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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(16 intermediate revisions by 7 users not shown)
Line 17: Line 17:
|cast_time                              = 1.15
|cast_time                              = 1.15
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat_text                = +(0.02-0.4) metres to radius
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_breakpoints               = 5.0
|quality_type1_stat1_value              = 500
|quality_type1_stat1_id                 = active_skill_base_radius_+
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 200
|quality_type2_stat_text                = 0.5% increased Attack Speed
|quality_type2_stat1_id                  = attack_speed_+%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 0.1% chance to deal Triple Damage
|quality_type3_stat1_id                  = base_chance_to_deal_triple_damage_%
|quality_type3_stat1_value               = 100
|quality_type4_weight                    = 20
|quality_type4_stat_text                = 1% increased Knockback Distance
|quality_type4_stat1_id                 = knockback_distance_+%
|quality_type4_stat1_value               = 1000
|static_cost_amounts                    = 8
|static_cost_amounts                    = 8
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 70
|static_attack_speed_multiplier          = 70
|static_stat1_id                        = global_knockback
|static_stat1_id                        = console_skill_dont_chase
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = is_area_damage
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = global_knockback
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = (5-75) to (8-113) Added Attack Physical Damage<br>Knocks Enemies Back on Hit<br>+(0-4) to radius
|stat_text                              = Knocks Enemies Back on Hit<br>(5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.4) metres to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
Line 83: Line 72:
|level5_damage_effectiveness            = 193
|level5_damage_effectiveness            = 193
|level5_damage_multiplier                = 193.4
|level5_damage_multiplier                = 193.4
|level5_stat_text                        = 13 to 19 Added Attack Physical Damage<br>+1 to radius
|level5_stat_text                        = 13 to 19 Added Attack Physical Damage<br>+0.1 metres to radius
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 13
|level5_stat1_value                      = 13
Line 94: Line 83:
|level6_damage_effectiveness            = 199
|level6_damage_effectiveness            = 199
|level6_damage_multiplier                = 199.2
|level6_damage_multiplier                = 199.2
|level6_stat_text                        = 16 to 24 Added Attack Physical Damage<br>+1 to radius
|level6_stat_text                        = 16 to 24 Added Attack Physical Damage<br>+0.1 metres to radius
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 16
|level6_stat1_value                      = 16
Line 105: Line 94:
|level7_damage_effectiveness            = 205
|level7_damage_effectiveness            = 205
|level7_damage_multiplier                = 205.1
|level7_damage_multiplier                = 205.1
|level7_stat_text                        = 19 to 28 Added Attack Physical Damage<br>+1 to radius
|level7_stat_text                        = 19 to 28 Added Attack Physical Damage<br>+0.1 metres to radius
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 19
|level7_stat1_value                      = 19
Line 116: Line 105:
|level8_damage_effectiveness            = 211
|level8_damage_effectiveness            = 211
|level8_damage_multiplier                = 210.9
|level8_damage_multiplier                = 210.9
|level8_stat_text                        = 22 to 32 Added Attack Physical Damage<br>+1 to radius
|level8_stat_text                        = 22 to 32 Added Attack Physical Damage<br>+0.1 metres to radius
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 22
|level8_stat1_value                      = 22
Line 127: Line 116:
|level9_damage_effectiveness            = 217
|level9_damage_effectiveness            = 217
|level9_damage_multiplier                = 216.7
|level9_damage_multiplier                = 216.7
|level9_stat_text                        = 25 to 37 Added Attack Physical Damage<br>+1 to radius
|level9_stat_text                        = 25 to 37 Added Attack Physical Damage<br>+0.1 metres to radius
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 25
|level9_stat1_value                      = 25
Line 138: Line 127:
|level10_damage_effectiveness            = 223
|level10_damage_effectiveness            = 223
|level10_damage_multiplier              = 222.6
|level10_damage_multiplier              = 222.6
|level10_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+2 to radius
|level10_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+0.2 metres to radius
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 28
|level10_stat1_value                    = 28
Line 149: Line 138:
|level11_damage_effectiveness            = 228
|level11_damage_effectiveness            = 228
|level11_damage_multiplier              = 228.4
|level11_damage_multiplier              = 228.4
|level11_stat_text                      = 32 to 47 Added Attack Physical Damage<br>+2 to radius
|level11_stat_text                      = 32 to 47 Added Attack Physical Damage<br>+0.2 metres to radius
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 32
|level11_stat1_value                    = 32
Line 160: Line 149:
|level12_damage_effectiveness            = 234
|level12_damage_effectiveness            = 234
|level12_damage_multiplier              = 234.3
|level12_damage_multiplier              = 234.3
|level12_stat_text                      = 36 to 54 Added Attack Physical Damage<br>+2 to radius
|level12_stat_text                      = 36 to 54 Added Attack Physical Damage<br>+0.2 metres to radius
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 36
|level12_stat1_value                    = 36
Line 171: Line 160:
|level13_damage_effectiveness            = 240
|level13_damage_effectiveness            = 240
|level13_damage_multiplier              = 240.1
|level13_damage_multiplier              = 240.1
|level13_stat_text                      = 40 to 60 Added Attack Physical Damage<br>+2 to radius
|level13_stat_text                      = 40 to 60 Added Attack Physical Damage<br>+0.2 metres to radius
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 40
|level13_stat1_value                    = 40
Line 182: Line 171:
|level14_damage_effectiveness            = 246
|level14_damage_effectiveness            = 246
|level14_damage_multiplier              = 245.9
|level14_damage_multiplier              = 245.9
|level14_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+2 to radius
|level14_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+0.2 metres to radius
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 45
|level14_stat1_value                    = 45
Line 193: Line 182:
|level15_damage_effectiveness            = 252
|level15_damage_effectiveness            = 252
|level15_damage_multiplier              = 251.8
|level15_damage_multiplier              = 251.8
|level15_stat_text                      = 51 to 76 Added Attack Physical Damage<br>+3 to radius
|level15_stat_text                      = 51 to 76 Added Attack Physical Damage<br>+0.3 metres to radius
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 51
|level15_stat1_value                    = 51
Line 204: Line 193:
|level16_damage_effectiveness            = 258
|level16_damage_effectiveness            = 258
|level16_damage_multiplier              = 257.6
|level16_damage_multiplier              = 257.6
|level16_stat_text                      = 56 to 85 Added Attack Physical Damage<br>+3 to radius
|level16_stat_text                      = 56 to 85 Added Attack Physical Damage<br>+0.3 metres to radius
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 56
|level16_stat1_value                    = 56
Line 215: Line 204:
|level17_damage_effectiveness            = 263
|level17_damage_effectiveness            = 263
|level17_damage_multiplier              = 263.5
|level17_damage_multiplier              = 263.5
|level17_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+3 to radius
|level17_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+0.3 metres to radius
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 61
|level17_stat1_value                    = 61
Line 226: Line 215:
|level18_damage_effectiveness            = 269
|level18_damage_effectiveness            = 269
|level18_damage_multiplier              = 269.3
|level18_damage_multiplier              = 269.3
|level18_stat_text                      = 65 to 98 Added Attack Physical Damage<br>+3 to radius
|level18_stat_text                      = 65 to 98 Added Attack Physical Damage<br>+0.3 metres to radius
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 65
|level18_stat1_value                    = 65
Line 237: Line 226:
|level19_damage_effectiveness            = 275
|level19_damage_effectiveness            = 275
|level19_damage_multiplier              = 275.2
|level19_damage_multiplier              = 275.2
|level19_stat_text                      = 70 to 105 Added Attack Physical Damage<br>+3 to radius
|level19_stat_text                      = 70 to 105 Added Attack Physical Damage<br>+0.3 metres to radius
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 70
|level19_stat1_value                    = 70
Line 248: Line 237:
|level20_damage_effectiveness            = 281
|level20_damage_effectiveness            = 281
|level20_damage_multiplier              = 281
|level20_damage_multiplier              = 281
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+4 to radius
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+0.4 metres to radius
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
Line 259: Line 248:
|level21_damage_effectiveness            = 287
|level21_damage_effectiveness            = 287
|level21_damage_multiplier              = 286.8
|level21_damage_multiplier              = 286.8
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+4 to radius
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+0.4 metres to radius
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
Line 270: Line 259:
|level22_damage_effectiveness            = 293
|level22_damage_effectiveness            = 293
|level22_damage_multiplier              = 292.7
|level22_damage_multiplier              = 292.7
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+4 to radius
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+0.4 metres to radius
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
Line 281: Line 270:
|level23_damage_effectiveness            = 299
|level23_damage_effectiveness            = 299
|level23_damage_multiplier              = 298.5
|level23_damage_multiplier              = 298.5
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+4 to radius
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+0.4 metres to radius
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
Line 292: Line 281:
|level24_damage_effectiveness            = 304
|level24_damage_effectiveness            = 304
|level24_damage_multiplier              = 304.4
|level24_damage_multiplier              = 304.4
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+4 to radius
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+0.4 metres to radius
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
Line 303: Line 292:
|level25_damage_effectiveness            = 310
|level25_damage_effectiveness            = 310
|level25_damage_multiplier              = 310.2
|level25_damage_multiplier              = 310.2
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+5 to radius
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+0.5 metres to radius
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
Line 314: Line 303:
|level26_damage_effectiveness            = 316
|level26_damage_effectiveness            = 316
|level26_damage_multiplier              = 316.1
|level26_damage_multiplier              = 316.1
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+5 to radius
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+0.5 metres to radius
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
Line 325: Line 314:
|level27_damage_effectiveness            = 322
|level27_damage_effectiveness            = 322
|level27_damage_multiplier              = 321.9
|level27_damage_multiplier              = 321.9
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+5 to radius
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+0.5 metres to radius
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
Line 336: Line 325:
|level28_damage_effectiveness            = 328
|level28_damage_effectiveness            = 328
|level28_damage_multiplier              = 327.7
|level28_damage_multiplier              = 327.7
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+5 to radius
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+0.5 metres to radius
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
Line 347: Line 336:
|level29_damage_effectiveness            = 334
|level29_damage_effectiveness            = 334
|level29_damage_multiplier              = 333.6
|level29_damage_multiplier              = 333.6
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+5 to radius
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+0.5 metres to radius
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
Line 358: Line 347:
|level30_damage_effectiveness            = 339
|level30_damage_effectiveness            = 339
|level30_damage_multiplier              = 339.4
|level30_damage_multiplier              = 339.4
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+6 to radius
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+0.6 metres to radius
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
Line 369: Line 358:
|level31_damage_effectiveness            = 342
|level31_damage_effectiveness            = 342
|level31_damage_multiplier              = 342.3
|level31_damage_multiplier              = 342.3
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+6 to radius
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+0.6 metres to radius
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
Line 380: Line 369:
|level32_damage_effectiveness            = 345
|level32_damage_effectiveness            = 345
|level32_damage_multiplier              = 345.3
|level32_damage_multiplier              = 345.3
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+6 to radius
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+0.6 metres to radius
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
Line 391: Line 380:
|level33_damage_effectiveness            = 348
|level33_damage_effectiveness            = 348
|level33_damage_multiplier              = 348.2
|level33_damage_multiplier              = 348.2
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+6 to radius
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+0.6 metres to radius
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
Line 402: Line 391:
|level34_damage_effectiveness            = 351
|level34_damage_effectiveness            = 351
|level34_damage_multiplier              = 351.1
|level34_damage_multiplier              = 351.1
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+6 to radius
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+0.6 metres to radius
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
Line 413: Line 402:
|level35_damage_effectiveness            = 354
|level35_damage_effectiveness            = 354
|level35_damage_multiplier              = 354
|level35_damage_multiplier              = 354
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+6 to radius
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+0.6 metres to radius
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
Line 424: Line 413:
|level36_damage_effectiveness            = 357
|level36_damage_effectiveness            = 357
|level36_damage_multiplier              = 356.9
|level36_damage_multiplier              = 356.9
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+6 to radius
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+0.6 metres to radius
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
Line 435: Line 424:
|level37_damage_effectiveness            = 360
|level37_damage_effectiveness            = 360
|level37_damage_multiplier              = 359.9
|level37_damage_multiplier              = 359.9
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+6 to radius
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+0.6 metres to radius
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
Line 446: Line 435:
|level38_damage_effectiveness            = 363
|level38_damage_effectiveness            = 363
|level38_damage_multiplier              = 362.8
|level38_damage_multiplier              = 362.8
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+6 to radius
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+0.6 metres to radius
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
Line 457: Line 446:
|level39_damage_effectiveness            = 366
|level39_damage_effectiveness            = 366
|level39_damage_multiplier              = 365.7
|level39_damage_multiplier              = 365.7
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+6 to radius
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+0.6 metres to radius
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
Line 468: Line 457:
|level40_damage_effectiveness            = 369
|level40_damage_effectiveness            = 369
|level40_damage_multiplier              = 368.6
|level40_damage_multiplier              = 368.6
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+7 to radius
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+0.7 metres to radius
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207
Line 516: Line 505:
|level20_experience                      = 342004647
|level20_experience                      = 342004647
|level21_strength_requirement            = 159
|level21_strength_requirement            = 159
|radius                                  = 26
|inventory_icon                          = Sweep
|inventory_icon                          = Sweep
|radius                                  = 26
|release_version                        = 0.8.0
|release_version                        = 0.8.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 550: Line 539:
|c1_abbr            = Physical Damage
|c1_abbr            = Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_value  = %d to %d
|c1_pattern_value  = %d to %d
|c2_header          = +x to radius
|c2_header          = +x metres to radius
|c2_abbr            = Radius
|c2_abbr            = Radius
|c2_pattern_extract = %+(%d+) to radius
|c2_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c2_pattern_value  = %d
|c2_pattern_value  = +%sm
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 563: Line 555:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-0.4 metres to radius, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.15.0|
* Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
* Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
* The number of targets that Sweep can hit has been increased to 100 (previously 30).
* The number of targets that Sweep can hit has been increased to 100 (previously 30).
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
* Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
* Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now always knocks enemies back on hit (from 30% chance).
* Now always knocks enemies back on hit (from 30% chance).
* Now has an attack speed multiplier of 70% (previously had 10% less attack speed).
* Now has an attack speed multiplier of 70% (previously had 10% less attack speed).
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Sweep gains 1 additional unit of radius every 5 levels.
* Sweep gains 1 additional unit of radius every 5 levels.
* No longer gain increased area of effect radius.
* No longer gain increased area of effect radius.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* 15% more damage at gem level 20.
* 15% more damage at gem level 20.
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Sweep's radius has been reduced by 8%.
* Sweep's radius has been reduced by 8%.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
* Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
* Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.  
* Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.  
Line 585: Line 585:
* Base Damage has been increased from 85% to 100%.
* Base Damage has been increased from 85% to 100%.
* Now works with all two-handed melee weapons.
* Now works with all two-handed melee weapons.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Damage effectiveness increased from 75% to 85%.
* Damage effectiveness increased from 75% to 85%.
{{Version history table row|0.9.12qq}}
}}
{{Version history table row|0.9.12qq|
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
{{Version history table row|0.9.12f}}
}}
{{Version history table row|0.9.12f|
*  Fixed a newly introduced bug where Sweep would always get [[critical strike]]s.
*  Fixed a newly introduced bug where Sweep would always get [[critical strike]]s.
{{Version history table row|0.9.10}}
}}
{{Version history table row|0.9.10|
* Removed [[knockback]] distance increase. Changed quality bonus to [[Attack Speed|attack speed]].
* Removed [[knockback]] distance increase. Changed quality bonus to [[Attack Speed|attack speed]].
{{Version history table row|0.9.9}}
}}
{{Version history table row|0.9.9|
* Reduced mana cost.
* Reduced mana cost.
{{Version history table row|0.9.7}}
}}
{{Version history table row|0.9.7|
* Normalised the balance so that there isn't such a large disparity.
* Normalised the balance so that there isn't such a large disparity.
* Sweep now hits in a full circle again (rather than a 300 degree arc).
* Sweep now hits in a full circle again (rather than a 300 degree arc).
{{Version history table row|0.9.2}}
}}
{{Version history table row|0.9.2|
* Increased the damage of Sweep.
* Increased the damage of Sweep.
* Changed Sweep's quality bonus from knockback distance to increased attack speed.
* Changed Sweep's quality bonus from knockback distance to increased attack speed.
* Sweep is now affected by increased [[area of effect]] stats.
* Sweep is now affected by increased [[area of effect]] stats.
{{Version history table row|0.9.1}}
}}
{{Version history table row|0.9.1|
* Reduced damage of Sweep at lower levels.
* Reduced damage of Sweep at lower levels.
{{Version history table row|0.8.0}}
}}
* Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, Sweep, {{il|Dual Strike}}, {{il|Double Strike}}
{{Version history table row|0.8.6|
|}
* Nerfed Sweep some more - it now does even less damage and only has a 30% chance to [[knockback]].
}}
{{Version history table row|0.8.5|
* Reduced Sweep damage substantially. Reduced its [[knockback]] distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now).
}}
{{Version history table row|0.8.0|
* Introduced to the game.
}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}


[[ru:Круговой взмах]]
[[ru:Круговой взмах]]

Latest revision as of 03:03, 7 January 2024

SweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSweep


Sweep is a melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks them back. Requires a two-handed melee weapon.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Physical DamageRadiusExp.Total Exp.
11233170%170%5 to 8N/A00
21539176%175.8%7 to 10N/A1524915249
31948182%181.7%8 to 13N/A4151756766
42356188%187.5%11 to 16N/A81983138749
52764193%193.4%13 to 19+0.1m147968286717
63173199%199.2%16 to 24+0.1m250557537274
73581205%205.1%19 to 28+0.1m405086942360
83888211%210.9%22 to 32+0.1m4477181390078
94194217%216.7%25 to 37+0.1m6153182005396
1044100223%222.6%28 to 42+0.2m8346392840035
1147106228%228.4%32 to 47+0.2m15707604410795
1250113234%234.3%36 to 54+0.2m16339876044782
1353119240%240.1%40 to 60+0.2m21510308195812
1456125246%245.9%45 to 68+0.2m281218911008001
1559132252%251.8%51 to 76+0.3m509936016107361
1662138258%257.6%56 to 85+0.3m940073125508092
1764142263%263.5%61 to 91+0.3m1527336640781458
1866146269%269.3%65 to 98+0.3m2628658267068040
1968151275%275.2%70 to 105+0.3m62890590129958630
2070155281%281%75 to 113+0.4m212046017342004647
2172159287%286.8%81 to 122+0.4mN/AN/A
2274N/A293%292.7%87 to 130+0.4mN/AN/A
2376N/A299%298.5%93 to 140+0.4mN/AN/A
2478N/A304%304.4%100 to 150+0.4mN/AN/A
2580N/A310%310.2%107 to 160+0.5mN/AN/A
2682N/A316%316.1%114 to 172+0.5mN/AN/A
2784N/A322%321.9%123 to 184+0.5mN/AN/A
2886N/A328%327.7%131 to 197+0.5mN/AN/A
2988N/A334%333.6%140 to 210+0.5mN/AN/A
3090N/A339%339.4%150 to 224+0.6mN/AN/A
3191N/A342%342.3%155 to 232+0.6mN/AN/A
3292N/A345%345.3%160 to 240+0.6mN/AN/A
3393N/A348%348.2%165 to 248+0.6mN/AN/A
3494N/A351%351.1%171 to 256+0.6mN/AN/A
3595N/A354%354%176 to 265+0.6mN/AN/A
3696N/A357%356.9%182 to 273+0.6mN/AN/A
3797N/A360%359.9%188 to 282+0.6mN/AN/A
3898N/A363%362.8%194 to 292+0.6mN/AN/A
3999N/A366%365.7%201 to 301+0.6mN/AN/A
40100N/A369%368.6%207 to 311+0.7mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.02-0.4) metres to radius1

Item acquisition

Sweep can drop anywhere.

Recipes

Sweep can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Sweep.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frozen Sweep Damage 166Merciless LabyrinthFrozen Sweep deals 25% increased Damagehelmet 100
Enchantment Frozen Sweep Damage 275Eternal LabyrinthFrozen Sweep deals 40% increased Damagehelmet 100
Enchantment Sweep Damage 166Merciless Labyrinth25% increased Sweep Damagehelmet 100
Enchantment Sweep Damage 275Eternal Labyrinth40% increased Sweep Damagehelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 166Merciless LabyrinthSweep has a 20% chance to grant an Endurance Charge on Hithelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 275Eternal LabyrinthSweep has a 30% chance to grant an Endurance Charge on Hithelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 166Merciless LabyrinthSweep has a 20% chance to grant an Endurance Charge on Hithelmet 0
Enchantment Sweep Endurance Charge on Hit Chance 275Eternal LabyrinthSweep has a 30% chance to grant an Endurance Charge on Hithelmet 0
Enchantment Sweep Area Of Effect 166Merciless Labyrinth16% increased Sweep Area of Effecthelmet 100
Enchantment Sweep Area Of Effect 275Eternal Labyrinth24% increased Sweep Area of Effecthelmet 100

Version history

Version Changes
3.23.0
  • Quality now provides +0-0.4 metres to radius, instead of 0-10% increased Area of Effect.
3.15.0
  • Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
  • The number of targets that Sweep can hit has been increased to 100 (previously 30).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
  • Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now always knocks enemies back on hit (from 30% chance).
  • Now has an attack speed multiplier of 70% (previously had 10% less attack speed).
2.6.0
  • Sweep gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
2.4.0
  • 15% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Sweep's radius has been reduced by 8%.
2.0.0
  • Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
  • Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.
  • Now grants 0.5% increased area of effect radius per 1% of quality instead of increased attack speed.
  • Base Damage has been increased from 85% to 100%.
  • Now works with all two-handed melee weapons.
1.2.0
  • Damage effectiveness increased from 75% to 85%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.10
0.9.9
  • Reduced mana cost.
0.9.7
  • Normalised the balance so that there isn't such a large disparity.
  • Sweep now hits in a full circle again (rather than a 300 degree arc).
0.9.2
  • Increased the damage of Sweep.
  • Changed Sweep's quality bonus from knockback distance to increased attack speed.
  • Sweep is now affected by increased area of effect stats.
0.9.1
  • Reduced damage of Sweep at lower levels.
0.8.6
  • Nerfed Sweep some more - it now does even less damage and only has a 30% chance to knockback.
0.8.5
  • Reduced Sweep damage substantially. Reduced its knockback distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now).
0.8.0
  • Introduced to the game.

ru:Круговой взмах