|gem_tags = Attack, Projectile, AoE, Melee, Strike, Fire
|quality=1% increased Fire Damage
|gem_description = Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
|required_level=1
|active_skill_name = Molten Strike
|description=Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|modifier1=2 additional projectiles
|projectile_speed = 750
|modifier2=60% of Physical Damage Converted to Fire Damage
|skill_id = MoltenStrike
|modifier3=40% less Projectile Damage
|cast_time = 1.0
|modifier4=Deals (120 to 146.6)% of Base Attack Damage
|required_level = 1
|modifier5=
|quality_type1_weight = 1
|modifier6=
|quality_type1_stat_text = Projectiles deal (0.5-10)% more Damage with Hits and Ailments
|stat_text = (2-75) to (3-113) Added Fire Damage<br>Fires 4 Projectiles<br>60% of Physical Damage Converted to Fire Damage<br>+(0.2-0.6) metres to Melee Strike Range<br>Projectiles deal 50% less Damage with Hits and Ailments
|level1 = True
|level1_level_requirement = 1
|level1_damage_effectiveness = 110
|level1_damage_multiplier = 110
|level1_stat_text = 2 to 3 Added Fire Damage<br>+0.2 metres to Melee Strike Range
'''Molten Strike''' is an [[attack]] skill consisting of two parts: an initial melee attack hit and a projectile attack.
'''Molten Strike''' is a [[strike]] ([[attack]]) skill that strikes an enemy, with some of the physical damage [[damage conversion|converted]] to [[fire damage]]. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
==Skill Functions==
==Skill functions==
An attack with Molten Strike consists of two parts:
An attack with Molten Strike consists of two parts:
* An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]]
* An initial melee hit with the keywords [[Fire]], [[Attack]], [[Melee]]
* A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]]
* A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [[AoE]]
Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{sl|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage).
Modifiers that require the keywords [[Melee]], [[Projectile]], or [[AoE]] only apply to the appropriate portions of the attack. For example, supporting Molten Strike with {{il|Melee Physical Damage}} will increase the damage of the melee hit but not the projectiles. That said, passive points that grant ''Increased damage with one-handed melee weapons'' will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage).
'''Magma projectiles:''' Unmodified projectiles will deal 72% of full weapon damage, of which 60% of physical is converted to fire damage. Supporting Molten Strike with {{sl|Lesser Multiple Projectiles}} or {{sl|Greater Multiple Projectiles}} will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way. Since the projectiles are not a melee attack, Strength's melee physical damage bonus does not apply (unless the player has [[Iron Grip]]). It is possible for more than one projectile from this skill to hit a single enemy, including the one that was already hit by melee attack, although the chance to hit the initial target is considerably reduced because of deadzone around it.
'''Magma projectiles:''' On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between [[Distance|2 and 25 units]] by default, with projectiles from the same attack traveling different distances. Modifiers to both [[projectile#Speed and duration|projectile speed]] and [[area of effect]] will alter the distance projectiles can travel.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873739#:~:text=Projectiles%20now%20have|author=Bex_GGG|title=Molten Strike projectile travel distance|publisher=Path of Exile Forum|date=June 17, 2020|accessdate=June 17, 2020}}</ref> The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/916639/page/2#p7790589|author=Mark_GGG|title=Molten Strike & Point Blank interaction|publisher=Path of Exile Forum|date=May 7, 2014|accessdate=May 7, 2014}}</ref> with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9<ref>https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/</ref> dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
[[Damage conversion]]: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
'''Projectile overlap:''' It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.<ref>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/568ew3/simple_graphical_explanation_of_molten_strike_and/d8l8nmb/|author=Mark_GGG|title=Simple graphical explanation of Molten Strike and Firestorm AOE mechanics.|publisher=Reddit|date=October 2016|accessdate=Sept 3, 2021}}</ref> This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using the calculator on the [https://drive.google.com/file/d/0B7_jqIx4zJa5T0JGVmg5S24xWGs/view?usp=sharing link]
'''Damage conversion''': Like all [[Damage Conversion|converted damage]], the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
[[Area of effect]]: Projectiles are spread randomly over a 270 degree circular area within a radius of 5 to 20 units<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/916639/page/2#p7790589|author=Mark_GGG|title=Molten Strike & Point Blank interaction|publisher=Path of Exile Forum|date=May 7, 2014|accessdate=May 7, 2014}}</ref> around the target struck. Increased AoE bonuses affect both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger area.
'''Tooltip damage:''' Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using [https://moldydwarf.gitlab.io/MoltenStrikeDPS/moltenstrike-simple.html this calculator].
==Skill Interactions==
==Skill interactions==
[[Dual Wielding]]: Dual wielding attacks with '''Molten Strike''' will alternate the weapon being swung.
[[Dual Wielding]]: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
[[Gain on hit]]: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
[[Life#Life Gain on Hit|Life on Hit]]: The stated amount of life on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
[[Iron Grip]]: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
[[Piercing#Piercing.2C Forking.2C and Chaining|Piercing Projectiles]]: Molten Strike projectiles cannot chain, pierce, or fork.
[[Area of effect]]: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref>
Projectile Count: Supporting Molten Strike with {{il|Lesser Multiple Projectiles}} or {{il|Greater Multiple Projectiles}} will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
[[Physical Projectile Attack Damage]]: Projectiles get the damage multiplier but your attack speed stays the same because projectiles are triggered using a melee attack.
[[Projectile#Effect types|Piercing, forking and chaining projectiles]]: '''Molten Strike''' projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel {{il|Wildfire}} allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts.
Projectile Speed: Reducing projectile speed (such as with {{il|Slower Projectiles Support}}) will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target.
[[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p735869|author=Mark_GGG|title=Mechanics Thread|publisher=Path of Exile Forum|date=December 3, 2012|accessdate=October 21, 2013}}</ref> As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created).
{{il|page=Vicious Projectiles Support|item=Vicious Projectiles Support}}: The Projectiles will receive the damage multiplier, however '''Molten Strike''' attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
==Gem level progression==
==Gem level progression==
{{Skill progression
|c1_abbr = Melee Range
|c1_header = +x metres to Melee range
|c1_pattern_extract = %+(%d+%.*%d*) metres to Melee Strike Range
|c1_pattern_value = +%sm
|c2_abbr = Attack Fire Damage
|c2_header = x to y Added Fire Damage
|c2_pattern_extract = (%d+) to (%d+) Added Fire Damage
* Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.
}}
}}
|-
{{Version history table row|3.15.0|
! 1
* Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
| 1
| 0
| 6
| 120%
| 0
| 0
|-
! 2
| 2
| 0
| 6
| 121.4%
| 70
| 70
|-
! 3
| 4
| 16
| 6
| 122.8%
| 308
| 378
|-
! 4
| 7
| 22
| 7
| 124.2%
| 1,554
| 1,932
|-
! 5
| 11
| 31
| 7
| 125.6%
| 6,667
| 8,599
|-
! 6
| 16
| 41
| 7
| 127%
| 26,047
| 34,646
|-
! 7
| 20
| 50
| 7
| 128.4%
| 49,725
| 84,371
|-
! 8
| 24
| 58
| 7
| 129.8%
| 95,714
| 180,085
|-
! 9
| 28
| 67
| 7
| 131.2%
| 169,595
| 349,680
|-
! 10
| 32
| 75
| 7
| 132.6%
| 283,759
| 633,439
|-
! 11
| 36
| 83
| 7
| 134%
| 453,996
| 1,087,435
|-
! 12
| 40
| 92
| 7
| 135.4%
| 703,128
| 1,790,563
|-
! 13
| 44
| 100
| 8
| 136.8%
| 1,061,223
| 2,851,786
|-
! 14
| 48
| 109
| 8
| 138.2%
| 2,065,870
| 4,917,656
|-
! 15
| 52
| 117
| 8
| 139.6%
| 2,507,110
| 7,424,766
|-
! 16
| 56
| 125
| 8
| 141%
| 5,798,936
| 13,223,702
|-
! 17
| 60
| 134
| 8
| 142.4%
| 15,083,919
| 28,307,621
|-
! 18
| 64
| 142
| 8
| 143.8%
| 27,792,735
| 56,100,356
|-
! 19
| 67
| 148
| 8
| 145.2%
| 43,869,739
| 99,970,095
|-
! 20
| 70
| 155
| 8
| 146.6%
| 242,081,556
| 342,051,651
|-
! 21
| 72
| 159
| 9
| 148%
| {{n/a}}
| {{n/a}}
|-
! 22
| 74
|
| 9
| 149.4%
| {{n/a}}
| {{n/a}}
|-
! 23
| 76
|
| 9
| 150.8%
| {{n/a}}
| {{n/a}}
|-
! 24
| 78
|
| 9
| 152.2%
| {{n/a}}
| {{n/a}}
|-
! 25
| 80
|
| 9
| 153.6%
| {{n/a}}
| {{n/a}}
|-
! 26
| 82
|
| 10
| 155%
| {{n/a}}
| {{n/a}}
|-
! 27
| 84
|
| 10
| 156.4%
| {{n/a}}
| {{n/a}}
|-
! 28
| 86
|
| 10
| 157.8%
| {{n/a}}
| {{n/a}}
|-
! 29
| 88
|
| 10
| 159.2%
| {{n/a}}
| {{n/a}}
|-
! 30
| 90
|
| 10
| 160.6%
| {{n/a}}
| {{n/a}}
|}
==Quest reward==
{{QuestReward
|display_type=skill
|filter_by_reward={{PAGENAME}}
}}
}}
{{Version history table row|3.11.0|
==Vendor reward==
* The visual effects have been improved.
{{VendorQuestReward
* Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
|display_type=skill
* Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
|filter_by_reward={{PAGENAME}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
* Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
* Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
* Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
* Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
}}
{{Version history table row|3.5.0|
* Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
* Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
* '''Molten Strike''' Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
}}
}}
{{Version history table row|2.0.0|
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
* Now grants 1% increased fire damage per 1% quality (was 0.75% per 1% quality).
{{VersionHistoryRow|1.1.3}}
}}
* Molten Strike has been added to the game
{{Version history table row|1.1.3|
|}
* Molten Strike has been added to the game.
}}
{{Version history table end}}
==References==
==References==
Line 328:
Line 644:
{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Strength skills]] [[Category:Area of effect skills]]
Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike is a strike (attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons will affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel.[1] The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc,[2] with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9[3] dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges.[4] This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. An estimate to the area DPS and total single target DPS of the skill can be obtained using this calculator.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Piercing, forking and chaining projectiles: Molten Strike projectiles cannot chain, pierce or fork by default, since they are ground-targeted. The threshold jewel WildfireWildfire Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. allows the projectiles to chain, which can be then be further enhanced with support gems and items. Chained projectiles continue in the same direction, but can change their speed between impacts.
Projectile Speed: Reducing projectile speed (such as with Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile Icon: J Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed Supported Skills deal (10-19)% more Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) will reduce the distance projectiles travel without reducing their AoE, making them more likely to hit the initial melee target.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[5] As Point Blank measures from the origin point of the projectile, the damage multiplier received is proportional to the distance the projectile has traveled from the melee target's location (where the projectile was created).
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Melee Range
Attack Fire Damage
Exp.
Total Exp.
1
1
0
110%
110%
+0.2m
2 to 3
0
0
2
2
0
114%
113.9%
+0.2m
2 to 3
70
70
3
4
16
118%
117.9%
+0.2m
3 to 4
308
378
4
7
22
122%
121.8%
+0.3m
4 to 6
1554
1932
5
11
31
126%
125.8%
+0.3m
5 to 8
6667
8599
6
16
41
130%
129.7%
+0.3m
7 to 11
26047
34646
7
20
50
134%
133.7%
+0.3m
9 to 13
49725
84371
8
24
58
138%
137.6%
+0.4m
11 to 17
95714
180085
9
28
67
142%
141.6%
+0.4m
14 to 20
169595
349680
10
32
75
146%
145.5%
+0.4m
16 to 25
283759
633439
11
36
83
149%
149.5%
+0.4m
20 to 30
453996
1087435
12
40
92
153%
153.4%
+0.5m
24 to 35
703128
1790563
13
44
100
157%
157.4%
+0.5m
28 to 42
1061223
2851786
14
48
109
161%
161.3%
+0.5m
33 to 49
2065870
4917656
15
52
117
165%
165.3%
+0.5m
39 to 58
2507110
7424766
16
56
125
169%
169.2%
+0.5m
45 to 68
5798936
13223702
17
60
134
173%
173.2%
+0.6m
52 to 79
15083919
28307621
18
64
142
177%
177.1%
+0.6m
61 to 91
27792735
56100356
19
67
148
181%
181.1%
+0.6m
68 to 102
43869739
99970095
20
70
155
185%
185%
+0.6m
75 to 113
242081556
342051651
21
72
159
189%
188.9%
+0.7m
81 to 122
N/A
N/A
22
74
N/A
193%
192.9%
+0.7m
87 to 130
N/A
N/A
23
76
N/A
197%
196.8%
+0.7m
93 to 140
N/A
N/A
24
78
N/A
201%
200.8%
+0.7m
100 to 150
N/A
N/A
25
80
N/A
205%
204.7%
+0.8m
107 to 160
N/A
N/A
26
82
N/A
209%
208.7%
+0.8m
114 to 172
N/A
N/A
27
84
N/A
213%
212.6%
+0.8m
123 to 184
N/A
N/A
28
86
N/A
217%
216.6%
+0.8m
131 to 197
N/A
N/A
29
88
N/A
221%
220.5%
+0.9m
140 to 210
N/A
N/A
30
90
N/A
224%
224.5%
+0.9m
150 to 224
N/A
N/A
31
91
N/A
226%
226.4%
+0.9m
155 to 232
N/A
N/A
32
92
N/A
228%
228.4%
+0.9m
160 to 240
N/A
N/A
33
93
N/A
230%
230.4%
+0.9m
165 to 248
N/A
N/A
34
94
N/A
232%
232.4%
N/A
171 to 256
N/A
N/A
35
95
N/A
234%
234.3%
N/A
176 to 265
N/A
N/A
36
96
N/A
236%
236.3%
N/A
182 to 273
N/A
N/A
37
97
N/A
238%
238.3%
N/A
188 to 282
N/A
N/A
38
98
N/A
240%
240.3%
+1.1m
194 to 292
N/A
N/A
39
99
N/A
242%
242.2%
+1.1m
201 to 301
N/A
N/A
40
100
N/A
244%
244.2%
+1.1m
207 to 311
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
1
Item acquisition
Molten Strike can drop anywhere.
Recipes
Molten Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
WildfireWildfire Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly. Those in support of the coming rebellion bided their time. The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.
Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).