Sister Divinia: Difference between revisions

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{{stub}}
{{NPC
{{NPC
|name          = Sister Divinia
|name          = Sister Divinia
|fullname      =  
|fullname      =  
|image        =  
|image        =  
|function      =  
|function      = Merchant in [[the Forbidden Sanctum]]; sells boons and relics
|area1        = [[The Forbidden Sanctum]]
|area1        = [[The Forbidden Sanctum]]
|area2        =  
|area2        = [[The Forest Encampment]]
|area3        =  
|area3        = [[The Bridge Encampment]]
|area4        =  
|area4        =  
|quest1        = The Forbidden Sanctum
|quest1        = In Search of the Sanctum
|quest2        =  
|quest2        = Sanctum Temptations
|quest3        =  
|quest3        =  
}}
}}


'''Sister Divinia''' is an [[NPC]] found in the [[Forbidden Sanctum]]. She acts as a Merchant and can trade [[Aureus]] for various [[Boon]]s.
'''Sister Divinia''' is an [[NPC]] introduced in the [[Sanctum league]]. She will introduce the player to [[the Forbidden Sanctum]]. She can also appear as a merchant while venturing in the Sanctum, offering boons and [[Templar relic|relics]] for sale in exchange for Aureus.


==Lore==
==Dialogue==
====Introduction====
It's wonderful to see a fellow explorer! What a stroke of good luck. My name is Divinia – I am a Templar academic and relic enthusiast. I have stumbled upon an abandoned Templar enclave beneath the Fellshrine Ruins, not far from here. Will you join me in uncovering its secrets?


====Eramir====
Eramir is very kindly. We were discussing holy scripture, and he had many enlightening things to say. Our conversation brought a fresh perspective.


====Greust====
Greust seems... wholly unsavoury. He spat on me!
:''Act 7:''
The man who spat on me is now leading brigands? I'd believe it.
====Helena====
I recognise Helena from many years ago. We met during our studies, having pursued similar fields of research. I've always thought fondly of her.
====Archbishop Geofri====
I still remember where I was when I read about the fate of Archbishop Geofri. I wouldn't wish it upon anyone.
====The Bridge Encampment====
I miss the bittersweet tang of oranges. We can't grow them anymore, for even the soil is corrupted.
====Wildlife====
Every time I took a stroll in the wilderness, I encountered vicious, mutated animals. It seems that the effects of the Cataclysm aren't solely limited to people.
===The Forbidden Sanctum===
====Varakath's Defeat====
You fought animated stonework and lived to tell the tale... and you heard a woman's voice speaking through it? This reeks of lithomancy, and powerful arcane forces. Tread carefully here, Exile.
====Braom and Uzar's Defeat====
The woman spoke to you again through the monstrosities you defeated? It seems as if they were her creations. She's likely experimenting with necromancy as well as lithomancy. It seems no coincidence that this is a Templar site, and necromancy is often practised by powerful Templar heretics. This woman was likely formerly a Templar, experimenting with unholy magic and delving into arcane secrets best left untouched.
====Xenathar's Defeat====
You heard her voice again, through the undead horror you did battle with? This confirms my suspicions – there is undoubtedly necromancy at work here. Something big is coming, no doubt something vile and unholy. Stay vigilant, Exile. Be on your guard.
====Lycia====
I have been exploring the surrounding halls, albeit with caution. I can't put my finger on it, but there is a powerful sense that something is 'not quite right' on this floor. The way in which the crypts are positioned seems unorthodox, and the creatures I encounter are vicious and agitated. It's almost like they're guarding something... protecting something...
----
You defeated Lycia? Brilliantly done, Exile.
The Sanctum seems unaffected, and her presence is still endemic. She might truly have discovered the secret of immortality. We need to find out more. I'll keep researching, Exile, and you keep exploring. We'll uncover the truth of all this.
====The Scourge====
I have only seen mention of the Scourge in the most forbidden texts of my order. The High Templars kept the secret to themselves. There are demons all around us, eternally trying to enter our world. If they manage to manifest themselves here more than temporarily, they will ravage Wraeclast and consume every living thing. Needless to say, we cannot let that happen.
====Beidat====
Beidat is one of three Demon Lords of the Scourge. The forbidden texts contain very little information about him outside the collected writings of heretics and the visions of blind seers throughout history, but I do know that he and his ilk are the most 'like us,' in that they think, speak, and can communicate. K'tash and Ghorr, the other two Demon Lords, are far too unlike us to ever be capable of making a deal with someone like Lycia... or us. If it was only Beidat, we might possibly save ourselves by offering Wraeclast as a continent of slaves to serve him, but the other two can never be reasoned with.
====K'Tash, The Hate Shepherd====
Very little is known about K'tash and its ilk. All I have is a written record from a madwoman who mysteriously disappeared from a Templar jail cell a few years ago. She said the name K'tash, and she ranted about the demons not thinking, because many don't even have heads, and that something else does the thinking for them. I shudder at the prospect of such impossible beings.
====Ghorr, The Grasping Maw====
They eat. They consume. That is all that they do. They will not show mercy, and they will never relent.


==Version history==
==Version history==
Line 30: Line 79:
{{Version history table end}}
{{Version history table end}}


{{Navbox NPCs}}
[[Category:NPCs]]
[[Category:Sanctum]]
[[Category:Sanctum]]

Revision as of 14:20, 12 January 2023

Sister Divinia is an NPC introduced in the Sanctum league. She will introduce the player to the Forbidden Sanctum. She can also appear as a merchant while venturing in the Sanctum, offering boons and relics for sale in exchange for Aureus.

Dialogue

Introduction

It's wonderful to see a fellow explorer! What a stroke of good luck. My name is Divinia – I am a Templar academic and relic enthusiast. I have stumbled upon an abandoned Templar enclave beneath the Fellshrine Ruins, not far from here. Will you join me in uncovering its secrets?

Eramir

Eramir is very kindly. We were discussing holy scripture, and he had many enlightening things to say. Our conversation brought a fresh perspective.

Greust

Greust seems... wholly unsavoury. He spat on me!

Act 7:

The man who spat on me is now leading brigands? I'd believe it.

Helena

I recognise Helena from many years ago. We met during our studies, having pursued similar fields of research. I've always thought fondly of her.

Archbishop Geofri

I still remember where I was when I read about the fate of Archbishop Geofri. I wouldn't wish it upon anyone.

The Bridge Encampment

I miss the bittersweet tang of oranges. We can't grow them anymore, for even the soil is corrupted.

Wildlife

Every time I took a stroll in the wilderness, I encountered vicious, mutated animals. It seems that the effects of the Cataclysm aren't solely limited to people.

The Forbidden Sanctum

Varakath's Defeat

You fought animated stonework and lived to tell the tale... and you heard a woman's voice speaking through it? This reeks of lithomancy, and powerful arcane forces. Tread carefully here, Exile.

Braom and Uzar's Defeat

The woman spoke to you again through the monstrosities you defeated? It seems as if they were her creations. She's likely experimenting with necromancy as well as lithomancy. It seems no coincidence that this is a Templar site, and necromancy is often practised by powerful Templar heretics. This woman was likely formerly a Templar, experimenting with unholy magic and delving into arcane secrets best left untouched.

Xenathar's Defeat

You heard her voice again, through the undead horror you did battle with? This confirms my suspicions – there is undoubtedly necromancy at work here. Something big is coming, no doubt something vile and unholy. Stay vigilant, Exile. Be on your guard.

Lycia

I have been exploring the surrounding halls, albeit with caution. I can't put my finger on it, but there is a powerful sense that something is 'not quite right' on this floor. The way in which the crypts are positioned seems unorthodox, and the creatures I encounter are vicious and agitated. It's almost like they're guarding something... protecting something...


You defeated Lycia? Brilliantly done, Exile.

The Sanctum seems unaffected, and her presence is still endemic. She might truly have discovered the secret of immortality. We need to find out more. I'll keep researching, Exile, and you keep exploring. We'll uncover the truth of all this.

The Scourge

I have only seen mention of the Scourge in the most forbidden texts of my order. The High Templars kept the secret to themselves. There are demons all around us, eternally trying to enter our world. If they manage to manifest themselves here more than temporarily, they will ravage Wraeclast and consume every living thing. Needless to say, we cannot let that happen.

Beidat

Beidat is one of three Demon Lords of the Scourge. The forbidden texts contain very little information about him outside the collected writings of heretics and the visions of blind seers throughout history, but I do know that he and his ilk are the most 'like us,' in that they think, speak, and can communicate. K'tash and Ghorr, the other two Demon Lords, are far too unlike us to ever be capable of making a deal with someone like Lycia... or us. If it was only Beidat, we might possibly save ourselves by offering Wraeclast as a continent of slaves to serve him, but the other two can never be reasoned with.

K'Tash, The Hate Shepherd

Very little is known about K'tash and its ilk. All I have is a written record from a madwoman who mysteriously disappeared from a Templar jail cell a few years ago. She said the name K'tash, and she ranted about the demons not thinking, because many don't even have heads, and that something else does the thinking for them. I shudder at the prospect of such impossible beings.

Ghorr, The Grasping Maw

They eat. They consume. That is all that they do. They will not show mercy, and they will never relent.

Version history

Version Changes
3.20.0b
  • Increased the radius for triggering Divinia's Act 2 quest in The Forest Encampment.
3.20.0
  • Introduced to the game.