Splitting Steel: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 11: Line 11:
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|strength_percent                        = 40
|dexterity_percent                      = 40
|dexterity_percent                      = 60
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_tags                                = Attack, Projectile, AoE, Physical
|gem_description                        = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
|gem_description                        = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Line 20: Line 20:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|skill_cost1_type                        = mana
|quality_type1_weight                    = 50
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 1% increased Impale Effect
|quality_type1_stat_text                = 1% increased Impale Effect
Line 41: Line 40:
|quality_type4_stat2_id                  = damage_+%
|quality_type4_stat2_id                  = damage_+%
|quality_type4_stat2_value              = 2000
|quality_type4_stat2_value              = 2000
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = steel_ammo_consumed_per_use
|static_stat1_id                        = steel_ammo_consumed_per_use
Line 60: Line 60:
|static_stat9_id                        = base_is_projectile
|static_stat9_id                        = base_is_projectile
|static_stat9_value                      = 1
|static_stat9_value                      = 1
|stat_text                              = Deals (100-168.4)% of Base Attack Damage<br>Projectiles Split towards (2-4) targets<br>Consumes up to 1 Steel Shard<br>60% chance to Impale Enemies on Hit<br>(2-75) to (3-113) Added Attack Physical Damage<br>Projectiles which have Split deal 35% less Damage<br>50% less Area of Effect after Splitting<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>If you have no Steel Shards, Projectile counts as already having Split<br>Projectiles can Split without hitting a target<br>+(0-4) to radius
|stat_text                              = Projectiles Split towards (2-4) targets<br>Consumes up to 1 Steel Shard<br>60% chance to Impale Enemies on Hit<br>(2-75) to (3-113) Added Attack Physical Damage<br>Projectiles which have Split deal 35% less Damage<br>50% less Area of Effect after Splitting<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>If you have no Steel Shards, Projectile counts as already having Split<br>Projectiles can Split without hitting a target<br>+(0-4) to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cost1_amount                     = 5
|level1_cost_amounts                     = 5
|level1_damage_effectiveness            = 100
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level1_damage_multiplier                = 100
Line 75: Line 75:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_cost1_amount                     = 5
|level2_cost_amounts                     = 5
|level2_damage_effectiveness            = 104
|level2_damage_effectiveness            = 106
|level2_damage_multiplier                = 103.6
|level2_damage_multiplier                = 105.8
|level2_stat_text                        = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage
|level2_stat_text                        = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage
|level2_stat1_id                        = projectile_number_to_split
|level2_stat1_id                        = projectile_number_to_split
Line 87: Line 87:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_cost1_amount                     = 5
|level3_cost_amounts                     = 5
|level3_damage_effectiveness            = 107
|level3_damage_effectiveness            = 112
|level3_damage_multiplier                = 107.2
|level3_damage_multiplier                = 111.6
|level3_stat_text                        = Projectiles Split towards 2 targets<br>3 to 4 Added Attack Physical Damage
|level3_stat_text                        = Projectiles Split towards 2 targets<br>3 to 4 Added Attack Physical Damage
|level3_stat1_id                        = projectile_number_to_split
|level3_stat1_id                        = projectile_number_to_split
Line 99: Line 99:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_cost1_amount                     = 5
|level4_cost_amounts                     = 5
|level4_damage_effectiveness            = 111
|level4_damage_effectiveness            = 117
|level4_damage_multiplier                = 110.8
|level4_damage_multiplier                = 117.4
|level4_stat_text                        = Projectiles Split towards 2 targets<br>4 to 6 Added Attack Physical Damage
|level4_stat_text                        = Projectiles Split towards 2 targets<br>4 to 6 Added Attack Physical Damage
|level4_stat1_id                        = projectile_number_to_split
|level4_stat1_id                        = projectile_number_to_split
Line 111: Line 111:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_cost1_amount                     = 5
|level5_cost_amounts                     = 5
|level5_damage_effectiveness            = 114
|level5_damage_effectiveness            = 123
|level5_damage_multiplier                = 114.4
|level5_damage_multiplier                = 123.2
|level5_stat_text                        = Projectiles Split towards 2 targets<br>5 to 8 Added Attack Physical Damage<br>+1 to radius
|level5_stat_text                        = Projectiles Split towards 2 targets<br>5 to 8 Added Attack Physical Damage<br>+1 to radius
|level5_stat1_id                        = projectile_number_to_split
|level5_stat1_id                        = projectile_number_to_split
Line 125: Line 125:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_cost1_amount                     = 6
|level6_cost_amounts                     = 6
|level6_damage_effectiveness            = 118
|level6_damage_effectiveness            = 129
|level6_damage_multiplier                = 118
|level6_damage_multiplier                = 128.9
|level6_stat_text                        = Projectiles Split towards 2 targets<br>7 to 11 Added Attack Physical Damage<br>+1 to radius
|level6_stat_text                        = Projectiles Split towards 2 targets<br>7 to 11 Added Attack Physical Damage<br>+1 to radius
|level6_stat1_id                        = projectile_number_to_split
|level6_stat1_id                        = projectile_number_to_split
Line 139: Line 139:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_cost1_amount                     = 6
|level7_cost_amounts                     = 6
|level7_damage_effectiveness            = 122
|level7_damage_effectiveness            = 135
|level7_damage_multiplier                = 121.6
|level7_damage_multiplier                = 134.7
|level7_stat_text                        = Projectiles Split towards 2 targets<br>9 to 13 Added Attack Physical Damage<br>+1 to radius
|level7_stat_text                        = Projectiles Split towards 2 targets<br>9 to 13 Added Attack Physical Damage<br>+1 to radius
|level7_stat1_id                        = projectile_number_to_split
|level7_stat1_id                        = projectile_number_to_split
Line 153: Line 153:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_cost1_amount                     = 6
|level8_cost_amounts                     = 6
|level8_damage_effectiveness            = 125
|level8_damage_effectiveness            = 141
|level8_damage_multiplier                = 125.2
|level8_damage_multiplier                = 140.5
|level8_stat_text                        = Projectiles Split towards 3 targets<br>11 to 17 Added Attack Physical Damage<br>+1 to radius
|level8_stat_text                        = Projectiles Split towards 3 targets<br>11 to 17 Added Attack Physical Damage<br>+1 to radius
|level8_stat1_id                        = projectile_number_to_split
|level8_stat1_id                        = projectile_number_to_split
Line 167: Line 167:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_cost1_amount                     = 6
|level9_cost_amounts                     = 6
|level9_damage_effectiveness            = 129
|level9_damage_effectiveness            = 146
|level9_damage_multiplier                = 128.8
|level9_damage_multiplier                = 146.3
|level9_stat_text                        = Projectiles Split towards 3 targets<br>14 to 20 Added Attack Physical Damage<br>+2 to radius
|level9_stat_text                        = Projectiles Split towards 3 targets<br>14 to 20 Added Attack Physical Damage<br>+2 to radius
|level9_stat1_id                        = projectile_number_to_split
|level9_stat1_id                        = projectile_number_to_split
Line 181: Line 181:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_cost1_amount                   = 6
|level10_cost_amounts                   = 6
|level10_damage_effectiveness            = 132
|level10_damage_effectiveness            = 152
|level10_damage_multiplier              = 132.4
|level10_damage_multiplier              = 152.1
|level10_stat_text                      = Projectiles Split towards 3 targets<br>16 to 25 Added Attack Physical Damage<br>+2 to radius
|level10_stat_text                      = Projectiles Split towards 3 targets<br>16 to 25 Added Attack Physical Damage<br>+2 to radius
|level10_stat1_id                        = projectile_number_to_split
|level10_stat1_id                        = projectile_number_to_split
Line 195: Line 195:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_cost1_amount                   = 7
|level11_cost_amounts                   = 7
|level11_damage_effectiveness            = 136
|level11_damage_effectiveness            = 158
|level11_damage_multiplier              = 136
|level11_damage_multiplier              = 157.9
|level11_stat_text                      = Projectiles Split towards 3 targets<br>20 to 30 Added Attack Physical Damage<br>+2 to radius
|level11_stat_text                      = Projectiles Split towards 3 targets<br>20 to 30 Added Attack Physical Damage<br>+2 to radius
|level11_stat1_id                        = projectile_number_to_split
|level11_stat1_id                        = projectile_number_to_split
Line 209: Line 209:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_cost1_amount                   = 7
|level12_cost_amounts                   = 7
|level12_damage_effectiveness            = 140
|level12_damage_effectiveness            = 164
|level12_damage_multiplier              = 139.6
|level12_damage_multiplier              = 163.7
|level12_stat_text                      = Projectiles Split towards 3 targets<br>24 to 35 Added Attack Physical Damage<br>+2 to radius
|level12_stat_text                      = Projectiles Split towards 3 targets<br>24 to 35 Added Attack Physical Damage<br>+2 to radius
|level12_stat1_id                        = projectile_number_to_split
|level12_stat1_id                        = projectile_number_to_split
Line 223: Line 223:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_cost1_amount                   = 7
|level13_cost_amounts                   = 7
|level13_damage_effectiveness            = 143
|level13_damage_effectiveness            = 169
|level13_damage_multiplier              = 143.2
|level13_damage_multiplier              = 169.5
|level13_stat_text                      = Projectiles Split towards 3 targets<br>28 to 42 Added Attack Physical Damage<br>+3 to radius
|level13_stat_text                      = Projectiles Split towards 3 targets<br>28 to 42 Added Attack Physical Damage<br>+3 to radius
|level13_stat1_id                        = projectile_number_to_split
|level13_stat1_id                        = projectile_number_to_split
Line 237: Line 237:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_cost1_amount                   = 7
|level14_cost_amounts                   = 7
|level14_damage_effectiveness            = 147
|level14_damage_effectiveness            = 175
|level14_damage_multiplier              = 146.8
|level14_damage_multiplier              = 175.3
|level14_stat_text                      = Projectiles Split towards 3 targets<br>33 to 49 Added Attack Physical Damage<br>+3 to radius
|level14_stat_text                      = Projectiles Split towards 3 targets<br>33 to 49 Added Attack Physical Damage<br>+3 to radius
|level14_stat1_id                        = projectile_number_to_split
|level14_stat1_id                        = projectile_number_to_split
Line 251: Line 251:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_cost1_amount                   = 7
|level15_cost_amounts                   = 7
|level15_damage_effectiveness            = 150
|level15_damage_effectiveness            = 181
|level15_damage_multiplier              = 150.4
|level15_damage_multiplier              = 181.1
|level15_stat_text                      = Projectiles Split towards 3 targets<br>39 to 58 Added Attack Physical Damage<br>+3 to radius
|level15_stat_text                      = Projectiles Split towards 3 targets<br>39 to 58 Added Attack Physical Damage<br>+3 to radius
|level15_stat1_id                        = projectile_number_to_split
|level15_stat1_id                        = projectile_number_to_split
Line 265: Line 265:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_cost1_amount                   = 8
|level16_cost_amounts                   = 8
|level16_damage_effectiveness            = 154
|level16_damage_effectiveness            = 187
|level16_damage_multiplier              = 154
|level16_damage_multiplier              = 186.8
|level16_stat_text                      = Projectiles Split towards 3 targets<br>45 to 68 Added Attack Physical Damage<br>+3 to radius
|level16_stat_text                      = Projectiles Split towards 3 targets<br>45 to 68 Added Attack Physical Damage<br>+3 to radius
|level16_stat1_id                        = projectile_number_to_split
|level16_stat1_id                        = projectile_number_to_split
Line 279: Line 279:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_cost1_amount                   = 8
|level17_cost_amounts                   = 8
|level17_damage_effectiveness            = 158
|level17_damage_effectiveness            = 193
|level17_damage_multiplier              = 157.6
|level17_damage_multiplier              = 192.6
|level17_stat_text                      = Projectiles Split towards 3 targets<br>52 to 79 Added Attack Physical Damage<br>+4 to radius
|level17_stat_text                      = Projectiles Split towards 3 targets<br>52 to 79 Added Attack Physical Damage<br>+4 to radius
|level17_stat1_id                        = projectile_number_to_split
|level17_stat1_id                        = projectile_number_to_split
Line 293: Line 293:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_cost1_amount                   = 8
|level18_cost_amounts                   = 8
|level18_damage_effectiveness            = 161
|level18_damage_effectiveness            = 198
|level18_damage_multiplier              = 161.2
|level18_damage_multiplier              = 198.4
|level18_stat_text                      = Projectiles Split towards 4 targets<br>61 to 91 Added Attack Physical Damage<br>+4 to radius
|level18_stat_text                      = Projectiles Split towards 4 targets<br>61 to 91 Added Attack Physical Damage<br>+4 to radius
|level18_stat1_id                        = projectile_number_to_split
|level18_stat1_id                        = projectile_number_to_split
Line 307: Line 307:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_cost1_amount                   = 8
|level19_cost_amounts                   = 8
|level19_damage_effectiveness            = 165
|level19_damage_effectiveness            = 204
|level19_damage_multiplier              = 164.8
|level19_damage_multiplier              = 204.2
|level19_stat_text                      = Projectiles Split towards 4 targets<br>68 to 102 Added Attack Physical Damage<br>+4 to radius
|level19_stat_text                      = Projectiles Split towards 4 targets<br>68 to 102 Added Attack Physical Damage<br>+4 to radius
|level19_stat1_id                        = projectile_number_to_split
|level19_stat1_id                        = projectile_number_to_split
Line 321: Line 321:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost1_amount                   = 8
|level20_cost_amounts                   = 8
|level20_damage_effectiveness            = 168
|level20_damage_effectiveness            = 210
|level20_damage_multiplier              = 168.4
|level20_damage_multiplier              = 210
|level20_stat_text                      = Projectiles Split towards 4 targets<br>75 to 113 Added Attack Physical Damage<br>+4 to radius
|level20_stat_text                      = Projectiles Split towards 4 targets<br>75 to 113 Added Attack Physical Damage<br>+4 to radius
|level20_stat1_id                        = projectile_number_to_split
|level20_stat1_id                        = projectile_number_to_split
Line 335: Line 335:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost1_amount                   = 9
|level21_cost_amounts                   = 9
|level21_damage_effectiveness            = 172
|level21_damage_effectiveness            = 216
|level21_damage_multiplier              = 172
|level21_damage_multiplier              = 215.8
|level21_stat_text                      = Projectiles Split towards 4 targets<br>81 to 122 Added Attack Physical Damage<br>+5 to radius
|level21_stat_text                      = Projectiles Split towards 4 targets<br>81 to 122 Added Attack Physical Damage<br>+5 to radius
|level21_stat1_id                        = projectile_number_to_split
|level21_stat1_id                        = projectile_number_to_split
Line 349: Line 349:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost1_amount                   = 9
|level22_cost_amounts                   = 9
|level22_damage_effectiveness            = 176
|level22_damage_effectiveness            = 222
|level22_damage_multiplier              = 175.6
|level22_damage_multiplier              = 221.6
|level22_stat_text                      = Projectiles Split towards 4 targets<br>87 to 130 Added Attack Physical Damage<br>+5 to radius
|level22_stat_text                      = Projectiles Split towards 4 targets<br>87 to 130 Added Attack Physical Damage<br>+5 to radius
|level22_stat1_id                        = projectile_number_to_split
|level22_stat1_id                        = projectile_number_to_split
Line 363: Line 363:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost1_amount                   = 9
|level23_cost_amounts                   = 9
|level23_damage_effectiveness            = 179
|level23_damage_effectiveness            = 227
|level23_damage_multiplier              = 179.2
|level23_damage_multiplier              = 227.4
|level23_stat_text                      = Projectiles Split towards 4 targets<br>93 to 140 Added Attack Physical Damage<br>+5 to radius
|level23_stat_text                      = Projectiles Split towards 4 targets<br>93 to 140 Added Attack Physical Damage<br>+5 to radius
|level23_stat1_id                        = projectile_number_to_split
|level23_stat1_id                        = projectile_number_to_split
Line 377: Line 377:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost1_amount                   = 9
|level24_cost_amounts                   = 9
|level24_damage_effectiveness            = 183
|level24_damage_effectiveness            = 233
|level24_damage_multiplier              = 182.8
|level24_damage_multiplier              = 233.2
|level24_stat_text                      = Projectiles Split towards 4 targets<br>100 to 150 Added Attack Physical Damage<br>+5 to radius
|level24_stat_text                      = Projectiles Split towards 4 targets<br>100 to 150 Added Attack Physical Damage<br>+5 to radius
|level24_stat1_id                        = projectile_number_to_split
|level24_stat1_id                        = projectile_number_to_split
Line 391: Line 391:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost1_amount                   = 9
|level25_cost_amounts                   = 9
|level25_damage_effectiveness            = 186
|level25_damage_effectiveness            = 239
|level25_damage_multiplier              = 186.4
|level25_damage_multiplier              = 238.9
|level25_stat_text                      = Projectiles Split towards 4 targets<br>107 to 160 Added Attack Physical Damage<br>+6 to radius
|level25_stat_text                      = Projectiles Split towards 4 targets<br>107 to 160 Added Attack Physical Damage<br>+6 to radius
|level25_stat1_id                        = projectile_number_to_split
|level25_stat1_id                        = projectile_number_to_split
Line 405: Line 405:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost1_amount                   = 10
|level26_cost_amounts                   = 10
|level26_damage_effectiveness            = 190
|level26_damage_effectiveness            = 245
|level26_damage_multiplier              = 190
|level26_damage_multiplier              = 244.7
|level26_stat_text                      = Projectiles Split towards 4 targets<br>114 to 172 Added Attack Physical Damage<br>+6 to radius
|level26_stat_text                      = Projectiles Split towards 4 targets<br>114 to 172 Added Attack Physical Damage<br>+6 to radius
|level26_stat1_id                        = projectile_number_to_split
|level26_stat1_id                        = projectile_number_to_split
Line 419: Line 419:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost1_amount                   = 10
|level27_cost_amounts                   = 10
|level27_damage_effectiveness            = 194
|level27_damage_effectiveness            = 251
|level27_damage_multiplier              = 193.6
|level27_damage_multiplier              = 250.5
|level27_stat_text                      = Projectiles Split towards 4 targets<br>123 to 184 Added Attack Physical Damage<br>+6 to radius
|level27_stat_text                      = Projectiles Split towards 4 targets<br>123 to 184 Added Attack Physical Damage<br>+6 to radius
|level27_stat1_id                        = projectile_number_to_split
|level27_stat1_id                        = projectile_number_to_split
Line 433: Line 433:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost1_amount                   = 10
|level28_cost_amounts                   = 10
|level28_damage_effectiveness            = 197
|level28_damage_effectiveness            = 256
|level28_damage_multiplier              = 197.2
|level28_damage_multiplier              = 256.3
|level28_stat_text                      = Projectiles Split towards 5 targets<br>131 to 197 Added Attack Physical Damage<br>+6 to radius
|level28_stat_text                      = Projectiles Split towards 5 targets<br>131 to 197 Added Attack Physical Damage<br>+6 to radius
|level28_stat1_id                        = projectile_number_to_split
|level28_stat1_id                        = projectile_number_to_split
Line 447: Line 447:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost1_amount                   = 10
|level29_cost_amounts                   = 10
|level29_damage_effectiveness            = 201
|level29_damage_effectiveness            = 262
|level29_damage_multiplier              = 200.8
|level29_damage_multiplier              = 262.1
|level29_stat_text                      = Projectiles Split towards 5 targets<br>140 to 210 Added Attack Physical Damage<br>+7 to radius
|level29_stat_text                      = Projectiles Split towards 5 targets<br>140 to 210 Added Attack Physical Damage<br>+7 to radius
|level29_stat1_id                        = projectile_number_to_split
|level29_stat1_id                        = projectile_number_to_split
Line 461: Line 461:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost1_amount                   = 10
|level30_cost_amounts                   = 10
|level30_damage_effectiveness            = 204
|level30_damage_effectiveness            = 268
|level30_damage_multiplier              = 204.4
|level30_damage_multiplier              = 267.9
|level30_stat_text                      = Projectiles Split towards 5 targets<br>150 to 224 Added Attack Physical Damage<br>+7 to radius
|level30_stat_text                      = Projectiles Split towards 5 targets<br>150 to 224 Added Attack Physical Damage<br>+7 to radius
|level30_stat1_id                        = projectile_number_to_split
|level30_stat1_id                        = projectile_number_to_split
Line 475: Line 475:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost1_amount                   = 11
|level31_cost_amounts                   = 11
|level31_damage_effectiveness            = 204
|level31_damage_effectiveness            = 271
|level31_damage_multiplier              = 204.4
|level31_damage_multiplier              = 270.8
|level31_stat_text                      = Projectiles Split towards 5 targets<br>155 to 232 Added Attack Physical Damage<br>+7 to radius
|level31_stat_text                      = Projectiles Split towards 5 targets<br>155 to 232 Added Attack Physical Damage<br>+7 to radius
|level31_stat1_id                        = projectile_number_to_split
|level31_stat1_id                        = projectile_number_to_split
Line 489: Line 489:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost1_amount                   = 11
|level32_cost_amounts                   = 11
|level32_damage_effectiveness            = 208
|level32_damage_effectiveness            = 274
|level32_damage_multiplier              = 208
|level32_damage_multiplier              = 273.7
|level32_stat_text                      = Projectiles Split towards 5 targets<br>160 to 240 Added Attack Physical Damage<br>+7 to radius
|level32_stat_text                      = Projectiles Split towards 5 targets<br>160 to 240 Added Attack Physical Damage<br>+7 to radius
|level32_stat1_id                        = projectile_number_to_split
|level32_stat1_id                        = projectile_number_to_split
Line 503: Line 503:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost1_amount                   = 11
|level33_cost_amounts                   = 11
|level33_damage_effectiveness            = 212
|level33_damage_effectiveness            = 277
|level33_damage_multiplier              = 211.6
|level33_damage_multiplier              = 276.6
|level33_stat_text                      = Projectiles Split towards 5 targets<br>165 to 248 Added Attack Physical Damage<br>+7 to radius
|level33_stat_text                      = Projectiles Split towards 5 targets<br>165 to 248 Added Attack Physical Damage<br>+7 to radius
|level33_stat1_id                        = projectile_number_to_split
|level33_stat1_id                        = projectile_number_to_split
Line 517: Line 517:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost1_amount                   = 11
|level34_cost_amounts                   = 11
|level34_damage_effectiveness            = 215
|level34_damage_effectiveness            = 279
|level34_damage_multiplier              = 215.2
|level34_damage_multiplier              = 279.5
|level34_stat_text                      = Projectiles Split towards 5 targets<br>171 to 256 Added Attack Physical Damage<br>+7 to radius
|level34_stat_text                      = Projectiles Split towards 5 targets<br>171 to 256 Added Attack Physical Damage<br>+7 to radius
|level34_stat1_id                        = projectile_number_to_split
|level34_stat1_id                        = projectile_number_to_split
Line 531: Line 531:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost1_amount                   = 11
|level35_cost_amounts                   = 11
|level35_damage_effectiveness            = 219
|level35_damage_effectiveness            = 282
|level35_damage_multiplier              = 218.8
|level35_damage_multiplier              = 282.4
|level35_stat_text                      = Projectiles Split towards 5 targets<br>176 to 265 Added Attack Physical Damage<br>+7 to radius
|level35_stat_text                      = Projectiles Split towards 5 targets<br>176 to 265 Added Attack Physical Damage<br>+7 to radius
|level35_stat1_id                        = projectile_number_to_split
|level35_stat1_id                        = projectile_number_to_split
Line 545: Line 545:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost1_amount                   = 11
|level36_cost_amounts                   = 11
|level36_damage_effectiveness            = 222
|level36_damage_effectiveness            = 285
|level36_damage_multiplier              = 222.4
|level36_damage_multiplier              = 285.3
|level36_stat_text                      = Projectiles Split towards 5 targets<br>182 to 273 Added Attack Physical Damage<br>+8 to radius
|level36_stat_text                      = Projectiles Split towards 5 targets<br>182 to 273 Added Attack Physical Damage<br>+8 to radius
|level36_stat1_id                        = projectile_number_to_split
|level36_stat1_id                        = projectile_number_to_split
Line 559: Line 559:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost1_amount                   = 12
|level37_cost_amounts                   = 12
|level37_damage_effectiveness            = 226
|level37_damage_effectiveness            = 288
|level37_damage_multiplier              = 226
|level37_damage_multiplier              = 288.2
|level37_stat_text                      = Projectiles Split towards 5 targets<br>188 to 282 Added Attack Physical Damage<br>+8 to radius
|level37_stat_text                      = Projectiles Split towards 5 targets<br>188 to 282 Added Attack Physical Damage<br>+8 to radius
|level37_stat1_id                        = projectile_number_to_split
|level37_stat1_id                        = projectile_number_to_split
Line 573: Line 573:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost1_amount                   = 12
|level38_cost_amounts                   = 12
|level38_damage_effectiveness            = 230
|level38_damage_effectiveness            = 291
|level38_damage_multiplier              = 229.6
|level38_damage_multiplier              = 291.1
|level38_stat_text                      = Projectiles Split towards 6 targets<br>194 to 292 Added Attack Physical Damage<br>+8 to radius
|level38_stat_text                      = Projectiles Split towards 6 targets<br>194 to 292 Added Attack Physical Damage<br>+8 to radius
|level38_stat1_id                        = projectile_number_to_split
|level38_stat1_id                        = projectile_number_to_split
Line 587: Line 587:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost1_amount                   = 12
|level39_cost_amounts                   = 12
|level39_damage_effectiveness            = 233
|level39_damage_effectiveness            = 294
|level39_damage_multiplier              = 233.2
|level39_damage_multiplier              = 293.9
|level39_stat_text                      = Projectiles Split towards 6 targets<br>201 to 301 Added Attack Physical Damage<br>+8 to radius
|level39_stat_text                      = Projectiles Split towards 6 targets<br>201 to 301 Added Attack Physical Damage<br>+8 to radius
|level39_stat1_id                        = projectile_number_to_split
|level39_stat1_id                        = projectile_number_to_split
Line 601: Line 601:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost1_amount                   = 12
|level40_cost_amounts                   = 12
|level40_damage_effectiveness            = 237
|level40_damage_effectiveness            = 297
|level40_damage_multiplier              = 236.8
|level40_damage_multiplier              = 296.8
|level40_stat_text                      = Projectiles Split towards 6 targets<br>207 to 311 Added Attack Physical Damage<br>+8 to radius
|level40_stat_text                      = Projectiles Split towards 6 targets<br>207 to 311 Added Attack Physical Damage<br>+8 to radius
|level40_stat1_id                        = projectile_number_to_split
|level40_stat1_id                        = projectile_number_to_split
Line 622: Line 622:
|level3_dexterity_requirement            = 0
|level3_dexterity_requirement            = 0
|level3_experience                      = 378
|level3_experience                      = 378
|level4_strength_requirement            = 14
|level4_strength_requirement            = 0
|level4_dexterity_requirement            = 0
|level4_dexterity_requirement            = 14
|level4_experience                      = 1932
|level4_experience                      = 1932
|level5_strength_requirement            = 19
|level5_strength_requirement            = 0
|level5_dexterity_requirement            = 0
|level5_dexterity_requirement            = 19
|level5_experience                      = 8599
|level5_experience                      = 8599
|level6_strength_requirement            = 26
|level6_strength_requirement            = 18
|level6_dexterity_requirement            = 18
|level6_dexterity_requirement            = 26
|level6_experience                      = 34646
|level6_experience                      = 34646
|level7_strength_requirement            = 31
|level7_strength_requirement            = 22
|level7_dexterity_requirement            = 22
|level7_dexterity_requirement            = 31
|level7_experience                      = 84371
|level7_experience                      = 84371
|level8_strength_requirement            = 37
|level8_strength_requirement            = 25
|level8_dexterity_requirement            = 25
|level8_dexterity_requirement            = 37
|level8_experience                      = 180085
|level8_experience                      = 180085
|level9_strength_requirement            = 42
|level9_strength_requirement            = 29
|level9_dexterity_requirement            = 29
|level9_dexterity_requirement            = 42
|level9_experience                      = 349680
|level9_experience                      = 349680
|level10_strength_requirement            = 47
|level10_strength_requirement            = 33
|level10_dexterity_requirement          = 33
|level10_dexterity_requirement          = 47
|level10_experience                      = 633439
|level10_experience                      = 633439
|level11_strength_requirement            = 52
|level11_strength_requirement            = 36
|level11_dexterity_requirement          = 36
|level11_dexterity_requirement          = 52
|level11_experience                      = 1087435
|level11_experience                      = 1087435
|level12_strength_requirement            = 58
|level12_strength_requirement            = 40
|level12_dexterity_requirement          = 40
|level12_dexterity_requirement          = 58
|level12_experience                      = 1790563
|level12_experience                      = 1790563
|level13_strength_requirement            = 63
|level13_strength_requirement            = 44
|level13_dexterity_requirement          = 44
|level13_dexterity_requirement          = 63
|level13_experience                      = 2851786
|level13_experience                      = 2851786
|level14_strength_requirement            = 68
|level14_strength_requirement            = 48
|level14_dexterity_requirement          = 48
|level14_dexterity_requirement          = 68
|level14_experience                      = 4917656
|level14_experience                      = 4917656
|level15_strength_requirement            = 74
|level15_strength_requirement            = 51
|level15_dexterity_requirement          = 51
|level15_dexterity_requirement          = 74
|level15_experience                      = 7424766
|level15_experience                      = 7424766
|level16_strength_requirement            = 79
|level16_strength_requirement            = 55
|level16_dexterity_requirement          = 55
|level16_dexterity_requirement          = 79
|level16_experience                      = 13223702
|level16_experience                      = 13223702
|level17_strength_requirement            = 84
|level17_strength_requirement            = 59
|level17_dexterity_requirement          = 59
|level17_dexterity_requirement          = 84
|level17_experience                      = 28307621
|level17_experience                      = 28307621
|level18_strength_requirement            = 90
|level18_strength_requirement            = 62
|level18_dexterity_requirement          = 62
|level18_dexterity_requirement          = 90
|level18_experience                      = 56100356
|level18_experience                      = 56100356
|level19_strength_requirement            = 94
|level19_strength_requirement            = 65
|level19_dexterity_requirement          = 65
|level19_dexterity_requirement          = 94
|level19_experience                      = 99970095
|level19_experience                      = 99970095
|level20_strength_requirement            = 98
|level20_strength_requirement            = 68
|level20_dexterity_requirement          = 68
|level20_dexterity_requirement          = 98
|level20_experience                      = 342051651
|level20_experience                      = 342051651
|level21_strength_requirement            = 100
|level21_strength_requirement            = 70
|level21_dexterity_requirement          = 70
|level21_dexterity_requirement          = 100
|release_version                        = 3.12.0
|release_version                        = 3.12.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest

Revision as of 05:58, 16 October 2021

Splitting SteelSplitting Steel of Ammunition
Splitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (100-210)% of base
Effectiveness of Added Damage: (100-210)%
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius

Additional Effects From 1-20% Quality:
1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% chance to Impale Enemies on Hit
2% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel

Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.

Skill functions and interactions

  • Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.
  • Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
  • Gem Type: Splitting Steel is a Green gem, indicates it is a dex gem, despite in higher gem level, the str requirements is higher than dex. Splitting Steel does not affected by mod such as +# to Level of Socketed Strength Gems, but affected by mod such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mod does not affect this gem.
    • Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
      Level: (1-20)
      Cost: (5-8) Mana
      Attack Speed: 110% of base
      Attack Damage: (80-125)% of base
      Effectiveness of Added Damage: (80-125)%
      Projectile Speed: 1000
      Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
      Additional Effects From 1-20% Quality:
      Projectiles that have Pierced deal (0.5-10)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      . Shattering Steel does not have melee gem tag.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Projectile
split
Physical DamageRadiusExp.Total Exp.
1100570%70%21 to 2N/A00
2200574%74.1%21 to 2N/A7070
3400578%78.1%22 to 3N/A308378
47140584%84.2%22 to 4N/A15541932
511190592%92.2%23 to 5N/A66678599
6162618696%96.3%25 to 7N/A2604734646
72031226100%100%37 to 10N/A4972584371
82437256104%104.4%39 to 13N/A95714180085
92842296106%106.4%311 to 17N/A169595349680
103247336115%115.4%314 to 21N/A283759633439
113652367124%124.4%318 to 27N/A4539961087435
124058407130%129.8%322 to 33N/A7031281790563
134463447140%140.1%327 to 41N/A10612232851786
144868487156%155.8%334 to 51N/A20658704917656
155274517163%163%442 to 63N/A25071107424766
165679558168%168.1%451 to 77N/A579893613223702
176084598173%173.3%462 to 93N/A1508391928307621
186490628184%183.8%476 to 113N/A2779273556100356
196794658199%199.4%487 to 131N/A4386973999970095
207098688210%210%5101 to 151N/A242081556342051651
2172100709216%215.8%5111 to 166N/AN/AN/A
2274N/AN/A9222%221.6%5122 to 182N/AN/AN/A
2376N/AN/A9227%227.4%5133 to 200N/AN/AN/A
2478N/AN/A9233%233.2%5146 to 220N/AN/AN/A
2580N/AN/A9239%238.9%5161 to 241N/AN/AN/A
2682N/AN/A10245%244.7%5176 to 264N/AN/AN/A
2784N/AN/A10251%250.5%5193 to 289N/AN/AN/A
2886N/AN/A10256%256.3%6211 to 317N/AN/AN/A
2988N/AN/A10262%262.1%6231 to 346N/AN/AN/A
3090N/AN/A10268%267.9%6253 to 379N/AN/AN/A
3191N/AN/A11271%270.8%6264 to 396N/AN/AN/A
3292N/AN/A11274%273.7%6276 to 414N/AN/AN/A
3393N/AN/A11277%276.6%6289 to 433N/AN/AN/A
3494N/AN/A11280%279.5%7302 to 453N/AN/AN/A
3595N/AN/A11282%282.4%7316 to 474N/AN/AN/A
3696N/AN/A11285%285.3%7330 to 495N/AN/AN/A
3797N/AN/A12288%288.2%7345 to 517N/AN/AN/A
3898N/AN/A12291%291.1%7360 to 541N/AN/AN/A
3999N/AN/A12294%293.9%7377 to 565N/AN/AN/A
40100N/AN/A12297%296.8%8394 to 590N/AN/AN/A

Item acquisition

Splitting Steel can drop anywhere.

Recipes

Splitting Steel can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Splitting Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Splitting Steel Area 166Merciless LabyrinthSplitting Steel has 16% increased Area of Effecthelmet 100
Enchantment Splitting Steel Area 275Eternal LabyrinthSplitting Steel has 24% increased Area of Effecthelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 166Merciless LabyrinthSplitting Steel has 20% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel Chance to Not Consume Shard 275Eternal LabyrinthSplitting Steel has 30% chance to not consume Steel Shardshelmet 100
Enchantment Splitting Steel 166Merciless LabyrinthSplitting Steel deals 25% increased Damagehelmet 100
Enchantment Splitting Steel 275Eternal LabyrinthSplitting Steel deals 40% increased Damagehelmet 100

Threshold jewels

The following threshold jewels augment Splitting Steel:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Unique items

ItemBase ItemRequired levelStats

Version history

Version Changes
3.15.0
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
3.12.5
  • Fixed an issue where Phantasmal Splitting Steel was missing its "chance to Impale Enemies on Hit" quality effect modifier.
3.12.0
  • Splitting Steel has been added to the game.

References

ru:Раскалывающая сталь