Summon Raging Spirit: Difference between revisions

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m (replaced: Spirt → Spirit)
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|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Spell, Minion, Duration, Fire
|gem_tags                                = Spell, Minion, Duration, Fire
|gem_description                        = Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.
|gem_description                        = Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
|active_skill_name                      = Summon Raging Spirit
|active_skill_name                      = Summon Raging Spirit
|skill_id                                = SummonRagingSpirit
|skill_id                                = SummonRagingSpirit
|cast_time                              = 0.5
|cast_time                              = 0.5
|required_level                          = 4
|required_level                          = 4
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Minion Movement Speed
|quality_type1_stat_text                = (1.5-30)% chance to summon an extra Minion
|quality_type1_stat1_id                  = minion_movement_speed_+%
|quality_type1_stat1_id                  = summoned_raging_spirit_chance_to_spawn_additional_minion_%
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value              = 1500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = Minions have 1% increased Duration
|quality_type2_stat1_id                  = skill_effect_duration_+%
|quality_type2_stat1_value              = 1000
|quality_type3_weight                    = 50
|quality_type3_stat_text                = Maximum 0.1 Summoned Raging Spirits
|quality_type3_stat1_id                  = base_number_of_raging_spirits_allowed
|quality_type3_stat1_value              = 100
|quality_type4_weight                    = 20
|quality_type4_stat_text                = Minions can't be Damaged for 0.1 seconds after being Summoned
|quality_type4_stat1_id                  = minions_cannot_be_damaged_after_summoned_ms
|quality_type4_stat1_value              = 100000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
Line 45: Line 33:
|static_stat4_id                        = minions_cannot_taunt_enemies
|static_stat4_id                        = minions_cannot_taunt_enemies
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = Maximum 20 Summoned Raging Spirits<br>Base duration is 5 seconds<br>Minions deal (0-38)% more Damage<br>Minions cannot Taunt Enemies
|stat_text                              = Maximum 20 Summoned Raging Spirits<br>Base duration is 5.00 seconds<br>Minions cannot Taunt Enemies
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_cost_amounts                    = 4
|level1_cost_amounts                    = 4
|level1_stat1_id                        = display_minion_monster_level
|level1_stat1_id                        = base_display_minion_actor_level
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 6
|level2_level_requirement                = 6
|level2_cost_amounts                    = 5
|level2_cost_amounts                    = 5
|level2_stat_text                        = Minions deal 2% more Damage
|level2_stat1_id                        = base_display_minion_actor_level
|level2_stat1_id                        = display_minion_monster_level
|level2_stat1_value                      = 6
|level2_stat1_value                      = 6
|level2_stat2_id                        = active_skill_minion_damage_+%_final
|level2_stat2_value                      = 2
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 9
|level3_level_requirement                = 9
|level3_cost_amounts                    = 5
|level3_cost_amounts                    = 5
|level3_stat_text                        = Minions deal 4% more Damage
|level3_stat1_id                        = base_display_minion_actor_level
|level3_stat1_id                        = display_minion_monster_level
|level3_stat1_value                      = 9
|level3_stat1_value                      = 9
|level3_stat2_id                        = active_skill_minion_damage_+%_final
|level3_stat2_value                      = 4
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 12
|level4_level_requirement                = 12
|level4_cost_amounts                    = 6
|level4_cost_amounts                    = 6
|level4_stat_text                        = Minions deal 6% more Damage
|level4_stat1_id                        = base_display_minion_actor_level
|level4_stat1_id                        = display_minion_monster_level
|level4_stat1_value                      = 12
|level4_stat1_value                      = 12
|level4_stat2_id                        = active_skill_minion_damage_+%_final
|level4_stat2_value                      = 6
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 16
|level5_level_requirement                = 16
|level5_cost_amounts                    = 7
|level5_cost_amounts                    = 7
|level5_stat_text                        = Minions deal 8% more Damage
|level5_stat1_id                        = base_display_minion_actor_level
|level5_stat1_id                        = display_minion_monster_level
|level5_stat1_value                      = 16
|level5_stat1_value                      = 16
|level5_stat2_id                        = active_skill_minion_damage_+%_final
|level5_stat2_value                      = 8
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 20
|level6_level_requirement                = 20
|level6_cost_amounts                    = 7
|level6_cost_amounts                    = 7
|level6_stat_text                        = Minions deal 10% more Damage
|level6_stat1_id                        = base_display_minion_actor_level
|level6_stat1_id                        = display_minion_monster_level
|level6_stat1_value                      = 20
|level6_stat1_value                      = 20
|level6_stat2_id                        = active_skill_minion_damage_+%_final
|level6_stat2_value                      = 10
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 24
|level7_level_requirement                = 24
|level7_cost_amounts                    = 8
|level7_cost_amounts                    = 8
|level7_stat_text                        = Minions deal 12% more Damage
|level7_stat1_id                        = base_display_minion_actor_level
|level7_stat1_id                        = display_minion_monster_level
|level7_stat1_value                      = 24
|level7_stat1_value                      = 24
|level7_stat2_id                        = active_skill_minion_damage_+%_final
|level7_stat2_value                      = 12
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_cost_amounts                    = 8
|level8_cost_amounts                    = 8
|level8_stat_text                        = Minions deal 14% more Damage
|level8_stat1_id                        = base_display_minion_actor_level
|level8_stat1_id                        = display_minion_monster_level
|level8_stat1_value                      = 28
|level8_stat1_value                      = 28
|level8_stat2_id                        = active_skill_minion_damage_+%_final
|level8_stat2_value                      = 14
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 32
|level9_level_requirement                = 32
|level9_cost_amounts                    = 9
|level9_cost_amounts                    = 9
|level9_stat_text                        = Minions deal 16% more Damage
|level9_stat1_id                        = base_display_minion_actor_level
|level9_stat1_id                        = display_minion_monster_level
|level9_stat1_value                      = 32
|level9_stat1_value                      = 32
|level9_stat2_id                        = active_skill_minion_damage_+%_final
|level9_stat2_value                      = 16
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_cost_amounts                    = 10
|level10_cost_amounts                    = 10
|level10_stat_text                      = Minions deal 18% more Damage
|level10_stat1_id                        = base_display_minion_actor_level
|level10_stat1_id                        = display_minion_monster_level
|level10_stat1_value                    = 36
|level10_stat1_value                    = 36
|level10_stat2_id                        = active_skill_minion_damage_+%_final
|level10_stat2_value                    = 18
|level11                                = True
|level11                                = True
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_cost_amounts                    = 10
|level11_cost_amounts                    = 10
|level11_stat_text                      = Minions deal 20% more Damage
|level11_stat1_id                        = base_display_minion_actor_level
|level11_stat1_id                        = display_minion_monster_level
|level11_stat1_value                    = 40
|level11_stat1_value                    = 40
|level11_stat2_id                        = active_skill_minion_damage_+%_final
|level11_stat2_value                    = 20
|level12                                = True
|level12                                = True
|level12_level_requirement              = 44
|level12_level_requirement              = 44
|level12_cost_amounts                    = 11
|level12_cost_amounts                    = 11
|level12_stat_text                      = Minions deal 22% more Damage
|level12_stat1_id                        = base_display_minion_actor_level
|level12_stat1_id                        = display_minion_monster_level
|level12_stat1_value                    = 44
|level12_stat1_value                    = 44
|level12_stat2_id                        = active_skill_minion_damage_+%_final
|level12_stat2_value                    = 22
|level13                                = True
|level13                                = True
|level13_level_requirement              = 48
|level13_level_requirement              = 48
|level13_cost_amounts                    = 12
|level13_cost_amounts                    = 12
|level13_stat_text                      = Minions deal 24% more Damage
|level13_stat1_id                        = base_display_minion_actor_level
|level13_stat1_id                        = display_minion_monster_level
|level13_stat1_value                    = 48
|level13_stat1_value                    = 48
|level13_stat2_id                        = active_skill_minion_damage_+%_final
|level13_stat2_value                    = 24
|level14                                = True
|level14                                = True
|level14_level_requirement              = 52
|level14_level_requirement              = 52
|level14_cost_amounts                    = 12
|level14_cost_amounts                    = 12
|level14_stat_text                      = Minions deal 26% more Damage
|level14_stat1_id                        = base_display_minion_actor_level
|level14_stat1_id                        = display_minion_monster_level
|level14_stat1_value                    = 52
|level14_stat1_value                    = 52
|level14_stat2_id                        = active_skill_minion_damage_+%_final
|level14_stat2_value                    = 26
|level15                                = True
|level15                                = True
|level15_level_requirement              = 55
|level15_level_requirement              = 55
|level15_cost_amounts                    = 13
|level15_cost_amounts                    = 13
|level15_stat_text                      = Minions deal 28% more Damage
|level15_stat1_id                        = base_display_minion_actor_level
|level15_stat1_id                        = display_minion_monster_level
|level15_stat1_value                    = 55
|level15_stat1_value                    = 55
|level15_stat2_id                        = active_skill_minion_damage_+%_final
|level15_stat2_value                    = 28
|level16                                = True
|level16                                = True
|level16_level_requirement              = 58
|level16_level_requirement              = 58
|level16_cost_amounts                    = 13
|level16_cost_amounts                    = 13
|level16_stat_text                      = Minions deal 30% more Damage
|level16_stat1_id                        = base_display_minion_actor_level
|level16_stat1_id                        = display_minion_monster_level
|level16_stat1_value                    = 58
|level16_stat1_value                    = 58
|level16_stat2_id                        = active_skill_minion_damage_+%_final
|level16_stat2_value                    = 30
|level17                                = True
|level17                                = True
|level17_level_requirement              = 61
|level17_level_requirement              = 61
|level17_cost_amounts                    = 14
|level17_cost_amounts                    = 14
|level17_stat_text                      = Minions deal 32% more Damage
|level17_stat1_id                        = base_display_minion_actor_level
|level17_stat1_id                        = display_minion_monster_level
|level17_stat1_value                    = 61
|level17_stat1_value                    = 61
|level17_stat2_id                        = active_skill_minion_damage_+%_final
|level17_stat2_value                    = 32
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_cost_amounts                    = 15
|level18_cost_amounts                    = 15
|level18_stat_text                      = Minions deal 34% more Damage
|level18_stat1_id                        = base_display_minion_actor_level
|level18_stat1_id                        = display_minion_monster_level
|level18_stat1_value                    = 64
|level18_stat1_value                    = 64
|level18_stat2_id                        = active_skill_minion_damage_+%_final
|level18_stat2_value                    = 34
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_cost_amounts                    = 15
|level19_cost_amounts                    = 15
|level19_stat_text                      = Minions deal 36% more Damage
|level19_stat1_id                        = base_display_minion_actor_level
|level19_stat1_id                        = display_minion_monster_level
|level19_stat1_value                    = 67
|level19_stat1_value                    = 67
|level19_stat2_id                        = active_skill_minion_damage_+%_final
|level19_stat2_value                    = 36
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost_amounts                    = 16
|level20_cost_amounts                    = 16
|level20_stat_text                      = Minions deal 38% more Damage
|level20_stat1_id                        = base_display_minion_actor_level
|level20_stat1_id                        = display_minion_monster_level
|level20_stat1_value                    = 70
|level20_stat1_value                    = 70
|level20_stat2_id                        = active_skill_minion_damage_+%_final
|level20_stat2_value                    = 38
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost_amounts                    = 17
|level21_cost_amounts                    = 17
|level21_stat_text                      = Minions deal 40% more Damage
|level21_stat1_id                        = base_display_minion_actor_level
|level21_stat1_id                        = display_minion_monster_level
|level21_stat1_value                    = 72
|level21_stat1_value                    = 72
|level21_stat2_id                        = active_skill_minion_damage_+%_final
|level21_stat2_value                    = 40
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost_amounts                    = 17
|level22_cost_amounts                    = 17
|level22_stat_text                      = Minions deal 42% more Damage
|level22_stat1_id                        = base_display_minion_actor_level
|level22_stat1_id                        = display_minion_monster_level
|level22_stat1_value                    = 74
|level22_stat1_value                    = 74
|level22_stat2_id                        = active_skill_minion_damage_+%_final
|level22_stat2_value                    = 42
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost_amounts                    = 18
|level23_cost_amounts                    = 18
|level23_stat_text                      = Minions deal 44% more Damage
|level23_stat1_id                        = base_display_minion_actor_level
|level23_stat1_id                        = display_minion_monster_level
|level23_stat1_value                    = 76
|level23_stat1_value                    = 76
|level23_stat2_id                        = active_skill_minion_damage_+%_final
|level23_stat2_value                    = 44
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost_amounts                    = 19
|level24_cost_amounts                    = 19
|level24_stat_text                      = Minions deal 46% more Damage
|level24_stat1_id                        = base_display_minion_actor_level
|level24_stat1_id                        = display_minion_monster_level
|level24_stat1_value                    = 78
|level24_stat1_value                    = 78
|level24_stat2_id                        = active_skill_minion_damage_+%_final
|level24_stat2_value                    = 46
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost_amounts                    = 19
|level25_cost_amounts                    = 19
|level25_stat_text                      = Minions deal 48% more Damage
|level25_stat1_id                        = base_display_minion_actor_level
|level25_stat1_id                        = display_minion_monster_level
|level25_stat1_value                    = 80
|level25_stat1_value                    = 80
|level25_stat2_id                        = active_skill_minion_damage_+%_final
|level25_stat2_value                    = 48
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost_amounts                    = 20
|level26_cost_amounts                    = 20
|level26_stat_text                      = Minions deal 50% more Damage
|level26_stat1_id                        = base_display_minion_actor_level
|level26_stat1_id                        = display_minion_monster_level
|level26_stat1_value                    = 82
|level26_stat1_value                    = 82
|level26_stat2_id                        = active_skill_minion_damage_+%_final
|level26_stat2_value                    = 50
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost_amounts                    = 20
|level27_cost_amounts                    = 20
|level27_stat_text                      = Minions deal 52% more Damage
|level27_stat1_id                        = base_display_minion_actor_level
|level27_stat1_id                        = display_minion_monster_level
|level27_stat1_value                    = 84
|level27_stat1_value                    = 84
|level27_stat2_id                        = active_skill_minion_damage_+%_final
|level27_stat2_value                    = 52
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost_amounts                    = 21
|level28_cost_amounts                    = 21
|level28_stat_text                      = Minions deal 54% more Damage
|level28_stat1_id                        = base_display_minion_actor_level
|level28_stat1_id                        = display_minion_monster_level
|level28_stat1_value                    = 86
|level28_stat1_value                    = 86
|level28_stat2_id                        = active_skill_minion_damage_+%_final
|level28_stat2_value                    = 54
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost_amounts                    = 22
|level29_cost_amounts                    = 22
|level29_stat_text                      = Minions deal 56% more Damage
|level29_stat1_id                        = base_display_minion_actor_level
|level29_stat1_id                        = display_minion_monster_level
|level29_stat1_value                    = 88
|level29_stat1_value                    = 88
|level29_stat2_id                        = active_skill_minion_damage_+%_final
|level29_stat2_value                    = 56
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost_amounts                    = 22
|level30_cost_amounts                    = 22
|level30_stat_text                      = Minions deal 58% more Damage
|level30_stat1_id                        = base_display_minion_actor_level
|level30_stat1_id                        = display_minion_monster_level
|level30_stat1_value                    = 90
|level30_stat1_value                    = 90
|level30_stat2_id                        = active_skill_minion_damage_+%_final
|level30_stat2_value                    = 58
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost_amounts                    = 23
|level31_cost_amounts                    = 23
|level31_stat_text                      = Minions deal 59% more Damage
|level31_stat1_id                        = base_display_minion_actor_level
|level31_stat1_id                        = display_minion_monster_level
|level31_stat1_value                    = 91
|level31_stat1_value                    = 91
|level31_stat2_id                        = active_skill_minion_damage_+%_final
|level31_stat2_value                    = 59
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost_amounts                    = 23
|level32_cost_amounts                    = 23
|level32_stat_text                      = Minions deal 60% more Damage
|level32_stat1_id                        = base_display_minion_actor_level
|level32_stat1_id                        = display_minion_monster_level
|level32_stat1_value                    = 92
|level32_stat1_value                    = 92
|level32_stat2_id                        = active_skill_minion_damage_+%_final
|level32_stat2_value                    = 60
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost_amounts                    = 23
|level33_cost_amounts                    = 23
|level33_stat_text                      = Minions deal 61% more Damage
|level33_stat1_id                        = base_display_minion_actor_level
|level33_stat1_id                        = display_minion_monster_level
|level33_stat1_value                    = 93
|level33_stat1_value                    = 93
|level33_stat2_id                        = active_skill_minion_damage_+%_final
|level33_stat2_value                    = 61
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost_amounts                    = 24
|level34_cost_amounts                    = 24
|level34_stat_text                      = Minions deal 62% more Damage
|level34_stat1_id                        = base_display_minion_actor_level
|level34_stat1_id                        = display_minion_monster_level
|level34_stat1_value                    = 94
|level34_stat1_value                    = 94
|level34_stat2_id                        = active_skill_minion_damage_+%_final
|level34_stat2_value                    = 62
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost_amounts                    = 24
|level35_cost_amounts                    = 24
|level35_stat_text                      = Minions deal 63% more Damage
|level35_stat1_id                        = base_display_minion_actor_level
|level35_stat1_id                        = display_minion_monster_level
|level35_stat1_value                    = 95
|level35_stat1_value                    = 95
|level35_stat2_id                        = active_skill_minion_damage_+%_final
|level35_stat2_value                    = 63
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost_amounts                    = 24
|level36_cost_amounts                    = 24
|level36_stat_text                      = Minions deal 64% more Damage
|level36_stat1_id                        = base_display_minion_actor_level
|level36_stat1_id                        = display_minion_monster_level
|level36_stat1_value                    = 96
|level36_stat1_value                    = 96
|level36_stat2_id                        = active_skill_minion_damage_+%_final
|level36_stat2_value                    = 64
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost_amounts                    = 25
|level37_cost_amounts                    = 25
|level37_stat_text                      = Minions deal 65% more Damage
|level37_stat1_id                        = base_display_minion_actor_level
|level37_stat1_id                        = display_minion_monster_level
|level37_stat1_value                    = 97
|level37_stat1_value                    = 97
|level37_stat2_id                        = active_skill_minion_damage_+%_final
|level37_stat2_value                    = 65
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost_amounts                    = 25
|level38_cost_amounts                    = 25
|level38_stat_text                      = Minions deal 66% more Damage
|level38_stat1_id                        = base_display_minion_actor_level
|level38_stat1_id                        = display_minion_monster_level
|level38_stat1_value                    = 98
|level38_stat1_value                    = 98
|level38_stat2_id                        = active_skill_minion_damage_+%_final
|level38_stat2_value                    = 66
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost_amounts                    = 25
|level39_cost_amounts                    = 25
|level39_stat_text                      = Minions deal 67% more Damage
|level39_stat1_id                        = base_display_minion_actor_level
|level39_stat1_id                        = display_minion_monster_level
|level39_stat1_value                    = 99
|level39_stat1_value                    = 99
|level39_stat2_id                        = active_skill_minion_damage_+%_final
|level39_stat2_value                    = 67
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost_amounts                    = 25
|level40_cost_amounts                    = 25
|level40_stat_text                      = Minions deal 68% more Damage
|level40_stat1_id                        = base_display_minion_actor_level
|level40_stat1_id                        = display_minion_monster_level
|level40_stat1_value                    = 100
|level40_stat1_value                    = 100
|level40_stat2_id                        = active_skill_minion_damage_+%_final
|level40_stat2_value                    = 68
|level1_intelligence_requirement        = 16
|level1_intelligence_requirement        = 16
|level1_experience                      = 0
|level1_experience                      = 0
Line 431: Line 302:
|recipe1_description                    = {{c|augmented|+20%}} quality {{c|gem|Summon Raging Spirit}}
|recipe1_description                    = {{c|augmented|+20%}} quality {{c|gem|Summon Raging Spirit}}
}}
}}
'''Summon Raging Spirit''' (commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a [[flying]] flaming skull that charges at enemies and [[attacks]] them.
'''Summon Raging Spirit''' (commonly referred to as '''SRS''') is a [[minion]] [[spell]] that temporarily summons a [[flying]] flaming skull that charges at enemies and [[attacks]] them.


==Skill functions and interactions==
==Skill functions and interactions==


* '''Behaviour:''' Raging Spirits will not follow you like many other [[minions]] do. Instead, when summoned, Raging Spirits will attempt to move to where you were pointing with your cursor. If they encounter enemies in their path along the way, they will immediately begin attacking them. If no enemies were found, they will search for and then move to attack any nearby enemies from their current position. They will then continue to keep searching for and chasing enemies that get close until their duration runs out. If multiple Raging Spirits exist nearby they will attempt to choose different targets if they are available, causing them to more effectively spread their damage across an entire pack of monsters. Due to Raging Spirits automatically chasing any enemies they find nearby, they often naturally "chain" between packs of enemies if they are close enough to each other.  This behaviour, along with their ability to fly, makes Raging Spirits an excellent minion for clearing out entire areas of all enemies, especially when paired with the {{il|Melee Splash Support}}.
* '''Behaviour:''' Raging Spirits do not follow the character like other [[minions]] do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the {{il|Melee Splash Support}}.


* '''Duration:''' Each Raging Spirit has its own [[duration]] with a base time of 5 seconds. To reach the maximum of 20 Raging Spirits it may be necessary to invest in [[skill duration]] to extend the lifetime of each spirit, as well as either investing in [[cast speed]], and/or making use of an {{il|Unleash Support}} or {{il|Spell Echo Support}}.
* '''Duration:''' Each Raging Spirit has a base [[duration]] of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, {{il|Unleash Support}}, {{il|Spell Echo Support}}, and added gem quality can be used to maximize their number and duration.


* '''Damage conversion:''' Raging Spirits deal [[physical]] damage as a base damage type while {{c|mod|100% of their Physical Damage is converted into Fire Damage}}, similar to the conversion modifier on skills like {{il|Infernal Blow}}.<ref name="FireConversion"/>
* '''[[Damage conversion]]:''' Raging Spirits deal base [[physical]] damage. Their {{c|mod|100% of their Physical Damage is converted into Fire Damage}} stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like {{il|Triad Grip}}, {{il|Sidhebreath}}, and [[Unholy Might]]. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion.


* '''Cannot Be Targeted:''' Raging Spirits cannot be targeted directly by enemies. However, they may be damaged by stray [[projectiles]] and [[area of effect]] skills. They also cannot apply the [[Taunt]] effect.
* '''Cannot Be Targeted:''' Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an [[area of effect]]. {{il|Summon Reaper}} cannot target them for consumption. Due to being invalid targets, they also cannot apply [[Taunt]].  


* '''Flying:''' Raging Spirits are [[flying]] minions, which means they can move freely over terrain players would have to use a movement skill like {{il|Flame Dash}} to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by all [[ground effects]], and do not block the movement of players, other minions or enemy monsters.
* '''Flying:''' Raging Spirits are [[flying]] minions, which means they can move freely over terrain that characters would have to use a movement skill like {{il|Flame Dash}} to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some [[ground effects]], and do not block the movement of non-flying entities.<ref>https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821</ref>


* '''Aggression:''' Raging Spirits are one of the most naturally aggressive minions you can summon. It is unknown what effects exactly making them [[Aggressive]] (such as with the {{il|Feeding Frenzy Support}}) has on their behaviour but theories include an increase to the range the spirits can detect enemies.
* '''Aggression:''' Raging Spirits have a naturally large aggro range. Making them [[Minion#Aggressive_and_Defensive|Aggressive]] (such as with the {{il|Feeding Frenzy Support}}) does nothing,<ref>https://www.reddit.com/r/pathofexile/comments/cu8vsc/what_minions_are_now_a_consideration_with_the_new/exwrafz/?context=4</ref> except cancel out '''Defensive''' if also supported by {{il|Meat Shield Support}}.  


* '''Convocation:''' Since Raging Spirits are not a type of minion that follows you, they cannot be recalled using {{il|Convocation}}.
* '''Convocation:''' Since Raging Spirits do not follow the character, they cannot be recalled using {{il|Convocation}}.


==Gem level progression==
==Gem level progression==
Line 460: Line 330:


==Strategy==
==Strategy==
{{Update|section}}
===Sustaining Maximum Spirits===
{{Math rework needed|section}}
The attributes that will improve max spirit count are [[Cast Speed]] and [[Skill Duration]]. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem.
 
===Damage auras===
* A level 20 {{il|Anger}} grants 112 additional average fire damage to Raging Spirits.
* A level 20 {{il|Hatred}} grants 25% of physical damage as added cold damage, and 18% More cold damage overall.  
* A level 20 {{il|Wrath}} grants 112 additional average lightning damage to Raging Spirits.
 
If a significant amount of a Raging Spirit's damage is converted to cold then {{il|Hatred}}, like with most other minions and Physical skills in general, becomes the single best DPS aura for it.  This is because it adds a significant amount of additional damage like the other two auras mentioned, but then also multiplies its overall damage by an also significant amount.
 
If this is not the case, then Anger is likely the highest DPS choice, as it provides a large amount of flat damage that plays well with its original damage types (i.e can continue to be scaled with things like Fire [[Exposure]] and the {{il|Flammability}} curse.)
 
===Support gems===
(all calculations below assuming level 20 gems)


* {{il|Unleash Support}} builds up to 3 "seals" over time, which are then spent to repeat the [[spell]] that number of times when [[cast]]. It is unknown if the damage penalty for reoccurring skills applies to [[minions]].  This support also does not provide any direct damage bonus and takes up the slot a DPS improving support could use.  However, Unleash along with a modest investment into [[Skill Duration]] can allow a build with next to zero [[cast speed]] investment to sustain the maximum, or close to the maximum, of Raging Spirits.  A very commonly used support, as the cost of investing into cast speed required to sustain 20 Raging Spirits without it would likely be a larger penalty to your overall DPS than using this support would be, especially if you use any other type of minion as they likely will not benefit at all from player cast speed scaling.  {{il|Awakened Unleash Support}} further increases the seal gain rate, making sustaining maximum spirits even easier. Unleash also interacts with the helmet enchantment {{c|mod|Summon Raging Spirit has X% chance to summon an extra Minion}} in that it can summon twice as many spirits as you'd normally do on one Unleash-supported cast. For example, if your maximum number of seals is 3 then you might summon 8 spirits at once instead of 4. This is also very important to consider when using {{il|Mark of the Red Covenant}} as it reduces your maximum number of spirits by 75%, potentially making the enchantment ineffective.
{{il|Unleash Support}}, In conjunction with some improvements to Skill Duration from the tree, notably [[Enduring Bond]], will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support.


* {{il|Minion Damage Support}} gives 39% '''more''' damage without any damage type restriction, so will also apply to any flat [[elemental]] damage you have added.  However it causes the minion to have 25% '''less''' [[Life]].  Since Raging Spirits cannot be directly targeted this is generally not a problem, but can be an issue against enemies with powerful [[area of effect]] skills, and [[Projectile]] skills will still hit them even if they were aimed at another target (i.e you.)  This can be countered by investing into Minion life and mitigation/[[resistance]] [[passives]] on the tree, but a common low investment solution is to use the [[Blessed Rebirth]] notable found on {{il|Medium Cluster Jewel|Minion Life Medium Cluster Jewels}}, which gives all minions damage invulnerability for 4 seconds after being summoned.
Between {{il|Unleash Support}}} and {{il|Spell Echo Support}}} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits.


* {{il|Damage on Full Life Support}} gives 34% '''more''' overall damage while the minion is still on [[full life]].  This pairs excellently with the [[Blessed Rebirth]] notable mentioned above, but also with other {{il|Large Cluster Jewel|Minion Cluster Jewel}} notables such as [[Renewal]] which provide a chance for the minion to deal [[double damage]] while on [[full life]].  However, without [[Blessed Rebirth]] this support becomes extremely unreliable in general use, even with large investments into [[minion]] [[life regeneration]] and [[life leech]].


* {{il|Melee Physical Damage Support}} gives 49% '''more''' [[physical]] damage, but also 10% '''less''' [[Attack Speed]]. Since Raging Spirit damage is 100% Physical converted to [[Fire]] this bonus applies according to [[Damage conversion]] rules.  Notably it will not improve any flat [[elemental]] damage added, for example from [[aura]]s like {{il|Anger}} or {{il|Wrath}}.
* {{il|Melee Splash Support}} does not affect single target damage but deals 41% '''less''' of the original damage to all nearby targets.  An important gem for improving Raging Spirit clear speed.  A level 21, 20% Divergent quality Melee Splash will entirely remove this damage penalty.  Using an {{il|Awakened Melee Splash Support}} will only slightly reduce the damage penalty, but drastically increases (72%, from 52%, '''More''') the Splash's [[area of effect]].
* {{il|Elemental Damage with Attacks Support}} gives 40% '''More''' damage with the minion's [[Elemental]] damage.  If you can convert Raging Spirit's damage entirely to elemental, this support provides the largest DPS increase without any other notable downsides.
* {{il|Elemental Focus Support}} gives 35% '''More''' damage with the minion's [[Elemental]] damage, at the cost of preventing it from inflicting Elemental [[Ailments]].  As Raging Spirits hit quickly for modest damage per hit, they likely did not inflict useful [[Ailments]] to begin with, so this is unlikely to be a significant downside.  It can however prevent them from triggering {{il|Combustion Support}}'s effect if you plan to use that support.
* {{il|Added Fire Damage Support}} Adds 40% of Raging Spirits base [[Physical]] damage (before it is converted to Fire) as extra [[Fire]] damage.  Tends to be powerful in conjunction with {{il|Elemental Damage with Attacks Support}} if you have not fully [[Damage Conversion|converted]] Raging Spirit's damage entirely to [[elemental]].  If it is fully converted already, this support is likely outclassed by other options.
* {{il|Multistrike Support}} gives 45% '''more''' [[Melee]] [[Attack Speed]], at the cost of 19% '''less''' [[attack]] damage.  Forces the [[minion]] to attack 3 times before being able to move again.  The second and third attacks deal 22% and 44% '''more''' damage respectively.  {{il|Awakened Multistrike Support}} forces 4 attacks, gives 47% '''more''' Melee Attack Speed, at the cost of 25% '''less''' attack damage, with the second, third and fourth repeats dealing 22%, 44% and 66% '''more''' damage respectively.  Likely the most powerful single target support available to Raging Spirits, however tends to be poor for overall clear speed due to the minions being forced to attack multiple times, even if all available targets are already dead.  It also reduces the initial damage they deal and introduces a "ramping up" effect to their damage which is less than ideal for clearing areas quickly.
* {{il|Predator Support}} gives 13% '''more''' untyped [[minion]] damage, that works just like the bonus provided by {{il|Minion Damage Support}}.  That bonus improves by a further 26% '''more''' damage if they are targeting the "Prey" which can be marked using the "Mark Prey" skill the support provides.  While the general damage bonus is low, against the "Prey" this support provides extremely high overall DPS.  It also modifies the supported minion's AI so that they focus exclusively on attacking the "Prey" if you have marked one.  Excellent if you intend this minion to provide the bulk of your single target DPS, but can still be used generally if you can absorb the loss of damage while clearing, compared to other DPS supports.
* {{il|Minion Speed Support}} Provides a small DPS increase in the form of increased [[attack speed]], and a fairly significant amount of [[minion]] [[movement speed]].  While useful early, this support is outclassed by other sources of improved minion speed. ([[Ring]]/[[Amulet]]/{{il|Convoking Wand}} modifiers, up to 30% each. {{il|Ghastly Eye Jewel|Ghastly Eye Abyss Jewels}}, up to 10% each.  "[[Call to the Slaughter]]"  {{il|Large Cluster Jewel|Large Minion Damage Cluster Jewel}} notable, 30% increased if minion summoned in last 4 seconds, etc.) The DPS benefit from the increased [[attack speed]] also diminishes rapidly as other sources of minion attack speed are acquired.  A good gem to use while levelling, but other supports should be used at endgame.
===Sustaining Maximum Spirits===
The attributes that will improve max spirit count are [[Cast Speed]] and [[Skill Duration]].


If we assume:
{{math|formula=
{{math|formula=
\begin{align}
\begin{align}
Line 508: Line 348:
}}
}}


Assuming that you continuously cast Summon Raging Spirits, then the formula for how many spirits are on the screen at a time is:
 
And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be:


{{math|formula=
{{math|formula=
5.0 * ( 1 + {D \over 100} ) \over { 0.5 \over { ( 1 + {C \over 100} )  * ( 1 + {E \over 100} ) } }
5.0 * ( 1 + {D \over 100} ) \over { 0.5 \over { ( 1 + {C \over 100} )  * ( 1 + {E \over 100} ) } }
}}
}} which simplifies to: {{math|formula=
 
which simplifies to:
 
{{math|formula=
10.0 * ( 1 + {D \over 100} ) * ( 1 + {C \over 100} ) * ( 1 + {E \over 100} )
10.0 * ( 1 + {D \over 100} ) * ( 1 + {C \over 100} ) * ( 1 + {E \over 100} )
}}
}}


and round up to get the maximum number of spirits reached (with a maximum of 20).
And then round up to get the maximum number of spirits reached (with a maximum of 20).


Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have {{math|formula=10 * 1.45 * 1.76 * 1.70 = 43.384 > 20}}, which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.
Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have {{math|formula=10 * 1.45 * 1.76 * 1.70 = 43.384 > 20}}, which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.
Line 529: Line 366:
}}
}}


==Monster stats==
===Scaling Damage===
{{Monster infobox
Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage.
|where=metadata_id="Metadata/Monsters/SummonedSkull/SummonedSkull"
 
|level=70
Notable sources of flat added elemental damage include: {{il|Added Cold Damage Support}}, {{il|Added Lightning Damage Support}}, {{il|Immolate Support}}, {{il|Wrath}} and {{il|Anger}}
|is_minion=1
 
|difficulty=endgame
 
}}
 
{{clear}}
Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type.
 
 
 
A popular strategy using these two points above is to add a huge amount of flat added [[Chaos]] damage to the Raging Spirits and then have them inflict [[Poison]] which allows for extremely efficient scaling of their damage per second through effects like [[Wither]] and the {{il|Temporal Chains}} curse.
 
Notable sources of flat added Chaos damage include: {{il|Added Chaos Damage Support}} especially from {{il|The Covenant}}, {{il|Chance to Poison Support}} and the special [[Envy]] aura, which can be found at its highest level from either {{il|Severed in Sleep}} or {{il|United In Dream}}. 
 
When not using {{il|Severed in Sleep}}, [[Wither]] chance for the spirits can also found with the {{il|Withering Touch Support}} which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage.
 
 
 
[[Ghastly Eye Jewel]]s also include mods for flat added damage of each type, as well as chance to poison.
 


==Unique items==
==Unique items==
The following [[unique item]]s are related to Raging Spirits:
The following [[unique item]]s are related to Raging Spirits:
{{Query unique items
{{Drop enabled unique item table
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
Line 563: Line 413:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
* The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels.
}}
{{Version history table row|3.23.0|
* No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level.
* Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed.
}}
{{Version history table row|3.22.1|
* Added text to the {{il|Summon Raging Spirit}} Skill description to clarify that the Minions convert all [[physical]] damage to [[fire]].
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
Line 606: Line 466:
==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="FireConversion">{{cite web|author=Rory|date=February 5, 2014|title=Summon Raging Spirit|url=http://www.pathofexile.com/forum/view-thread/784329/page/1#p6803044|publisher=Official Path of Exile Forums|accessdate=February 5, 2014}}</ref>
<ref name="RecentlyAdded">{{cite web|author=Bex|date=March 6, 2019|title=3.6.0 Patch Notes, section Recently Added|url=https://www.pathofexile.com/forum/view-thread/2333648#bugfixes|publisher=Official Path of Exile Forums|accessdate=March 6, 2019}}</ref>
<ref name="RecentlyAdded">{{cite web|author=Bex|date=March 6, 2019|title=3.6.0 Patch Notes, section Recently Added|url=https://www.pathofexile.com/forum/view-thread/2333648#bugfixes|publisher=Official Path of Exile Forums|accessdate=March 6, 2019}}</ref>
}}
}}

Revision as of 23:36, 11 May 2024

Summon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies

Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra Minion
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSummonRagingSpirit

Summon Raging Spirit (commonly referred to as SRS) is a minion spell that temporarily summons a flying flaming skull that charges at enemies and attacks them.

Skill functions and interactions

  • Behaviour: Raging Spirits do not follow the character like other minions do. Instead, they move towards the direction the player points with their cursor upon summoning. If they encounter enemies on their way, they will immediately attack them. If no enemies are found, they will search for nearby enemies and move to attack them. They will continue chasing and attacking enemies until their duration ends. If multiple Raging Spirits are nearby, they will attempt to choose different targets, making them more effective in spreading their damage across an entire pack of monsters. Due to their ability to fly and naturally chain between packs of enemies, they are great for clearing out entire areas when paired with the Module Error: No results found for item using search term "item_name = Melee Splash Support".
  • Duration: Each Raging Spirit has a base duration of 5 seconds. To reach the maximum of 20 Raging Spirits, investing in skill duration might be necessary to extend their lifetime. Additionally, cast speed, Module Error: No results found for item using search term "item_name = Unleash Support", Module Error: No results found for item using search term "item_name = Spell Echo Support", and added gem quality can be used to maximize their number and duration.
  • Damage conversion: Raging Spirits deal base physical damage. Their 100% of their Physical Damage is converted into Fire Damage stat is inherent to the minion, not the summoning skill or its own attack skill, meaning it has the same priority as other sources of non-skill conversion like Module Error: No results found for item using search term "item_name = Triad Grip", Module Error: No results found for item using search term "item_name = Sidhebreath", and Unholy Might. The ratio is scaled down to 100% if the sum exceeds 100%. For example, wearing a 4 green socket Triad Grip will cause 100% of Physical Damage to be converted to Fire and 100% to Cold, which is scaled down to 50% Fire and 50% Cold conversion.
  • Cannot Be Targeted: Raging Spirits cannot be targeted directly, but they can be damaged by enemies accidentally, or through an area of effect. Module Error: No results found for item using search term "item_name = Summon Reaper" cannot target them for consumption. Due to being invalid targets, they also cannot apply Taunt.
  • Flying: Raging Spirits are flying minions, which means they can move freely over terrain that characters would have to use a movement skill like Module Error: No results found for item using search term "item_name = Flame Dash" to cross, such as cliffs, gaps, bodies of water etc. They are also unaffected by some ground effects, and do not block the movement of non-flying entities.[1]
  • Aggression: Raging Spirits have a naturally large aggro range. Making them Aggressive (such as with the Module Error: No results found for item using search term "item_name = Feeding Frenzy Support") does nothing,[2] except cancel out Defensive if also supported by Module Error: No results found for item using search term "item_name = Meat Shield Support".
  • Convocation: Since Raging Spirits do not follow the character, they cannot be recalled using Module Error: No results found for item using search term "item_name = Convocation".

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Exp.Total Exp.
1416400
26205841841
3927530993940
412336743311373
5164172289534268
6205074972583993
72458895714179707
828678169595349302
932759283759633061
103683104539961087057
114092107031281790185
12441001110612232851408
13481091220658704917278
14521171225071107424388
15551231325737319998119
165813013761135117609470
1761136141343790831047378
1864142152505214756099525
1967148154386943699968961
207015516242081178342050139
217215917N/AN/A
2274N/A17N/AN/A
2376N/A18N/AN/A
2478N/A19N/AN/A
2580N/A19N/AN/A
2682N/A20N/AN/A
2784N/A20N/AN/A
2886N/A21N/AN/A
2988N/A22N/AN/A
3090N/A22N/AN/A
3191N/A23N/AN/A
3292N/A23N/AN/A
3393N/A23N/AN/A
3494N/A24N/AN/A
3595N/A24N/AN/A
3696N/A24N/AN/A
3797N/A25N/AN/A
3898N/A25N/AN/A
3999N/A25N/AN/A
40100N/A25N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(1.5-30)% chance to summon an extra Minion1

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Strategy

Sustaining Maximum Spirits

The attributes that will improve max spirit count are Cast Speed and Skill Duration. Due to their short duration and very high maximum of 20, sustaining the maximum number of Raging Spirits is challenging without the use of a support gem.

Module Error: No results found for item using search term "item_name = Unleash Support", In conjunction with some improvements to Skill Duration from the tree, notably Enduring Bond, will allow you to sustain the maximum number of spirits relatively easily, but at the opportunity cost of another damage improving support.

Between Module Error: No results found for item using search term "item_name = Unleash Support"} and Module Error: No results found for item using search term "item_name = Spell Echo Support"} The former is generally preferred as it allows the caster to remain mobile, and its damage penalty only applies "when Reoccurring" so immediately stops applying to the created Raging Spirits.


If we assume:


And in a scenario where you can continuously cast Summon Raging Spirits without stopping, then the formula for how many spirits are on the screen at a time will be:

which simplifies to:

And then round up to get the maximum number of spirits reached (with a maximum of 20).

Example calculation: If you have 45% increased skill duration, 76% increased cast speed, and 70% more cast speed, you would have , which means that if you continuously cast, your spirits will despawn earlier than necessary. This means you can spend several seconds per cycle on other things such as dodging, casting curses, or moving in between spirit castings.

Formula for Module Error: No results found for item using search term "item_name = Spell Totem Support" (30% reduced cast speed, Spell Echo's More Cast Speed doesn't apply):

Scaling Damage

Due to their relatively high effectiveness for added damage, especially considering their overwhelming numbers, Raging Spirits scale superlatively with sources of "flat" added damage.

Notable sources of flat added elemental damage include: Added Cold Damage SupportAdded Cold Damage SupportCold, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Module Error: No results found for item using search term "item_name = Immolate Support", Module Error: No results found for item using search term "item_name = Wrath" and AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Due to the Raging Spirit's fairly low base damage, its remarkably easy to essentially "convert" their damage type to something else by adding enough flat damage of that type.


A popular strategy using these two points above is to add a huge amount of flat added Chaos damage to the Raging Spirits and then have them inflict Poison which allows for extremely efficient scaling of their damage per second through effects like Wither and the Module Error: No results found for item using search term "item_name = Temporal Chains" curse.

Notable sources of flat added Chaos damage include: Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
especially from Module Error: No results found for item using search term "item_name = The Covenant", Module Error: No results found for item using search term "item_name = Chance to Poison Support" and the special Envy aura, which can be found at its highest level from either Module Error: No results found for item using search term "item_name = Severed in Sleep" or Module Error: No results found for item using search term "item_name = United In Dream".

When not using Module Error: No results found for item using search term "item_name = Severed in Sleep", Wither chance for the spirits can also found with the Module Error: No results found for item using search term "item_name = Withering Touch Support" which also adds a significant amount of Chaos damage but as a percentage of the Spirit's base Physical damage.


Ghastly Eye Jewels also include mods for flat added damage of each type, as well as chance to poison.


Unique items

The following unique items are related to Raging Spirits:

ItemBase ItemRequired levelStats
AshcallerAshcaller
Carved Wand
Wand
Physical Damage: 9-17
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
Carved Wand12(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit

Passive skills

The following passive skills are related to Raging Spirits: No results found for the given query.

Related helmet enchantments

The following helmet enchantments affect Summon Raging Spirit.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Summoned Raging Spirit Additional 166Merciless LabyrinthSummon Raging Spirit has 16% chance to summon an extra Minionhelmet 100
Enchantment Summoned Raging Spirit Additional 275Eternal LabyrinthSummon Raging Spirit has 24% chance to summon an extra Minionhelmet 100
Enchantment Summoned Raging Spirit Duration 166Merciless LabyrinthSummon Raging Spirit has 20% increased Durationhelmet 100
Enchantment Summoned Raging Spirit Duration 275Eternal LabyrinthSummon Raging Spirit has 30% increased Durationhelmet 100

Alternate skill effects

Summon Raging Spirit has the following alternate skill effects:

ItemEffect(s)
Blood Raven Raging Spirit EffectBlood Raven Raging Spirit EffectSkill Gem EffectYour Summon Raging Spirits become Blood Ravens.Your Summon Raging Spirits become Blood Ravens.

Version history

Version Changes
3.24.0
  • The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels.
3.23.0
  • No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level.
  • Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed.
3.22.1
  • Added text to the Module Error: No results found for item using search term "item_name = Summon Raging Spirit" Skill description to clarify that the Minions convert all physical damage to fire.
3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Module Error: No results found for item using search term "item_name = Summon Raging Spirit" no longer has Minions gain 15% less Added Damage.
  • Now has Minions deal 0% more Damage at gem level 1, up to 38% more Damage at gem level 20 (previously 0%).
  • Minion base life is now 20% higher at all levels.
  • Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
  • The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
3.16.0
  • Summoned Raging Spirits now convert all of their Damage to Fire Damage.
3.6.0
  • Mana Cost at gem level 20 is now 16 (was 12).
  • Raging Spirits, Raised Zombies, 'of the Grave' enchantment minions, and Spectral Spirits (from Essence of Insanity on a weapon) now have 100% more base accuracy rating than previously. Raging Spirits mana cost changes have been undone.[3]
3.1.0
  • Module Error: No results found for item using search term "item_name = Summon Raging Spirit" now have a 15% less Added Damage multiplier, up from 30%.
  • Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Module Error: No results found for item using search term "item_name = Essence of Insanity" can no longer taunt their enemies.
2.5.0
  • Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
2.1.0
  • Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
1.3.0
  • Raging Spirits have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.
1.2.0
  • The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
1.1.5
  • The damage has been increased at higher levels up to 66% more damage at gem level 20.
1.0.6
  • Summon Raging Spirit has been added to the game.


References

ru:Призыв неистового духа