Splitting Steel: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemSplittingSteel | |metadata_id = Metadata/Items/Gems/SkillGemSplittingSteel | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 40 | |||
|dexterity_percent = 60 | |||
|strength_percent = | |||
|dexterity_percent = | |||
|gem_tags = Attack, Projectile, AoE, Physical | |gem_tags = Attack, Projectile, AoE, Physical | ||
|gem_description = | |gem_description = Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. | ||
|active_skill_name = Splitting Steel | |active_skill_name = Splitting Steel | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | ||
Line 20: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (2-40)% increased Impale Effect | ||
|quality_type1_stat1_id = impale_debuff_effect_+% | |quality_type1_stat1_id = impale_debuff_effect_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 2000 | ||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 90 | |||
|static_stat1_id = base_is_projectile | |||
| | |||
|static_attack_speed_multiplier = | |||
|static_stat1_id = | |||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = console_skill_dont_chase | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = modifiers_to_number_of_projectiles_instead_apply_to_splitting | ||
|static_stat3_value = | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = attacks_impale_on_hit_%_chance | ||
|static_stat4_value = | |static_stat4_value = 40 | ||
|static_stat5_id = | |static_stat5_id = projectiles_can_split_at_end_of_range | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|static_stat6_id = | |static_stat6_id = projectiles_can_split_from_terrain | ||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
|stat_text = (1-101) to (2-151) Added Attack Physical Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Base radius is (0.6-1) metre<br>40% chance to Impale Enemies on Hit<br>Projectiles can Split without hitting a target | |||
|stat_text = | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
| | |level1_cost_amounts = 5 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 70 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 70 | ||
|level1_stat_text = Projectiles Split towards 2 targets<br> | |level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 1 | ||
|level1_stat2_id = | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 2 | |level1_stat2_value = 2 | ||
|level1_stat3_id = | |level1_stat3_id = projectile_number_to_split | ||
|level1_stat3_value = | |level1_stat3_value = 2 | ||
|level1_stat4_id = active_skill_base_area_of_effect_radius | |||
|level1_stat4_value = 6 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
| | |level2_cost_amounts = 5 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 74 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 74.1 | ||
|level2_stat_text = Projectiles Split towards 2 targets<br> | |level2_stat_text = 1 to 2 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 1 | ||
|level2_stat2_id = | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 2 | |level2_stat2_value = 2 | ||
|level2_stat3_id = | |level2_stat3_id = projectile_number_to_split | ||
|level2_stat3_value = | |level2_stat3_value = 2 | ||
|level2_stat4_id = active_skill_base_area_of_effect_radius | |||
|level2_stat4_value = 6 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
| | |level3_cost_amounts = 5 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 78 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 78.1 | ||
|level3_stat_text = Projectiles Split towards 2 targets<br> | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 2 | |level3_stat1_value = 2 | ||
|level3_stat2_id = | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 3 | |level3_stat2_value = 3 | ||
|level3_stat3_id = | |level3_stat3_id = projectile_number_to_split | ||
|level3_stat3_value = | |level3_stat3_value = 2 | ||
|level3_stat4_id = active_skill_base_area_of_effect_radius | |||
|level3_stat4_value = 6 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
| | |level4_cost_amounts = 5 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 84 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 84.2 | ||
|level4_stat_text = Projectiles Split towards 2 targets<br> | |level4_stat_text = 2 to 4 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.6 metres | ||
|level4_stat1_id = | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 2 | |level4_stat1_value = 2 | ||
|level4_stat2_id = | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 4 | |level4_stat2_value = 4 | ||
|level4_stat3_id = | |level4_stat3_id = projectile_number_to_split | ||
|level4_stat3_value = 6 | |level4_stat3_value = 2 | ||
|level4_stat4_id = active_skill_base_area_of_effect_radius | |||
|level4_stat4_value = 6 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
| | |level5_cost_amounts = 5 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 92 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 92.2 | ||
|level5_stat_text = Projectiles Split towards 2 targets<br> | |level5_stat_text = 3 to 5 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level5_stat1_id = | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 3 | ||
|level5_stat2_id = | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 5 | |level5_stat2_value = 5 | ||
|level5_stat3_id = | |level5_stat3_id = projectile_number_to_split | ||
|level5_stat3_value = | |level5_stat3_value = 2 | ||
|level5_stat4_id = | |level5_stat4_id = active_skill_base_area_of_effect_radius | ||
|level5_stat4_value = | |level5_stat4_value = 7 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
| | |level6_cost_amounts = 6 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 96 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 96.3 | ||
|level6_stat_text = Projectiles Split towards 2 targets<br>7 | |level6_stat_text = 5 to 7 Added Attack Physical Damage<br>Projectiles Split towards 2 targets<br>Base radius is 0.7 metres | ||
|level6_stat1_id = | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 5 | ||
|level6_stat2_id = | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 7 | |level6_stat2_value = 7 | ||
|level6_stat3_id = | |level6_stat3_id = projectile_number_to_split | ||
|level6_stat3_value = | |level6_stat3_value = 2 | ||
|level6_stat4_id = | |level6_stat4_id = active_skill_base_area_of_effect_radius | ||
|level6_stat4_value = | |level6_stat4_value = 7 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
| | |level7_cost_amounts = 6 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 100 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 100 | ||
|level7_stat_text = | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level7_stat1_id = | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 7 | ||
|level7_stat2_id = | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 10 | ||
|level7_stat3_id = | |level7_stat3_id = projectile_number_to_split | ||
|level7_stat3_value = | |level7_stat3_value = 3 | ||
|level7_stat4_id = | |level7_stat4_id = active_skill_base_area_of_effect_radius | ||
|level7_stat4_value = | |level7_stat4_value = 7 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
| | |level8_cost_amounts = 6 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 104 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 104.4 | ||
|level8_stat_text = Projectiles Split towards 3 targets<br> | |level8_stat_text = 9 to 13 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.7 metres | ||
|level8_stat1_id = | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 9 | ||
|level8_stat2_id = | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 13 | ||
|level8_stat3_id = | |level8_stat3_id = projectile_number_to_split | ||
|level8_stat3_value = | |level8_stat3_value = 3 | ||
|level8_stat4_id = | |level8_stat4_id = active_skill_base_area_of_effect_radius | ||
|level8_stat4_value = | |level8_stat4_value = 7 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
| | |level9_cost_amounts = 6 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 106 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 106.4 | ||
|level9_stat_text = Projectiles Split towards 3 targets<br> | |level9_stat_text = 11 to 17 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level9_stat1_id = | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 11 | ||
|level9_stat2_id = | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 17 | ||
|level9_stat3_id = | |level9_stat3_id = projectile_number_to_split | ||
|level9_stat3_value = | |level9_stat3_value = 3 | ||
|level9_stat4_id = | |level9_stat4_id = active_skill_base_area_of_effect_radius | ||
|level9_stat4_value = | |level9_stat4_value = 8 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
| | |level10_cost_amounts = 6 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 115 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 115.4 | ||
|level10_stat_text = Projectiles Split towards 3 targets<br> | |level10_stat_text = 14 to 21 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level10_stat1_id = | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 14 | ||
|level10_stat2_id = | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 21 | ||
|level10_stat3_id = | |level10_stat3_id = projectile_number_to_split | ||
|level10_stat3_value = | |level10_stat3_value = 3 | ||
|level10_stat4_id = | |level10_stat4_id = active_skill_base_area_of_effect_radius | ||
|level10_stat4_value = | |level10_stat4_value = 8 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
| | |level11_cost_amounts = 7 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 124 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 124.4 | ||
|level11_stat_text = Projectiles Split towards 3 targets<br> | |level11_stat_text = 18 to 27 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level11_stat1_id = | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 18 | ||
|level11_stat2_id = | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 27 | ||
|level11_stat3_id = | |level11_stat3_id = projectile_number_to_split | ||
|level11_stat3_value = | |level11_stat3_value = 3 | ||
|level11_stat4_id = | |level11_stat4_id = active_skill_base_area_of_effect_radius | ||
|level11_stat4_value = | |level11_stat4_value = 8 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
| | |level12_cost_amounts = 7 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 130 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 129.8 | ||
|level12_stat_text = Projectiles Split towards 3 targets<br> | |level12_stat_text = 22 to 33 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.8 metres | ||
|level12_stat1_id = | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 22 | ||
|level12_stat2_id = | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 33 | ||
|level12_stat3_id = | |level12_stat3_id = projectile_number_to_split | ||
|level12_stat3_value = | |level12_stat3_value = 3 | ||
|level12_stat4_id = | |level12_stat4_id = active_skill_base_area_of_effect_radius | ||
|level12_stat4_value = | |level12_stat4_value = 8 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
| | |level13_cost_amounts = 7 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 140 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 140.1 | ||
|level13_stat_text = | |level13_stat_text = 27 to 41 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level13_stat1_id = | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 27 | ||
|level13_stat2_id = | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 41 | ||
|level13_stat3_id = | |level13_stat3_id = projectile_number_to_split | ||
|level13_stat3_value = | |level13_stat3_value = 3 | ||
|level13_stat4_id = | |level13_stat4_id = active_skill_base_area_of_effect_radius | ||
|level13_stat4_value = | |level13_stat4_value = 9 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
| | |level14_cost_amounts = 7 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 156 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 155.8 | ||
|level14_stat_text = | |level14_stat_text = 34 to 51 Added Attack Physical Damage<br>Projectiles Split towards 3 targets<br>Base radius is 0.9 metres | ||
|level14_stat1_id = | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 34 | ||
|level14_stat2_id = | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 51 | ||
|level14_stat3_id = | |level14_stat3_id = projectile_number_to_split | ||
|level14_stat3_value = | |level14_stat3_value = 3 | ||
|level14_stat4_id = | |level14_stat4_id = active_skill_base_area_of_effect_radius | ||
|level14_stat4_value = | |level14_stat4_value = 9 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
| | |level15_cost_amounts = 7 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 163 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 163 | ||
|level15_stat_text = | |level15_stat_text = 42 to 63 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level15_stat1_id = | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 42 | ||
|level15_stat2_id = | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 63 | ||
|level15_stat3_id = | |level15_stat3_id = projectile_number_to_split | ||
|level15_stat3_value = | |level15_stat3_value = 4 | ||
|level15_stat4_id = | |level15_stat4_id = active_skill_base_area_of_effect_radius | ||
|level15_stat4_value = | |level15_stat4_value = 9 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
| | |level16_cost_amounts = 8 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 168 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 168.1 | ||
|level16_stat_text = | |level16_stat_text = 51 to 77 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 0.9 metres | ||
|level16_stat1_id = | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 51 | ||
|level16_stat2_id = | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 77 | ||
|level16_stat3_id = | |level16_stat3_id = projectile_number_to_split | ||
|level16_stat3_value = | |level16_stat3_value = 4 | ||
|level16_stat4_id = | |level16_stat4_id = active_skill_base_area_of_effect_radius | ||
|level16_stat4_value = | |level16_stat4_value = 9 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
| | |level17_cost_amounts = 8 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 173 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 173.3 | ||
|level17_stat_text = | |level17_stat_text = 62 to 93 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level17_stat1_id = | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 62 | ||
|level17_stat2_id = | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 93 | ||
|level17_stat3_id = | |level17_stat3_id = projectile_number_to_split | ||
|level17_stat3_value = | |level17_stat3_value = 4 | ||
|level17_stat4_id = | |level17_stat4_id = active_skill_base_area_of_effect_radius | ||
|level17_stat4_value = | |level17_stat4_value = 10 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
| | |level18_cost_amounts = 8 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 184 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 183.8 | ||
|level18_stat_text = | |level18_stat_text = 76 to 113 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level18_stat1_id = | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 76 | ||
|level18_stat2_id = | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 113 | ||
|level18_stat3_id = | |level18_stat3_id = projectile_number_to_split | ||
|level18_stat3_value = | |level18_stat3_value = 4 | ||
|level18_stat4_id = | |level18_stat4_id = active_skill_base_area_of_effect_radius | ||
|level18_stat4_value = | |level18_stat4_value = 10 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
| | |level19_cost_amounts = 8 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 199 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 199.4 | ||
|level19_stat_text = | |level19_stat_text = 87 to 131 Added Attack Physical Damage<br>Projectiles Split towards 4 targets<br>Base radius is 1 metre | ||
|level19_stat1_id = | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 87 | ||
|level19_stat2_id = | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 131 | ||
|level19_stat3_id = | |level19_stat3_id = projectile_number_to_split | ||
|level19_stat3_value = | |level19_stat3_value = 4 | ||
|level19_stat4_id = | |level19_stat4_id = active_skill_base_area_of_effect_radius | ||
|level19_stat4_value = | |level19_stat4_value = 10 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 8 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 210 | ||
|level20_stat_text = | |level20_stat_text = 101 to 151 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1 metre | ||
|level20_stat1_id = | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 101 | ||
|level20_stat2_id = | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 151 | ||
|level20_stat3_id = | |level20_stat3_id = projectile_number_to_split | ||
|level20_stat3_value = | |level20_stat3_value = 5 | ||
|level20_stat4_id = | |level20_stat4_id = active_skill_base_area_of_effect_radius | ||
|level20_stat4_value = | |level20_stat4_value = 10 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 9 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 216 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 215.8 | ||
|level21_stat_text = | |level21_stat_text = 111 to 166 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level21_stat1_id = | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 111 | ||
|level21_stat2_id = | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 166 | ||
|level21_stat3_id = | |level21_stat3_id = projectile_number_to_split | ||
|level21_stat3_value = | |level21_stat3_value = 5 | ||
|level21_stat4_id = | |level21_stat4_id = active_skill_base_area_of_effect_radius | ||
|level21_stat4_value = | |level21_stat4_value = 11 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 9 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 222 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 221.6 | ||
|level22_stat_text = | |level22_stat_text = 122 to 182 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level22_stat1_id = | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 122 | ||
|level22_stat2_id = | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 182 | ||
|level22_stat3_id = | |level22_stat3_id = projectile_number_to_split | ||
|level22_stat3_value = | |level22_stat3_value = 5 | ||
|level22_stat4_id = | |level22_stat4_id = active_skill_base_area_of_effect_radius | ||
|level22_stat4_value = | |level22_stat4_value = 11 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 9 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 227 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 227.4 | ||
|level23_stat_text = | |level23_stat_text = 133 to 200 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level23_stat1_id = | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 133 | ||
|level23_stat2_id = | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 200 | ||
|level23_stat3_id = | |level23_stat3_id = projectile_number_to_split | ||
|level23_stat3_value = | |level23_stat3_value = 5 | ||
|level23_stat4_id = | |level23_stat4_id = active_skill_base_area_of_effect_radius | ||
|level23_stat4_value = | |level23_stat4_value = 11 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 9 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 233 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 233.2 | ||
|level24_stat_text = | |level24_stat_text = 146 to 220 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.1 metres | ||
|level24_stat1_id = | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 146 | ||
|level24_stat2_id = | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 220 | ||
|level24_stat3_id = | |level24_stat3_id = projectile_number_to_split | ||
|level24_stat3_value = | |level24_stat3_value = 5 | ||
|level24_stat4_id = | |level24_stat4_id = active_skill_base_area_of_effect_radius | ||
|level24_stat4_value = | |level24_stat4_value = 11 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 9 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 238.9 | ||
|level25_stat_text = | |level25_stat_text = 161 to 241 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level25_stat1_id = | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 161 | ||
|level25_stat2_id = | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 241 | ||
|level25_stat3_id = | |level25_stat3_id = projectile_number_to_split | ||
|level25_stat3_value = | |level25_stat3_value = 5 | ||
|level25_stat4_id = | |level25_stat4_id = active_skill_base_area_of_effect_radius | ||
|level25_stat4_value = | |level25_stat4_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 10 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 245 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 244.7 | ||
|level26_stat_text = | |level26_stat_text = 176 to 264 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level26_stat1_id = | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 176 | ||
|level26_stat2_id = | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 264 | ||
|level26_stat3_id = | |level26_stat3_id = projectile_number_to_split | ||
|level26_stat3_value = | |level26_stat3_value = 5 | ||
|level26_stat4_id = | |level26_stat4_id = active_skill_base_area_of_effect_radius | ||
|level26_stat4_value = | |level26_stat4_value = 12 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 10 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 251 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 250.5 | ||
|level27_stat_text = | |level27_stat_text = 193 to 289 Added Attack Physical Damage<br>Projectiles Split towards 5 targets<br>Base radius is 1.2 metres | ||
|level27_stat1_id = | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 193 | ||
|level27_stat2_id = | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 289 | ||
|level27_stat3_id = | |level27_stat3_id = projectile_number_to_split | ||
|level27_stat3_value = | |level27_stat3_value = 5 | ||
|level27_stat4_id = | |level27_stat4_id = active_skill_base_area_of_effect_radius | ||
|level27_stat4_value = | |level27_stat4_value = 12 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 10 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 256 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 256.3 | ||
|level28_stat_text = | |level28_stat_text = 211 to 317 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.2 metres | ||
|level28_stat1_id = | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 211 | ||
|level28_stat2_id = | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 317 | ||
|level28_stat3_id = | |level28_stat3_id = projectile_number_to_split | ||
|level28_stat3_value = | |level28_stat3_value = 6 | ||
|level28_stat4_id = | |level28_stat4_id = active_skill_base_area_of_effect_radius | ||
|level28_stat4_value = | |level28_stat4_value = 12 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 10 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 262 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 262.1 | ||
|level29_stat_text = | |level29_stat_text = 231 to 346 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level29_stat1_id = | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 231 | ||
|level29_stat2_id = | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 346 | ||
|level29_stat3_id = | |level29_stat3_id = projectile_number_to_split | ||
|level29_stat3_value = | |level29_stat3_value = 6 | ||
|level29_stat4_id = | |level29_stat4_id = active_skill_base_area_of_effect_radius | ||
|level29_stat4_value = | |level29_stat4_value = 13 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 10 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 268 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 267.9 | ||
|level30_stat_text = | |level30_stat_text = 253 to 379 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level30_stat1_id = | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 253 | ||
|level30_stat2_id = | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 379 | ||
|level30_stat3_id = | |level30_stat3_id = projectile_number_to_split | ||
|level30_stat3_value = | |level30_stat3_value = 6 | ||
|level30_stat4_id = | |level30_stat4_id = active_skill_base_area_of_effect_radius | ||
|level30_stat4_value = | |level30_stat4_value = 13 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 11 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 271 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 270.8 | ||
|level31_stat_text = | |level31_stat_text = 264 to 396 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level31_stat1_id = | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 264 | ||
|level31_stat2_id = | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 396 | ||
|level31_stat3_id = | |level31_stat3_id = projectile_number_to_split | ||
|level31_stat3_value = | |level31_stat3_value = 6 | ||
|level31_stat4_id = | |level31_stat4_id = active_skill_base_area_of_effect_radius | ||
|level31_stat4_value = | |level31_stat4_value = 13 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 11 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 274 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 273.7 | ||
|level32_stat_text = | |level32_stat_text = 276 to 414 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level32_stat1_id = | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 276 | ||
|level32_stat2_id = | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 414 | ||
|level32_stat3_id = | |level32_stat3_id = projectile_number_to_split | ||
|level32_stat3_value = | |level32_stat3_value = 6 | ||
|level32_stat4_id = | |level32_stat4_id = active_skill_base_area_of_effect_radius | ||
|level32_stat4_value = | |level32_stat4_value = 13 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 11 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 277 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 276.6 | ||
|level33_stat_text = | |level33_stat_text = 289 to 433 Added Attack Physical Damage<br>Projectiles Split towards 6 targets<br>Base radius is 1.3 metres | ||
|level33_stat1_id = | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 289 | ||
|level33_stat2_id = | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 433 | ||
|level33_stat3_id = | |level33_stat3_id = projectile_number_to_split | ||
|level33_stat3_value = | |level33_stat3_value = 6 | ||
|level33_stat4_id = | |level33_stat4_id = active_skill_base_area_of_effect_radius | ||
|level33_stat4_value = | |level33_stat4_value = 13 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 11 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 280 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 279.5 | ||
|level34_stat_text = | |level34_stat_text = 302 to 453 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level34_stat1_id = | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 302 | ||
|level34_stat2_id = | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 453 | ||
|level34_stat3_id = | |level34_stat3_id = projectile_number_to_split | ||
|level34_stat3_value = | |level34_stat3_value = 7 | ||
|level34_stat4_id = | |level34_stat4_id = active_skill_base_area_of_effect_radius | ||
|level34_stat4_value = | |level34_stat4_value = 13 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 11 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 282 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 282.4 | ||
|level35_stat_text = | |level35_stat_text = 316 to 474 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.3 metres | ||
|level35_stat1_id = | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 316 | ||
|level35_stat2_id = | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 474 | ||
|level35_stat3_id = | |level35_stat3_id = projectile_number_to_split | ||
|level35_stat3_value = | |level35_stat3_value = 7 | ||
|level35_stat4_id = | |level35_stat4_id = active_skill_base_area_of_effect_radius | ||
|level35_stat4_value = | |level35_stat4_value = 13 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 11 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 285 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 285.3 | ||
|level36_stat_text = | |level36_stat_text = 330 to 495 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level36_stat1_id = | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 330 | ||
|level36_stat2_id = | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 495 | ||
|level36_stat3_id = | |level36_stat3_id = projectile_number_to_split | ||
|level36_stat3_value = | |level36_stat3_value = 7 | ||
|level36_stat4_id = | |level36_stat4_id = active_skill_base_area_of_effect_radius | ||
|level36_stat4_value = | |level36_stat4_value = 14 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 12 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 288 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 288.2 | ||
|level37_stat_text = | |level37_stat_text = 345 to 517 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level37_stat1_id = | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 345 | ||
|level37_stat2_id = | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 517 | ||
|level37_stat3_id = | |level37_stat3_id = projectile_number_to_split | ||
|level37_stat3_value = | |level37_stat3_value = 7 | ||
|level37_stat4_id = | |level37_stat4_id = active_skill_base_area_of_effect_radius | ||
|level37_stat4_value = | |level37_stat4_value = 14 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 12 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 291 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 291.1 | ||
|level38_stat_text = | |level38_stat_text = 360 to 541 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level38_stat1_id = | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 360 | ||
|level38_stat2_id = | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 541 | ||
|level38_stat3_id = | |level38_stat3_id = projectile_number_to_split | ||
|level38_stat3_value = | |level38_stat3_value = 7 | ||
|level38_stat4_id = | |level38_stat4_id = active_skill_base_area_of_effect_radius | ||
|level38_stat4_value = | |level38_stat4_value = 14 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 12 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 294 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 293.9 | ||
|level39_stat_text = | |level39_stat_text = 377 to 565 Added Attack Physical Damage<br>Projectiles Split towards 7 targets<br>Base radius is 1.4 metres | ||
|level39_stat1_id = | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 377 | ||
|level39_stat2_id = | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 565 | ||
|level39_stat3_id = | |level39_stat3_id = projectile_number_to_split | ||
|level39_stat3_value = | |level39_stat3_value = 7 | ||
|level39_stat4_id = | |level39_stat4_id = active_skill_base_area_of_effect_radius | ||
|level39_stat4_value = | |level39_stat4_value = 14 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 12 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 297 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 296.8 | ||
|level40_stat_text = | |level40_stat_text = 394 to 590 Added Attack Physical Damage<br>Projectiles Split towards 8 targets<br>Base radius is 1.4 metres | ||
|level40_stat1_id = | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 394 | ||
|level40_stat2_id = | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 590 | ||
|level40_stat3_id = | |level40_stat3_id = projectile_number_to_split | ||
|level40_stat3_value = | |level40_stat3_value = 8 | ||
|level40_stat4_id = | |level40_stat4_id = active_skill_base_area_of_effect_radius | ||
|level40_stat4_value = | |level40_stat4_value = 14 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
Line 621: | Line 606: | ||
|level3_dexterity_requirement = 0 | |level3_dexterity_requirement = 0 | ||
|level3_experience = 378 | |level3_experience = 378 | ||
|level4_strength_requirement = | |level4_strength_requirement = 0 | ||
|level4_dexterity_requirement = | |level4_dexterity_requirement = 14 | ||
|level4_experience = 1932 | |level4_experience = 1932 | ||
|level5_strength_requirement = | |level5_strength_requirement = 0 | ||
|level5_dexterity_requirement = | |level5_dexterity_requirement = 19 | ||
|level5_experience = 8599 | |level5_experience = 8599 | ||
|level6_strength_requirement = | |level6_strength_requirement = 18 | ||
|level6_dexterity_requirement = | |level6_dexterity_requirement = 26 | ||
|level6_experience = 34646 | |level6_experience = 34646 | ||
|level7_strength_requirement = | |level7_strength_requirement = 22 | ||
|level7_dexterity_requirement = | |level7_dexterity_requirement = 31 | ||
|level7_experience = 84371 | |level7_experience = 84371 | ||
|level8_strength_requirement = | |level8_strength_requirement = 25 | ||
|level8_dexterity_requirement = | |level8_dexterity_requirement = 37 | ||
|level8_experience = 180085 | |level8_experience = 180085 | ||
|level9_strength_requirement = | |level9_strength_requirement = 29 | ||
|level9_dexterity_requirement = | |level9_dexterity_requirement = 42 | ||
|level9_experience = 349680 | |level9_experience = 349680 | ||
|level10_strength_requirement = | |level10_strength_requirement = 33 | ||
|level10_dexterity_requirement = | |level10_dexterity_requirement = 47 | ||
|level10_experience = 633439 | |level10_experience = 633439 | ||
|level11_strength_requirement = | |level11_strength_requirement = 36 | ||
|level11_dexterity_requirement = | |level11_dexterity_requirement = 52 | ||
|level11_experience = 1087435 | |level11_experience = 1087435 | ||
|level12_strength_requirement = | |level12_strength_requirement = 40 | ||
|level12_dexterity_requirement = | |level12_dexterity_requirement = 58 | ||
|level12_experience = 1790563 | |level12_experience = 1790563 | ||
|level13_strength_requirement = | |level13_strength_requirement = 44 | ||
|level13_dexterity_requirement = | |level13_dexterity_requirement = 63 | ||
|level13_experience = 2851786 | |level13_experience = 2851786 | ||
|level14_strength_requirement = | |level14_strength_requirement = 48 | ||
|level14_dexterity_requirement = | |level14_dexterity_requirement = 68 | ||
|level14_experience = 4917656 | |level14_experience = 4917656 | ||
|level15_strength_requirement = | |level15_strength_requirement = 51 | ||
|level15_dexterity_requirement = | |level15_dexterity_requirement = 74 | ||
|level15_experience = 7424766 | |level15_experience = 7424766 | ||
|level16_strength_requirement = | |level16_strength_requirement = 55 | ||
|level16_dexterity_requirement = | |level16_dexterity_requirement = 79 | ||
|level16_experience = 13223702 | |level16_experience = 13223702 | ||
|level17_strength_requirement = | |level17_strength_requirement = 59 | ||
|level17_dexterity_requirement = | |level17_dexterity_requirement = 84 | ||
|level17_experience = 28307621 | |level17_experience = 28307621 | ||
|level18_strength_requirement = | |level18_strength_requirement = 62 | ||
|level18_dexterity_requirement = | |level18_dexterity_requirement = 90 | ||
|level18_experience = 56100356 | |level18_experience = 56100356 | ||
|level19_strength_requirement = | |level19_strength_requirement = 65 | ||
|level19_dexterity_requirement = | |level19_dexterity_requirement = 94 | ||
|level19_experience = 99970095 | |level19_experience = 99970095 | ||
|level20_strength_requirement = | |level20_strength_requirement = 68 | ||
|level20_dexterity_requirement = | |level20_dexterity_requirement = 98 | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_strength_requirement = | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = | |level21_dexterity_requirement = 100 | ||
|release_version = 3.12.0 | |release_version = 3.12.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 684: | Line 669: | ||
|quest_reward2_quest_id = a1q1 | |quest_reward2_quest_id = a1q1 | ||
|quest_reward2_act = 1 | |quest_reward2_act = 1 | ||
|quest_reward2_class_ids = Ranger | |quest_reward2_class_ids = Duelist, Scion, Ranger | ||
|quest_reward2_npc = Nessa | |quest_reward2_npc = Nessa | ||
|quest_reward3_type = vendor | |quest_reward3_type = vendor | ||
Line 698: | Line 683: | ||
}} | }} | ||
'''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. | '''Splitting Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] that [[impale]]s enemies on hit. The initial projectile explodes on hit or at target location to deal [[area of effect]] damage, then splits towards multiple enemies which also explodes. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Additional Projectiles:''' | * '''Additional Projectiles:''' The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies. | ||
* '''Melee:''' Splitting Steel is ''not'' considered a [[melee]] attack despite using melee weapons, similar to {{il|Spectral Throw}}. Splitting Steel does not have melee gem tag. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 719: | Line 702: | ||
|c2_pattern_value = %d to %d | |c2_pattern_value = %d to %d | ||
|c3_abbr = Radius | |c3_abbr = Radius | ||
|c3_header = +x to radius | |c3_header = +x metres to radius | ||
|c3_pattern_extract = | |c3_pattern_extract = Base radius is (%d+%.*%d*) metres? | ||
|c3_pattern_value = | |c3_pattern_value = %sm | ||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* No longer consumes Steel Shards, or grants Call of Steel. | |||
* No longer has "Projectile which have Split deal 35% less Damage." | |||
* It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base. | |||
* Quality now provides 0-40% increased Impale Effect (previously 0-20%). | |||
}} | |||
{{Version history table row|3.21.0| | |||
* Splitting Steel now has 70% effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 210% at gem level 20 (unchanged). | |||
* It now has 1 to 2 Added Attack Physical Damage at gem level 1 (previously 2 to 3), scaling up to 101 to 151 at gem level 20 (previously 75 to 113). | |||
* Projectiles now Split towards 2 targets at gem level 1 (unchanged), and 5 targets at gem level 20 (previously 4). | |||
* It no longer has 50% less Area of Effect after Splitting, however the base radius of the gem has been lowered by 50% as well. This results in a smaller original area of impact and the same size areas for the impacts from split projectiles. | |||
* Splitting Steel projectiles can now only travel 45 units before splitting. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity). | |||
* Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%). | |||
}} | |||
{{Version history table row|3.12.5| | |||
* Fixed an issue where [[quality#Skill gems|Phantasmal]] '''Splitting Steel''' was missing its "{{c|mod|chance to Impale Enemies on Hit}}" quality effect modifier. | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Splitting Steel has been added to the game. | * Splitting Steel has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
Line 740: | Line 745: | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Раскалывающая сталь]] |
Revision as of 15:52, 28 December 2023
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. The initial projectile explodes on hit or at target location to deal area of effect damage, then splits towards multiple enemies which also explodes.
Skill functions and interactions
- Additional Projectiles: The skill will only ever fire one initial projectile. Any additional projectiles added will cause the skill to split towards more enemies.
- Melee: Splitting Steel is not considered a melee attack despite using melee weapons, similar to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Splitting Steel does not have melee gem tag.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Projectile split | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 2 | 1 to 2 | 0.6m | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 2 | 1 to 2 | 0.6m | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 2 | 2 to 3 | 0.6m | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 2 | 2 to 4 | 0.6m | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 2 | 3 to 5 | 0.7m | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 2 | 5 to 7 | 0.7m | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 3 | 7 to 10 | 0.7m | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 3 | 9 to 13 | 0.7m | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 3 | 11 to 17 | 0.8m | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 3 | 14 to 21 | 0.8m | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 3 | 18 to 27 | 0.8m | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 3 | 22 to 33 | 0.8m | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 3 | 27 to 41 | 0.9m | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 3 | 34 to 51 | 0.9m | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 4 | 42 to 63 | 0.9m | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 4 | 51 to 77 | 0.9m | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 4 | 62 to 93 | 1m | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 4 | 76 to 113 | 1m | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 4 | 87 to 131 | 1m | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 5 | 101 to 151 | 1m | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | 5 | 111 to 166 | 1.1m | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | 5 | 122 to 182 | 1.1m | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | 5 | 133 to 200 | 1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | 5 | 146 to 220 | 1.1m | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | 5 | 161 to 241 | 1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | 5 | 176 to 264 | 1.2m | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | 5 | 193 to 289 | 1.2m | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | 6 | 211 to 317 | 1.2m | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | 6 | 231 to 346 | 1.3m | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | 6 | 253 to 379 | 1.3m | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | 6 | 264 to 396 | 1.3m | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | 6 | 276 to 414 | 1.3m | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | 6 | 289 to 433 | 1.3m | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | 7 | 302 to 453 | 1.3m | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | 7 | 316 to 474 | 1.3m | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | 7 | 330 to 495 | 1.4m | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | 7 | 345 to 517 | 1.4m | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | 7 | 360 to 541 | 1.4m | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | 7 | 377 to 565 | 1.4m | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | 8 | 394 to 590 | 1.4m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (2-40)% increased Impale Effect | 1 |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.21.0 |
|
3.15.0 |
|
3.12.5 |
|
3.12.0 |
|