Yoke of Suffering: Difference between revisions

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|class_id                                = Amulet
|class_id                                = Amulet
|base_item                              = Onyx Amulet
|base_item                              = Onyx Amulet
|drop_level                              = 77
|explicit1                              = FireResistUnique__15
|explicit1                              = FireResistUnique__15
|explicit2                              = ColdResistUnique__21
|explicit2                              = ColdResistUnique__21
Line 15: Line 14:
|flavour_text_id                        = UniqueAmulet46
|flavour_text_id                        = UniqueAmulet46
|release_version                        = 3.1.0
|release_version                        = 3.1.0
|is_drop_restricted = true
|drop_monsters = Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1Map
|drop_text = Drops from Nightmare of the Unbreakable in {{il|Fortress Map}}.
}}
}}


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==Mechanics==
==Mechanics==
The modifier {{c|mod|Your Elemental Damage Can Shock}} allows fire and cold damage to [[shock]], but still requires chance to shock (for non-crit hits), or a [[critical strike]] (which inherently carries a 100% chance).
{{c|mod|Your Elemental Damage Can Shock}}: This modifier allows fire and cold damage to contribute to [[shock]], but still requires chance to shock (for non-crit hits), or a [[critical strike]] (which inherently always shock). Skills used by [[Proxy|proxies]] also have this property, similar to other offensive stats.  


[[Trap]]s, [[mine]]s and [[totem]]s will benefit from the enabled shock, since this is an offensive modifier. However, they will only benefit from {{c|mod|Enemies take x% increased Damage}} if the ailment is applied by a self-cast skill due to the wording of {{c|mod|you have inflicted}}.
{{c|mod|Enemies take #% increased Damage for each type of Ailment you have inflicted on them}}: This modifier causes each unique type of [[ailment]] to also apply 5-10% increased damage taken to the target. This can be applied by all direct ailments from you or your skills, including ailment auras such as {{psl|Chilling Presence}} or {{il|Legacy of Fury}}, as well as ailments from skills used by [[proxies]].<ref>https://www.youtube.com/watch?v=7VUKGsiLo5A</ref> It cannot be applied by ailments from minions such as {{il|Summon Skitterbots}}, or from indirect effects like Sapped Ground or {{il|Vortex}}. ({{il|Creeping Frost}} and {{il|Frost Shield}}'s [[Chilling_Area#Mechanics|chilling areas]] ''do'' apply it, as these are considered chills inflicted by you.)


[[Ailment]]s include [[Ignite]], [[Chill]], [[Freeze]], [[Shock]], [[Sap]], [[Brittle]], [[Scorch]], [[Bleed]], and [[Poison]].
[[Ailment]]s are {{stl|Ignite}}, {{stl|Chill}}, {{stl|Freeze}}, {{stl|Shock}}, {{stl|Scorch}}, {{stl|Brittle}}, {{stl|Sap}}, {{stl|Bleeding}}, and {{stl|Poison}}, totalling up to 90% increased damage taken with all 9 effects. However, the alternate ailments may be difficult to apply without disabling default elemental ailments. Some items that can do this include:
 
* {{il|Sublime Vision}}
* {{il|Algor Mortis}}
* {{il|Legacy of Fury}}
* {{il|Dawnbreaker}}
* [[Experimented base type]] shields
* Shields with the {{c|mod|#% chance to Scorch/Sap/inflict Brittle on Enemies when you Block their Damage}} [[Crucible passive skill]]


{{Item acquisition}}
{{Item acquisition}}
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
{{Version history table row|3.24.0|
* The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Divine Orb.
* The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a {{il|Divine Orb}}.
* It is now a boss drop from [[Nightmare of the Unbreakable]], the boss of new T17 map {{il|Fortress Map|Fortress}}.
}}
}}
{{Version history table row|3.14.0|
{{Version history table row|3.14.0|

Latest revision as of 11:56, 17 April 2024

Yoke of Suffering
Onyx Amulet
Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Let the unrepentant be dragged ever downwards by the weight of their sins.
Acquisition
Drop restricted
Drops from Nightmare of the Unbreakable in Fortress MapFortress MapMap Level: 84
Map Tier: 17
Modifiable only with Chaos OrbsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.
Vendor Offer
16x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Amulet

Yoke of Suffering is a unique Onyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes.

Mechanics

Your Elemental Damage Can Shock: This modifier allows fire and cold damage to contribute to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently always shock). Skills used by proxies also have this property, similar to other offensive stats.

Enemies take #% increased Damage for each type of Ailment you have inflicted on them: This modifier causes each unique type of ailment to also apply 5-10% increased damage taken to the target. This can be applied by all direct ailments from you or your skills, including ailment auras such as Chilling Presence or Legacy of FuryLegacy of Fury
Wyrmscale Boots
Armour: (276-412)
Evasion: (276-412)
Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
All that was loved, all that was hated -
naught remains but ash.
(Scorched Enemies have -10% to Elemental Resistances)
, as well as ailments from skills used by proxies.[1] It cannot be applied by ailments from minions such as Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or from indirect effects like Sapped Ground or VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
AoE Radius: 2
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
Base duration is 3.00 seconds
Deals (116-2316.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. (Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150-730) Energy Shield per second

Additional Effects From 1-20% Quality:
(1-20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's chilling areas do apply it, as these are considered chills inflicted by you.)

Ailments are Ignite, Chill, Freeze, Shock, Scorch, Brittle, Sap, Bleeding, and Poison, totalling up to 90% increased damage taken with all 9 effects. However, the alternate ailments may be difficult to apply without disabling default elemental ailments. Some items that can do this include:

  • Sublime VisionSublime Vision
    Prismatic Jewel
    Limited to: 1<Aura bonus modifier>This world is not good enough for her,
    so I will make a better one. Nothing
    matters but the pursuit of perfection.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Algor MortisAlgor Mortis
    Carnal Mitts
    Evasion: (90-101)
    Energy Shield: (69-91)
    Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
    +(15-20)% to Cold and Lightning Resistances
    (20-30)% chance to Sap Enemies in Chilling Areas
    Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
    (15-20)% increased Effect of Non-Damaging Ailments
    Winter's white blanket swaddles all.
  • Legacy of FuryLegacy of Fury
    Wyrmscale Boots
    Armour: (276-412)
    Evasion: (276-412)
    Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
    30% increased Movement Speed
    Nearby Enemies are Scorched
    (30-50)% increased Effect of Scorch
    (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
    All that was loved, all that was hated -
    naught remains but ash.
    (Scorched Enemies have -10% to Elemental Resistances)
  • DawnbreakerDawnbreaker
    Colossal Tower Shield
    Chance to Block: (43-48)%
    Armour: (1305-2103)
    Movement Speed: -3%
    Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour
    +(20-25)% Chance to Block
    -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
    (10-20)% of Cold Damage taken as Fire Damage
    (10-20)% of Lightning Damage taken as Fire Damage
    (10-20)% of Physical Damage taken as Fire Damage
    Scorch Enemies in Close Range when you Block
    "The newcomers warn of doom and death beyond mortal ken.
    I ask, why should we fear the fire when we serve the Lord of Light?"
    - Maxarius, the first High Templar
  • Experimented base type shields
  • Shields with the #% chance to Scorch/Sap/inflict Brittle on Enemies when you Block their Damage Crucible passive skill

Item acquisition

Yoke of Suffering has restrictions on where or how it can drop. It cannot be chanced. Drops from Nightmare of the Unbreakable in Fortress MapFortress MapMap Level: 84
Map Tier: 17
Modifiable only with Chaos OrbsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Monster restrictions

This item can be acquired from the following monsters:

Legacy variants

Yoke of Suffering has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.24.0
  • +(10-16) to all Attributes
  • +(10-20)% to Fire Resistance
  • +(10-20)% to Cold Resistance
  • +(20-40)% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • (5-10)% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock

Version history

Version Changes
3.24.0
  • The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • It is now a boss drop from Nightmare of the Unbreakable, the boss of new T17 map FortressFortress MapMap Level: 84
    Map Tier: 17
    Modifiable only with Chaos OrbsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
3.14.0
  • Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.[2]
3.9.0
  • Fixed a bug where Shock was considered the same element as Chill for Yoke of Suffering.
  • Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from Yoke of Suffering's effect.
  • Fixed a bug where Poison was considered the same as Ignite for the sake of Yoke of Suffering's effect.
3.5.0
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Can drop from any guardian
3.1.0
  • Introduced to the game.

References

  1. https://www.youtube.com/watch?v=7VUKGsiLo5A
  2. Tarke Cat (interviewer), Rory Rackham (interviewee) (April 9, 2021). "Baeclast #68 Lead Designer Rory Rackham on PoE2 & Ultimatum League". Youtube. Retrieved April 9, 2021.

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