |||
|level27_stat_text = 123 to 184 Added Cold Damage<br>Chills Enemies as though dealing 230% more Damage | |||
|level27_stat1_id = attack_minimum_added_cold_damage | |||
|level27_stat1_value = 123 | |||
|level27_stat2_id = attack_maximum_added_cold_damage | |||
|level27_stat2_value = 184 | |||
|level27_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level27_stat3_value = 230 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_cost_amounts = 12 | |||
|level28_damage_effectiveness = 193 | |||
|level28_damage_multiplier = 192.5 | |||
|level28_stat_text = 131 to 197 Added Cold Damage<br>Chills Enemies as though dealing 235% more Damage | |||
|level28_stat1_id = attack_minimum_added_cold_damage | |||
|level28_stat1_value = 131 | |||
|level28_stat2_id = attack_maximum_added_cold_damage | |||
|level28_stat2_value = 197 | |||
|level28_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level28_stat3_value = 235 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_cost_amounts = 12 | |||
|level29_damage_effectiveness = 195 | |||
|level29_damage_multiplier = 194.8 | |||
|level29_stat_text = 140 to 210 Added Cold Damage<br>Chills Enemies as though dealing 240% more Damage | |||
|level29_stat1_id = attack_minimum_added_cold_damage | |||
|level29_stat1_value = 140 | |||
|level29_stat2_id = attack_maximum_added_cold_damage | |||
|level29_stat2_value = 210 | |||
|level29_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level29_stat3_value = 240 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_cost_amounts = 12 | |||
|level30_damage_effectiveness = 197 | |||
|level30_damage_multiplier = 197.2 | |||
|level30_stat_text = 150 to 224 Added Cold Damage<br>Chills Enemies as though dealing 245% more Damage | |||
|level30_stat1_id = attack_minimum_added_cold_damage | |||
|level30_stat1_value = 150 | |||
|level30_stat2_id = attack_maximum_added_cold_damage | |||
|level30_stat2_value = 224 | |||
|level30_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level30_stat3_value = 245 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_cost_amounts = 12 | |||
|level31_damage_effectiveness = 198 | |||
|level31_damage_multiplier = 198.3 | |||
|level31_stat_text = 155 to 232 Added Cold Damage<br>Chills Enemies as though dealing 247% more Damage | |||
|level31_stat1_id = attack_minimum_added_cold_damage | |||
|level31_stat1_value = 155 | |||
|level31_stat2_id = attack_maximum_added_cold_damage | |||
|level31_stat2_value = 232 | |||
|level31_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level31_stat3_value = 247 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 13 | |||
|level32_damage_effectiveness = 199 | |||
|level32_damage_multiplier = 199.5 | |||
|level32_stat_text = 160 to 240 Added Cold Damage<br>Chills Enemies as though dealing 250% more Damage | |||
|level32_stat1_id = attack_minimum_added_cold_damage | |||
|level32_stat1_value = 160 | |||
|level32_stat2_id = attack_maximum_added_cold_damage | |||
|level32_stat2_value = 240 | |||
|level32_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level32_stat3_value = 250 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 13 | |||
|level33_damage_effectiveness = 201 | |||
|level33_damage_multiplier = 200.6 | |||
|level33_stat_text = 165 to 248 Added Cold Damage<br>Chills Enemies as though dealing 252% more Damage | |||
|level33_stat1_id = attack_minimum_added_cold_damage | |||
|level33_stat1_value = 165 | |||
|level33_stat2_id = attack_maximum_added_cold_damage | |||
|level33_stat2_value = 248 | |||
|level33_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level33_stat3_value = 252 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 13 | |||
|level34_damage_effectiveness = 202 | |||
|level34_damage_multiplier = 201.8 | |||
|level34_stat_text = 171 to 256 Added Cold Damage<br>Chills Enemies as though dealing 255% more Damage | |||
|level34_stat1_id = attack_minimum_added_cold_damage | |||
|level34_stat1_value = 171 | |||
|level34_stat2_id = attack_maximum_added_cold_damage | |||
|level34_stat2_value = 256 | |||
|level34_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level34_stat3_value = 255 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 13 | |||
|level35_damage_effectiveness = 203 | |||
|level35_damage_multiplier = 202.9 | |||
|level35_stat_text = 176 to 265 Added Cold Damage<br>Chills Enemies as though dealing 257% more Damage | |||
|level35_stat1_id = attack_minimum_added_cold_damage | |||
|level35_stat1_value = 176 | |||
|level35_stat2_id = attack_maximum_added_cold_damage | |||
|level35_stat2_value = 265 | |||
|level35_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level35_stat3_value = 257 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 13 | |||
|level36_damage_effectiveness = 204 | |||
|level36_damage_multiplier = 204.1 | |||
|level36_stat_text = 182 to 273 Added Cold Damage<br>Chills Enemies as though dealing 260% more Damage | |||
|level36_stat1_id = attack_minimum_added_cold_damage | |||
|level36_stat1_value = 182 | |||
|level36_stat2_id = attack_maximum_added_cold_damage | |||
|level36_stat2_value = 273 | |||
|level36_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level36_stat3_value = 260 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 14 | |||
|level37_damage_effectiveness = 205 | |||
|level37_damage_multiplier = 205.3 | |||
|level37_stat_text = 188 to 282 Added Cold Damage<br>Chills Enemies as though dealing 262% more Damage | |||
|level37_stat1_id = attack_minimum_added_cold_damage | |||
|level37_stat1_value = 188 | |||
|level37_stat2_id = attack_maximum_added_cold_damage | |||
|level37_stat2_value = 282 | |||
|level37_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level37_stat3_value = 262 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 14 | |||
|level38_damage_effectiveness = 206 | |||
|level38_damage_multiplier = 206.4 | |||
|level38_stat_text = 194 to 292 Added Cold Damage<br>Chills Enemies as though dealing 265% more Damage | |||
|level38_stat1_id = attack_minimum_added_cold_damage | |||
|level38_stat1_value = 194 | |||
|level38_stat2_id = attack_maximum_added_cold_damage | |||
|level38_stat2_value = 292 | |||
|level38_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level38_stat3_value = 265 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 14 | |||
|level39_damage_effectiveness = 208 | |||
|level39_damage_multiplier = 207.6 | |||
|level39_stat_text = 201 to 301 Added Cold Damage<br>Chills Enemies as though dealing 267% more Damage | |||
|level39_stat1_id = attack_minimum_added_cold_damage | |||
|level39_stat1_value = 201 | |||
|level39_stat2_id = attack_maximum_added_cold_damage | |||
|level39_stat2_value = 301 | |||
|level39_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level39_stat3_value = 267 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 14 | |||
|level40_damage_effectiveness = 209 | |||
|level40_damage_multiplier = 208.7 | |||
|level40_stat_text = 207 to 311 Added Cold Damage<br>Chills Enemies as though dealing 270% more Damage | |||
|level40_stat1_id = attack_minimum_added_cold_damage | |||
|level40_stat1_value = 207 | |||
|level40_stat2_id = attack_maximum_added_cold_damage | |||
|level40_stat2_value = 311 | |||
|level40_stat3_id = active_skill_chill_as_though_damage_+%_final | |||
|level40_stat3_value = 270 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_dexterity_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_dexterity_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_dexterity_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_dexterity_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_dexterity_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_dexterity_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_dexterity_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_dexterity_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_dexterity_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_dexterity_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_dexterity_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_dexterity_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_dexterity_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_dexterity_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_dexterity_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_dexterity_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_dexterity_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_dexterity_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_dexterity_requirement = 155 | |||
|level20_experience = 342051651 | |||
|level21_dexterity_requirement = 159 | |||
|radius = 23 | |||
|radius_description = on impact | |||
|radius_secondary = 10 | |||
|radius_secondary_description = chilling ground | |||
|inventory_icon = Ice Shot | |||
|release_version = 0.9.12 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Enemy at the Gate | |||
|quest_reward1_quest_id = a1q1 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Ranger | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Enemy at the Gate | |||
|quest_reward2_quest_id = a1q1 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Ranger,Scion | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | |||
'''Ice Shot''' is a ranged [[attack]] [[skill]] that fires an arrow that deals [[cold damage]] to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill. | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
'''Cone explosion:''' On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow<ref>https://www.pathofexile.com/forum/view-thread/1110694/page/1#p9378267</ref>. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of [[projectile behaviour]]s. | |||
==Gem | [[Area of effect]] modifiers scale the size of the cone; however, it does not scale the angle of the cone itself. | ||
{{ | |||
| | ==Gem level progression== | ||
| | {{Skill progression | ||
| | |c1_abbr = Cold<br>Damage | ||
| | |c1_header = x to y Added Cold Damage | ||
| | |c1_pattern_extract = (%d+) to (%d+) Added Cold Damage | ||
|c1_pattern_value = %d to %d | |||
|c2_abbr = Chill<br>Amplifier | |||
|c2_header = Chills Enemies as though dealing x% more Damage | |||
|c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage | |||
|c2_pattern_value = %d%% | |||
}} | }} | ||
= | {{Item acquisition}} | ||
{{Skill threshold jewel list|stat_id=ice_shot}} | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list}} | |||
==Version | ==Version history== | ||
{| | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* Added: Base radius is 2.4 metres. | |||
| | * Quality now provides 0-80% increased Area of Effect angle (previously 0-60%). | ||
| | }} | ||
{{Version history table row|3.23.0| | |||
* No longer has 0-19% increased Effect of Cold Ailments. | |||
* Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage. | |||
}} | |||
{{Version history table row|3.9.0| | |||
* No longer leaves Chilled Ground on impact. | |||
* Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%). | |||
* Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20. | |||
* Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20. | |||
* Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none). | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Physical to Cold conversion increase to 60% (up from 40%). | |||
}} | |||
{{Version history table row|2.1.0| | |||
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels. | |||
* Ice Shot's radius has been increased by 9%. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Now increases cold damage by 1% per 1% quality. | |||
}} | |||
{{Version history table row|1.2.0| | |||
* The area and arc size has been increased. Additionally we have added damage effectiveness of 120%. | |||
* Its mana progression has been changed (it starts at 9 and progresses to 13 mana). | |||
}} | |||
{{Version history table row|1.0.6| | |||
* Base duration increased by 10%. | |||
}} | |||
{{Version history table row|1.0.0b| | |||
* Fixed a performance problem with {{il|Ice Shot}} and {{il|Arctic Breath}}. | |||
}} | |||
{{Version history table row|0.10.0g| | |||
* Now can be modified by the [[Increased Duration]] support gem. | |||
}} | |||
{{Version history table row|0.10.0| | |||
* Is now level 4 (was level 31). | * Is now level 4 (was level 31). | ||
* Its mana progression has been changed (it starts at 10 and progresses to 16 mana). | * Its mana progression has been changed (it starts at 10 and progresses to 16 mana). | ||
* The duration of chilled ground that it causes has been reduced by 20%. | * The duration of chilled ground that it causes has been reduced by 20%. | ||
}} | |||
{{Version history table row|0.9.12h| | |||
* Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage. | * Fixed Ice Shot so that its damage is now correctly treated as [[Area of Effect]] damage. | ||
}} | |||
{{Version history table row|0.9.12b| | |||
* Fixed a crash with Ice Shot. | * Fixed a crash with Ice Shot. | ||
}} | |||
{{Version history table row|0.9.12| | |||
* Ice Shot has been added to the game. | * Ice Shot has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ | [[ru:Ледяной выстрел]] |
Revision as of 17:21, 22 May 2024
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIceShot
Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. The skill has a stronger threshold to apply the chill.
Skill Functions and Interactions
Cone explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies behind the target. A target hit by an arrow cannot also be hit by the cone from that arrow[1]. However, cones from other arrows or exploding from other targets can still hit the target. The cones can overlap. The cone effect occurs on every hit against an enemy or obstacle, regardless of projectile behaviours.
Area of effect modifiers scale the size of the cone; however, it does not scale the angle of the cone itself.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Cold Damage | Chill Amplifier | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 130% | 130% | 2 to 3 | 100% | 0 | 0 |
2 | 2 | 0 | 6 | 132% | 132.3% | 2 to 3 | 105% | 70 | 70 |
3 | 4 | 16 | 6 | 135% | 134.6% | 3 to 4 | 110% | 308 | 378 |
4 | 7 | 22 | 7 | 137% | 136.9% | 4 to 6 | 115% | 1554 | 1932 |
5 | 11 | 31 | 7 | 139% | 139.3% | 5 to 8 | 120% | 6667 | 8599 |
6 | 16 | 41 | 7 | 142% | 141.6% | 7 to 11 | 125% | 26047 | 34646 |
7 | 20 | 50 | 7 | 144% | 143.9% | 9 to 13 | 130% | 49725 | 84371 |
8 | 24 | 58 | 8 | 146% | 146.2% | 11 to 17 | 135% | 95714 | 180085 |
9 | 28 | 67 | 8 | 149% | 148.5% | 14 to 20 | 140% | 169595 | 349680 |
10 | 32 | 75 | 8 | 151% | 150.8% | 16 to 25 | 145% | 283759 | 633439 |
11 | 36 | 83 | 8 | 153% | 153.2% | 20 to 30 | 150% | 453996 | 1087435 |
12 | 40 | 92 | 8 | 155% | 155.5% | 24 to 35 | 155% | 703128 | 1790563 |
13 | 44 | 100 | 9 | 158% | 157.8% | 28 to 42 | 160% | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 160% | 160.1% | 33 to 49 | 165% | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 162% | 162.4% | 39 to 58 | 170% | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 165% | 164.7% | 45 to 68 | 175% | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 167% | 167.1% | 52 to 79 | 180% | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 169% | 169.4% | 61 to 91 | 185% | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 172% | 171.7% | 68 to 102 | 190% | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 174% | 174% | 75 to 113 | 195% | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 176% | 176.3% | 81 to 122 | 200% | N/A | N/A |
22 | 74 | N/A | 10 | 179% | 178.6% | 87 to 130 | 205% | N/A | N/A |
23 | 76 | N/A | 11 | 181% | 180.9% | 93 to 140 | 210% | N/A | N/A |
24 | 78 | N/A | 11 | 183% | 183.3% | 100 to 150 | 215% | N/A | N/A |
25 | 80 | N/A | 11 | 186% | 185.6% | 107 to 160 | 220% | N/A | N/A |
26 | 82 | N/A | 11 | 188% | 187.9% | 114 to 172 | 225% | N/A | N/A |
27 | 84 | N/A | 11 | 190% | 190.2% | 123 to 184 | 230% | N/A | N/A |
28 | 86 | N/A | 12 | 193% | 192.5% | 131 to 197 | 235% | N/A | N/A |
29 | 88 | N/A | 12 | 195% | 194.8% | 140 to 210 | 240% | N/A | N/A |
30 | 90 | N/A | 12 | 197% | 197.2% | 150 to 224 | 245% | N/A | N/A |
31 | 91 | N/A | 12 | 198% | 198.3% | 155 to 232 | 247% | N/A | N/A |
32 | 92 | N/A | 13 | 199% | 199.5% | 160 to 240 | 250% | N/A | N/A |
33 | 93 | N/A | 13 | 201% | 200.6% | 165 to 248 | 252% | N/A | N/A |
34 | 94 | N/A | 13 | 202% | 201.8% | 171 to 256 | 255% | N/A | N/A |
35 | 95 | N/A | 13 | 203% | 202.9% | 176 to 265 | 257% | N/A | N/A |
36 | 96 | N/A | 13 | 204% | 204.1% | 182 to 273 | 260% | N/A | N/A |
37 | 97 | N/A | 14 | 205% | 205.3% | 188 to 282 | 262% | N/A | N/A |
38 | 98 | N/A | 14 | 206% | 206.4% | 194 to 292 | 265% | N/A | N/A |
39 | 99 | N/A | 14 | 208% | 207.6% | 201 to 301 | 267% | N/A | N/A |
40 | 100 | N/A | 14 | 209% | 208.7% | 207 to 311 | 270% | N/A | N/A |
Item acquisition
Ice Shot can drop anywhere.
Recipes
Ice Shot can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Ice Shot:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets | 0 |
Related helmet enchantments
The following helmet enchantments affect Ice Shot.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Ice Shot Cone Angle 1 | 66 | Merciless Labyrinth | Ice Shot has 30% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Cone Angle 2 | 75 | Eternal Labyrinth | Ice Shot has 60% increased Area of Effect angle | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 25% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 40% increased Ice Shot Damage | helmet 100 |
Enchantment Ice Shot Damage 1 | 66 | Merciless Labyrinth | 24% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Damage 2 | 75 | Eternal Labyrinth | 36% increased Ice Shot Damage | helmet 0 |
Enchantment Ice Shot Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Ice Shot Area of Effect | helmet 100 |
Enchantment Ice Shot Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Ice Shot Area of Effect | helmet 100 |
Alternate skill effects
Ice Shot has the following alternate skill effects:
Item | Effect(s) |
---|---|
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect. | Your Ice Shot becomes a Vaal Orb Effect. |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.0 |
|
3.9.0 |
|
3.8.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.6 |
|
1.0.0b |
|
0.10.0g |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.12 |
|