Splitting Steel: Difference between revisions
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|purchase_cost_normal1_name = Scroll of Wisdom | |purchase_cost_normal1_name = Scroll of Wisdom | ||
|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|strength_percent = | |strength_percent = 40 | ||
|dexterity_percent = | |dexterity_percent = 60 | ||
|gem_tags = Attack, Projectile, AoE, Physical | |gem_tags = Attack, Projectile, AoE, Physical | ||
|gem_description = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. | |gem_description = Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. | ||
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|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 1% increased Impale Effect | |quality_type1_stat_text = 1% increased Impale Effect | ||
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|quality_type4_stat2_id = damage_+% | |quality_type4_stat2_id = damage_+% | ||
|quality_type4_stat2_value = 2000 | |quality_type4_stat2_value = 2000 | ||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = steel_ammo_consumed_per_use | |static_stat1_id = steel_ammo_consumed_per_use | ||
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|static_stat9_id = base_is_projectile | |static_stat9_id = base_is_projectile | ||
|static_stat9_value = 1 | |static_stat9_value = 1 | ||
|stat_text = | |stat_text = Projectiles Split towards (2-4) targets<br>Consumes up to 1 Steel Shard<br>60% chance to Impale Enemies on Hit<br>(2-75) to (3-113) Added Attack Physical Damage<br>Projectiles which have Split deal 35% less Damage<br>50% less Area of Effect after Splitting<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>If you have no Steel Shards, Projectile counts as already having Split<br>Projectiles can Split without hitting a target<br>+(0-4) to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
| | |level1_cost_amounts = 5 | ||
|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
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|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
| | |level2_cost_amounts = 5 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 106 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 105.8 | ||
|level2_stat_text = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage | |level2_stat_text = Projectiles Split towards 2 targets<br>2 to 3 Added Attack Physical Damage | ||
|level2_stat1_id = projectile_number_to_split | |level2_stat1_id = projectile_number_to_split | ||
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|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
| | |level3_cost_amounts = 5 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 112 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 111.6 | ||
|level3_stat_text = Projectiles Split towards 2 targets<br>3 to 4 Added Attack Physical Damage | |level3_stat_text = Projectiles Split towards 2 targets<br>3 to 4 Added Attack Physical Damage | ||
|level3_stat1_id = projectile_number_to_split | |level3_stat1_id = projectile_number_to_split | ||
Line 99: | Line 99: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
| | |level4_cost_amounts = 5 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 117 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 117.4 | ||
|level4_stat_text = Projectiles Split towards 2 targets<br>4 to 6 Added Attack Physical Damage | |level4_stat_text = Projectiles Split towards 2 targets<br>4 to 6 Added Attack Physical Damage | ||
|level4_stat1_id = projectile_number_to_split | |level4_stat1_id = projectile_number_to_split | ||
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|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
| | |level5_cost_amounts = 5 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 123 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 123.2 | ||
|level5_stat_text = Projectiles Split towards 2 targets<br>5 to 8 Added Attack Physical Damage<br>+1 to radius | |level5_stat_text = Projectiles Split towards 2 targets<br>5 to 8 Added Attack Physical Damage<br>+1 to radius | ||
|level5_stat1_id = projectile_number_to_split | |level5_stat1_id = projectile_number_to_split | ||
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|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
| | |level6_cost_amounts = 6 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 129 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 128.9 | ||
|level6_stat_text = Projectiles Split towards 2 targets<br>7 to 11 Added Attack Physical Damage<br>+1 to radius | |level6_stat_text = Projectiles Split towards 2 targets<br>7 to 11 Added Attack Physical Damage<br>+1 to radius | ||
|level6_stat1_id = projectile_number_to_split | |level6_stat1_id = projectile_number_to_split | ||
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|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
| | |level7_cost_amounts = 6 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 135 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 134.7 | ||
|level7_stat_text = Projectiles Split towards 2 targets<br>9 to 13 Added Attack Physical Damage<br>+1 to radius | |level7_stat_text = Projectiles Split towards 2 targets<br>9 to 13 Added Attack Physical Damage<br>+1 to radius | ||
|level7_stat1_id = projectile_number_to_split | |level7_stat1_id = projectile_number_to_split | ||
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|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
| | |level8_cost_amounts = 6 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 141 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 140.5 | ||
|level8_stat_text = Projectiles Split towards 3 targets<br>11 to 17 Added Attack Physical Damage<br>+1 to radius | |level8_stat_text = Projectiles Split towards 3 targets<br>11 to 17 Added Attack Physical Damage<br>+1 to radius | ||
|level8_stat1_id = projectile_number_to_split | |level8_stat1_id = projectile_number_to_split | ||
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|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
| | |level9_cost_amounts = 6 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 146 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 146.3 | ||
|level9_stat_text = Projectiles Split towards 3 targets<br>14 to 20 Added Attack Physical Damage<br>+2 to radius | |level9_stat_text = Projectiles Split towards 3 targets<br>14 to 20 Added Attack Physical Damage<br>+2 to radius | ||
|level9_stat1_id = projectile_number_to_split | |level9_stat1_id = projectile_number_to_split | ||
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|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
| | |level10_cost_amounts = 6 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 152 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 152.1 | ||
|level10_stat_text = Projectiles Split towards 3 targets<br>16 to 25 Added Attack Physical Damage<br>+2 to radius | |level10_stat_text = Projectiles Split towards 3 targets<br>16 to 25 Added Attack Physical Damage<br>+2 to radius | ||
|level10_stat1_id = projectile_number_to_split | |level10_stat1_id = projectile_number_to_split | ||
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|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
| | |level11_cost_amounts = 7 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 158 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 157.9 | ||
|level11_stat_text = Projectiles Split towards 3 targets<br>20 to 30 Added Attack Physical Damage<br>+2 to radius | |level11_stat_text = Projectiles Split towards 3 targets<br>20 to 30 Added Attack Physical Damage<br>+2 to radius | ||
|level11_stat1_id = projectile_number_to_split | |level11_stat1_id = projectile_number_to_split | ||
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|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
| | |level12_cost_amounts = 7 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 164 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 163.7 | ||
|level12_stat_text = Projectiles Split towards 3 targets<br>24 to 35 Added Attack Physical Damage<br>+2 to radius | |level12_stat_text = Projectiles Split towards 3 targets<br>24 to 35 Added Attack Physical Damage<br>+2 to radius | ||
|level12_stat1_id = projectile_number_to_split | |level12_stat1_id = projectile_number_to_split | ||
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|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
| | |level13_cost_amounts = 7 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 169 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 169.5 | ||
|level13_stat_text = Projectiles Split towards 3 targets<br>28 to 42 Added Attack Physical Damage<br>+3 to radius | |level13_stat_text = Projectiles Split towards 3 targets<br>28 to 42 Added Attack Physical Damage<br>+3 to radius | ||
|level13_stat1_id = projectile_number_to_split | |level13_stat1_id = projectile_number_to_split | ||
Line 237: | Line 237: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
| | |level14_cost_amounts = 7 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 175 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 175.3 | ||
|level14_stat_text = Projectiles Split towards 3 targets<br>33 to 49 Added Attack Physical Damage<br>+3 to radius | |level14_stat_text = Projectiles Split towards 3 targets<br>33 to 49 Added Attack Physical Damage<br>+3 to radius | ||
|level14_stat1_id = projectile_number_to_split | |level14_stat1_id = projectile_number_to_split | ||
Line 251: | Line 251: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
| | |level15_cost_amounts = 7 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 181 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 181.1 | ||
|level15_stat_text = Projectiles Split towards 3 targets<br>39 to 58 Added Attack Physical Damage<br>+3 to radius | |level15_stat_text = Projectiles Split towards 3 targets<br>39 to 58 Added Attack Physical Damage<br>+3 to radius | ||
|level15_stat1_id = projectile_number_to_split | |level15_stat1_id = projectile_number_to_split | ||
Line 265: | Line 265: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
| | |level16_cost_amounts = 8 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 187 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 186.8 | ||
|level16_stat_text = Projectiles Split towards 3 targets<br>45 to 68 Added Attack Physical Damage<br>+3 to radius | |level16_stat_text = Projectiles Split towards 3 targets<br>45 to 68 Added Attack Physical Damage<br>+3 to radius | ||
|level16_stat1_id = projectile_number_to_split | |level16_stat1_id = projectile_number_to_split | ||
Line 279: | Line 279: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
| | |level17_cost_amounts = 8 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 193 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 192.6 | ||
|level17_stat_text = Projectiles Split towards 3 targets<br>52 to 79 Added Attack Physical Damage<br>+4 to radius | |level17_stat_text = Projectiles Split towards 3 targets<br>52 to 79 Added Attack Physical Damage<br>+4 to radius | ||
|level17_stat1_id = projectile_number_to_split | |level17_stat1_id = projectile_number_to_split | ||
Line 293: | Line 293: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
| | |level18_cost_amounts = 8 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 198 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 198.4 | ||
|level18_stat_text = Projectiles Split towards 4 targets<br>61 to 91 Added Attack Physical Damage<br>+4 to radius | |level18_stat_text = Projectiles Split towards 4 targets<br>61 to 91 Added Attack Physical Damage<br>+4 to radius | ||
|level18_stat1_id = projectile_number_to_split | |level18_stat1_id = projectile_number_to_split | ||
Line 307: | Line 307: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
| | |level19_cost_amounts = 8 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 204 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 204.2 | ||
|level19_stat_text = Projectiles Split towards 4 targets<br>68 to 102 Added Attack Physical Damage<br>+4 to radius | |level19_stat_text = Projectiles Split towards 4 targets<br>68 to 102 Added Attack Physical Damage<br>+4 to radius | ||
|level19_stat1_id = projectile_number_to_split | |level19_stat1_id = projectile_number_to_split | ||
Line 321: | Line 321: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 8 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 210 | ||
|level20_stat_text = Projectiles Split towards 4 targets<br>75 to 113 Added Attack Physical Damage<br>+4 to radius | |level20_stat_text = Projectiles Split towards 4 targets<br>75 to 113 Added Attack Physical Damage<br>+4 to radius | ||
|level20_stat1_id = projectile_number_to_split | |level20_stat1_id = projectile_number_to_split | ||
Line 335: | Line 335: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 9 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 216 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 215.8 | ||
|level21_stat_text = Projectiles Split towards 4 targets<br>81 to 122 Added Attack Physical Damage<br>+5 to radius | |level21_stat_text = Projectiles Split towards 4 targets<br>81 to 122 Added Attack Physical Damage<br>+5 to radius | ||
|level21_stat1_id = projectile_number_to_split | |level21_stat1_id = projectile_number_to_split | ||
Line 349: | Line 349: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 9 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 222 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 221.6 | ||
|level22_stat_text = Projectiles Split towards 4 targets<br>87 to 130 Added Attack Physical Damage<br>+5 to radius | |level22_stat_text = Projectiles Split towards 4 targets<br>87 to 130 Added Attack Physical Damage<br>+5 to radius | ||
|level22_stat1_id = projectile_number_to_split | |level22_stat1_id = projectile_number_to_split | ||
Line 363: | Line 363: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 9 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 227 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 227.4 | ||
|level23_stat_text = Projectiles Split towards 4 targets<br>93 to 140 Added Attack Physical Damage<br>+5 to radius | |level23_stat_text = Projectiles Split towards 4 targets<br>93 to 140 Added Attack Physical Damage<br>+5 to radius | ||
|level23_stat1_id = projectile_number_to_split | |level23_stat1_id = projectile_number_to_split | ||
Line 377: | Line 377: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 9 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 233 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 233.2 | ||
|level24_stat_text = Projectiles Split towards 4 targets<br>100 to 150 Added Attack Physical Damage<br>+5 to radius | |level24_stat_text = Projectiles Split towards 4 targets<br>100 to 150 Added Attack Physical Damage<br>+5 to radius | ||
|level24_stat1_id = projectile_number_to_split | |level24_stat1_id = projectile_number_to_split | ||
Line 391: | Line 391: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 9 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 239 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 238.9 | ||
|level25_stat_text = Projectiles Split towards 4 targets<br>107 to 160 Added Attack Physical Damage<br>+6 to radius | |level25_stat_text = Projectiles Split towards 4 targets<br>107 to 160 Added Attack Physical Damage<br>+6 to radius | ||
|level25_stat1_id = projectile_number_to_split | |level25_stat1_id = projectile_number_to_split | ||
Line 405: | Line 405: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 10 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 245 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 244.7 | ||
|level26_stat_text = Projectiles Split towards 4 targets<br>114 to 172 Added Attack Physical Damage<br>+6 to radius | |level26_stat_text = Projectiles Split towards 4 targets<br>114 to 172 Added Attack Physical Damage<br>+6 to radius | ||
|level26_stat1_id = projectile_number_to_split | |level26_stat1_id = projectile_number_to_split | ||
Line 419: | Line 419: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 10 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 251 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 250.5 | ||
|level27_stat_text = Projectiles Split towards 4 targets<br>123 to 184 Added Attack Physical Damage<br>+6 to radius | |level27_stat_text = Projectiles Split towards 4 targets<br>123 to 184 Added Attack Physical Damage<br>+6 to radius | ||
|level27_stat1_id = projectile_number_to_split | |level27_stat1_id = projectile_number_to_split | ||
Line 433: | Line 433: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 10 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 256 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 256.3 | ||
|level28_stat_text = Projectiles Split towards 5 targets<br>131 to 197 Added Attack Physical Damage<br>+6 to radius | |level28_stat_text = Projectiles Split towards 5 targets<br>131 to 197 Added Attack Physical Damage<br>+6 to radius | ||
|level28_stat1_id = projectile_number_to_split | |level28_stat1_id = projectile_number_to_split | ||
Line 447: | Line 447: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 10 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 262 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 262.1 | ||
|level29_stat_text = Projectiles Split towards 5 targets<br>140 to 210 Added Attack Physical Damage<br>+7 to radius | |level29_stat_text = Projectiles Split towards 5 targets<br>140 to 210 Added Attack Physical Damage<br>+7 to radius | ||
|level29_stat1_id = projectile_number_to_split | |level29_stat1_id = projectile_number_to_split | ||
Line 461: | Line 461: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 10 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 268 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 267.9 | ||
|level30_stat_text = Projectiles Split towards 5 targets<br>150 to 224 Added Attack Physical Damage<br>+7 to radius | |level30_stat_text = Projectiles Split towards 5 targets<br>150 to 224 Added Attack Physical Damage<br>+7 to radius | ||
|level30_stat1_id = projectile_number_to_split | |level30_stat1_id = projectile_number_to_split | ||
Line 475: | Line 475: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 11 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 271 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 270.8 | ||
|level31_stat_text = Projectiles Split towards 5 targets<br>155 to 232 Added Attack Physical Damage<br>+7 to radius | |level31_stat_text = Projectiles Split towards 5 targets<br>155 to 232 Added Attack Physical Damage<br>+7 to radius | ||
|level31_stat1_id = projectile_number_to_split | |level31_stat1_id = projectile_number_to_split | ||
Line 489: | Line 489: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 11 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 274 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 273.7 | ||
|level32_stat_text = Projectiles Split towards 5 targets<br>160 to 240 Added Attack Physical Damage<br>+7 to radius | |level32_stat_text = Projectiles Split towards 5 targets<br>160 to 240 Added Attack Physical Damage<br>+7 to radius | ||
|level32_stat1_id = projectile_number_to_split | |level32_stat1_id = projectile_number_to_split | ||
Line 503: | Line 503: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 11 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 277 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 276.6 | ||
|level33_stat_text = Projectiles Split towards 5 targets<br>165 to 248 Added Attack Physical Damage<br>+7 to radius | |level33_stat_text = Projectiles Split towards 5 targets<br>165 to 248 Added Attack Physical Damage<br>+7 to radius | ||
|level33_stat1_id = projectile_number_to_split | |level33_stat1_id = projectile_number_to_split | ||
Line 517: | Line 517: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 11 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 279 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 279.5 | ||
|level34_stat_text = Projectiles Split towards 5 targets<br>171 to 256 Added Attack Physical Damage<br>+7 to radius | |level34_stat_text = Projectiles Split towards 5 targets<br>171 to 256 Added Attack Physical Damage<br>+7 to radius | ||
|level34_stat1_id = projectile_number_to_split | |level34_stat1_id = projectile_number_to_split | ||
Line 531: | Line 531: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 11 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 282 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 282.4 | ||
|level35_stat_text = Projectiles Split towards 5 targets<br>176 to 265 Added Attack Physical Damage<br>+7 to radius | |level35_stat_text = Projectiles Split towards 5 targets<br>176 to 265 Added Attack Physical Damage<br>+7 to radius | ||
|level35_stat1_id = projectile_number_to_split | |level35_stat1_id = projectile_number_to_split | ||
Line 545: | Line 545: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 11 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 285 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 285.3 | ||
|level36_stat_text = Projectiles Split towards 5 targets<br>182 to 273 Added Attack Physical Damage<br>+8 to radius | |level36_stat_text = Projectiles Split towards 5 targets<br>182 to 273 Added Attack Physical Damage<br>+8 to radius | ||
|level36_stat1_id = projectile_number_to_split | |level36_stat1_id = projectile_number_to_split | ||
Line 559: | Line 559: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 12 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 288 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 288.2 | ||
|level37_stat_text = Projectiles Split towards 5 targets<br>188 to 282 Added Attack Physical Damage<br>+8 to radius | |level37_stat_text = Projectiles Split towards 5 targets<br>188 to 282 Added Attack Physical Damage<br>+8 to radius | ||
|level37_stat1_id = projectile_number_to_split | |level37_stat1_id = projectile_number_to_split | ||
Line 573: | Line 573: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 12 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 291 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 291.1 | ||
|level38_stat_text = Projectiles Split towards 6 targets<br>194 to 292 Added Attack Physical Damage<br>+8 to radius | |level38_stat_text = Projectiles Split towards 6 targets<br>194 to 292 Added Attack Physical Damage<br>+8 to radius | ||
|level38_stat1_id = projectile_number_to_split | |level38_stat1_id = projectile_number_to_split | ||
Line 587: | Line 587: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 12 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 294 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 293.9 | ||
|level39_stat_text = Projectiles Split towards 6 targets<br>201 to 301 Added Attack Physical Damage<br>+8 to radius | |level39_stat_text = Projectiles Split towards 6 targets<br>201 to 301 Added Attack Physical Damage<br>+8 to radius | ||
|level39_stat1_id = projectile_number_to_split | |level39_stat1_id = projectile_number_to_split | ||
Line 601: | Line 601: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 12 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 297 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 296.8 | ||
|level40_stat_text = Projectiles Split towards 6 targets<br>207 to 311 Added Attack Physical Damage<br>+8 to radius | |level40_stat_text = Projectiles Split towards 6 targets<br>207 to 311 Added Attack Physical Damage<br>+8 to radius | ||
|level40_stat1_id = projectile_number_to_split | |level40_stat1_id = projectile_number_to_split | ||
Line 622: | Line 622: | ||
|level3_dexterity_requirement = 0 | |level3_dexterity_requirement = 0 | ||
|level3_experience = 378 | |level3_experience = 378 | ||
|level4_strength_requirement = | |level4_strength_requirement = 0 | ||
|level4_dexterity_requirement = | |level4_dexterity_requirement = 14 | ||
|level4_experience = 1932 | |level4_experience = 1932 | ||
|level5_strength_requirement = | |level5_strength_requirement = 0 | ||
|level5_dexterity_requirement = | |level5_dexterity_requirement = 19 | ||
|level5_experience = 8599 | |level5_experience = 8599 | ||
|level6_strength_requirement = | |level6_strength_requirement = 18 | ||
|level6_dexterity_requirement = | |level6_dexterity_requirement = 26 | ||
|level6_experience = 34646 | |level6_experience = 34646 | ||
|level7_strength_requirement = | |level7_strength_requirement = 22 | ||
|level7_dexterity_requirement = | |level7_dexterity_requirement = 31 | ||
|level7_experience = 84371 | |level7_experience = 84371 | ||
|level8_strength_requirement = | |level8_strength_requirement = 25 | ||
|level8_dexterity_requirement = | |level8_dexterity_requirement = 37 | ||
|level8_experience = 180085 | |level8_experience = 180085 | ||
|level9_strength_requirement = | |level9_strength_requirement = 29 | ||
|level9_dexterity_requirement = | |level9_dexterity_requirement = 42 | ||
|level9_experience = 349680 | |level9_experience = 349680 | ||
|level10_strength_requirement = | |level10_strength_requirement = 33 | ||
|level10_dexterity_requirement = | |level10_dexterity_requirement = 47 | ||
|level10_experience = 633439 | |level10_experience = 633439 | ||
|level11_strength_requirement = | |level11_strength_requirement = 36 | ||
|level11_dexterity_requirement = | |level11_dexterity_requirement = 52 | ||
|level11_experience = 1087435 | |level11_experience = 1087435 | ||
|level12_strength_requirement = | |level12_strength_requirement = 40 | ||
|level12_dexterity_requirement = | |level12_dexterity_requirement = 58 | ||
|level12_experience = 1790563 | |level12_experience = 1790563 | ||
|level13_strength_requirement = | |level13_strength_requirement = 44 | ||
|level13_dexterity_requirement = | |level13_dexterity_requirement = 63 | ||
|level13_experience = 2851786 | |level13_experience = 2851786 | ||
|level14_strength_requirement = | |level14_strength_requirement = 48 | ||
|level14_dexterity_requirement = | |level14_dexterity_requirement = 68 | ||
|level14_experience = 4917656 | |level14_experience = 4917656 | ||
|level15_strength_requirement = | |level15_strength_requirement = 51 | ||
|level15_dexterity_requirement = | |level15_dexterity_requirement = 74 | ||
|level15_experience = 7424766 | |level15_experience = 7424766 | ||
|level16_strength_requirement = | |level16_strength_requirement = 55 | ||
|level16_dexterity_requirement = | |level16_dexterity_requirement = 79 | ||
|level16_experience = 13223702 | |level16_experience = 13223702 | ||
|level17_strength_requirement = | |level17_strength_requirement = 59 | ||
|level17_dexterity_requirement = | |level17_dexterity_requirement = 84 | ||
|level17_experience = 28307621 | |level17_experience = 28307621 | ||
|level18_strength_requirement = | |level18_strength_requirement = 62 | ||
|level18_dexterity_requirement = | |level18_dexterity_requirement = 90 | ||
|level18_experience = 56100356 | |level18_experience = 56100356 | ||
|level19_strength_requirement = | |level19_strength_requirement = 65 | ||
|level19_dexterity_requirement = | |level19_dexterity_requirement = 94 | ||
|level19_experience = 99970095 | |level19_experience = 99970095 | ||
|level20_strength_requirement = | |level20_strength_requirement = 68 | ||
|level20_dexterity_requirement = | |level20_dexterity_requirement = 98 | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_strength_requirement = | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = | |level21_dexterity_requirement = 100 | ||
|release_version = 3.12.0 | |release_version = 3.12.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest |
Revision as of 05:58, 16 October 2021
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (100-210)% of base
Effectiveness of Added Damage: (100-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplittingSteel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.
Skill functions and interactions
- Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.
- Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
- Gem Type: Splitting Steel is a Green gem, indicates it is a dex gem, despite in higher gem level, the str requirements is higher than dex. Splitting Steel does not affected by mod such as +# to Level of Socketed Strength Gems, but affected by mod such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mod does not affect this gem.
- Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Shattering Steel does not have melee gem tag.
- Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Projectile split | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 5 | 70% | 70% | 2 | 1 to 2 | N/A | 0 | 0 |
2 | 2 | 0 | 0 | 5 | 74% | 74.1% | 2 | 1 to 2 | N/A | 70 | 70 |
3 | 4 | 0 | 0 | 5 | 78% | 78.1% | 2 | 2 to 3 | N/A | 308 | 378 |
4 | 7 | 14 | 0 | 5 | 84% | 84.2% | 2 | 2 to 4 | N/A | 1554 | 1932 |
5 | 11 | 19 | 0 | 5 | 92% | 92.2% | 2 | 3 to 5 | N/A | 6667 | 8599 |
6 | 16 | 26 | 18 | 6 | 96% | 96.3% | 2 | 5 to 7 | N/A | 26047 | 34646 |
7 | 20 | 31 | 22 | 6 | 100% | 100% | 3 | 7 to 10 | N/A | 49725 | 84371 |
8 | 24 | 37 | 25 | 6 | 104% | 104.4% | 3 | 9 to 13 | N/A | 95714 | 180085 |
9 | 28 | 42 | 29 | 6 | 106% | 106.4% | 3 | 11 to 17 | N/A | 169595 | 349680 |
10 | 32 | 47 | 33 | 6 | 115% | 115.4% | 3 | 14 to 21 | N/A | 283759 | 633439 |
11 | 36 | 52 | 36 | 7 | 124% | 124.4% | 3 | 18 to 27 | N/A | 453996 | 1087435 |
12 | 40 | 58 | 40 | 7 | 130% | 129.8% | 3 | 22 to 33 | N/A | 703128 | 1790563 |
13 | 44 | 63 | 44 | 7 | 140% | 140.1% | 3 | 27 to 41 | N/A | 1061223 | 2851786 |
14 | 48 | 68 | 48 | 7 | 156% | 155.8% | 3 | 34 to 51 | N/A | 2065870 | 4917656 |
15 | 52 | 74 | 51 | 7 | 163% | 163% | 4 | 42 to 63 | N/A | 2507110 | 7424766 |
16 | 56 | 79 | 55 | 8 | 168% | 168.1% | 4 | 51 to 77 | N/A | 5798936 | 13223702 |
17 | 60 | 84 | 59 | 8 | 173% | 173.3% | 4 | 62 to 93 | N/A | 15083919 | 28307621 |
18 | 64 | 90 | 62 | 8 | 184% | 183.8% | 4 | 76 to 113 | N/A | 27792735 | 56100356 |
19 | 67 | 94 | 65 | 8 | 199% | 199.4% | 4 | 87 to 131 | N/A | 43869739 | 99970095 |
20 | 70 | 98 | 68 | 8 | 210% | 210% | 5 | 101 to 151 | N/A | 242081556 | 342051651 |
21 | 72 | 100 | 70 | 9 | 216% | 215.8% | 5 | 111 to 166 | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 9 | 222% | 221.6% | 5 | 122 to 182 | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 9 | 227% | 227.4% | 5 | 133 to 200 | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 9 | 233% | 233.2% | 5 | 146 to 220 | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 9 | 239% | 238.9% | 5 | 161 to 241 | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 245% | 244.7% | 5 | 176 to 264 | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 251% | 250.5% | 5 | 193 to 289 | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 256% | 256.3% | 6 | 211 to 317 | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 262% | 262.1% | 6 | 231 to 346 | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 268% | 267.9% | 6 | 253 to 379 | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 271% | 270.8% | 6 | 264 to 396 | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 274% | 273.7% | 6 | 276 to 414 | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 277% | 276.6% | 6 | 289 to 433 | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 280% | 279.5% | 7 | 302 to 453 | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 282% | 282.4% | 7 | 316 to 474 | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 285% | 285.3% | 7 | 330 to 495 | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 12 | 288% | 288.2% | 7 | 345 to 517 | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 291% | 291.1% | 7 | 360 to 541 | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 294% | 293.9% | 7 | 377 to 565 | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 297% | 296.8% | 8 | 394 to 590 | N/A | N/A | N/A |
Item acquisition
Splitting Steel can drop anywhere.
Recipes
Splitting Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Splitting Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Splitting Steel Area 1 | 66 | Merciless Labyrinth | Splitting Steel has 16% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Area 2 | 75 | Eternal Labyrinth | Splitting Steel has 24% increased Area of Effect | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 1 | 66 | Merciless Labyrinth | Splitting Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel Chance to Not Consume Shard 2 | 75 | Eternal Labyrinth | Splitting Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Splitting Steel 1 | 66 | Merciless Labyrinth | Splitting Steel deals 25% increased Damage | helmet 100 |
Enchantment Splitting Steel 2 | 75 | Eternal Labyrinth | Splitting Steel deals 40% increased Damage | helmet 100 |
Threshold jewels
The following threshold jewels augment Splitting Steel:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Unique items
Item | Base Item | Stats |
---|
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.12.5 |
|
3.12.0 |
|