Trickster: Difference between revisions
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{{update|new Trickster notables}} | |||
{{Ascendancy Class | {{Ascendancy Class | ||
|name = Trickster | |name = Trickster | ||
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds." | * The Trickster [[Ascendancy]] has been reworked. Following is each notable passive, what it now grants, and its prerequisite (if it has one). | ||
** [[Heartstopper]]: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. These are consecutive, rather than simultaneous. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed. | |||
** [[Polymath]]: 3% more Damage for each different type of Mastery you have Allocated, and Recover 1% of [[Life]], [[Energy Shield]], and [[Mana]] on Kill for each different type of [[Mastery]] you have Allocated. The small Passive Skill prior grants 10% increased Damage, 14% increased Evasion Rating, and 5% increased maximum [[Energy Shield]]. | |||
** [[Swift Killer]]: 200% increased [[Charge]] Duration, and +2 to maximum [[Frenzy Charge]]s. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration. | |||
** [[One Step Ahead]]: Your [[Action Speed]] is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Attack and Cast Speed. | |||
** [[Escape Artist]]: +5 to [[Evasion Rating]] per 1 maximum Energy Shield on Helmet, and +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed. | |||
** [[Soul Drinker]]: Requires [[Escape Artist]]. 2% of Damage [[Leech]]ed as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 40% increased total Recovery per second from Energy Shield Leech. | |||
** [[Spellbreaker]]: Requires [[Escape Artist]]. +20% chance to [[Suppress]] Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 10% increased Energy Shield Recharge Rate. | |||
* Existing {{il|Forbidden Flame}} and {{il|Forbidden Flesh}} Unique Jewels that provided Trickster Notables that have been removed have been updated as follows: | |||
** Jewels that allocated [[Weave the Arcane]] now allocate [[One Step Ahead]]. | |||
** Jewels that allocated [[Patient Reaper]] now allocate [[Polymath]]. | |||
** Jewels that allocated [[Prolonged Pain]] now allocate [[Spellbreaker]]. | |||
** The variation of {{il|Forbidden Flame}} and {{il|Forbidden Flesh}} that allocated [[Soul Drinker]] now allocates [[Harness the Void]]. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Added a new notable, which replaces [[Ghost Dance]], that provides "Every 10 seconds, take no Damage over Time for 5 seconds." | |||
}} | }} | ||
{{Version history table row|3.13.0| | {{Version history table row|3.13.0| | ||
* The small passive prior to Harness the Void now grants 10% increased Damage (previously it increased Damage over Time). | * The small passive prior to [[Harness the Void]] now grants 10% increased Damage (previously it increased Damage over Time). | ||
}} | }} | ||
{{Version history table row|3.7.0| | {{Version history table row|3.7.0| |
Revision as of 12:20, 16 August 2022
Specify the reason an update is needed using |reason=
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The Trickster is an Ascendancy class for Shadows.
Overview
The Trickster is a versatile hybrid class that mixes speed, utility, and defences. He is well-suited for damage over time builds with his strong recovery from Patient Reaper and damage over time specialization via Prolonged Pain. The Trickster also gains added layers of defence to his evasion and energy shield from Escape Artist, synergizing well with the former-Ascendancy/now-Keystone Ghost Dance. He is able to generate and maintain power and frenzy charges either from killing enemies or channelling an ability with Swift Killer. He can also choose to specialize in strong mana-based bonuses from Weave the Arcane or a chance to gain large amounts of extra chaos damage from conversion skills via Harness the Void. Finally, Heartstopper provides a unique rotating buff that negates all damage over time taken for 5 seconds every 10 seconds, creating some interesting synergies with skills like Righteous Fire.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] |
Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
One Step Ahead | Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Attack and Cast Speed, Maximum Mana | |
Swift Killer | +2 to Maximum Frenzy Charges 200% increased Charge Duration |
Attack and Cast Speed, Frenzy Charge Duration | |
Polymath | 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated |
Attack and Cast Speed, Evasion and Energy Shield | |
Harness the Void | 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Attack and Cast Speed, Damage | |
Spellbreaker | +20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage |
Patient Reaper Harness the Void |
Attack and Cast Speed, Damage Over Time |
Heartstopper | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds |
Attack and Cast Speed, Evasion and Energy Shield | |
Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour |
Attack and Cast Speed, Evasion and Energy Shield |
Version history
Version | Changes |
---|---|
3.16.0 |
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3.16.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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